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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert247
1 files changed, 247 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert
new file mode 100644
index 00000000000..6224b25e46f
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert
@@ -0,0 +1,247 @@
+static uint gs_ua;
+static uint gs_ub;
+static uint gs_uc;
+static uint2 gs_ua2;
+static uint2 gs_ub2;
+static uint2 gs_uc2;
+static uint3 gs_ua3;
+static uint3 gs_ub3;
+static uint3 gs_uc3;
+static uint4 gs_ua4;
+static uint4 gs_ub4;
+static uint4 gs_uc4;
+
+float VertexShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
+{
+ uint out_u1;
+
+ // AllMemoryBarrier(); // expected error: only valid in compute stage
+ // AllMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
+ // asdouble(inF0, inF1); // expected error: only integer inputs
+ // CheckAccessFullyMapped(3.0); // expected error: only valid on integers
+ // CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages
+ // clip(inF0); // expected error: only valid in pixel stage
+ // countbits(inF0); // expected error: only integer inputs
+ // cross(inF0, inF1); // expected error: only on float3 inputs
+ // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ // DeviceMemoryBarrier(); // expected error: only valid in pixel & compute stages
+ // DeviceMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
+ // ddx(inF0); // expected error: only valid in pixel stage
+ // ddx_coarse(inF0); // expected error: only valid in pixel stage
+ // ddx_fine(inF0); // expected error: only valid in pixel stage
+ // ddy(inF0); // expected error: only valid in pixel stage
+ // ddy_coarse(inF0); // expected error: only valid in pixel stage
+ // ddy_fine(inF0); // expected error: only valid in pixel stage
+ // determinant(inF0); // expected error: only valid on mats
+ // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
+ // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
+ // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
+ // f16tof32(inF0); // expected error: only integer inputs
+ // firstbithigh(inF0); // expected error: only integer inputs
+ // firstbitlow(inF0); // expected error: only integer inputs
+ // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
+ // fwidth(inF0); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ // InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
+ // InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ // GroupMemoryBarrier(); // expected error: only valid in compute stage
+ // GroupMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage
+ // length(inF0); // expect error: invalid on scalars
+ // msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
+ // normalize(inF0); // expect error: invalid on scalars
+ // reflect(inF0, inF1); // expect error: invalid on scalars
+ // refract(inF0, inF1, inF2); // expect error: invalid on scalars
+ // refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
+ // reversebits(inF0); // expected error: only integer inputs
+ // transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return 0.0;
+}
+
+float1 VertexShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
+{
+ // TODO: ... add when float1 prototypes are generated
+
+ // GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
+
+ return 0.0;
+}
+
+float2 VertexShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
+{
+ uint2 out_u2;
+
+ // asdouble(inF0, inF1); // expected error: only integer inputs
+ // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ // countbits(inF0); // expected error: only integer inputs
+ // cross(inF0, inF1); // expected error: only on float3 inputs
+ // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ // ddx(inF0); // only valid in pixel stage
+ // ddx_coarse(inF0); // only valid in pixel stage
+ // ddx_fine(inF0); // only valid in pixel stage
+ // ddy(inF0); // only valid in pixel stage
+ // ddy_coarse(inF0); // only valid in pixel stage
+ // ddy_fine(inF0); // only valid in pixel stage
+ // determinant(inF0); // expect error: only valid on mats
+ // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
+ // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
+ // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
+ // f16tof32(inF0); // expected error: only integer inputs
+ // firstbithigh(inF0); // expected error: only integer inputs
+ // firstbitlow(inF0); // expected error: only integer inputs
+ // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
+ // fwidth(inF0); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ // InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
+ // InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ // noise(inF0); // expected error: only valid in pixel stage
+ // reversebits(inF0); // expected error: only integer inputs
+ // transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return float2(1,2);
+}
+
+float3 VertexShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
+{
+ uint3 out_u3;
+
+ // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ // countbits(inF0); // expected error: only integer inputs
+ // ddx(inF0); // only valid in pixel stage
+ // ddx_coarse(inF0); // only valid in pixel stage
+ // ddx_fine(inF0); // only valid in pixel stage
+ // ddy(inF0); // only valid in pixel stage
+ // ddy_coarse(inF0); // only valid in pixel stage
+ // ddy_fine(inF0); // only valid in pixel stage
+ // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ // determinant(inF0); // expect error: only valid on mats
+ // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
+ // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
+ // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
+ // f16tof32(inF0); // expected error: only integer inputs
+ // firstbithigh(inF0); // expected error: only integer inputs
+ // firstbitlow(inF0); // expected error: only integer inputs
+ // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
+ // fwidth(inF0); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ // InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
+ // InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ // noise(inF0); // expected error: only valid in pixel stage
+ // reversebits(inF0); // expected error: only integer inputs
+ // transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return float3(1,2,3);
+}
+
+float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
+{
+ uint4 out_u4;
+
+ // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ // countbits(inF0); // expected error: only integer inputs
+ // cross(inF0, inF1); // expected error: only on float3 inputs
+ // determinant(inF0); // expect error: only valid on mats
+ // ddx(inF0); // only valid in pixel stage
+ // ddx_coarse(inF0); // only valid in pixel stage
+ // ddx_fine(inF0); // only valid in pixel stage
+ // ddy(inF0); // only valid in pixel stage
+ // ddy_coarse(inF0); // only valid in pixel stage
+ // ddy_fine(inF0); // only valid in pixel stage
+ // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
+ // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
+ // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
+ // f16tof32(inF0); // expected error: only integer inputs
+ // firstbithigh(inF0); // expected error: only integer inputs
+ // firstbitlow(inF0); // expected error: only integer inputs
+ // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
+ // fwidth(inF0); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ // InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ // InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ // InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
+ // InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ // InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ // InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ // InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ // InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ // noise(inF0); // expected error: only valid in pixel stage
+ // reversebits(inF0); // expected error: only integer inputs
+ // transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return float4(1,2,3,4);
+}
+
+// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
+#define MATFNS()
+
+// TODO: turn on non-square matrix tests when protos are available.
+
+float2x2 VertexShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2)
+{
+ // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
+ MATFNS()
+
+ return float2x2(2,2,2,2);
+}
+
+float3x3 VertexShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2)
+{
+ // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
+ MATFNS()
+
+ return float3x3(3,3,3,3,3,3,3,3,3);
+}
+
+float4x4 VertexShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2)
+{
+ // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
+ MATFNS()
+
+ return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
+}