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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert new file mode 100644 index 00000000000..6224b25e46f --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.intrinsics.negative.vert @@ -0,0 +1,247 @@ +static uint gs_ua; +static uint gs_ub; +static uint gs_uc; +static uint2 gs_ua2; +static uint2 gs_ub2; +static uint2 gs_uc2; +static uint3 gs_ua3; +static uint3 gs_ub3; +static uint3 gs_uc3; +static uint4 gs_ua4; +static uint4 gs_ub4; +static uint4 gs_uc4; + +float VertexShaderFunctionS(float inF0, float inF1, float inF2, int inI0) +{ + uint out_u1; + + // AllMemoryBarrier(); // expected error: only valid in compute stage + // AllMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage + // asdouble(inF0, inF1); // expected error: only integer inputs + // CheckAccessFullyMapped(3.0); // expected error: only valid on integers + // CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages + // clip(inF0); // expected error: only valid in pixel stage + // countbits(inF0); // expected error: only integer inputs + // cross(inF0, inF1); // expected error: only on float3 inputs + // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + // DeviceMemoryBarrier(); // expected error: only valid in pixel & compute stages + // DeviceMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage + // ddx(inF0); // expected error: only valid in pixel stage + // ddx_coarse(inF0); // expected error: only valid in pixel stage + // ddx_fine(inF0); // expected error: only valid in pixel stage + // ddy(inF0); // expected error: only valid in pixel stage + // ddy_coarse(inF0); // expected error: only valid in pixel stage + // ddy_fine(inF0); // expected error: only valid in pixel stage + // determinant(inF0); // expected error: only valid on mats + // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant + // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant + // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant + // f16tof32(inF0); // expected error: only integer inputs + // firstbithigh(inF0); // expected error: only integer inputs + // firstbitlow(inF0); // expected error: only integer inputs + // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC + // fwidth(inF0); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + // InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage + // InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage + // InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage + // InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + // GroupMemoryBarrier(); // expected error: only valid in compute stage + // GroupMemoryBarrierWithGroupSync(); // expected error: only valid in compute stage + // length(inF0); // expect error: invalid on scalars + // msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs + // normalize(inF0); // expect error: invalid on scalars + // reflect(inF0, inF1); // expect error: invalid on scalars + // refract(inF0, inF1, inF2); // expect error: invalid on scalars + // refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar + // reversebits(inF0); // expected error: only integer inputs + // transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return 0.0; +} + +float1 VertexShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0) +{ + // TODO: ... add when float1 prototypes are generated + + // GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs + + return 0.0; +} + +float2 VertexShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0) +{ + uint2 out_u2; + + // asdouble(inF0, inF1); // expected error: only integer inputs + // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + // countbits(inF0); // expected error: only integer inputs + // cross(inF0, inF1); // expected error: only on float3 inputs + // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + // ddx(inF0); // only valid in pixel stage + // ddx_coarse(inF0); // only valid in pixel stage + // ddx_fine(inF0); // only valid in pixel stage + // ddy(inF0); // only valid in pixel stage + // ddy_coarse(inF0); // only valid in pixel stage + // ddy_fine(inF0); // only valid in pixel stage + // determinant(inF0); // expect error: only valid on mats + // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant + // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant + // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant + // f16tof32(inF0); // expected error: only integer inputs + // firstbithigh(inF0); // expected error: only integer inputs + // firstbitlow(inF0); // expected error: only integer inputs + // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC + // fwidth(inF0); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + // InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage + // InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + // InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + // InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + // noise(inF0); // expected error: only valid in pixel stage + // reversebits(inF0); // expected error: only integer inputs + // transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return float2(1,2); +} + +float3 VertexShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0) +{ + uint3 out_u3; + + // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + // countbits(inF0); // expected error: only integer inputs + // ddx(inF0); // only valid in pixel stage + // ddx_coarse(inF0); // only valid in pixel stage + // ddx_fine(inF0); // only valid in pixel stage + // ddy(inF0); // only valid in pixel stage + // ddy_coarse(inF0); // only valid in pixel stage + // ddy_fine(inF0); // only valid in pixel stage + // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + // determinant(inF0); // expect error: only valid on mats + // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant + // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant + // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant + // f16tof32(inF0); // expected error: only integer inputs + // firstbithigh(inF0); // expected error: only integer inputs + // firstbitlow(inF0); // expected error: only integer inputs + // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC + // fwidth(inF0); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + // InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage + // InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + // InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + // InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + // noise(inF0); // expected error: only valid in pixel stage + // reversebits(inF0); // expected error: only integer inputs + // transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return float3(1,2,3); +} + +float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0) +{ + uint4 out_u4; + + // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + // countbits(inF0); // expected error: only integer inputs + // cross(inF0, inF1); // expected error: only on float3 inputs + // determinant(inF0); // expect error: only valid on mats + // ddx(inF0); // only valid in pixel stage + // ddx_coarse(inF0); // only valid in pixel stage + // ddx_fine(inF0); // only valid in pixel stage + // ddy(inF0); // only valid in pixel stage + // ddy_coarse(inF0); // only valid in pixel stage + // ddy_fine(inF0); // only valid in pixel stage + // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant + // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant + // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant + // f16tof32(inF0); // expected error: only integer inputs + // firstbithigh(inF0); // expected error: only integer inputs + // firstbitlow(inF0); // expected error: only integer inputs + // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC + // fwidth(inF0); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + // InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + // InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + // InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage + // InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + // InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + // InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + // InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + // InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + // InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + // noise(inF0); // expected error: only valid in pixel stage + // reversebits(inF0); // expected error: only integer inputs + // transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return float4(1,2,3,4); +} + +// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. +#define MATFNS() + +// TODO: turn on non-square matrix tests when protos are available. + +float2x2 VertexShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2) +{ + // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. + MATFNS() + + return float2x2(2,2,2,2); +} + +float3x3 VertexShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2) +{ + // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. + MATFNS() + + return float3x3(3,3,3,3,3,3,3,3,3); +} + +float4x4 VertexShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2) +{ + // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. + MATFNS() + + return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); +} |