diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/whileLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/whileLoop.frag.out | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/whileLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/whileLoop.frag.out new file mode 100644 index 00000000000..ad30b361f15 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/whileLoop.frag.out @@ -0,0 +1,65 @@ +whileLoop.frag +Shader version: 110 +0:? Sequence +0:7 Function Definition: main( (global void) +0:7 Function Parameters: +0:9 Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:9 'color' (temp 4-component vector of float) +0:9 'BaseColor' (smooth in 4-component vector of float) +0:11 Loop with condition tested first +0:11 Loop Condition +0:11 Compare Less Than (temp bool) +0:11 direct index (temp float) +0:11 'color' (temp 4-component vector of float) +0:11 Constant: +0:11 0 (const int) +0:11 'd' (uniform float) +0:11 Loop Body +0:12 Sequence +0:12 add second child into first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) +0:12 'bigColor' (uniform 4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:15 'color' (temp 4-component vector of float) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) + + +Linked fragment stage: + + +Shader version: 110 +0:? Sequence +0:7 Function Definition: main( (global void) +0:7 Function Parameters: +0:9 Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:9 'color' (temp 4-component vector of float) +0:9 'BaseColor' (smooth in 4-component vector of float) +0:11 Loop with condition tested first +0:11 Loop Condition +0:11 Compare Less Than (temp bool) +0:11 direct index (temp float) +0:11 'color' (temp 4-component vector of float) +0:11 Constant: +0:11 0 (const int) +0:11 'd' (uniform float) +0:11 Loop Body +0:12 Sequence +0:12 add second child into first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) +0:12 'bigColor' (uniform 4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:15 'color' (temp 4-component vector of float) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) + |