diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out new file mode 100644 index 00000000000..44f04f6aa02 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out @@ -0,0 +1,44 @@ +versionsClean.frag +ERROR: #version: statement must appear first in es-profile shader; before comments or newlines +ERROR: 0:34: '#version' : must occur first in shader +ERROR: 2 compilation errors. No code generated. + + +Shader version: 300 +ERROR: node is still EOpNull! +0:41 Function Definition: main( (global void) +0:41 Function Parameters: +0:43 Sequence +0:43 move second child to first child (temp highp 4-component vector of float) +0:43 'foo' (out highp 4-component vector of float) +0:43 Construct vec4 (temp highp 4-component vector of float) +0:43 'color' (smooth in highp 3-component vector of float) +0:43 Constant: +0:43 142.000000 +0:44 Branch: Kill +0:? Linker Objects +0:? 'color' (smooth in highp 3-component vector of float) +0:? 'foo' (out highp 4-component vector of float) +0:? 'bar' (uniform highp sampler2DArrayShadow) + + +Linked fragment stage: + + +Shader version: 300 +ERROR: node is still EOpNull! +0:41 Function Definition: main( (global void) +0:41 Function Parameters: +0:43 Sequence +0:43 move second child to first child (temp highp 4-component vector of float) +0:43 'foo' (out highp 4-component vector of float) +0:43 Construct vec4 (temp highp 4-component vector of float) +0:43 'color' (smooth in highp 3-component vector of float) +0:43 Constant: +0:43 142.000000 +0:44 Branch: Kill +0:? Linker Objects +0:? 'color' (smooth in highp 3-component vector of float) +0:? 'foo' (out highp 4-component vector of float) +0:? 'bar' (uniform highp sampler2DArrayShadow) + |