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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out44
1 files changed, 44 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out
new file mode 100644
index 00000000000..44f04f6aa02
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/versionsClean.frag.out
@@ -0,0 +1,44 @@
+versionsClean.frag
+ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
+ERROR: 0:34: '#version' : must occur first in shader
+ERROR: 2 compilation errors. No code generated.
+
+
+Shader version: 300
+ERROR: node is still EOpNull!
+0:41 Function Definition: main( (global void)
+0:41 Function Parameters:
+0:43 Sequence
+0:43 move second child to first child (temp highp 4-component vector of float)
+0:43 'foo' (out highp 4-component vector of float)
+0:43 Construct vec4 (temp highp 4-component vector of float)
+0:43 'color' (smooth in highp 3-component vector of float)
+0:43 Constant:
+0:43 142.000000
+0:44 Branch: Kill
+0:? Linker Objects
+0:? 'color' (smooth in highp 3-component vector of float)
+0:? 'foo' (out highp 4-component vector of float)
+0:? 'bar' (uniform highp sampler2DArrayShadow)
+
+
+Linked fragment stage:
+
+
+Shader version: 300
+ERROR: node is still EOpNull!
+0:41 Function Definition: main( (global void)
+0:41 Function Parameters:
+0:43 Sequence
+0:43 move second child to first child (temp highp 4-component vector of float)
+0:43 'foo' (out highp 4-component vector of float)
+0:43 Construct vec4 (temp highp 4-component vector of float)
+0:43 'color' (smooth in highp 3-component vector of float)
+0:43 Constant:
+0:43 142.000000
+0:44 Branch: Kill
+0:? Linker Objects
+0:? 'color' (smooth in highp 3-component vector of float)
+0:? 'foo' (out highp 4-component vector of float)
+0:? 'bar' (uniform highp sampler2DArrayShadow)
+