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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArrayIndirect.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArrayIndirect.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArrayIndirect.frag.out124
1 files changed, 124 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArrayIndirect.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArrayIndirect.frag.out
new file mode 100644
index 00000000000..73498129473
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/varyingArrayIndirect.frag.out
@@ -0,0 +1,124 @@
+varyingArrayIndirect.frag
+WARNING: 0:3: varying deprecated in version 130; may be removed in future release
+WARNING: 0:4: varying deprecated in version 130; may be removed in future release
+WARNING: 0:6: varying deprecated in version 130; may be removed in future release
+WARNING: 0:8: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:12 Function Definition: main( (global void)
+0:12 Function Parameters:
+0:14 Sequence
+0:14 Sequence
+0:14 move second child to first child (temp 4-component vector of float)
+0:14 'texColor' (temp 4-component vector of float)
+0:14 texture (global 4-component vector of float)
+0:14 'texSampler2D' (uniform sampler2D)
+0:14 Construct vec2 (temp 2-component vector of float)
+0:14 add (temp 4-component vector of float)
+0:14 add (temp 4-component vector of float)
+0:14 indirect index (smooth temp 4-component vector of float)
+0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
+0:14 'b' (uniform int)
+0:14 indirect index (smooth temp 4-component vector of float TexCoord)
+0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:14 'a' (uniform int)
+0:14 direct index (smooth temp 4-component vector of float TexCoord)
+0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:14 Constant:
+0:14 5 (const int)
+0:16 add second child into first child (temp 4-component vector of float)
+0:16 'texColor' (temp 4-component vector of float)
+0:16 'color' (smooth in 4-component vector of float)
+0:18 move second child to first child (temp float)
+0:18 direct index (temp float)
+0:18 'texColor' (temp 4-component vector of float)
+0:18 Constant:
+0:18 3 (const int)
+0:18 'alpha' (smooth in float)
+0:20 move second child to first child (temp 4-component vector of float)
+0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:20 add (temp 4-component vector of float)
+0:20 add (temp 4-component vector of float)
+0:20 add (temp 4-component vector of float)
+0:20 direct index (smooth temp 4-component vector of float TexCoord)
+0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:20 Constant:
+0:20 0 (const int)
+0:20 indirect index (smooth temp 4-component vector of float TexCoord)
+0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:20 'b' (uniform int)
+0:20 'texColor' (temp 4-component vector of float)
+0:20 indirect index (smooth temp 4-component vector of float)
+0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
+0:20 'a' (uniform int)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'color' (smooth in 4-component vector of float)
+0:? 'alpha' (smooth in float)
+0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
+0:? 'a' (uniform int)
+0:? 'b' (uniform int)
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:12 Function Definition: main( (global void)
+0:12 Function Parameters:
+0:14 Sequence
+0:14 Sequence
+0:14 move second child to first child (temp 4-component vector of float)
+0:14 'texColor' (temp 4-component vector of float)
+0:14 texture (global 4-component vector of float)
+0:14 'texSampler2D' (uniform sampler2D)
+0:14 Construct vec2 (temp 2-component vector of float)
+0:14 add (temp 4-component vector of float)
+0:14 add (temp 4-component vector of float)
+0:14 indirect index (smooth temp 4-component vector of float)
+0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
+0:14 'b' (uniform int)
+0:14 indirect index (smooth temp 4-component vector of float TexCoord)
+0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:14 'a' (uniform int)
+0:14 direct index (smooth temp 4-component vector of float TexCoord)
+0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:14 Constant:
+0:14 5 (const int)
+0:16 add second child into first child (temp 4-component vector of float)
+0:16 'texColor' (temp 4-component vector of float)
+0:16 'color' (smooth in 4-component vector of float)
+0:18 move second child to first child (temp float)
+0:18 direct index (temp float)
+0:18 'texColor' (temp 4-component vector of float)
+0:18 Constant:
+0:18 3 (const int)
+0:18 'alpha' (smooth in float)
+0:20 move second child to first child (temp 4-component vector of float)
+0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:20 add (temp 4-component vector of float)
+0:20 add (temp 4-component vector of float)
+0:20 add (temp 4-component vector of float)
+0:20 direct index (smooth temp 4-component vector of float TexCoord)
+0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:20 Constant:
+0:20 0 (const int)
+0:20 indirect index (smooth temp 4-component vector of float TexCoord)
+0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:20 'b' (uniform int)
+0:20 'texColor' (temp 4-component vector of float)
+0:20 indirect index (smooth temp 4-component vector of float)
+0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
+0:20 'a' (uniform int)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'color' (smooth in 4-component vector of float)
+0:? 'alpha' (smooth in float)
+0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
+0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
+0:? 'a' (uniform int)
+0:? 'b' (uniform int)
+