diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out new file mode 100644 index 00000000000..2a63d115b1b --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out @@ -0,0 +1,225 @@ +variableArrayIndex.frag +WARNING: 0:3: varying deprecated in version 130; may be removed in future release + +Shader version: 130 +0:? Sequence +0:29 Function Definition: main( (global void) +0:29 Function Parameters: +0:? Sequence +0:32 Sequence +0:32 move second child to first child (temp int) +0:32 'iLocal' (temp int) +0:32 'Count' (uniform int) +0:34 Test condition and select (temp void) +0:34 Condition +0:34 Compare Greater Than (temp bool) +0:34 i: direct index for structure (global int) +0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 Constant: +0:34 0 (const int) +0:34 Constant: +0:34 1 (const int) +0:34 Constant: +0:34 0 (const int) +0:34 Constant: +0:34 0 (const int) +0:34 true case +0:35 move second child to first child (temp float) +0:35 'scale' (temp float) +0:35 f: direct index for structure (global float) +0:35 s1_1: direct index for structure (global structure{global int i, global float f}) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 add (temp int) +0:35 add (temp int) +0:35 i: direct index for structure (global int) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 Constant: +0:35 0 (const int) +0:35 i: direct index for structure (global int) +0:35 'foo' (uniform structure{global int i, global float f}) +0:35 Constant: +0:35 0 (const int) +0:35 Constant: +0:35 0 (const int) +0:35 Constant: +0:35 2 (const int) +0:35 Pre-Increment (temp int) +0:35 'iLocal' (temp int) +0:35 Constant: +0:35 2 (const int) +0:35 Constant: +0:35 1 (const int) +0:34 false case +0:37 move second child to first child (temp float) +0:37 'scale' (temp float) +0:37 f: direct index for structure (global float) +0:37 s1_1: direct index for structure (global structure{global int i, global float f}) +0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 2 (const int) +0:37 Constant: +0:37 1 (const int) +0:43 move second child to first child (temp 4-component vector of float) +0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:43 vector-scale (temp 4-component vector of float) +0:43 'scale' (temp float) +0:43 texture (global 4-component vector of float) +0:43 'sampler' (uniform sampler2D) +0:43 'coord' (smooth in 2-component vector of float) +0:45 Sequence +0:45 move second child to first child (temp 3-element array of 2-component vector of float) +0:45 'constructed' (temp 3-element array of 2-component vector of float) +0:45 Construct vec2 (temp 3-element array of 2-component vector of float) +0:45 'coord' (smooth in 2-component vector of float) +0:45 Construct vec2 (temp 2-component vector of float) +0:45 'scale' (temp float) +0:45 Constant: +0:45 1.000000 +0:45 2.000000 +0:46 add second child into first child (temp 4-component vector of float) +0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:46 Construct vec4 (temp 4-component vector of float) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) +0:46 Constant: +0:46 0 (const int) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) +0:46 Constant: +0:46 0 (const int) +0:? Linker Objects +0:? 'sampler' (uniform sampler2D) +0:? 'coord' (smooth in 2-component vector of float) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'Count' (uniform int) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:29 Function Definition: main( (global void) +0:29 Function Parameters: +0:? Sequence +0:32 Sequence +0:32 move second child to first child (temp int) +0:32 'iLocal' (temp int) +0:32 'Count' (uniform int) +0:34 Test condition and select (temp void) +0:34 Condition +0:34 Compare Greater Than (temp bool) +0:34 i: direct index for structure (global int) +0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 Constant: +0:34 0 (const int) +0:34 Constant: +0:34 1 (const int) +0:34 Constant: +0:34 0 (const int) +0:34 Constant: +0:34 0 (const int) +0:34 true case +0:35 move second child to first child (temp float) +0:35 'scale' (temp float) +0:35 f: direct index for structure (global float) +0:35 s1_1: direct index for structure (global structure{global int i, global float f}) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 add (temp int) +0:35 add (temp int) +0:35 i: direct index for structure (global int) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 Constant: +0:35 0 (const int) +0:35 i: direct index for structure (global int) +0:35 'foo' (uniform structure{global int i, global float f}) +0:35 Constant: +0:35 0 (const int) +0:35 Constant: +0:35 0 (const int) +0:35 Constant: +0:35 2 (const int) +0:35 Pre-Increment (temp int) +0:35 'iLocal' (temp int) +0:35 Constant: +0:35 2 (const int) +0:35 Constant: +0:35 1 (const int) +0:34 false case +0:37 move second child to first child (temp float) +0:37 'scale' (temp float) +0:37 f: direct index for structure (global float) +0:37 s1_1: direct index for structure (global structure{global int i, global float f}) +0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 2 (const int) +0:37 Constant: +0:37 1 (const int) +0:43 move second child to first child (temp 4-component vector of float) +0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:43 vector-scale (temp 4-component vector of float) +0:43 'scale' (temp float) +0:43 texture (global 4-component vector of float) +0:43 'sampler' (uniform sampler2D) +0:43 'coord' (smooth in 2-component vector of float) +0:45 Sequence +0:45 move second child to first child (temp 3-element array of 2-component vector of float) +0:45 'constructed' (temp 3-element array of 2-component vector of float) +0:45 Construct vec2 (temp 3-element array of 2-component vector of float) +0:45 'coord' (smooth in 2-component vector of float) +0:45 Construct vec2 (temp 2-component vector of float) +0:45 'scale' (temp float) +0:45 Constant: +0:45 1.000000 +0:45 2.000000 +0:46 add second child into first child (temp 4-component vector of float) +0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:46 Construct vec4 (temp 4-component vector of float) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) +0:46 Constant: +0:46 0 (const int) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) +0:46 Constant: +0:46 0 (const int) +0:? Linker Objects +0:? 'sampler' (uniform sampler2D) +0:? 'coord' (smooth in 2-component vector of float) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'Count' (uniform int) + |