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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out225
1 files changed, 225 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out
new file mode 100644
index 00000000000..2a63d115b1b
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out
@@ -0,0 +1,225 @@
+variableArrayIndex.frag
+WARNING: 0:3: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:29 Function Definition: main( (global void)
+0:29 Function Parameters:
+0:? Sequence
+0:32 Sequence
+0:32 move second child to first child (temp int)
+0:32 'iLocal' (temp int)
+0:32 'Count' (uniform int)
+0:34 Test condition and select (temp void)
+0:34 Condition
+0:34 Compare Greater Than (temp bool)
+0:34 i: direct index for structure (global int)
+0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 1 (const int)
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 0 (const int)
+0:34 true case
+0:35 move second child to first child (temp float)
+0:35 'scale' (temp float)
+0:35 f: direct index for structure (global float)
+0:35 s1_1: direct index for structure (global structure{global int i, global float f})
+0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 add (temp int)
+0:35 add (temp int)
+0:35 i: direct index for structure (global int)
+0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 Constant:
+0:35 0 (const int)
+0:35 i: direct index for structure (global int)
+0:35 'foo' (uniform structure{global int i, global float f})
+0:35 Constant:
+0:35 0 (const int)
+0:35 Constant:
+0:35 0 (const int)
+0:35 Constant:
+0:35 2 (const int)
+0:35 Pre-Increment (temp int)
+0:35 'iLocal' (temp int)
+0:35 Constant:
+0:35 2 (const int)
+0:35 Constant:
+0:35 1 (const int)
+0:34 false case
+0:37 move second child to first child (temp float)
+0:37 'scale' (temp float)
+0:37 f: direct index for structure (global float)
+0:37 s1_1: direct index for structure (global structure{global int i, global float f})
+0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 Constant:
+0:37 0 (const int)
+0:37 Constant:
+0:37 0 (const int)
+0:37 Constant:
+0:37 2 (const int)
+0:37 Constant:
+0:37 1 (const int)
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:43 vector-scale (temp 4-component vector of float)
+0:43 'scale' (temp float)
+0:43 texture (global 4-component vector of float)
+0:43 'sampler' (uniform sampler2D)
+0:43 'coord' (smooth in 2-component vector of float)
+0:45 Sequence
+0:45 move second child to first child (temp 3-element array of 2-component vector of float)
+0:45 'constructed' (temp 3-element array of 2-component vector of float)
+0:45 Construct vec2 (temp 3-element array of 2-component vector of float)
+0:45 'coord' (smooth in 2-component vector of float)
+0:45 Construct vec2 (temp 2-component vector of float)
+0:45 'scale' (temp float)
+0:45 Constant:
+0:45 1.000000
+0:45 2.000000
+0:46 add second child into first child (temp 4-component vector of float)
+0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:46 Construct vec4 (temp 4-component vector of float)
+0:46 indirect index (temp 2-component vector of float)
+0:46 'constructed' (temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure (global int)
+0:46 'foo' (uniform structure{global int i, global float f})
+0:46 Constant:
+0:46 0 (const int)
+0:46 indirect index (temp 2-component vector of float)
+0:46 'constructed' (temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure (global int)
+0:46 'foo' (uniform structure{global int i, global float f})
+0:46 Constant:
+0:46 0 (const int)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo' (uniform structure{global int i, global float f})
+0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'Count' (uniform int)
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:29 Function Definition: main( (global void)
+0:29 Function Parameters:
+0:? Sequence
+0:32 Sequence
+0:32 move second child to first child (temp int)
+0:32 'iLocal' (temp int)
+0:32 'Count' (uniform int)
+0:34 Test condition and select (temp void)
+0:34 Condition
+0:34 Compare Greater Than (temp bool)
+0:34 i: direct index for structure (global int)
+0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 1 (const int)
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 0 (const int)
+0:34 true case
+0:35 move second child to first child (temp float)
+0:35 'scale' (temp float)
+0:35 f: direct index for structure (global float)
+0:35 s1_1: direct index for structure (global structure{global int i, global float f})
+0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 add (temp int)
+0:35 add (temp int)
+0:35 i: direct index for structure (global int)
+0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 Constant:
+0:35 0 (const int)
+0:35 i: direct index for structure (global int)
+0:35 'foo' (uniform structure{global int i, global float f})
+0:35 Constant:
+0:35 0 (const int)
+0:35 Constant:
+0:35 0 (const int)
+0:35 Constant:
+0:35 2 (const int)
+0:35 Pre-Increment (temp int)
+0:35 'iLocal' (temp int)
+0:35 Constant:
+0:35 2 (const int)
+0:35 Constant:
+0:35 1 (const int)
+0:34 false case
+0:37 move second child to first child (temp float)
+0:37 'scale' (temp float)
+0:37 f: direct index for structure (global float)
+0:37 s1_1: direct index for structure (global structure{global int i, global float f})
+0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 Constant:
+0:37 0 (const int)
+0:37 Constant:
+0:37 0 (const int)
+0:37 Constant:
+0:37 2 (const int)
+0:37 Constant:
+0:37 1 (const int)
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:43 vector-scale (temp 4-component vector of float)
+0:43 'scale' (temp float)
+0:43 texture (global 4-component vector of float)
+0:43 'sampler' (uniform sampler2D)
+0:43 'coord' (smooth in 2-component vector of float)
+0:45 Sequence
+0:45 move second child to first child (temp 3-element array of 2-component vector of float)
+0:45 'constructed' (temp 3-element array of 2-component vector of float)
+0:45 Construct vec2 (temp 3-element array of 2-component vector of float)
+0:45 'coord' (smooth in 2-component vector of float)
+0:45 Construct vec2 (temp 2-component vector of float)
+0:45 'scale' (temp float)
+0:45 Constant:
+0:45 1.000000
+0:45 2.000000
+0:46 add second child into first child (temp 4-component vector of float)
+0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:46 Construct vec4 (temp 4-component vector of float)
+0:46 indirect index (temp 2-component vector of float)
+0:46 'constructed' (temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure (global int)
+0:46 'foo' (uniform structure{global int i, global float f})
+0:46 Constant:
+0:46 0 (const int)
+0:46 indirect index (temp 2-component vector of float)
+0:46 'constructed' (temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure (global int)
+0:46 'foo' (uniform structure{global int i, global float f})
+0:46 Constant:
+0:46 0 (const int)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo' (uniform structure{global int i, global float f})
+0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'Count' (uniform int)
+