diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out new file mode 100644 index 00000000000..4e8ace841e1 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out @@ -0,0 +1,97 @@ +uniformArray.frag +Shader version: 130 +0:? Sequence +0:7 Function Definition: main( (global void) +0:7 Function Parameters: +0:9 Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:9 'texColor' (temp 4-component vector of float) +0:9 add (temp 4-component vector of float) +0:9 direct index (temp 4-component vector of float) +0:9 'color' (uniform 6-element array of 4-component vector of float) +0:9 Constant: +0:9 1 (const int) +0:9 direct index (temp 4-component vector of float) +0:9 'color' (uniform 6-element array of 4-component vector of float) +0:9 Constant: +0:9 1 (const int) +0:11 add second child into first child (temp 3-component vector of float) +0:11 vector swizzle (temp 3-component vector of float) +0:11 'texColor' (temp 4-component vector of float) +0:11 Sequence +0:11 Constant: +0:11 0 (const int) +0:11 Constant: +0:11 1 (const int) +0:11 Constant: +0:11 2 (const int) +0:11 'inColor' (uniform 3-component vector of float) +0:13 add second child into first child (temp float) +0:13 direct index (temp float) +0:13 'texColor' (temp 4-component vector of float) +0:13 Constant: +0:13 3 (const int) +0:13 direct index (temp float) +0:13 'alpha' (uniform 16-element array of float) +0:13 Constant: +0:13 12 (const int) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:15 'texColor' (temp 4-component vector of float) +0:? Linker Objects +0:? 'texSampler2D' (uniform sampler2D) +0:? 'inColor' (uniform 3-component vector of float) +0:? 'color' (uniform 6-element array of 4-component vector of float) +0:? 'alpha' (uniform 16-element array of float) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:7 Function Definition: main( (global void) +0:7 Function Parameters: +0:9 Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:9 'texColor' (temp 4-component vector of float) +0:9 add (temp 4-component vector of float) +0:9 direct index (temp 4-component vector of float) +0:9 'color' (uniform 6-element array of 4-component vector of float) +0:9 Constant: +0:9 1 (const int) +0:9 direct index (temp 4-component vector of float) +0:9 'color' (uniform 6-element array of 4-component vector of float) +0:9 Constant: +0:9 1 (const int) +0:11 add second child into first child (temp 3-component vector of float) +0:11 vector swizzle (temp 3-component vector of float) +0:11 'texColor' (temp 4-component vector of float) +0:11 Sequence +0:11 Constant: +0:11 0 (const int) +0:11 Constant: +0:11 1 (const int) +0:11 Constant: +0:11 2 (const int) +0:11 'inColor' (uniform 3-component vector of float) +0:13 add second child into first child (temp float) +0:13 direct index (temp float) +0:13 'texColor' (temp 4-component vector of float) +0:13 Constant: +0:13 3 (const int) +0:13 direct index (temp float) +0:13 'alpha' (uniform 16-element array of float) +0:13 Constant: +0:13 12 (const int) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:15 'texColor' (temp 4-component vector of float) +0:? Linker Objects +0:? 'texSampler2D' (uniform sampler2D) +0:? 'inColor' (uniform 3-component vector of float) +0:? 'color' (uniform 6-element array of 4-component vector of float) +0:? 'alpha' (uniform 16-element array of float) + |