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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out97
1 files changed, 97 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out
new file mode 100644
index 00000000000..4e8ace841e1
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/uniformArray.frag.out
@@ -0,0 +1,97 @@
+uniformArray.frag
+Shader version: 130
+0:? Sequence
+0:7 Function Definition: main( (global void)
+0:7 Function Parameters:
+0:9 Sequence
+0:9 Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'texColor' (temp 4-component vector of float)
+0:9 add (temp 4-component vector of float)
+0:9 direct index (temp 4-component vector of float)
+0:9 'color' (uniform 6-element array of 4-component vector of float)
+0:9 Constant:
+0:9 1 (const int)
+0:9 direct index (temp 4-component vector of float)
+0:9 'color' (uniform 6-element array of 4-component vector of float)
+0:9 Constant:
+0:9 1 (const int)
+0:11 add second child into first child (temp 3-component vector of float)
+0:11 vector swizzle (temp 3-component vector of float)
+0:11 'texColor' (temp 4-component vector of float)
+0:11 Sequence
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 'inColor' (uniform 3-component vector of float)
+0:13 add second child into first child (temp float)
+0:13 direct index (temp float)
+0:13 'texColor' (temp 4-component vector of float)
+0:13 Constant:
+0:13 3 (const int)
+0:13 direct index (temp float)
+0:13 'alpha' (uniform 16-element array of float)
+0:13 Constant:
+0:13 12 (const int)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:15 'texColor' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'inColor' (uniform 3-component vector of float)
+0:? 'color' (uniform 6-element array of 4-component vector of float)
+0:? 'alpha' (uniform 16-element array of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:7 Function Definition: main( (global void)
+0:7 Function Parameters:
+0:9 Sequence
+0:9 Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'texColor' (temp 4-component vector of float)
+0:9 add (temp 4-component vector of float)
+0:9 direct index (temp 4-component vector of float)
+0:9 'color' (uniform 6-element array of 4-component vector of float)
+0:9 Constant:
+0:9 1 (const int)
+0:9 direct index (temp 4-component vector of float)
+0:9 'color' (uniform 6-element array of 4-component vector of float)
+0:9 Constant:
+0:9 1 (const int)
+0:11 add second child into first child (temp 3-component vector of float)
+0:11 vector swizzle (temp 3-component vector of float)
+0:11 'texColor' (temp 4-component vector of float)
+0:11 Sequence
+0:11 Constant:
+0:11 0 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 Constant:
+0:11 2 (const int)
+0:11 'inColor' (uniform 3-component vector of float)
+0:13 add second child into first child (temp float)
+0:13 direct index (temp float)
+0:13 'texColor' (temp 4-component vector of float)
+0:13 Constant:
+0:13 3 (const int)
+0:13 direct index (temp float)
+0:13 'alpha' (uniform 16-element array of float)
+0:13 Constant:
+0:13 12 (const int)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:15 'texColor' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'inColor' (uniform 3-component vector of float)
+0:? 'color' (uniform 6-element array of 4-component vector of float)
+0:? 'alpha' (uniform 16-element array of float)
+