diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out | 423 |
1 files changed, 423 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out new file mode 100644 index 00000000000..8e1b759c0b7 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out @@ -0,0 +1,423 @@ +swizzle.frag +Shader version: 110 +0:? Sequence +0:9 Function Definition: main( (global void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (temp float) +0:11 'blendscale' (temp float) +0:11 Constant: +0:11 1.789000 +0:13 Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:13 'w' (temp 4-component vector of float) +0:13 'u' (uniform 4-component vector of float) +0:15 Sequence +0:15 move second child to first child (temp 4-component vector of float) +0:15 'w_dep' (temp 4-component vector of float) +0:15 'u' (uniform 4-component vector of float) +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:16 'w_reorder' (temp 4-component vector of float) +0:16 'u' (uniform 4-component vector of float) +0:17 Sequence +0:17 move second child to first child (temp 4-component vector of float) +0:17 'w2' (temp 4-component vector of float) +0:17 'u' (uniform 4-component vector of float) +0:18 Sequence +0:18 move second child to first child (temp 4-component vector of float) +0:18 'w_flow' (temp 4-component vector of float) +0:18 'u' (uniform 4-component vector of float) +0:20 move second child to first child (temp float) +0:20 direct index (temp float) +0:20 'w_reorder' (temp 4-component vector of float) +0:20 Constant: +0:20 2 (const int) +0:20 'blendscale' (temp float) +0:22 move second child to first child (temp 2-component vector of float) +0:22 vector swizzle (temp 2-component vector of float) +0:22 'w' (temp 4-component vector of float) +0:22 Sequence +0:22 Constant: +0:22 3 (const int) +0:22 Constant: +0:22 1 (const int) +0:22 't' (smooth in 2-component vector of float) +0:24 move second child to first child (temp float) +0:24 direct index (temp float) +0:24 'w_reorder' (temp 4-component vector of float) +0:24 Constant: +0:24 0 (const int) +0:24 'blendscale' (temp float) +0:26 move second child to first child (temp 4-component vector of float) +0:26 vector swizzle (temp 4-component vector of float) +0:26 'w2' (temp 4-component vector of float) +0:26 Sequence +0:26 Constant: +0:26 0 (const int) +0:26 Constant: +0:26 1 (const int) +0:26 Constant: +0:26 2 (const int) +0:26 Constant: +0:26 3 (const int) +0:26 vector swizzle (temp 4-component vector of float) +0:26 'u' (uniform 4-component vector of float) +0:26 Sequence +0:26 Constant: +0:26 2 (const int) +0:26 Constant: +0:26 3 (const int) +0:26 Constant: +0:26 0 (const int) +0:26 Constant: +0:26 1 (const int) +0:28 move second child to first child (temp float) +0:28 direct index (temp float) +0:28 'w_reorder' (temp 4-component vector of float) +0:28 Constant: +0:28 1 (const int) +0:28 'blendscale' (temp float) +0:30 move second child to first child (temp 2-component vector of float) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w_dep' (temp 4-component vector of float) +0:30 Sequence +0:30 Constant: +0:30 0 (const int) +0:30 Constant: +0:30 1 (const int) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w2' (temp 4-component vector of float) +0:30 Sequence +0:30 Constant: +0:30 0 (const int) +0:30 Constant: +0:30 2 (const int) +0:31 move second child to first child (temp 2-component vector of float) +0:31 vector swizzle (temp 2-component vector of float) +0:31 'w_dep' (temp 4-component vector of float) +0:31 Sequence +0:31 Constant: +0:31 2 (const int) +0:31 Constant: +0:31 3 (const int) +0:31 't' (smooth in 2-component vector of float) +0:33 move second child to first child (temp 2-component vector of float) +0:33 vector swizzle (temp 2-component vector of float) +0:33 'w_undef' (temp 4-component vector of float) +0:33 Sequence +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 1 (const int) +0:33 vector swizzle (temp 2-component vector of float) +0:33 'u' (uniform 4-component vector of float) +0:33 Sequence +0:33 Constant: +0:33 2 (const int) +0:33 Constant: +0:33 3 (const int) +0:35 Test condition and select (temp void) +0:35 Condition +0:35 'p' (uniform bool) +0:35 true case +0:36 move second child to first child (temp float) +0:36 direct index (temp float) +0:36 'w_flow' (temp 4-component vector of float) +0:36 Constant: +0:36 0 (const int) +0:36 direct index (temp float) +0:36 't' (smooth in 2-component vector of float) +0:36 Constant: +0:36 0 (const int) +0:35 false case +0:38 move second child to first child (temp float) +0:38 direct index (temp float) +0:38 'w_flow' (temp 4-component vector of float) +0:38 Constant: +0:38 0 (const int) +0:38 direct index (temp float) +0:38 't' (smooth in 2-component vector of float) +0:38 Constant: +0:38 1 (const int) +0:40 move second child to first child (temp 4-component vector of float) +0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:40 mix (global 4-component vector of float) +0:40 'w_reorder' (temp 4-component vector of float) +0:40 'w_undef' (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 'w' (temp 4-component vector of float) +0:40 'w2' (temp 4-component vector of float) +0:40 'w_dep' (temp 4-component vector of float) +0:40 'w_flow' (temp 4-component vector of float) +0:42 Sequence +0:42 move second child to first child (temp 2-component vector of float) +0:42 'c' (temp 2-component vector of float) +0:42 't' (smooth in 2-component vector of float) +0:43 Sequence +0:43 move second child to first child (temp 4-component vector of float) +0:43 'rep' (temp 4-component vector of float) +0:43 Constant: +0:43 0.000000 +0:43 0.000000 +0:43 0.000000 +0:43 1.000000 +0:45 Test condition and select (temp void) +0:45 Condition +0:45 Compare Less Than (temp bool) +0:45 direct index (temp float) +0:45 'c' (temp 2-component vector of float) +0:45 Constant: +0:45 0 (const int) +0:45 Constant: +0:45 0.000000 +0:45 true case +0:46 multiply second child into first child (temp float) +0:46 direct index (temp float) +0:46 'c' (temp 2-component vector of float) +0:46 Constant: +0:46 0 (const int) +0:46 Constant: +0:46 -1.000000 +0:48 Test condition and select (temp void) +0:48 Condition +0:48 Compare Less Than or Equal (temp bool) +0:48 direct index (temp float) +0:48 'c' (temp 2-component vector of float) +0:48 Constant: +0:48 0 (const int) +0:48 Constant: +0:48 1.000000 +0:48 true case +0:49 move second child to first child (temp float) +0:49 direct index (temp float) +0:49 'rep' (temp 4-component vector of float) +0:49 Constant: +0:49 0 (const int) +0:49 Constant: +0:49 3.400000 +0:51 add second child into first child (temp 4-component vector of float) +0:51 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:51 'rep' (temp 4-component vector of float) +0:? Linker Objects +0:? 'blend' (uniform float) +0:? 'u' (uniform 4-component vector of float) +0:? 'p' (uniform bool) +0:? 't' (smooth in 2-component vector of float) + + +Linked fragment stage: + + +Shader version: 110 +0:? Sequence +0:9 Function Definition: main( (global void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (temp float) +0:11 'blendscale' (temp float) +0:11 Constant: +0:11 1.789000 +0:13 Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:13 'w' (temp 4-component vector of float) +0:13 'u' (uniform 4-component vector of float) +0:15 Sequence +0:15 move second child to first child (temp 4-component vector of float) +0:15 'w_dep' (temp 4-component vector of float) +0:15 'u' (uniform 4-component vector of float) +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:16 'w_reorder' (temp 4-component vector of float) +0:16 'u' (uniform 4-component vector of float) +0:17 Sequence +0:17 move second child to first child (temp 4-component vector of float) +0:17 'w2' (temp 4-component vector of float) +0:17 'u' (uniform 4-component vector of float) +0:18 Sequence +0:18 move second 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float) +0:26 'w2' (temp 4-component vector of float) +0:26 Sequence +0:26 Constant: +0:26 0 (const int) +0:26 Constant: +0:26 1 (const int) +0:26 Constant: +0:26 2 (const int) +0:26 Constant: +0:26 3 (const int) +0:26 vector swizzle (temp 4-component vector of float) +0:26 'u' (uniform 4-component vector of float) +0:26 Sequence +0:26 Constant: +0:26 2 (const int) +0:26 Constant: +0:26 3 (const int) +0:26 Constant: +0:26 0 (const int) +0:26 Constant: +0:26 1 (const int) +0:28 move second child to first child (temp float) +0:28 direct index (temp float) +0:28 'w_reorder' (temp 4-component vector of float) +0:28 Constant: +0:28 1 (const int) +0:28 'blendscale' (temp float) +0:30 move second child to first child (temp 2-component vector of float) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w_dep' (temp 4-component vector of float) +0:30 Sequence +0:30 Constant: +0:30 0 (const int) +0:30 Constant: +0:30 1 (const int) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w2' (temp 4-component vector of float) +0:30 Sequence +0:30 Constant: +0:30 0 (const int) +0:30 Constant: +0:30 2 (const int) +0:31 move second child to first child (temp 2-component vector of float) +0:31 vector swizzle (temp 2-component vector of float) +0:31 'w_dep' (temp 4-component vector of float) +0:31 Sequence +0:31 Constant: +0:31 2 (const int) +0:31 Constant: +0:31 3 (const int) +0:31 't' (smooth in 2-component vector of float) +0:33 move second child to first child (temp 2-component vector of float) +0:33 vector swizzle (temp 2-component vector of float) +0:33 'w_undef' (temp 4-component vector of float) +0:33 Sequence +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 1 (const int) +0:33 vector swizzle (temp 2-component vector of float) +0:33 'u' (uniform 4-component vector of float) +0:33 Sequence +0:33 Constant: +0:33 2 (const int) +0:33 Constant: +0:33 3 (const int) +0:35 Test condition and select (temp void) +0:35 Condition +0:35 'p' (uniform bool) 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(temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 'w' (temp 4-component vector of float) +0:40 'w2' (temp 4-component vector of float) +0:40 'w_dep' (temp 4-component vector of float) +0:40 'w_flow' (temp 4-component vector of float) +0:42 Sequence +0:42 move second child to first child (temp 2-component vector of float) +0:42 'c' (temp 2-component vector of float) +0:42 't' (smooth in 2-component vector of float) +0:43 Sequence +0:43 move second child to first child (temp 4-component vector of float) +0:43 'rep' (temp 4-component vector of float) +0:43 Constant: +0:43 0.000000 +0:43 0.000000 +0:43 0.000000 +0:43 1.000000 +0:45 Test condition and select (temp void) +0:45 Condition +0:45 Compare Less Than (temp bool) +0:45 direct index (temp float) +0:45 'c' (temp 2-component vector of float) +0:45 Constant: +0:45 0 (const int) +0:45 Constant: +0:45 0.000000 +0:45 true case +0:46 multiply second child into first child (temp float) 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Linker Objects +0:? 'blend' (uniform float) +0:? 'u' (uniform 4-component vector of float) +0:? 'p' (uniform bool) +0:? 't' (smooth in 2-component vector of float) + |