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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out423
1 files changed, 423 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out
new file mode 100644
index 00000000000..8e1b759c0b7
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/swizzle.frag.out
@@ -0,0 +1,423 @@
+swizzle.frag
+Shader version: 110
+0:? Sequence
+0:9 Function Definition: main( (global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 Sequence
+0:11 move second child to first child (temp float)
+0:11 'blendscale' (temp float)
+0:11 Constant:
+0:11 1.789000
+0:13 Sequence
+0:13 move second child to first child (temp 4-component vector of float)
+0:13 'w' (temp 4-component vector of float)
+0:13 'u' (uniform 4-component vector of float)
+0:15 Sequence
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'w_dep' (temp 4-component vector of float)
+0:15 'u' (uniform 4-component vector of float)
+0:16 Sequence
+0:16 move second child to first child (temp 4-component vector of float)
+0:16 'w_reorder' (temp 4-component vector of float)
+0:16 'u' (uniform 4-component vector of float)
+0:17 Sequence
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 'w2' (temp 4-component vector of float)
+0:17 'u' (uniform 4-component vector of float)
+0:18 Sequence
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'w_flow' (temp 4-component vector of float)
+0:18 'u' (uniform 4-component vector of float)
+0:20 move second child to first child (temp float)
+0:20 direct index (temp float)
+0:20 'w_reorder' (temp 4-component vector of float)
+0:20 Constant:
+0:20 2 (const int)
+0:20 'blendscale' (temp float)
+0:22 move second child to first child (temp 2-component vector of float)
+0:22 vector swizzle (temp 2-component vector of float)
+0:22 'w' (temp 4-component vector of float)
+0:22 Sequence
+0:22 Constant:
+0:22 3 (const int)
+0:22 Constant:
+0:22 1 (const int)
+0:22 't' (smooth in 2-component vector of float)
+0:24 move second child to first child (temp float)
+0:24 direct index (temp float)
+0:24 'w_reorder' (temp 4-component vector of float)
+0:24 Constant:
+0:24 0 (const int)
+0:24 'blendscale' (temp float)
+0:26 move second child to first child (temp 4-component vector of float)
+0:26 vector swizzle (temp 4-component vector of float)
+0:26 'w2' (temp 4-component vector of float)
+0:26 Sequence
+0:26 Constant:
+0:26 0 (const int)
+0:26 Constant:
+0:26 1 (const int)
+0:26 Constant:
+0:26 2 (const int)
+0:26 Constant:
+0:26 3 (const int)
+0:26 vector swizzle (temp 4-component vector of float)
+0:26 'u' (uniform 4-component vector of float)
+0:26 Sequence
+0:26 Constant:
+0:26 2 (const int)
+0:26 Constant:
+0:26 3 (const int)
+0:26 Constant:
+0:26 0 (const int)
+0:26 Constant:
+0:26 1 (const int)
+0:28 move second child to first child (temp float)
+0:28 direct index (temp float)
+0:28 'w_reorder' (temp 4-component vector of float)
+0:28 Constant:
+0:28 1 (const int)
+0:28 'blendscale' (temp float)
+0:30 move second child to first child (temp 2-component vector of float)
+0:30 vector swizzle (temp 2-component vector of float)
+0:30 'w_dep' (temp 4-component vector of float)
+0:30 Sequence
+0:30 Constant:
+0:30 0 (const int)
+0:30 Constant:
+0:30 1 (const int)
+0:30 vector swizzle (temp 2-component vector of float)
+0:30 'w2' (temp 4-component vector of float)
+0:30 Sequence
+0:30 Constant:
+0:30 0 (const int)
+0:30 Constant:
+0:30 2 (const int)
+0:31 move second child to first child (temp 2-component vector of float)
+0:31 vector swizzle (temp 2-component vector of float)
+0:31 'w_dep' (temp 4-component vector of float)
+0:31 Sequence
+0:31 Constant:
+0:31 2 (const int)
+0:31 Constant:
+0:31 3 (const int)
+0:31 't' (smooth in 2-component vector of float)
+0:33 move second child to first child (temp 2-component vector of float)
+0:33 vector swizzle (temp 2-component vector of float)
+0:33 'w_undef' (temp 4-component vector of float)
+0:33 Sequence
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 1 (const int)
+0:33 vector swizzle (temp 2-component vector of float)
+0:33 'u' (uniform 4-component vector of float)
+0:33 Sequence
+0:33 Constant:
+0:33 2 (const int)
+0:33 Constant:
+0:33 3 (const int)
+0:35 Test condition and select (temp void)
+0:35 Condition
+0:35 'p' (uniform bool)
+0:35 true case
+0:36 move second child to first child (temp float)
+0:36 direct index (temp float)
+0:36 'w_flow' (temp 4-component vector of float)
+0:36 Constant:
+0:36 0 (const int)
+0:36 direct index (temp float)
+0:36 't' (smooth in 2-component vector of float)
+0:36 Constant:
+0:36 0 (const int)
+0:35 false case
+0:38 move second child to first child (temp float)
+0:38 direct index (temp float)
+0:38 'w_flow' (temp 4-component vector of float)
+0:38 Constant:
+0:38 0 (const int)
+0:38 direct index (temp float)
+0:38 't' (smooth in 2-component vector of float)
+0:38 Constant:
+0:38 1 (const int)
+0:40 move second child to first child (temp 4-component vector of float)
+0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:40 mix (global 4-component vector of float)
+0:40 'w_reorder' (temp 4-component vector of float)
+0:40 'w_undef' (temp 4-component vector of float)
+0:40 component-wise multiply (temp 4-component vector of float)
+0:40 component-wise multiply (temp 4-component vector of float)
+0:40 component-wise multiply (temp 4-component vector of float)
+0:40 'w' (temp 4-component vector of float)
+0:40 'w2' (temp 4-component vector of float)
+0:40 'w_dep' (temp 4-component vector of float)
+0:40 'w_flow' (temp 4-component vector of float)
+0:42 Sequence
+0:42 move second child to first child (temp 2-component vector of float)
+0:42 'c' (temp 2-component vector of float)
+0:42 't' (smooth in 2-component vector of float)
+0:43 Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'rep' (temp 4-component vector of float)
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 1.000000
+0:45 Test condition and select (temp void)
+0:45 Condition
+0:45 Compare Less Than (temp bool)
+0:45 direct index (temp float)
+0:45 'c' (temp 2-component vector of float)
+0:45 Constant:
+0:45 0 (const int)
+0:45 Constant:
+0:45 0.000000
+0:45 true case
+0:46 multiply second child into first child (temp float)
+0:46 direct index (temp float)
+0:46 'c' (temp 2-component vector of float)
+0:46 Constant:
+0:46 0 (const int)
+0:46 Constant:
+0:46 -1.000000
+0:48 Test condition and select (temp void)
+0:48 Condition
+0:48 Compare Less Than or Equal (temp bool)
+0:48 direct index (temp float)
+0:48 'c' (temp 2-component vector of float)
+0:48 Constant:
+0:48 0 (const int)
+0:48 Constant:
+0:48 1.000000
+0:48 true case
+0:49 move second child to first child (temp float)
+0:49 direct index (temp float)
+0:49 'rep' (temp 4-component vector of float)
+0:49 Constant:
+0:49 0 (const int)
+0:49 Constant:
+0:49 3.400000
+0:51 add second child into first child (temp 4-component vector of float)
+0:51 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:51 'rep' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'blend' (uniform float)
+0:? 'u' (uniform 4-component vector of float)
+0:? 'p' (uniform bool)
+0:? 't' (smooth in 2-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 110
+0:? Sequence
+0:9 Function Definition: main( (global void)
+0:9 Function Parameters:
+0:11 Sequence
+0:11 Sequence
+0:11 move second child to first child (temp float)
+0:11 'blendscale' (temp float)
+0:11 Constant:
+0:11 1.789000
+0:13 Sequence
+0:13 move second child to first child (temp 4-component vector of float)
+0:13 'w' (temp 4-component vector of float)
+0:13 'u' (uniform 4-component vector of float)
+0:15 Sequence
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'w_dep' (temp 4-component vector of float)
+0:15 'u' (uniform 4-component vector of float)
+0:16 Sequence
+0:16 move second child to first child (temp 4-component vector of float)
+0:16 'w_reorder' (temp 4-component vector of float)
+0:16 'u' (uniform 4-component vector of float)
+0:17 Sequence
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 'w2' (temp 4-component vector of float)
+0:17 'u' (uniform 4-component vector of float)
+0:18 Sequence
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'w_flow' (temp 4-component vector of float)
+0:18 'u' (uniform 4-component vector of float)
+0:20 move second child to first child (temp float)
+0:20 direct index (temp float)
+0:20 'w_reorder' (temp 4-component vector of float)
+0:20 Constant:
+0:20 2 (const int)
+0:20 'blendscale' (temp float)
+0:22 move second child to first child (temp 2-component vector of float)
+0:22 vector swizzle (temp 2-component vector of float)
+0:22 'w' (temp 4-component vector of float)
+0:22 Sequence
+0:22 Constant:
+0:22 3 (const int)
+0:22 Constant:
+0:22 1 (const int)
+0:22 't' (smooth in 2-component vector of float)
+0:24 move second child to first child (temp float)
+0:24 direct index (temp float)
+0:24 'w_reorder' (temp 4-component vector of float)
+0:24 Constant:
+0:24 0 (const int)
+0:24 'blendscale' (temp float)
+0:26 move second child to first child (temp 4-component vector of float)
+0:26 vector swizzle (temp 4-component vector of float)
+0:26 'w2' (temp 4-component vector of float)
+0:26 Sequence
+0:26 Constant:
+0:26 0 (const int)
+0:26 Constant:
+0:26 1 (const int)
+0:26 Constant:
+0:26 2 (const int)
+0:26 Constant:
+0:26 3 (const int)
+0:26 vector swizzle (temp 4-component vector of float)
+0:26 'u' (uniform 4-component vector of float)
+0:26 Sequence
+0:26 Constant:
+0:26 2 (const int)
+0:26 Constant:
+0:26 3 (const int)
+0:26 Constant:
+0:26 0 (const int)
+0:26 Constant:
+0:26 1 (const int)
+0:28 move second child to first child (temp float)
+0:28 direct index (temp float)
+0:28 'w_reorder' (temp 4-component vector of float)
+0:28 Constant:
+0:28 1 (const int)
+0:28 'blendscale' (temp float)
+0:30 move second child to first child (temp 2-component vector of float)
+0:30 vector swizzle (temp 2-component vector of float)
+0:30 'w_dep' (temp 4-component vector of float)
+0:30 Sequence
+0:30 Constant:
+0:30 0 (const int)
+0:30 Constant:
+0:30 1 (const int)
+0:30 vector swizzle (temp 2-component vector of float)
+0:30 'w2' (temp 4-component vector of float)
+0:30 Sequence
+0:30 Constant:
+0:30 0 (const int)
+0:30 Constant:
+0:30 2 (const int)
+0:31 move second child to first child (temp 2-component vector of float)
+0:31 vector swizzle (temp 2-component vector of float)
+0:31 'w_dep' (temp 4-component vector of float)
+0:31 Sequence
+0:31 Constant:
+0:31 2 (const int)
+0:31 Constant:
+0:31 3 (const int)
+0:31 't' (smooth in 2-component vector of float)
+0:33 move second child to first child (temp 2-component vector of float)
+0:33 vector swizzle (temp 2-component vector of float)
+0:33 'w_undef' (temp 4-component vector of float)
+0:33 Sequence
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 1 (const int)
+0:33 vector swizzle (temp 2-component vector of float)
+0:33 'u' (uniform 4-component vector of float)
+0:33 Sequence
+0:33 Constant:
+0:33 2 (const int)
+0:33 Constant:
+0:33 3 (const int)
+0:35 Test condition and select (temp void)
+0:35 Condition
+0:35 'p' (uniform bool)
+0:35 true case
+0:36 move second child to first child (temp float)
+0:36 direct index (temp float)
+0:36 'w_flow' (temp 4-component vector of float)
+0:36 Constant:
+0:36 0 (const int)
+0:36 direct index (temp float)
+0:36 't' (smooth in 2-component vector of float)
+0:36 Constant:
+0:36 0 (const int)
+0:35 false case
+0:38 move second child to first child (temp float)
+0:38 direct index (temp float)
+0:38 'w_flow' (temp 4-component vector of float)
+0:38 Constant:
+0:38 0 (const int)
+0:38 direct index (temp float)
+0:38 't' (smooth in 2-component vector of float)
+0:38 Constant:
+0:38 1 (const int)
+0:40 move second child to first child (temp 4-component vector of float)
+0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:40 mix (global 4-component vector of float)
+0:40 'w_reorder' (temp 4-component vector of float)
+0:40 'w_undef' (temp 4-component vector of float)
+0:40 component-wise multiply (temp 4-component vector of float)
+0:40 component-wise multiply (temp 4-component vector of float)
+0:40 component-wise multiply (temp 4-component vector of float)
+0:40 'w' (temp 4-component vector of float)
+0:40 'w2' (temp 4-component vector of float)
+0:40 'w_dep' (temp 4-component vector of float)
+0:40 'w_flow' (temp 4-component vector of float)
+0:42 Sequence
+0:42 move second child to first child (temp 2-component vector of float)
+0:42 'c' (temp 2-component vector of float)
+0:42 't' (smooth in 2-component vector of float)
+0:43 Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'rep' (temp 4-component vector of float)
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 1.000000
+0:45 Test condition and select (temp void)
+0:45 Condition
+0:45 Compare Less Than (temp bool)
+0:45 direct index (temp float)
+0:45 'c' (temp 2-component vector of float)
+0:45 Constant:
+0:45 0 (const int)
+0:45 Constant:
+0:45 0.000000
+0:45 true case
+0:46 multiply second child into first child (temp float)
+0:46 direct index (temp float)
+0:46 'c' (temp 2-component vector of float)
+0:46 Constant:
+0:46 0 (const int)
+0:46 Constant:
+0:46 -1.000000
+0:48 Test condition and select (temp void)
+0:48 Condition
+0:48 Compare Less Than or Equal (temp bool)
+0:48 direct index (temp float)
+0:48 'c' (temp 2-component vector of float)
+0:48 Constant:
+0:48 0 (const int)
+0:48 Constant:
+0:48 1.000000
+0:48 true case
+0:49 move second child to first child (temp float)
+0:49 direct index (temp float)
+0:49 'rep' (temp 4-component vector of float)
+0:49 Constant:
+0:49 0 (const int)
+0:49 Constant:
+0:49 3.400000
+0:51 add second child into first child (temp 4-component vector of float)
+0:51 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:51 'rep' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'blend' (uniform float)
+0:? 'u' (uniform 4-component vector of float)
+0:? 'p' (uniform bool)
+0:? 't' (smooth in 2-component vector of float)
+