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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out103
1 files changed, 103 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out
new file mode 100644
index 00000000000..75cc44c2b6b
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out
@@ -0,0 +1,103 @@
+structAssignment.frag
+WARNING: 0:4: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:29 Function Definition: main( (global void)
+0:29 Function Parameters:
+0:? Sequence
+0:33 Test condition and select (temp void)
+0:33 Condition
+0:33 Compare Greater Than (temp bool)
+0:33 i: direct index for structure (global int)
+0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 0 (const int)
+0:33 true case
+0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 Constant:
+0:34 0 (const int)
+0:33 false case
+0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:38 move second child to first child (temp 4-component vector of float)
+0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:38 vector-scale (temp 4-component vector of float)
+0:38 f: direct index for structure (global float)
+0:38 s1_1: direct index for structure (global structure{global int i, global float f})
+0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:38 Constant:
+0:38 2 (const int)
+0:38 Constant:
+0:38 1 (const int)
+0:38 texture (global 4-component vector of float)
+0:38 'sampler' (uniform sampler2D)
+0:38 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo' (uniform structure{global int i, global float f})
+0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:29 Function Definition: main( (global void)
+0:29 Function Parameters:
+0:? Sequence
+0:33 Test condition and select (temp void)
+0:33 Condition
+0:33 Compare Greater Than (temp bool)
+0:33 i: direct index for structure (global int)
+0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 0 (const int)
+0:33 true case
+0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 Constant:
+0:34 0 (const int)
+0:33 false case
+0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:38 move second child to first child (temp 4-component vector of float)
+0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:38 vector-scale (temp 4-component vector of float)
+0:38 f: direct index for structure (global float)
+0:38 s1_1: direct index for structure (global structure{global int i, global float f})
+0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:38 Constant:
+0:38 2 (const int)
+0:38 Constant:
+0:38 1 (const int)
+0:38 texture (global 4-component vector of float)
+0:38 'sampler' (uniform sampler2D)
+0:38 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo' (uniform structure{global int i, global float f})
+0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+