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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out69
1 files changed, 69 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out
new file mode 100644
index 00000000000..274cb74612e
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/spv.flowControl.frag.out
@@ -0,0 +1,69 @@
+spv.flowControl.frag
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 39
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 11 14 17 19 25 30 35
+ ExecutionMode 4 OriginUpperLeft
+ Source GLSL 140
+ Name 4 "main"
+ Name 9 "color"
+ Name 11 "BaseColor"
+ Name 13 "color2"
+ Name 14 "otherColor"
+ Name 17 "c"
+ Name 19 "d"
+ Name 25 "bigColor"
+ Name 30 "smallColor"
+ Name 35 "gl_FragColor"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypePointer Input 7(fvec4)
+ 11(BaseColor): 10(ptr) Variable Input
+ 14(otherColor): 10(ptr) Variable Input
+ 16: TypePointer Input 6(float)
+ 17(c): 16(ptr) Variable Input
+ 19(d): 16(ptr) Variable Input
+ 21: TypeBool
+ 25(bigColor): 10(ptr) Variable Input
+ 30(smallColor): 10(ptr) Variable Input
+ 34: TypePointer Output 7(fvec4)
+35(gl_FragColor): 34(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(color): 8(ptr) Variable Function
+ 13(color2): 8(ptr) Variable Function
+ 12: 7(fvec4) Load 11(BaseColor)
+ Store 9(color) 12
+ 15: 7(fvec4) Load 14(otherColor)
+ Store 13(color2) 15
+ 18: 6(float) Load 17(c)
+ 20: 6(float) Load 19(d)
+ 22: 21(bool) FOrdGreaterThan 18 20
+ SelectionMerge 24 None
+ BranchConditional 22 23 29
+ 23: Label
+ 26: 7(fvec4) Load 25(bigColor)
+ 27: 7(fvec4) Load 9(color)
+ 28: 7(fvec4) FAdd 27 26
+ Store 9(color) 28
+ Branch 24
+ 29: Label
+ 31: 7(fvec4) Load 30(smallColor)
+ 32: 7(fvec4) Load 9(color)
+ 33: 7(fvec4) FAdd 32 31
+ Store 9(color) 33
+ Branch 24
+ 24: Label
+ 36: 7(fvec4) Load 9(color)
+ 37: 7(fvec4) Load 13(color2)
+ 38: 7(fvec4) FMul 36 37
+ Store 35(gl_FragColor) 38
+ Return
+ FunctionEnd