diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out new file mode 100644 index 00000000000..2cc42a3be16 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out @@ -0,0 +1,43 @@ +simpleFunctionCall.frag +WARNING: 0:4: varying deprecated in version 130; may be removed in future release + +Shader version: 150 +0:? Sequence +0:7 Function Definition: foo( (global 4-component vector of float) +0:7 Function Parameters: +0:9 Sequence +0:9 Branch: Return with expression +0:9 'BaseColor' (smooth in 4-component vector of float) +0:12 Function Definition: main( (global void) +0:12 Function Parameters: +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:14 Function Call: foo( (global 4-component vector of float) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) + + +Linked fragment stage: + + +Shader version: 150 +0:? Sequence +0:7 Function Definition: foo( (global 4-component vector of float) +0:7 Function Parameters: +0:9 Sequence +0:9 Branch: Return with expression +0:9 'BaseColor' (smooth in 4-component vector of float) +0:12 Function Definition: main( (global void) +0:12 Function Parameters: +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:14 Function Call: foo( (global 4-component vector of float) +0:? Linker Objects +0:? 'bigColor' (uniform 4-component vector of float) +0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'd' (uniform float) + |