diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out new file mode 100644 index 00000000000..f433ba52579 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out @@ -0,0 +1,99 @@ +precision.vert +ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier +ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier +ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier +ERROR: 3 compilation errors. No code generated. + + +Shader version: 300 +ERROR: node is still EOpNull! +0:18 Function Definition: main( (global void) +0:18 Function Parameters: +0:20 Sequence +0:20 Sequence +0:20 move second child to first child (temp highp 4-component vector of float) +0:20 't' (temp highp 4-component vector of float) +0:20 texture (global lowp 4-component vector of float) +0:20 's2D' (uniform lowp sampler2D) +0:20 Constant: +0:20 0.100000 +0:20 0.200000 +0:21 add second child into first child (temp highp 4-component vector of float) +0:21 't' (temp highp 4-component vector of float) +0:21 texture (global highp 4-component vector of float) +0:21 's2Dhigh' (uniform highp sampler2D) +0:21 Constant: +0:21 0.100000 +0:21 0.200000 +0:22 add second child into first child (temp highp 4-component vector of float) +0:22 't' (temp highp 4-component vector of float) +0:22 texture (global mediump float) +0:22 's2dAS' (uniform mediump sampler2DArrayShadow) +0:22 Constant: +0:22 0.500000 +0:22 0.500000 +0:22 0.500000 +0:22 0.500000 +0:24 move second child to first child (temp highp 4-component vector of float) +0:24 'gl_Position' (gl_Position highp 4-component vector of float Position) +0:24 'pos' (in highp 4-component vector of float) +0:? Linker Objects +0:? 'pos' (in highp 4-component vector of float) +0:? 's2D' (uniform lowp sampler2D) +0:? 'sCube' (uniform lowp samplerCube) +0:? 'is2DAbad' (uniform mediump isampler2DArray) +0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) +0:? 's2dAS' (uniform mediump sampler2DArrayShadow) +0:? 'is2DAbad2' (uniform mediump isampler2DArray) +0:? 's2Dhigh' (uniform highp sampler2D) +0:? 'gl_VertexID' (gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) + + +Linked vertex stage: + + +Shader version: 300 +ERROR: node is still EOpNull! +0:18 Function Definition: main( (global void) +0:18 Function Parameters: +0:20 Sequence +0:20 Sequence +0:20 move second child to first child (temp highp 4-component vector of float) +0:20 't' (temp highp 4-component vector of float) +0:20 texture (global lowp 4-component vector of float) +0:20 's2D' (uniform lowp sampler2D) +0:20 Constant: +0:20 0.100000 +0:20 0.200000 +0:21 add second child into first child (temp highp 4-component vector of float) +0:21 't' (temp highp 4-component vector of float) +0:21 texture (global highp 4-component vector of float) +0:21 's2Dhigh' (uniform highp sampler2D) +0:21 Constant: +0:21 0.100000 +0:21 0.200000 +0:22 add second child into first child (temp highp 4-component vector of float) +0:22 't' (temp highp 4-component vector of float) +0:22 texture (global mediump float) +0:22 's2dAS' (uniform mediump sampler2DArrayShadow) +0:22 Constant: +0:22 0.500000 +0:22 0.500000 +0:22 0.500000 +0:22 0.500000 +0:24 move second child to first child (temp highp 4-component vector of float) +0:24 'gl_Position' (gl_Position highp 4-component vector of float Position) +0:24 'pos' (in highp 4-component vector of float) +0:? Linker Objects +0:? 'pos' (in highp 4-component vector of float) +0:? 's2D' (uniform lowp sampler2D) +0:? 'sCube' (uniform lowp samplerCube) +0:? 'is2DAbad' (uniform mediump isampler2DArray) +0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) +0:? 's2dAS' (uniform mediump sampler2DArrayShadow) +0:? 'is2DAbad2' (uniform mediump isampler2DArray) +0:? 's2Dhigh' (uniform highp sampler2D) +0:? 'gl_VertexID' (gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) + |