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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out99
1 files changed, 99 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out
new file mode 100644
index 00000000000..f433ba52579
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/precision.vert.out
@@ -0,0 +1,99 @@
+precision.vert
+ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier
+ERROR: 3 compilation errors. No code generated.
+
+
+Shader version: 300
+ERROR: node is still EOpNull!
+0:18 Function Definition: main( (global void)
+0:18 Function Parameters:
+0:20 Sequence
+0:20 Sequence
+0:20 move second child to first child (temp highp 4-component vector of float)
+0:20 't' (temp highp 4-component vector of float)
+0:20 texture (global lowp 4-component vector of float)
+0:20 's2D' (uniform lowp sampler2D)
+0:20 Constant:
+0:20 0.100000
+0:20 0.200000
+0:21 add second child into first child (temp highp 4-component vector of float)
+0:21 't' (temp highp 4-component vector of float)
+0:21 texture (global highp 4-component vector of float)
+0:21 's2Dhigh' (uniform highp sampler2D)
+0:21 Constant:
+0:21 0.100000
+0:21 0.200000
+0:22 add second child into first child (temp highp 4-component vector of float)
+0:22 't' (temp highp 4-component vector of float)
+0:22 texture (global mediump float)
+0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
+0:22 Constant:
+0:22 0.500000
+0:22 0.500000
+0:22 0.500000
+0:22 0.500000
+0:24 move second child to first child (temp highp 4-component vector of float)
+0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
+0:24 'pos' (in highp 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' (in highp 4-component vector of float)
+0:? 's2D' (uniform lowp sampler2D)
+0:? 'sCube' (uniform lowp samplerCube)
+0:? 'is2DAbad' (uniform mediump isampler2DArray)
+0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
+0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
+0:? 'is2DAbad2' (uniform mediump isampler2DArray)
+0:? 's2Dhigh' (uniform highp sampler2D)
+0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
+
+
+Linked vertex stage:
+
+
+Shader version: 300
+ERROR: node is still EOpNull!
+0:18 Function Definition: main( (global void)
+0:18 Function Parameters:
+0:20 Sequence
+0:20 Sequence
+0:20 move second child to first child (temp highp 4-component vector of float)
+0:20 't' (temp highp 4-component vector of float)
+0:20 texture (global lowp 4-component vector of float)
+0:20 's2D' (uniform lowp sampler2D)
+0:20 Constant:
+0:20 0.100000
+0:20 0.200000
+0:21 add second child into first child (temp highp 4-component vector of float)
+0:21 't' (temp highp 4-component vector of float)
+0:21 texture (global highp 4-component vector of float)
+0:21 's2Dhigh' (uniform highp sampler2D)
+0:21 Constant:
+0:21 0.100000
+0:21 0.200000
+0:22 add second child into first child (temp highp 4-component vector of float)
+0:22 't' (temp highp 4-component vector of float)
+0:22 texture (global mediump float)
+0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
+0:22 Constant:
+0:22 0.500000
+0:22 0.500000
+0:22 0.500000
+0:22 0.500000
+0:24 move second child to first child (temp highp 4-component vector of float)
+0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
+0:24 'pos' (in highp 4-component vector of float)
+0:? Linker Objects
+0:? 'pos' (in highp 4-component vector of float)
+0:? 's2D' (uniform lowp sampler2D)
+0:? 'sCube' (uniform lowp samplerCube)
+0:? 'is2DAbad' (uniform mediump isampler2DArray)
+0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
+0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
+0:? 'is2DAbad2' (uniform mediump isampler2DArray)
+0:? 's2Dhigh' (uniform highp sampler2D)
+0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
+