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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/pointCoord.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/pointCoord.frag.out69
1 files changed, 69 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/pointCoord.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/pointCoord.frag.out
new file mode 100644
index 00000000000..5d53aea1809
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/pointCoord.frag.out
@@ -0,0 +1,69 @@
+pointCoord.frag
+Shader version: 100
+0:? Sequence
+0:5 Function Definition: main( (global void)
+0:5 Function Parameters:
+0:? Sequence
+0:9 Test condition and select (temp void)
+0:9 Condition
+0:9 Compare Less Than (temp bool)
+0:9 length (global mediump float)
+0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
+0:9 Constant:
+0:9 0.300000
+0:9 true case
+0:10 move second child to first child (temp highp 4-component vector of float)
+0:10 'color' (temp highp 4-component vector of float)
+0:10 texture (global lowp 4-component vector of float, operation at mediump)
+0:10 'sampler' (uniform lowp sampler2D)
+0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
+0:9 false case
+0:12 move second child to first child (temp highp 4-component vector of float)
+0:12 'color' (temp highp 4-component vector of float)
+0:12 Constant:
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
+0:14 move second child to first child (temp highp 4-component vector of float)
+0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
+0:14 'color' (temp highp 4-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform lowp sampler2D)
+
+
+Linked fragment stage:
+
+
+Shader version: 100
+0:? Sequence
+0:5 Function Definition: main( (global void)
+0:5 Function Parameters:
+0:? Sequence
+0:9 Test condition and select (temp void)
+0:9 Condition
+0:9 Compare Less Than (temp bool)
+0:9 length (global mediump float)
+0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
+0:9 Constant:
+0:9 0.300000
+0:9 true case
+0:10 move second child to first child (temp highp 4-component vector of float)
+0:10 'color' (temp highp 4-component vector of float)
+0:10 texture (global lowp 4-component vector of float, operation at mediump)
+0:10 'sampler' (uniform lowp sampler2D)
+0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
+0:9 false case
+0:12 move second child to first child (temp highp 4-component vector of float)
+0:12 'color' (temp highp 4-component vector of float)
+0:12 Constant:
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
+0:14 move second child to first child (temp highp 4-component vector of float)
+0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
+0:14 'color' (temp highp 4-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform lowp sampler2D)
+