diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out new file mode 100644 index 00000000000..ee0646ea0c3 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out @@ -0,0 +1,71 @@ +matrixError.vert +ERROR: 0:10: 'constructor' : too many arguments +ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer +ERROR: 0:17: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float' +ERROR: 0:18: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float' +ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float +ERROR: 0:21: '[' : matrix index out of range '2' +ERROR: 0:21: '[' : vector index out of range '4' +ERROR: 7 compilation errors. No code generated. + + +Shader version: 120 +ERROR: node is still EOpNull! +0:12 Function Definition: main( (global void) +0:12 Function Parameters: +0:? Sequence +0:17 'a' (temp 3-component vector of float) +0:18 'b' (temp 3-component vector of float) +0:19 'm23' (temp 2X3 matrix of float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 'gl_Position' (gl_Position 4-component vector of float Position) +0:21 Construct vec4 (temp 4-component vector of float) +0:21 matrix-times-vector (temp 3-component vector of float) +0:21 matrix-multiply (temp 3X3 matrix of float) +0:21 'm23' (temp 2X3 matrix of float) +0:21 'm32' (uniform 3X2 matrix of float) +0:21 'v3' (in 3-component vector of float) +0:21 direct index (temp float) +0:21 direct index (temp 4-component vector of float) +0:21 'm24' (temp 2X4 matrix of float) +0:21 Constant: +0:21 2 (const int) +0:21 Constant: +0:21 4 (const int) +0:? Linker Objects +0:? 'v3' (in 3-component vector of float) +0:? 'm32' (uniform 3X2 matrix of float) +0:? 'm24' (temp 2X4 matrix of float) + + +Linked vertex stage: + + +Shader version: 120 +ERROR: node is still EOpNull! +0:12 Function Definition: main( (global void) +0:12 Function Parameters: +0:? Sequence +0:17 'a' (temp 3-component vector of float) +0:18 'b' (temp 3-component vector of float) +0:19 'm23' (temp 2X3 matrix of float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 'gl_Position' (gl_Position 4-component vector of float Position) +0:21 Construct vec4 (temp 4-component vector of float) +0:21 matrix-times-vector (temp 3-component vector of float) +0:21 matrix-multiply (temp 3X3 matrix of float) +0:21 'm23' (temp 2X3 matrix of float) +0:21 'm32' (uniform 3X2 matrix of float) +0:21 'v3' (in 3-component vector of float) +0:21 direct index (temp float) +0:21 direct index (temp 4-component vector of float) +0:21 'm24' (temp 2X4 matrix of float) +0:21 Constant: +0:21 2 (const int) +0:21 Constant: +0:21 4 (const int) +0:? Linker Objects +0:? 'v3' (in 3-component vector of float) +0:? 'm32' (uniform 3X2 matrix of float) +0:? 'm24' (temp 2X4 matrix of float) + |