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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out71
1 files changed, 71 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out
new file mode 100644
index 00000000000..ee0646ea0c3
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrixError.vert.out
@@ -0,0 +1,71 @@
+matrixError.vert
+ERROR: 0:10: 'constructor' : too many arguments
+ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer
+ERROR: 0:17: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
+ERROR: 0:18: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
+ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
+ERROR: 0:21: '[' : matrix index out of range '2'
+ERROR: 0:21: '[' : vector index out of range '4'
+ERROR: 7 compilation errors. No code generated.
+
+
+Shader version: 120
+ERROR: node is still EOpNull!
+0:12 Function Definition: main( (global void)
+0:12 Function Parameters:
+0:? Sequence
+0:17 'a' (temp 3-component vector of float)
+0:18 'b' (temp 3-component vector of float)
+0:19 'm23' (temp 2X3 matrix of float)
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 'gl_Position' (gl_Position 4-component vector of float Position)
+0:21 Construct vec4 (temp 4-component vector of float)
+0:21 matrix-times-vector (temp 3-component vector of float)
+0:21 matrix-multiply (temp 3X3 matrix of float)
+0:21 'm23' (temp 2X3 matrix of float)
+0:21 'm32' (uniform 3X2 matrix of float)
+0:21 'v3' (in 3-component vector of float)
+0:21 direct index (temp float)
+0:21 direct index (temp 4-component vector of float)
+0:21 'm24' (temp 2X4 matrix of float)
+0:21 Constant:
+0:21 2 (const int)
+0:21 Constant:
+0:21 4 (const int)
+0:? Linker Objects
+0:? 'v3' (in 3-component vector of float)
+0:? 'm32' (uniform 3X2 matrix of float)
+0:? 'm24' (temp 2X4 matrix of float)
+
+
+Linked vertex stage:
+
+
+Shader version: 120
+ERROR: node is still EOpNull!
+0:12 Function Definition: main( (global void)
+0:12 Function Parameters:
+0:? Sequence
+0:17 'a' (temp 3-component vector of float)
+0:18 'b' (temp 3-component vector of float)
+0:19 'm23' (temp 2X3 matrix of float)
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 'gl_Position' (gl_Position 4-component vector of float Position)
+0:21 Construct vec4 (temp 4-component vector of float)
+0:21 matrix-times-vector (temp 3-component vector of float)
+0:21 matrix-multiply (temp 3X3 matrix of float)
+0:21 'm23' (temp 2X3 matrix of float)
+0:21 'm32' (uniform 3X2 matrix of float)
+0:21 'v3' (in 3-component vector of float)
+0:21 direct index (temp float)
+0:21 direct index (temp 4-component vector of float)
+0:21 'm24' (temp 2X4 matrix of float)
+0:21 Constant:
+0:21 2 (const int)
+0:21 Constant:
+0:21 4 (const int)
+0:? Linker Objects
+0:? 'v3' (in 3-component vector of float)
+0:? 'm32' (uniform 3X2 matrix of float)
+0:? 'm24' (temp 2X4 matrix of float)
+