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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out507
1 files changed, 507 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out
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index 00000000000..14c3548b14c
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out
@@ -0,0 +1,507 @@
+matrix.frag
+WARNING: 0:6: varying deprecated in version 130; may be removed in future release
+WARNING: 0:17: varying deprecated in version 130; may be removed in future release
+WARNING: 0:22: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:25 Function Definition: main( (global void)
+0:25 Function Parameters:
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:27 Construct vec4 (temp 4-component vector of float)
+0:27 direct index (temp 4-component vector of float)
+0:27 'un34' (uniform 4X4 matrix of float)
+0:27 Constant:
+0:27 1 (const int)
+0:28 add second child into first child (temp 4-component vector of float)
+0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:28 Construct vec4 (temp 4-component vector of float)
+0:28 vector-times-matrix (temp 3-component vector of float)
+0:28 'Color' (smooth in 3-component vector of float)
+0:28 'colorTransform' (uniform 3X3 matrix of float)
+0:28 Constant:
+0:28 1.000000
+0:30 Test condition and select (temp void)
+0:30 Condition
+0:30 Compare Not Equal (temp bool)
+0:30 'm' (uniform 4X4 matrix of float)
+0:30 'n' (uniform 4X4 matrix of float)
+0:30 true case
+0:31 add second child into first child (temp 4-component vector of float)
+0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:31 'v' (smooth in 4-component vector of float)
+0:30 false case
+0:33 Sequence
+0:33 add second child into first child (temp 4-component vector of float)
+0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:33 matrix-times-vector (temp 4-component vector of float)
+0:33 'm' (uniform 4X4 matrix of float)
+0:33 'v' (smooth in 4-component vector of float)
+0:34 add second child into first child (temp 4-component vector of float)
+0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:34 vector-times-matrix (temp 4-component vector of float)
+0:34 'v' (smooth in 4-component vector of float)
+0:34 subtract (temp 4X4 matrix of float)
+0:34 'm' (uniform 4X4 matrix of float)
+0:34 'n' (uniform 4X4 matrix of float)
+0:42 Sequence
+0:42 move second child to first child (temp 4X4 matrix of float)
+0:42 'm34' (temp 4X4 matrix of float)
+0:45 Construct mat4 (temp 4X4 matrix of float)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 1 (const int)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 2 (const int)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 3 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 0 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 2 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 3 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 0 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 1 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 3 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 0 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 1 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 2 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:46 add second child into first child (temp 4X4 matrix of float)
+0:46 'm34' (temp 4X4 matrix of float)
+0:46 Construct mat4 (temp 4X4 matrix of float)
+0:46 direct index (temp float)
+0:46 'v' (smooth in 4-component vector of float)
+0:46 Constant:
+0:46 0 (const int)
+0:47 add second child into first child (temp 4X4 matrix of float)
+0:47 'm34' (temp 4X4 matrix of float)
+0:47 Construct mat4 (temp 4X4 matrix of float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:51 Test condition and select (temp void)
+0:51 Condition
+0:51 Compare Equal (temp bool)
+0:51 'm34' (temp 4X4 matrix of float)
+0:51 'un34' (uniform 4X4 matrix of float)
+0:51 true case
+0:52 add second child into first child (temp 4-component vector of float)
+0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:52 matrix-times-vector (temp 4-component vector of float)
+0:52 'm34' (temp 4X4 matrix of float)
+0:52 'u' (smooth in 4-component vector of float)
+0:51 false case
+0:54 add second child into first child (temp 4-component vector of float)
+0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:54 matrix-times-vector (temp 4-component vector of float)
+0:54 matrix-multiply (temp 4X4 matrix of float)
+0:54 'un34' (uniform 4X4 matrix of float)
+0:54 'um43' (uniform 4X4 matrix of float)
+0:54 'v' (smooth in 4-component vector of float)
+0:? Linker Objects
+0:? 'colorTransform' (uniform 3X3 matrix of float)
+0:? 'Color' (smooth in 3-component vector of float)
+0:? 'm' (uniform 4X4 matrix of float)
+0:? 'n' (uniform 4X4 matrix of float)
+0:? 'um43' (uniform 4X4 matrix of float)
+0:? 'un34' (uniform 4X4 matrix of float)
+0:? 'v' (smooth in 4-component vector of float)
+0:? 'u' (smooth in 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:25 Function Definition: main( (global void)
+0:25 Function Parameters:
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:27 Construct vec4 (temp 4-component vector of float)
+0:27 direct index (temp 4-component vector of float)
+0:27 'un34' (uniform 4X4 matrix of float)
+0:27 Constant:
+0:27 1 (const int)
+0:28 add second child into first child (temp 4-component vector of float)
+0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:28 Construct vec4 (temp 4-component vector of float)
+0:28 vector-times-matrix (temp 3-component vector of float)
+0:28 'Color' (smooth in 3-component vector of float)
+0:28 'colorTransform' (uniform 3X3 matrix of float)
+0:28 Constant:
+0:28 1.000000
+0:30 Test condition and select (temp void)
+0:30 Condition
+0:30 Compare Not Equal (temp bool)
+0:30 'm' (uniform 4X4 matrix of float)
+0:30 'n' (uniform 4X4 matrix of float)
+0:30 true case
+0:31 add second child into first child (temp 4-component vector of float)
+0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:31 'v' (smooth in 4-component vector of float)
+0:30 false case
+0:33 Sequence
+0:33 add second child into first child (temp 4-component vector of float)
+0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:33 matrix-times-vector (temp 4-component vector of float)
+0:33 'm' (uniform 4X4 matrix of float)
+0:33 'v' (smooth in 4-component vector of float)
+0:34 add second child into first child (temp 4-component vector of float)
+0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:34 vector-times-matrix (temp 4-component vector of float)
+0:34 'v' (smooth in 4-component vector of float)
+0:34 subtract (temp 4X4 matrix of float)
+0:34 'm' (uniform 4X4 matrix of float)
+0:34 'n' (uniform 4X4 matrix of float)
+0:42 Sequence
+0:42 move second child to first child (temp 4X4 matrix of float)
+0:42 'm34' (temp 4X4 matrix of float)
+0:45 Construct mat4 (temp 4X4 matrix of float)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 1 (const int)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 2 (const int)
+0:42 component-wise multiply (temp float)
+0:42 direct index (temp float)
+0:42 'v' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 0 (const int)
+0:42 direct index (temp float)
+0:42 'u' (smooth in 4-component vector of float)
+0:42 Constant:
+0:42 3 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 0 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 2 (const int)
+0:43 component-wise multiply (temp float)
+0:43 direct index (temp float)
+0:43 'v' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 1 (const int)
+0:43 direct index (temp float)
+0:43 'u' (smooth in 4-component vector of float)
+0:43 Constant:
+0:43 3 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 0 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 1 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 component-wise multiply (temp float)
+0:44 direct index (temp float)
+0:44 'v' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 2 (const int)
+0:44 direct index (temp float)
+0:44 'u' (smooth in 4-component vector of float)
+0:44 Constant:
+0:44 3 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 0 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 1 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 2 (const int)
+0:45 component-wise multiply (temp float)
+0:45 direct index (temp float)
+0:45 'v' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:45 direct index (temp float)
+0:45 'u' (smooth in 4-component vector of float)
+0:45 Constant:
+0:45 3 (const int)
+0:46 add second child into first child (temp 4X4 matrix of float)
+0:46 'm34' (temp 4X4 matrix of float)
+0:46 Construct mat4 (temp 4X4 matrix of float)
+0:46 direct index (temp float)
+0:46 'v' (smooth in 4-component vector of float)
+0:46 Constant:
+0:46 0 (const int)
+0:47 add second child into first child (temp 4X4 matrix of float)
+0:47 'm34' (temp 4X4 matrix of float)
+0:47 Construct mat4 (temp 4X4 matrix of float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:47 direct index (temp float)
+0:47 'u' (smooth in 4-component vector of float)
+0:47 Constant:
+0:47 0 (const int)
+0:51 Test condition and select (temp void)
+0:51 Condition
+0:51 Compare Equal (temp bool)
+0:51 'm34' (temp 4X4 matrix of float)
+0:51 'un34' (uniform 4X4 matrix of float)
+0:51 true case
+0:52 add second child into first child (temp 4-component vector of float)
+0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:52 matrix-times-vector (temp 4-component vector of float)
+0:52 'm34' (temp 4X4 matrix of float)
+0:52 'u' (smooth in 4-component vector of float)
+0:51 false case
+0:54 add second child into first child (temp 4-component vector of float)
+0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:54 matrix-times-vector (temp 4-component vector of float)
+0:54 matrix-multiply (temp 4X4 matrix of float)
+0:54 'un34' (uniform 4X4 matrix of float)
+0:54 'um43' (uniform 4X4 matrix of float)
+0:54 'v' (smooth in 4-component vector of float)
+0:? Linker Objects
+0:? 'colorTransform' (uniform 3X3 matrix of float)
+0:? 'Color' (smooth in 3-component vector of float)
+0:? 'm' (uniform 4X4 matrix of float)
+0:? 'n' (uniform 4X4 matrix of float)
+0:? 'um43' (uniform 4X4 matrix of float)
+0:? 'un34' (uniform 4X4 matrix of float)
+0:? 'v' (smooth in 4-component vector of float)
+0:? 'u' (smooth in 4-component vector of float)
+