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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/localAggregates.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/localAggregates.frag.out414
1 files changed, 414 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/localAggregates.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/localAggregates.frag.out
new file mode 100644
index 00000000000..2e8ae76c0bc
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/localAggregates.frag.out
@@ -0,0 +1,414 @@
+localAggregates.frag
+WARNING: 0:4: varying deprecated in version 130; may be removed in future release
+WARNING: 0:5: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:34 Function Definition: main( (global void)
+0:34 Function Parameters:
+0:? Sequence
+0:41 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:41 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:41 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:41 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:41 Constant:
+0:41 0 (const int)
+0:43 Test condition and select (temp void)
+0:43 Condition
+0:43 Compare Greater Than (temp bool)
+0:43 i: direct index for structure (global int)
+0:43 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:43 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:43 Constant:
+0:43 0 (const int)
+0:43 Constant:
+0:43 0 (const int)
+0:43 Constant:
+0:43 0 (const int)
+0:43 true case
+0:44 Sequence
+0:44 move second child to first child (temp float)
+0:44 f: direct index for structure (global float)
+0:44 s1_1: direct index for structure (global structure{global int i, global float f})
+0:44 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:44 Constant:
+0:44 2 (const int)
+0:44 Constant:
+0:44 1 (const int)
+0:44 Constant:
+0:44 1.000000
+0:45 move second child to first child (temp float)
+0:45 direct index (temp float)
+0:45 'localFArray' (temp 16-element array of float)
+0:45 Constant:
+0:45 4 (const int)
+0:45 direct index (temp float)
+0:45 'coord' (smooth in 2-component vector of float)
+0:45 Constant:
+0:45 0 (const int)
+0:46 move second child to first child (temp int)
+0:46 direct index (temp int)
+0:46 'localIArray' (temp 8-element array of int)
+0:46 Constant:
+0:46 2 (const int)
+0:46 i: direct index for structure (global int)
+0:46 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:46 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:46 Constant:
+0:46 0 (const int)
+0:46 Constant:
+0:46 0 (const int)
+0:43 false case
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 f: direct index for structure (global float)
+0:48 s1_1: direct index for structure (global structure{global int i, global float f})
+0:48 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:48 Constant:
+0:48 2 (const int)
+0:48 Constant:
+0:48 1 (const int)
+0:48 direct index (temp float)
+0:48 'coord' (smooth in 2-component vector of float)
+0:48 Constant:
+0:48 0 (const int)
+0:49 move second child to first child (temp float)
+0:49 direct index (temp float)
+0:49 'localFArray' (temp 16-element array of float)
+0:49 Constant:
+0:49 4 (const int)
+0:49 Constant:
+0:49 1.000000
+0:50 move second child to first child (temp int)
+0:50 direct index (temp int)
+0:50 'localIArray' (temp 8-element array of int)
+0:50 Constant:
+0:50 2 (const int)
+0:50 Constant:
+0:50 0 (const int)
+0:53 Test condition and select (temp void)
+0:53 Condition
+0:53 Compare Equal (temp bool)
+0:53 direct index (temp int)
+0:53 'localIArray' (temp 8-element array of int)
+0:53 Constant:
+0:53 2 (const int)
+0:53 Constant:
+0:53 0 (const int)
+0:53 true case
+0:54 Pre-Increment (temp float)
+0:54 direct index (temp float)
+0:54 'localFArray' (temp 16-element array of float)
+0:54 Constant:
+0:54 4 (const int)
+0:57 Sequence
+0:57 move second child to first child (temp int)
+0:57 'x' (temp int)
+0:57 Constant:
+0:57 5 (const int)
+0:58 move second child to first child (temp float)
+0:58 indirect index (temp float)
+0:58 'localArray' (temp 16-element array of float)
+0:58 'x' (temp int)
+0:58 direct index (temp float)
+0:58 'coord' (smooth in 2-component vector of float)
+0:58 Constant:
+0:58 0 (const int)
+0:62 Sequence
+0:62 Sequence
+0:62 move second child to first child (temp int)
+0:62 'i' (temp int)
+0:62 Constant:
+0:62 0 (const int)
+0:62 Loop with condition tested first
+0:62 Loop Condition
+0:62 Compare Less Than (temp bool)
+0:62 'i' (temp int)
+0:62 Constant:
+0:62 16 (const int)
+0:62 Loop Body
+0:63 move second child to first child (temp float)
+0:63 indirect index (temp float)
+0:63 'a' (temp 16-element array of float)
+0:63 'i' (temp int)
+0:63 Constant:
+0:63 0.000000
+0:62 Loop Terminal Expression
+0:62 Post-Increment (temp int)
+0:62 'i' (temp int)
+0:65 Test condition and select (temp void)
+0:65 Condition
+0:65 Compare Equal (temp bool)
+0:65 'condition' (uniform int)
+0:65 Constant:
+0:65 1 (const int)
+0:65 true case
+0:66 move second child to first child (temp 16-element array of float)
+0:66 'a' (temp 16-element array of float)
+0:66 'localArray' (temp 16-element array of float)
+0:68 move second child to first child (temp 4-component vector of float)
+0:68 bleh: direct index for structure (global 4-component vector of float)
+0:68 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:68 Constant:
+0:68 3 (const int)
+0:68 'color' (smooth in 4-component vector of float)
+0:69 move second child to first child (temp float)
+0:69 direct index (temp float)
+0:69 bleh: direct index for structure (global 4-component vector of float)
+0:69 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:69 Constant:
+0:69 3 (const int)
+0:69 Constant:
+0:69 2 (const int)
+0:69 direct index (temp float)
+0:69 'coord' (smooth in 2-component vector of float)
+0:69 Constant:
+0:69 1 (const int)
+0:71 move second child to first child (temp 4-component vector of float)
+0:71 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:71 component-wise multiply (temp 4-component vector of float)
+0:71 vector-scale (temp 4-component vector of float)
+0:71 bleh: direct index for structure (global 4-component vector of float)
+0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:71 Constant:
+0:71 3 (const int)
+0:71 add (temp float)
+0:71 add (temp float)
+0:71 add (temp float)
+0:71 direct index (temp float)
+0:71 'localFArray' (temp 16-element array of float)
+0:71 Constant:
+0:71 4 (const int)
+0:71 f: direct index for structure (global float)
+0:71 s1_1: direct index for structure (global structure{global int i, global float f})
+0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:71 Constant:
+0:71 2 (const int)
+0:71 Constant:
+0:71 1 (const int)
+0:71 indirect index (temp float)
+0:71 'localArray' (temp 16-element array of float)
+0:71 'x' (temp int)
+0:71 indirect index (temp float)
+0:71 'a' (temp 16-element array of float)
+0:71 'x' (temp int)
+0:71 texture (global 4-component vector of float)
+0:71 'sampler' (uniform sampler2D)
+0:71 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'color' (smooth in 4-component vector of float)
+0:? 'foo' (uniform structure{global int i, global float f})
+0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'uFloatArray' (uniform 16-element array of float)
+0:? 'condition' (uniform int)
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:34 Function Definition: main( (global void)
+0:34 Function Parameters:
+0:? Sequence
+0:41 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:41 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:41 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:41 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:41 Constant:
+0:41 0 (const int)
+0:43 Test condition and select (temp void)
+0:43 Condition
+0:43 Compare Greater Than (temp bool)
+0:43 i: direct index for structure (global int)
+0:43 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:43 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:43 Constant:
+0:43 0 (const int)
+0:43 Constant:
+0:43 0 (const int)
+0:43 Constant:
+0:43 0 (const int)
+0:43 true case
+0:44 Sequence
+0:44 move second child to first child (temp float)
+0:44 f: direct index for structure (global float)
+0:44 s1_1: direct index for structure (global structure{global int i, global float f})
+0:44 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:44 Constant:
+0:44 2 (const int)
+0:44 Constant:
+0:44 1 (const int)
+0:44 Constant:
+0:44 1.000000
+0:45 move second child to first child (temp float)
+0:45 direct index (temp float)
+0:45 'localFArray' (temp 16-element array of float)
+0:45 Constant:
+0:45 4 (const int)
+0:45 direct index (temp float)
+0:45 'coord' (smooth in 2-component vector of float)
+0:45 Constant:
+0:45 0 (const int)
+0:46 move second child to first child (temp int)
+0:46 direct index (temp int)
+0:46 'localIArray' (temp 8-element array of int)
+0:46 Constant:
+0:46 2 (const int)
+0:46 i: direct index for structure (global int)
+0:46 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:46 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:46 Constant:
+0:46 0 (const int)
+0:46 Constant:
+0:46 0 (const int)
+0:43 false case
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 f: direct index for structure (global float)
+0:48 s1_1: direct index for structure (global structure{global int i, global float f})
+0:48 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:48 Constant:
+0:48 2 (const int)
+0:48 Constant:
+0:48 1 (const int)
+0:48 direct index (temp float)
+0:48 'coord' (smooth in 2-component vector of float)
+0:48 Constant:
+0:48 0 (const int)
+0:49 move second child to first child (temp float)
+0:49 direct index (temp float)
+0:49 'localFArray' (temp 16-element array of float)
+0:49 Constant:
+0:49 4 (const int)
+0:49 Constant:
+0:49 1.000000
+0:50 move second child to first child (temp int)
+0:50 direct index (temp int)
+0:50 'localIArray' (temp 8-element array of int)
+0:50 Constant:
+0:50 2 (const int)
+0:50 Constant:
+0:50 0 (const int)
+0:53 Test condition and select (temp void)
+0:53 Condition
+0:53 Compare Equal (temp bool)
+0:53 direct index (temp int)
+0:53 'localIArray' (temp 8-element array of int)
+0:53 Constant:
+0:53 2 (const int)
+0:53 Constant:
+0:53 0 (const int)
+0:53 true case
+0:54 Pre-Increment (temp float)
+0:54 direct index (temp float)
+0:54 'localFArray' (temp 16-element array of float)
+0:54 Constant:
+0:54 4 (const int)
+0:57 Sequence
+0:57 move second child to first child (temp int)
+0:57 'x' (temp int)
+0:57 Constant:
+0:57 5 (const int)
+0:58 move second child to first child (temp float)
+0:58 indirect index (temp float)
+0:58 'localArray' (temp 16-element array of float)
+0:58 'x' (temp int)
+0:58 direct index (temp float)
+0:58 'coord' (smooth in 2-component vector of float)
+0:58 Constant:
+0:58 0 (const int)
+0:62 Sequence
+0:62 Sequence
+0:62 move second child to first child (temp int)
+0:62 'i' (temp int)
+0:62 Constant:
+0:62 0 (const int)
+0:62 Loop with condition tested first
+0:62 Loop Condition
+0:62 Compare Less Than (temp bool)
+0:62 'i' (temp int)
+0:62 Constant:
+0:62 16 (const int)
+0:62 Loop Body
+0:63 move second child to first child (temp float)
+0:63 indirect index (temp float)
+0:63 'a' (temp 16-element array of float)
+0:63 'i' (temp int)
+0:63 Constant:
+0:63 0.000000
+0:62 Loop Terminal Expression
+0:62 Post-Increment (temp int)
+0:62 'i' (temp int)
+0:65 Test condition and select (temp void)
+0:65 Condition
+0:65 Compare Equal (temp bool)
+0:65 'condition' (uniform int)
+0:65 Constant:
+0:65 1 (const int)
+0:65 true case
+0:66 move second child to first child (temp 16-element array of float)
+0:66 'a' (temp 16-element array of float)
+0:66 'localArray' (temp 16-element array of float)
+0:68 move second child to first child (temp 4-component vector of float)
+0:68 bleh: direct index for structure (global 4-component vector of float)
+0:68 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:68 Constant:
+0:68 3 (const int)
+0:68 'color' (smooth in 4-component vector of float)
+0:69 move second child to first child (temp float)
+0:69 direct index (temp float)
+0:69 bleh: direct index for structure (global 4-component vector of float)
+0:69 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:69 Constant:
+0:69 3 (const int)
+0:69 Constant:
+0:69 2 (const int)
+0:69 direct index (temp float)
+0:69 'coord' (smooth in 2-component vector of float)
+0:69 Constant:
+0:69 1 (const int)
+0:71 move second child to first child (temp 4-component vector of float)
+0:71 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:71 component-wise multiply (temp 4-component vector of float)
+0:71 vector-scale (temp 4-component vector of float)
+0:71 bleh: direct index for structure (global 4-component vector of float)
+0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:71 Constant:
+0:71 3 (const int)
+0:71 add (temp float)
+0:71 add (temp float)
+0:71 add (temp float)
+0:71 direct index (temp float)
+0:71 'localFArray' (temp 16-element array of float)
+0:71 Constant:
+0:71 4 (const int)
+0:71 f: direct index for structure (global float)
+0:71 s1_1: direct index for structure (global structure{global int i, global float f})
+0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:71 Constant:
+0:71 2 (const int)
+0:71 Constant:
+0:71 1 (const int)
+0:71 indirect index (temp float)
+0:71 'localArray' (temp 16-element array of float)
+0:71 'x' (temp int)
+0:71 indirect index (temp float)
+0:71 'a' (temp 16-element array of float)
+0:71 'x' (temp int)
+0:71 texture (global 4-component vector of float)
+0:71 'sampler' (uniform sampler2D)
+0:71 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'color' (smooth in 4-component vector of float)
+0:? 'foo' (uniform structure{global int i, global float f})
+0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
+0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'uFloatArray' (uniform 16-element array of float)
+0:? 'condition' (uniform int)
+