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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/length.frag.out61
1 files changed, 61 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/length.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/length.frag.out
new file mode 100644
index 00000000000..1c42560711e
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/length.frag.out
@@ -0,0 +1,61 @@
+length.frag
+Shader version: 120
+0:? Sequence
+0:11 Function Definition: main( (global void)
+0:11 Function Parameters:
+0:? Sequence
+0:15 Sequence
+0:15 move second child to first child (temp 2-component vector of float)
+0:15 't' (temp 2-component vector of float)
+0:15 add (temp 2-component vector of float)
+0:15 direct index (smooth temp 2-component vector of float)
+0:15 'v' (smooth in 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index (smooth temp 2-component vector of float)
+0:15 'v' (smooth in 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 1 (const int)
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:17 Constant:
+0:17 30.000000
+0:17 30.000000
+0:17 30.000000
+0:17 30.000000
+0:? Linker Objects
+0:? 'u' (uniform 3-element array of 4-component vector of float)
+0:? 'v' (smooth in 2-element array of 2-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 120
+0:? Sequence
+0:11 Function Definition: main( (global void)
+0:11 Function Parameters:
+0:? Sequence
+0:15 Sequence
+0:15 move second child to first child (temp 2-component vector of float)
+0:15 't' (temp 2-component vector of float)
+0:15 add (temp 2-component vector of float)
+0:15 direct index (smooth temp 2-component vector of float)
+0:15 'v' (smooth in 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 0 (const int)
+0:15 direct index (smooth temp 2-component vector of float)
+0:15 'v' (smooth in 2-element array of 2-component vector of float)
+0:15 Constant:
+0:15 1 (const int)
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:17 Constant:
+0:17 30.000000
+0:17 30.000000
+0:17 30.000000
+0:17 30.000000
+0:? Linker Objects
+0:? 'u' (uniform 3-element array of 4-component vector of float)
+0:? 'v' (smooth in 2-element array of 2-component vector of float)
+