diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out new file mode 100644 index 00000000000..699364ff0da --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out @@ -0,0 +1,162 @@ +hlsl.whileLoop.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:? Sequence +0:3 Loop with condition tested first +0:3 Loop Condition +0:3 any (temp bool) +0:3 NotEqual (temp 4-component vector of bool) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 Loop Body +0:? Sequence +0:3 Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 Branch: Return +0:4 Loop with condition tested first +0:4 Loop Condition +0:4 Constant: +0:4 false (const bool) +0:4 No loop body +0:5 Loop with condition tested first +0:5 Loop Condition +0:5 Constant: +0:5 false (const bool) +0:5 No loop body +0:6 Loop with condition tested first +0:6 Loop Condition +0:6 Constant: +0:6 false (const bool) +0:6 No loop body +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:? Sequence +0:3 Loop with condition tested first +0:3 Loop Condition +0:3 any (temp bool) +0:3 NotEqual (temp 4-component vector of bool) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 Loop Body +0:? Sequence +0:3 Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 Branch: Return +0:4 Loop with condition tested first +0:4 Loop Condition +0:4 Constant: +0:4 false (const bool) +0:4 No loop body +0:5 Loop with condition tested first +0:5 Loop Condition +0:5 Constant: +0:5 false (const bool) +0:5 No loop body +0:6 Loop with condition tested first +0:6 Loop Condition +0:6 Constant: +0:6 false (const bool) +0:6 No loop body +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 41 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" 14 22 + ExecutionMode 4 OriginUpperLeft + Name 4 "PixelShaderFunction" + Name 14 "input" + Name 22 "@entryPointOutput" + Decorate 14(input) Location 0 + Decorate 22(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 11: TypeFloat 32 + 12: TypeVector 11(float) 4 + 13: TypePointer Input 12(fvec4) + 14(input): 13(ptr) Variable Input + 17: TypeBool + 18: TypeVector 17(bool) 4 + 21: TypePointer Output 12(fvec4) +22(@entryPointOutput): 21(ptr) Variable Output + 30: 17(bool) ConstantFalse +4(PixelShaderFunction): 2 Function None 3 + 5: Label + Branch 6 + 6: Label + LoopMerge 8 9 None + Branch 10 + 10: Label + 15: 12(fvec4) Load 14(input) + 16: 12(fvec4) Load 14(input) + 19: 18(bvec4) FOrdNotEqual 15 16 + 20: 17(bool) Any 19 + BranchConditional 20 7 8 + 7: Label + 23: 12(fvec4) Load 14(input) + Store 22(@entryPointOutput) 23 + Return + 9: Label + Branch 6 + 8: Label + Branch 25 + 25: Label + LoopMerge 27 28 None + Branch 29 + 29: Label + BranchConditional 30 26 27 + 26: Label + Branch 28 + 28: Label + Branch 25 + 27: Label + Branch 31 + 31: Label + LoopMerge 33 34 None + Branch 35 + 35: Label + BranchConditional 30 32 33 + 32: Label + Branch 34 + 34: Label + Branch 31 + 33: Label + Branch 36 + 36: Label + LoopMerge 38 39 None + Branch 40 + 40: Label + BranchConditional 30 37 38 + 37: Label + Branch 39 + 39: Label + Branch 36 + 38: Label + Return + FunctionEnd |