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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out162
1 files changed, 162 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out
new file mode 100644
index 00000000000..699364ff0da
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out
@@ -0,0 +1,162 @@
+hlsl.whileLoop.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input' (layout(location=0 ) in 4-component vector of float)
+0:? Sequence
+0:3 Loop with condition tested first
+0:3 Loop Condition
+0:3 any (temp bool)
+0:3 NotEqual (temp 4-component vector of bool)
+0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 Loop Body
+0:? Sequence
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 Branch: Return
+0:4 Loop with condition tested first
+0:4 Loop Condition
+0:4 Constant:
+0:4 false (const bool)
+0:4 No loop body
+0:5 Loop with condition tested first
+0:5 Loop Condition
+0:5 Constant:
+0:5 false (const bool)
+0:5 No loop body
+0:6 Loop with condition tested first
+0:6 Loop Condition
+0:6 Constant:
+0:6 false (const bool)
+0:6 No loop body
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'input' (layout(location=0 ) in 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input' (layout(location=0 ) in 4-component vector of float)
+0:? Sequence
+0:3 Loop with condition tested first
+0:3 Loop Condition
+0:3 any (temp bool)
+0:3 NotEqual (temp 4-component vector of bool)
+0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 Loop Body
+0:? Sequence
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 Branch: Return
+0:4 Loop with condition tested first
+0:4 Loop Condition
+0:4 Constant:
+0:4 false (const bool)
+0:4 No loop body
+0:5 Loop with condition tested first
+0:5 Loop Condition
+0:5 Constant:
+0:5 false (const bool)
+0:5 No loop body
+0:6 Loop with condition tested first
+0:6 Loop Condition
+0:6 Constant:
+0:6 false (const bool)
+0:6 No loop body
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'input' (layout(location=0 ) in 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 41
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction" 14 22
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "PixelShaderFunction"
+ Name 14 "input"
+ Name 22 "@entryPointOutput"
+ Decorate 14(input) Location 0
+ Decorate 22(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 11: TypeFloat 32
+ 12: TypeVector 11(float) 4
+ 13: TypePointer Input 12(fvec4)
+ 14(input): 13(ptr) Variable Input
+ 17: TypeBool
+ 18: TypeVector 17(bool) 4
+ 21: TypePointer Output 12(fvec4)
+22(@entryPointOutput): 21(ptr) Variable Output
+ 30: 17(bool) ConstantFalse
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ Branch 6
+ 6: Label
+ LoopMerge 8 9 None
+ Branch 10
+ 10: Label
+ 15: 12(fvec4) Load 14(input)
+ 16: 12(fvec4) Load 14(input)
+ 19: 18(bvec4) FOrdNotEqual 15 16
+ 20: 17(bool) Any 19
+ BranchConditional 20 7 8
+ 7: Label
+ 23: 12(fvec4) Load 14(input)
+ Store 22(@entryPointOutput) 23
+ Return
+ 9: Label
+ Branch 6
+ 8: Label
+ Branch 25
+ 25: Label
+ LoopMerge 27 28 None
+ Branch 29
+ 29: Label
+ BranchConditional 30 26 27
+ 26: Label
+ Branch 28
+ 28: Label
+ Branch 25
+ 27: Label
+ Branch 31
+ 31: Label
+ LoopMerge 33 34 None
+ Branch 35
+ 35: Label
+ BranchConditional 30 32 33
+ 32: Label
+ Branch 34
+ 34: Label
+ Branch 31
+ 33: Label
+ Branch 36
+ 36: Label
+ LoopMerge 38 39 None
+ Branch 40
+ 40: Label
+ BranchConditional 30 37 38
+ 37: Label
+ Branch 39
+ 39: Label
+ Branch 36
+ 38: Label
+ Return
+ FunctionEnd