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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out702
1 files changed, 702 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out
new file mode 100644
index 00000000000..d000257e163
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out
@@ -0,0 +1,702 @@
+hlsl.tx.bracket.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
+0:38 Function Parameters:
+0:38 'x' (in 4-component vector of int)
+0:? Sequence
+0:38 Branch: Return with expression
+0:38 'x' (in 4-component vector of int)
+0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
+0:39 Function Parameters:
+0:39 'x' (in 4-component vector of uint)
+0:? Sequence
+0:39 Branch: Return with expression
+0:39 'x' (in 4-component vector of uint)
+0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
+0:40 Function Parameters:
+0:40 'x' (in 4-component vector of float)
+0:? Sequence
+0:40 Branch: Return with expression
+0:40 'x' (in 4-component vector of float)
+0:42 Function Definition: SomeValue( (temp 4-component vector of float)
+0:42 Function Parameters:
+0:? Sequence
+0:42 Branch: Return with expression
+0:42 Convert int to float (temp 4-component vector of float)
+0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 Constant:
+0:42 3 (const uint)
+0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:45 Function Parameters:
+0:? Sequence
+0:49 textureFetch (temp 4-component vector of float)
+0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 Constant:
+0:49 0 (const uint)
+0:49 Constant:
+0:49 0 (const int)
+0:51 Sequence
+0:51 move second child to first child (temp 4-component vector of float)
+0:51 'r00' (temp 4-component vector of float)
+0:51 textureFetch (temp 4-component vector of float)
+0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 0 (const uint)
+0:51 Constant:
+0:51 0 (const int)
+0:52 Sequence
+0:52 move second child to first child (temp 4-component vector of int)
+0:52 'r01' (temp 4-component vector of int)
+0:52 textureFetch (temp 4-component vector of int)
+0:52 'g_tTex1di4' (uniform itexture1D)
+0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 0 (const uint)
+0:52 Constant:
+0:52 0 (const int)
+0:53 Sequence
+0:53 move second child to first child (temp 4-component vector of uint)
+0:53 'r02' (temp 4-component vector of uint)
+0:53 textureFetch (temp 4-component vector of uint)
+0:53 'g_tTex1du4' (uniform utexture1D)
+0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 Constant:
+0:53 0 (const uint)
+0:53 Constant:
+0:53 0 (const int)
+0:56 Sequence
+0:56 move second child to first child (temp 4-component vector of float)
+0:56 'r10' (temp 4-component vector of float)
+0:56 textureFetch (temp 4-component vector of float)
+0:56 'g_tTex2df4' (uniform texture2D)
+0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 1 (const uint)
+0:56 Constant:
+0:56 0 (const int)
+0:57 Sequence
+0:57 move second child to first child (temp 4-component vector of int)
+0:57 'r11' (temp 4-component vector of int)
+0:57 textureFetch (temp 4-component vector of int)
+0:57 'g_tTex2di4' (uniform itexture2D)
+0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 Constant:
+0:57 1 (const uint)
+0:57 Constant:
+0:57 0 (const int)
+0:58 Sequence
+0:58 move second child to first child (temp 4-component vector of uint)
+0:58 'r12' (temp 4-component vector of uint)
+0:58 textureFetch (temp 4-component vector of uint)
+0:58 'g_tTex2du4' (uniform utexture2D)
+0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 Constant:
+0:58 1 (const uint)
+0:58 Constant:
+0:58 0 (const int)
+0:61 Sequence
+0:61 move second child to first child (temp 4-component vector of float)
+0:61 'r20' (temp 4-component vector of float)
+0:61 textureFetch (temp 4-component vector of float)
+0:61 'g_tTex3df4' (uniform texture3D)
+0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Constant:
+0:61 2 (const uint)
+0:61 Constant:
+0:61 0 (const int)
+0:62 Sequence
+0:62 move second child to first child (temp 4-component vector of int)
+0:62 'r21' (temp 4-component vector of int)
+0:62 textureFetch (temp 4-component vector of int)
+0:62 'g_tTex3di4' (uniform itexture3D)
+0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 2 (const uint)
+0:62 Constant:
+0:62 0 (const int)
+0:63 Sequence
+0:63 move second child to first child (temp 4-component vector of uint)
+0:63 'r22' (temp 4-component vector of uint)
+0:63 textureFetch (temp 4-component vector of uint)
+0:63 'g_tTex3du4' (uniform utexture3D)
+0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 2 (const uint)
+0:63 Constant:
+0:63 0 (const int)
+0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
+0:66 textureFetch (temp 4-component vector of float)
+0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 0 (const uint)
+0:66 Constant:
+0:66 0 (const int)
+0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
+0:67 textureFetch (temp 4-component vector of int)
+0:67 'g_tTex1di4' (uniform itexture1D)
+0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 0 (const uint)
+0:67 Constant:
+0:67 0 (const int)
+0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
+0:68 textureFetch (temp 4-component vector of uint)
+0:68 'g_tTex1du4' (uniform utexture1D)
+0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 0 (const uint)
+0:68 Constant:
+0:68 0 (const int)
+0:70 move second child to first child (temp 4-component vector of float)
+0:70 Color: direct index for structure (temp 4-component vector of float)
+0:70 'psout' (temp structure{temp 4-component vector of float Color})
+0:70 Constant:
+0:70 0 (const int)
+0:70 Constant:
+0:70 1.000000
+0:70 1.000000
+0:70 1.000000
+0:70 1.000000
+0:72 Sequence
+0:72 Sequence
+0:72 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:72 Color: direct index for structure (temp 4-component vector of float)
+0:72 'psout' (temp structure{temp 4-component vector of float Color})
+0:72 Constant:
+0:72 0 (const int)
+0:72 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
+0:38 Function Parameters:
+0:38 'x' (in 4-component vector of int)
+0:? Sequence
+0:38 Branch: Return with expression
+0:38 'x' (in 4-component vector of int)
+0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
+0:39 Function Parameters:
+0:39 'x' (in 4-component vector of uint)
+0:? Sequence
+0:39 Branch: Return with expression
+0:39 'x' (in 4-component vector of uint)
+0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
+0:40 Function Parameters:
+0:40 'x' (in 4-component vector of float)
+0:? Sequence
+0:40 Branch: Return with expression
+0:40 'x' (in 4-component vector of float)
+0:42 Function Definition: SomeValue( (temp 4-component vector of float)
+0:42 Function Parameters:
+0:? Sequence
+0:42 Branch: Return with expression
+0:42 Convert int to float (temp 4-component vector of float)
+0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 Constant:
+0:42 3 (const uint)
+0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:45 Function Parameters:
+0:? Sequence
+0:49 textureFetch (temp 4-component vector of float)
+0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 Constant:
+0:49 0 (const uint)
+0:49 Constant:
+0:49 0 (const int)
+0:51 Sequence
+0:51 move second child to first child (temp 4-component vector of float)
+0:51 'r00' (temp 4-component vector of float)
+0:51 textureFetch (temp 4-component vector of float)
+0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 0 (const uint)
+0:51 Constant:
+0:51 0 (const int)
+0:52 Sequence
+0:52 move second child to first child (temp 4-component vector of int)
+0:52 'r01' (temp 4-component vector of int)
+0:52 textureFetch (temp 4-component vector of int)
+0:52 'g_tTex1di4' (uniform itexture1D)
+0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 0 (const uint)
+0:52 Constant:
+0:52 0 (const int)
+0:53 Sequence
+0:53 move second child to first child (temp 4-component vector of uint)
+0:53 'r02' (temp 4-component vector of uint)
+0:53 textureFetch (temp 4-component vector of uint)
+0:53 'g_tTex1du4' (uniform utexture1D)
+0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 Constant:
+0:53 0 (const uint)
+0:53 Constant:
+0:53 0 (const int)
+0:56 Sequence
+0:56 move second child to first child (temp 4-component vector of float)
+0:56 'r10' (temp 4-component vector of float)
+0:56 textureFetch (temp 4-component vector of float)
+0:56 'g_tTex2df4' (uniform texture2D)
+0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 1 (const uint)
+0:56 Constant:
+0:56 0 (const int)
+0:57 Sequence
+0:57 move second child to first child (temp 4-component vector of int)
+0:57 'r11' (temp 4-component vector of int)
+0:57 textureFetch (temp 4-component vector of int)
+0:57 'g_tTex2di4' (uniform itexture2D)
+0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 Constant:
+0:57 1 (const uint)
+0:57 Constant:
+0:57 0 (const int)
+0:58 Sequence
+0:58 move second child to first child (temp 4-component vector of uint)
+0:58 'r12' (temp 4-component vector of uint)
+0:58 textureFetch (temp 4-component vector of uint)
+0:58 'g_tTex2du4' (uniform utexture2D)
+0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 Constant:
+0:58 1 (const uint)
+0:58 Constant:
+0:58 0 (const int)
+0:61 Sequence
+0:61 move second child to first child (temp 4-component vector of float)
+0:61 'r20' (temp 4-component vector of float)
+0:61 textureFetch (temp 4-component vector of float)
+0:61 'g_tTex3df4' (uniform texture3D)
+0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Constant:
+0:61 2 (const uint)
+0:61 Constant:
+0:61 0 (const int)
+0:62 Sequence
+0:62 move second child to first child (temp 4-component vector of int)
+0:62 'r21' (temp 4-component vector of int)
+0:62 textureFetch (temp 4-component vector of int)
+0:62 'g_tTex3di4' (uniform itexture3D)
+0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 2 (const uint)
+0:62 Constant:
+0:62 0 (const int)
+0:63 Sequence
+0:63 move second child to first child (temp 4-component vector of uint)
+0:63 'r22' (temp 4-component vector of uint)
+0:63 textureFetch (temp 4-component vector of uint)
+0:63 'g_tTex3du4' (uniform utexture3D)
+0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 2 (const uint)
+0:63 Constant:
+0:63 0 (const int)
+0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
+0:66 textureFetch (temp 4-component vector of float)
+0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 0 (const uint)
+0:66 Constant:
+0:66 0 (const int)
+0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
+0:67 textureFetch (temp 4-component vector of int)
+0:67 'g_tTex1di4' (uniform itexture1D)
+0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 0 (const uint)
+0:67 Constant:
+0:67 0 (const int)
+0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
+0:68 textureFetch (temp 4-component vector of uint)
+0:68 'g_tTex1du4' (uniform utexture1D)
+0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 0 (const uint)
+0:68 Constant:
+0:68 0 (const int)
+0:70 move second child to first child (temp 4-component vector of float)
+0:70 Color: direct index for structure (temp 4-component vector of float)
+0:70 'psout' (temp structure{temp 4-component vector of float Color})
+0:70 Constant:
+0:70 0 (const int)
+0:70 Constant:
+0:70 1.000000
+0:70 1.000000
+0:70 1.000000
+0:70 1.000000
+0:72 Sequence
+0:72 Sequence
+0:72 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:72 Color: direct index for structure (temp 4-component vector of float)
+0:72 'psout' (temp structure{temp 4-component vector of float Color})
+0:72 Constant:
+0:72 0 (const int)
+0:72 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 183
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 158
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 11 "Fn1(vi4;"
+ Name 10 "x"
+ Name 18 "Fn1(vu4;"
+ Name 17 "x"
+ Name 25 "Fn1(vf4;"
+ Name 24 "x"
+ Name 28 "SomeValue("
+ Name 41 "$Global"
+ MemberName 41($Global) 0 "c1"
+ MemberName 41($Global) 1 "c2"
+ MemberName 41($Global) 2 "c3"
+ MemberName 41($Global) 3 "c4"
+ MemberName 41($Global) 4 "o1"
+ MemberName 41($Global) 5 "o2"
+ MemberName 41($Global) 6 "o3"
+ MemberName 41($Global) 7 "o4"
+ Name 43 ""
+ Name 53 "g_tTex1df4"
+ Name 60 "r00"
+ Name 65 "r01"
+ Name 68 "g_tTex1di4"
+ Name 73 "r02"
+ Name 76 "g_tTex1du4"
+ Name 81 "r10"
+ Name 84 "g_tTex2df4"
+ Name 91 "r11"
+ Name 94 "g_tTex2di4"
+ Name 99 "r12"
+ Name 102 "g_tTex2du4"
+ Name 107 "r20"
+ Name 110 "g_tTex3df4"
+ Name 117 "r21"
+ Name 120 "g_tTex3di4"
+ Name 125 "r22"
+ Name 128 "g_tTex3du4"
+ Name 137 "param"
+ Name 143 "param"
+ Name 149 "param"
+ Name 151 "PS_OUTPUT"
+ MemberName 151(PS_OUTPUT) 0 "Color"
+ Name 153 "psout"
+ Name 158 "Color"
+ Name 164 "g_sSamp"
+ Name 167 "g_tTex1df4a"
+ Name 170 "g_tTex1di4a"
+ Name 173 "g_tTex1du4a"
+ Name 176 "g_tTex2df4a"
+ Name 179 "g_tTex2di4a"
+ Name 182 "g_tTex2du4a"
+ MemberDecorate 41($Global) 0 Offset 0
+ MemberDecorate 41($Global) 1 Offset 8
+ MemberDecorate 41($Global) 2 Offset 16
+ MemberDecorate 41($Global) 3 Offset 32
+ MemberDecorate 41($Global) 4 Offset 48
+ MemberDecorate 41($Global) 5 Offset 56
+ MemberDecorate 41($Global) 6 Offset 64
+ MemberDecorate 41($Global) 7 Offset 80
+ Decorate 41($Global) Block
+ Decorate 43 DescriptorSet 0
+ Decorate 53(g_tTex1df4) DescriptorSet 0
+ Decorate 53(g_tTex1df4) Binding 0
+ Decorate 68(g_tTex1di4) DescriptorSet 0
+ Decorate 76(g_tTex1du4) DescriptorSet 0
+ Decorate 84(g_tTex2df4) DescriptorSet 0
+ Decorate 94(g_tTex2di4) DescriptorSet 0
+ Decorate 102(g_tTex2du4) DescriptorSet 0
+ Decorate 110(g_tTex3df4) DescriptorSet 0
+ Decorate 120(g_tTex3di4) DescriptorSet 0
+ Decorate 128(g_tTex3du4) DescriptorSet 0
+ Decorate 158(Color) Location 0
+ Decorate 164(g_sSamp) DescriptorSet 0
+ Decorate 164(g_sSamp) Binding 0
+ Decorate 167(g_tTex1df4a) DescriptorSet 0
+ Decorate 170(g_tTex1di4a) DescriptorSet 0
+ Decorate 173(g_tTex1du4a) DescriptorSet 0
+ Decorate 176(g_tTex2df4a) DescriptorSet 0
+ Decorate 179(g_tTex2di4a) DescriptorSet 0
+ Decorate 182(g_tTex2du4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 1
+ 7: TypeVector 6(int) 4
+ 8: TypePointer Function 7(ivec4)
+ 9: TypeFunction 7(ivec4) 8(ptr)
+ 13: TypeInt 32 0
+ 14: TypeVector 13(int) 4
+ 15: TypePointer Function 14(ivec4)
+ 16: TypeFunction 14(ivec4) 15(ptr)
+ 20: TypeFloat 32
+ 21: TypeVector 20(float) 4
+ 22: TypePointer Function 21(fvec4)
+ 23: TypeFunction 21(fvec4) 22(ptr)
+ 27: TypeFunction 21(fvec4)
+ 39: TypeVector 6(int) 2
+ 40: TypeVector 6(int) 3
+ 41($Global): TypeStruct 6(int) 39(ivec2) 40(ivec3) 7(ivec4) 6(int) 39(ivec2) 40(ivec3) 7(ivec4)
+ 42: TypePointer Uniform 41($Global)
+ 43: 42(ptr) Variable Uniform
+ 44: 6(int) Constant 3
+ 45: TypePointer Uniform 7(ivec4)
+ 51: TypeImage 20(float) 1D sampled format:Unknown
+ 52: TypePointer UniformConstant 51
+ 53(g_tTex1df4): 52(ptr) Variable UniformConstant
+ 55: 6(int) Constant 0
+ 56: TypePointer Uniform 6(int)
+ 66: TypeImage 6(int) 1D sampled format:Unknown
+ 67: TypePointer UniformConstant 66
+ 68(g_tTex1di4): 67(ptr) Variable UniformConstant
+ 74: TypeImage 13(int) 1D sampled format:Unknown
+ 75: TypePointer UniformConstant 74
+ 76(g_tTex1du4): 75(ptr) Variable UniformConstant
+ 82: TypeImage 20(float) 2D sampled format:Unknown
+ 83: TypePointer UniformConstant 82
+ 84(g_tTex2df4): 83(ptr) Variable UniformConstant
+ 86: 6(int) Constant 1
+ 87: TypePointer Uniform 39(ivec2)
+ 92: TypeImage 6(int) 2D sampled format:Unknown
+ 93: TypePointer UniformConstant 92
+ 94(g_tTex2di4): 93(ptr) Variable UniformConstant
+ 100: TypeImage 13(int) 2D sampled format:Unknown
+ 101: TypePointer UniformConstant 100
+ 102(g_tTex2du4): 101(ptr) Variable UniformConstant
+ 108: TypeImage 20(float) 3D sampled format:Unknown
+ 109: TypePointer UniformConstant 108
+ 110(g_tTex3df4): 109(ptr) Variable UniformConstant
+ 112: 6(int) Constant 2
+ 113: TypePointer Uniform 40(ivec3)
+ 118: TypeImage 6(int) 3D sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTex3di4): 119(ptr) Variable UniformConstant
+ 126: TypeImage 13(int) 3D sampled format:Unknown
+ 127: TypePointer UniformConstant 126
+ 128(g_tTex3du4): 127(ptr) Variable UniformConstant
+ 151(PS_OUTPUT): TypeStruct 21(fvec4)
+ 152: TypePointer Function 151(PS_OUTPUT)
+ 154: 20(float) Constant 1065353216
+ 155: 21(fvec4) ConstantComposite 154 154 154 154
+ 157: TypePointer Output 21(fvec4)
+ 158(Color): 157(ptr) Variable Output
+ 162: TypeSampler
+ 163: TypePointer UniformConstant 162
+ 164(g_sSamp): 163(ptr) Variable UniformConstant
+ 165: TypeImage 20(float) 1D array sampled format:Unknown
+ 166: TypePointer UniformConstant 165
+167(g_tTex1df4a): 166(ptr) Variable UniformConstant
+ 168: TypeImage 6(int) 1D array sampled format:Unknown
+ 169: TypePointer UniformConstant 168
+170(g_tTex1di4a): 169(ptr) Variable UniformConstant
+ 171: TypeImage 13(int) 1D array sampled format:Unknown
+ 172: TypePointer UniformConstant 171
+173(g_tTex1du4a): 172(ptr) Variable UniformConstant
+ 174: TypeImage 20(float) 2D array sampled format:Unknown
+ 175: TypePointer UniformConstant 174
+176(g_tTex2df4a): 175(ptr) Variable UniformConstant
+ 177: TypeImage 6(int) 2D array sampled format:Unknown
+ 178: TypePointer UniformConstant 177
+179(g_tTex2di4a): 178(ptr) Variable UniformConstant
+ 180: TypeImage 13(int) 2D array sampled format:Unknown
+ 181: TypePointer UniformConstant 180
+182(g_tTex2du4a): 181(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 60(r00): 22(ptr) Variable Function
+ 65(r01): 8(ptr) Variable Function
+ 73(r02): 15(ptr) Variable Function
+ 81(r10): 22(ptr) Variable Function
+ 91(r11): 8(ptr) Variable Function
+ 99(r12): 15(ptr) Variable Function
+ 107(r20): 22(ptr) Variable Function
+ 117(r21): 8(ptr) Variable Function
+ 125(r22): 15(ptr) Variable Function
+ 137(param): 22(ptr) Variable Function
+ 143(param): 8(ptr) Variable Function
+ 149(param): 15(ptr) Variable Function
+ 153(psout): 152(ptr) Variable Function
+ 54: 51 Load 53(g_tTex1df4)
+ 57: 56(ptr) AccessChain 43 55
+ 58: 6(int) Load 57
+ 59: 21(fvec4) ImageFetch 54 58 Lod 55
+ 61: 51 Load 53(g_tTex1df4)
+ 62: 56(ptr) AccessChain 43 55
+ 63: 6(int) Load 62
+ 64: 21(fvec4) ImageFetch 61 63 Lod 55
+ Store 60(r00) 64
+ 69: 66 Load 68(g_tTex1di4)
+ 70: 56(ptr) AccessChain 43 55
+ 71: 6(int) Load 70
+ 72: 7(ivec4) ImageFetch 69 71 Lod 55
+ Store 65(r01) 72
+ 77: 74 Load 76(g_tTex1du4)
+ 78: 56(ptr) AccessChain 43 55
+ 79: 6(int) Load 78
+ 80: 14(ivec4) ImageFetch 77 79 Lod 55
+ Store 73(r02) 80
+ 85: 82 Load 84(g_tTex2df4)
+ 88: 87(ptr) AccessChain 43 86
+ 89: 39(ivec2) Load 88
+ 90: 21(fvec4) ImageFetch 85 89 Lod 55
+ Store 81(r10) 90
+ 95: 92 Load 94(g_tTex2di4)
+ 96: 87(ptr) AccessChain 43 86
+ 97: 39(ivec2) Load 96
+ 98: 7(ivec4) ImageFetch 95 97 Lod 55
+ Store 91(r11) 98
+ 103: 100 Load 102(g_tTex2du4)
+ 104: 87(ptr) AccessChain 43 86
+ 105: 39(ivec2) Load 104
+ 106: 14(ivec4) ImageFetch 103 105 Lod 55
+ Store 99(r12) 106
+ 111: 108 Load 110(g_tTex3df4)
+ 114: 113(ptr) AccessChain 43 112
+ 115: 40(ivec3) Load 114
+ 116: 21(fvec4) ImageFetch 111 115 Lod 55
+ Store 107(r20) 116
+ 121: 118 Load 120(g_tTex3di4)
+ 122: 113(ptr) AccessChain 43 112
+ 123: 40(ivec3) Load 122
+ 124: 7(ivec4) ImageFetch 121 123 Lod 55
+ Store 117(r21) 124
+ 129: 126 Load 128(g_tTex3du4)
+ 130: 113(ptr) AccessChain 43 112
+ 131: 40(ivec3) Load 130
+ 132: 14(ivec4) ImageFetch 129 131 Lod 55
+ Store 125(r22) 132
+ 133: 51 Load 53(g_tTex1df4)
+ 134: 56(ptr) AccessChain 43 55
+ 135: 6(int) Load 134
+ 136: 21(fvec4) ImageFetch 133 135 Lod 55
+ Store 137(param) 136
+ 138: 21(fvec4) FunctionCall 25(Fn1(vf4;) 137(param)
+ 139: 66 Load 68(g_tTex1di4)
+ 140: 56(ptr) AccessChain 43 55
+ 141: 6(int) Load 140
+ 142: 7(ivec4) ImageFetch 139 141 Lod 55
+ Store 143(param) 142
+ 144: 7(ivec4) FunctionCall 11(Fn1(vi4;) 143(param)
+ 145: 74 Load 76(g_tTex1du4)
+ 146: 56(ptr) AccessChain 43 55
+ 147: 6(int) Load 146
+ 148: 14(ivec4) ImageFetch 145 147 Lod 55
+ Store 149(param) 148
+ 150: 14(ivec4) FunctionCall 18(Fn1(vu4;) 149(param)
+ 156: 22(ptr) AccessChain 153(psout) 55
+ Store 156 155
+ 159: 22(ptr) AccessChain 153(psout) 55
+ 160: 21(fvec4) Load 159
+ Store 158(Color) 160
+ Return
+ FunctionEnd
+ 11(Fn1(vi4;): 7(ivec4) Function None 9
+ 10(x): 8(ptr) FunctionParameter
+ 12: Label
+ 30: 7(ivec4) Load 10(x)
+ ReturnValue 30
+ FunctionEnd
+ 18(Fn1(vu4;): 14(ivec4) Function None 16
+ 17(x): 15(ptr) FunctionParameter
+ 19: Label
+ 33: 14(ivec4) Load 17(x)
+ ReturnValue 33
+ FunctionEnd
+ 25(Fn1(vf4;): 21(fvec4) Function None 23
+ 24(x): 22(ptr) FunctionParameter
+ 26: Label
+ 36: 21(fvec4) Load 24(x)
+ ReturnValue 36
+ FunctionEnd
+ 28(SomeValue(): 21(fvec4) Function None 27
+ 29: Label
+ 46: 45(ptr) AccessChain 43 44
+ 47: 7(ivec4) Load 46
+ 48: 21(fvec4) ConvertSToF 47
+ ReturnValue 48
+ FunctionEnd