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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out118
1 files changed, 118 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out
new file mode 100644
index 00000000000..94c1b2ad345
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out
@@ -0,0 +1,118 @@
+hlsl.stringtoken.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:16 Function Parameters:
+0:? Sequence
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 Color: direct index for structure (temp 4-component vector of float)
+0:18 'psout' (temp structure{temp 4-component vector of float Color})
+0:18 Constant:
+0:18 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 1.000000
+0:19 Sequence
+0:19 Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:19 Color: direct index for structure (temp 4-component vector of float)
+0:19 'psout' (temp structure{temp 4-component vector of float Color})
+0:19 Constant:
+0:19 0 (const int)
+0:19 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'TestTexture' (uniform texture2D)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:16 Function Parameters:
+0:? Sequence
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 Color: direct index for structure (temp 4-component vector of float)
+0:18 'psout' (temp structure{temp 4-component vector of float Color})
+0:18 Constant:
+0:18 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 1.000000
+0:19 Sequence
+0:19 Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:19 Color: direct index for structure (temp 4-component vector of float)
+0:19 'psout' (temp structure{temp 4-component vector of float Color})
+0:19 Constant:
+0:19 0 (const int)
+0:19 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'TestTexture' (uniform texture2D)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 29
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 19
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ Name 10 "psout"
+ Name 19 "Color"
+ Name 25 "TestTexture"
+ Name 26 "$Global"
+ MemberName 26($Global) 0 "TestUF"
+ Name 28 ""
+ Decorate 19(Color) Location 0
+ Decorate 25(TestTexture) DescriptorSet 0
+ MemberDecorate 26($Global) 0 Offset 0
+ Decorate 26($Global) Block
+ Decorate 28 DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4)
+ 9: TypePointer Function 8(PS_OUTPUT)
+ 11: TypeInt 32 1
+ 12: 11(int) Constant 0
+ 13: 6(float) Constant 0
+ 14: 6(float) Constant 1065353216
+ 15: 7(fvec4) ConstantComposite 13 13 13 14
+ 16: TypePointer Function 7(fvec4)
+ 18: TypePointer Output 7(fvec4)
+ 19(Color): 18(ptr) Variable Output
+ 23: TypeImage 6(float) 2D sampled format:Unknown
+ 24: TypePointer UniformConstant 23
+ 25(TestTexture): 24(ptr) Variable UniformConstant
+ 26($Global): TypeStruct 7(fvec4)
+ 27: TypePointer Uniform 26($Global)
+ 28: 27(ptr) Variable Uniform
+ 4(main): 2 Function None 3
+ 5: Label
+ 10(psout): 9(ptr) Variable Function
+ 17: 16(ptr) AccessChain 10(psout) 12
+ Store 17 15
+ 20: 16(ptr) AccessChain 10(psout) 12
+ 21: 7(fvec4) Load 20
+ Store 19(Color) 21
+ Return
+ FunctionEnd