diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out new file mode 100644 index 00000000000..94c1b2ad345 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.stringtoken.frag.out @@ -0,0 +1,118 @@ +hlsl.stringtoken.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:16 Function Parameters: +0:? Sequence +0:18 move second child to first child (temp 4-component vector of float) +0:18 Color: direct index for structure (temp 4-component vector of float) +0:18 'psout' (temp structure{temp 4-component vector of float Color}) +0:18 Constant: +0:18 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 1.000000 +0:19 Sequence +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:19 Color: direct index for structure (temp 4-component vector of float) +0:19 'psout' (temp structure{temp 4-component vector of float Color}) +0:19 Constant: +0:19 0 (const int) +0:19 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'TestTexture' (uniform texture2D) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:16 Function Parameters: +0:? Sequence +0:18 move second child to first child (temp 4-component vector of float) +0:18 Color: direct index for structure (temp 4-component vector of float) +0:18 'psout' (temp structure{temp 4-component vector of float Color}) +0:18 Constant: +0:18 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 1.000000 +0:19 Sequence +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:19 Color: direct index for structure (temp 4-component vector of float) +0:19 'psout' (temp structure{temp 4-component vector of float Color}) +0:19 Constant: +0:19 0 (const int) +0:19 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'TestTexture' (uniform texture2D) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 29 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 19 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "psout" + Name 19 "Color" + Name 25 "TestTexture" + Name 26 "$Global" + MemberName 26($Global) 0 "TestUF" + Name 28 "" + Decorate 19(Color) Location 0 + Decorate 25(TestTexture) DescriptorSet 0 + MemberDecorate 26($Global) 0 Offset 0 + Decorate 26($Global) Block + Decorate 28 DescriptorSet 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypePointer Function 8(PS_OUTPUT) + 11: TypeInt 32 1 + 12: 11(int) Constant 0 + 13: 6(float) Constant 0 + 14: 6(float) Constant 1065353216 + 15: 7(fvec4) ConstantComposite 13 13 13 14 + 16: TypePointer Function 7(fvec4) + 18: TypePointer Output 7(fvec4) + 19(Color): 18(ptr) Variable Output + 23: TypeImage 6(float) 2D sampled format:Unknown + 24: TypePointer UniformConstant 23 + 25(TestTexture): 24(ptr) Variable UniformConstant + 26($Global): TypeStruct 7(fvec4) + 27: TypePointer Uniform 26($Global) + 28: 27(ptr) Variable Uniform + 4(main): 2 Function None 3 + 5: Label + 10(psout): 9(ptr) Variable Function + 17: 16(ptr) AccessChain 10(psout) 12 + Store 17 15 + 20: 16(ptr) AccessChain 10(psout) 12 + 21: 7(fvec4) Load 20 + Store 19(Color) 21 + Return + FunctionEnd |