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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out613
1 files changed, 613 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out
new file mode 100644
index 00000000000..aa779610671
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out
@@ -0,0 +1,613 @@
+hlsl.samplelevel.offset.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Parameters:
+0:? Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval10' (temp 4-component vector of float)
+0:31 textureLodOffset (temp 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler1D)
+0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 Constant:
+0:31 0.100000
+0:31 Constant:
+0:31 0.750000
+0:31 Constant:
+0:31 1 (const int)
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval11' (temp 4-component vector of int)
+0:32 textureLodOffset (temp 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler1D)
+0:32 'g_tTex1di4' (uniform itexture1D)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 Constant:
+0:32 0.200000
+0:32 Constant:
+0:32 0.750000
+0:32 Constant:
+0:32 1 (const int)
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval12' (temp 4-component vector of uint)
+0:33 textureLodOffset (temp 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler1D)
+0:33 'g_tTex1du4' (uniform utexture1D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 Constant:
+0:33 0.300000
+0:33 Constant:
+0:33 0.750000
+0:33 Constant:
+0:33 1 (const int)
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval20' (temp 4-component vector of float)
+0:35 textureLodOffset (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp sampler2D)
+0:35 'g_tTex2df4' (uniform texture2D)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:35 Constant:
+0:35 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval21' (temp 4-component vector of int)
+0:36 textureLodOffset (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isampler2D)
+0:36 'g_tTex2di4' (uniform itexture2D)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:36 Constant:
+0:36 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval22' (temp 4-component vector of uint)
+0:37 textureLodOffset (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usampler2D)
+0:37 'g_tTex2du4' (uniform utexture2D)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:37 Constant:
+0:37 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? -1 (const int)
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval30' (temp 4-component vector of float)
+0:39 textureLodOffset (temp 4-component vector of float)
+0:39 Construct combined texture-sampler (temp sampler3D)
+0:39 'g_tTex3df4' (uniform texture3D)
+0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:39 Constant:
+0:39 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? 1 (const int)
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval31' (temp 4-component vector of int)
+0:40 textureLodOffset (temp 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isampler3D)
+0:40 'g_tTex3di4' (uniform itexture3D)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:40 Constant:
+0:40 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:? 1 (const int)
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval32' (temp 4-component vector of uint)
+0:41 textureLodOffset (temp 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usampler3D)
+0:41 'g_tTex3du4' (uniform utexture3D)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:41 Constant:
+0:41 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? -1 (const int)
+0:45 move second child to first child (temp 4-component vector of float)
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 Constant:
+0:45 0 (const int)
+0:45 Constant:
+0:45 1.000000
+0:45 1.000000
+0:45 1.000000
+0:45 1.000000
+0:46 move second child to first child (temp float)
+0:46 Depth: direct index for structure (temp float)
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:46 Constant:
+0:46 1 (const int)
+0:46 Constant:
+0:46 1.000000
+0:48 Sequence
+0:48 Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 1 (const int)
+0:48 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Parameters:
+0:? Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval10' (temp 4-component vector of float)
+0:31 textureLodOffset (temp 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler1D)
+0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 Constant:
+0:31 0.100000
+0:31 Constant:
+0:31 0.750000
+0:31 Constant:
+0:31 1 (const int)
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval11' (temp 4-component vector of int)
+0:32 textureLodOffset (temp 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler1D)
+0:32 'g_tTex1di4' (uniform itexture1D)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 Constant:
+0:32 0.200000
+0:32 Constant:
+0:32 0.750000
+0:32 Constant:
+0:32 1 (const int)
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval12' (temp 4-component vector of uint)
+0:33 textureLodOffset (temp 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler1D)
+0:33 'g_tTex1du4' (uniform utexture1D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 Constant:
+0:33 0.300000
+0:33 Constant:
+0:33 0.750000
+0:33 Constant:
+0:33 1 (const int)
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval20' (temp 4-component vector of float)
+0:35 textureLodOffset (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp sampler2D)
+0:35 'g_tTex2df4' (uniform texture2D)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:35 Constant:
+0:35 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval21' (temp 4-component vector of int)
+0:36 textureLodOffset (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isampler2D)
+0:36 'g_tTex2di4' (uniform itexture2D)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:36 Constant:
+0:36 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval22' (temp 4-component vector of uint)
+0:37 textureLodOffset (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usampler2D)
+0:37 'g_tTex2du4' (uniform utexture2D)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:37 Constant:
+0:37 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? -1 (const int)
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval30' (temp 4-component vector of float)
+0:39 textureLodOffset (temp 4-component vector of float)
+0:39 Construct combined texture-sampler (temp sampler3D)
+0:39 'g_tTex3df4' (uniform texture3D)
+0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:39 Constant:
+0:39 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? 1 (const int)
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval31' (temp 4-component vector of int)
+0:40 textureLodOffset (temp 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isampler3D)
+0:40 'g_tTex3di4' (uniform itexture3D)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:40 Constant:
+0:40 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:? 1 (const int)
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval32' (temp 4-component vector of uint)
+0:41 textureLodOffset (temp 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usampler3D)
+0:41 'g_tTex3du4' (uniform utexture3D)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:41 Constant:
+0:41 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? -1 (const int)
+0:45 move second child to first child (temp 4-component vector of float)
+0:45 Color: direct index for structure (temp 4-component vector of float)
+0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 Constant:
+0:45 0 (const int)
+0:45 Constant:
+0:45 1.000000
+0:45 1.000000
+0:45 1.000000
+0:45 1.000000
+0:46 move second child to first child (temp float)
+0:46 Depth: direct index for structure (temp float)
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:46 Constant:
+0:46 1 (const int)
+0:46 Constant:
+0:46 1.000000
+0:48 Sequence
+0:48 Sequence
+0:48 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:48 Depth: direct index for structure (temp float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 1 (const int)
+0:48 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 155
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 137 141
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 27 "txval11"
+ Name 30 "g_tTex1di4"
+ Name 40 "txval12"
+ Name 43 "g_tTex1du4"
+ Name 50 "txval20"
+ Name 53 "g_tTex2df4"
+ Name 64 "txval21"
+ Name 67 "g_tTex2di4"
+ Name 76 "txval22"
+ Name 79 "g_tTex2du4"
+ Name 90 "txval30"
+ Name 93 "g_tTex3df4"
+ Name 103 "txval31"
+ Name 106 "g_tTex3di4"
+ Name 114 "txval32"
+ Name 117 "g_tTex3du4"
+ Name 128 "PS_OUTPUT"
+ MemberName 128(PS_OUTPUT) 0 "Color"
+ MemberName 128(PS_OUTPUT) 1 "Depth"
+ Name 130 "psout"
+ Name 137 "Color"
+ Name 141 "Depth"
+ Name 145 "g_tTex1df4a"
+ Name 148 "g_tTexcdf4"
+ Name 151 "g_tTexcdi4"
+ Name 154 "g_tTexcdu4"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 12(g_tTex1df4) Binding 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ Decorate 30(g_tTex1di4) DescriptorSet 0
+ Decorate 43(g_tTex1du4) DescriptorSet 0
+ Decorate 53(g_tTex2df4) DescriptorSet 0
+ Decorate 67(g_tTex2di4) DescriptorSet 0
+ Decorate 79(g_tTex2du4) DescriptorSet 0
+ Decorate 93(g_tTex3df4) DescriptorSet 0
+ Decorate 106(g_tTex3di4) DescriptorSet 0
+ Decorate 117(g_tTex3du4) DescriptorSet 0
+ Decorate 137(Color) Location 0
+ Decorate 141(Depth) BuiltIn FragDepth
+ Decorate 145(g_tTex1df4a) DescriptorSet 0
+ Decorate 145(g_tTex1df4a) Binding 1
+ Decorate 148(g_tTexcdf4) DescriptorSet 0
+ Decorate 151(g_tTexcdi4) DescriptorSet 0
+ Decorate 154(g_tTexcdu4) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: 6(float) Constant 1036831949
+ 21: 6(float) Constant 1061158912
+ 22: TypeInt 32 1
+ 23: 22(int) Constant 1
+ 25: TypeVector 22(int) 4
+ 26: TypePointer Function 25(ivec4)
+ 28: TypeImage 22(int) 1D sampled format:Unknown
+ 29: TypePointer UniformConstant 28
+ 30(g_tTex1di4): 29(ptr) Variable UniformConstant
+ 33: TypeSampledImage 28
+ 35: 6(float) Constant 1045220557
+ 37: TypeInt 32 0
+ 38: TypeVector 37(int) 4
+ 39: TypePointer Function 38(ivec4)
+ 41: TypeImage 37(int) 1D sampled format:Unknown
+ 42: TypePointer UniformConstant 41
+ 43(g_tTex1du4): 42(ptr) Variable UniformConstant
+ 46: TypeSampledImage 41
+ 48: 6(float) Constant 1050253722
+ 51: TypeImage 6(float) 2D sampled format:Unknown
+ 52: TypePointer UniformConstant 51
+ 53(g_tTex2df4): 52(ptr) Variable UniformConstant
+ 56: TypeSampledImage 51
+ 58: TypeVector 6(float) 2
+ 59: 58(fvec2) ConstantComposite 20 35
+ 60: TypeVector 22(int) 2
+ 61: 22(int) Constant 0
+ 62: 60(ivec2) ConstantComposite 23 61
+ 65: TypeImage 22(int) 2D sampled format:Unknown
+ 66: TypePointer UniformConstant 65
+ 67(g_tTex2di4): 66(ptr) Variable UniformConstant
+ 70: TypeSampledImage 65
+ 72: 6(float) Constant 1053609165
+ 73: 58(fvec2) ConstantComposite 48 72
+ 74: 60(ivec2) ConstantComposite 23 23
+ 77: TypeImage 37(int) 2D sampled format:Unknown
+ 78: TypePointer UniformConstant 77
+ 79(g_tTex2du4): 78(ptr) Variable UniformConstant
+ 82: TypeSampledImage 77
+ 84: 6(float) Constant 1056964608
+ 85: 6(float) Constant 1058642330
+ 86: 58(fvec2) ConstantComposite 84 85
+ 87: 22(int) Constant 4294967295
+ 88: 60(ivec2) ConstantComposite 23 87
+ 91: TypeImage 6(float) 3D sampled format:Unknown
+ 92: TypePointer UniformConstant 91
+ 93(g_tTex3df4): 92(ptr) Variable UniformConstant
+ 96: TypeSampledImage 91
+ 98: TypeVector 6(float) 3
+ 99: 98(fvec3) ConstantComposite 20 35 48
+ 100: TypeVector 22(int) 3
+ 101: 100(ivec3) ConstantComposite 23 61 23
+ 104: TypeImage 22(int) 3D sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTex3di4): 105(ptr) Variable UniformConstant
+ 109: TypeSampledImage 104
+ 111: 98(fvec3) ConstantComposite 72 84 85
+ 112: 100(ivec3) ConstantComposite 23 23 23
+ 115: TypeImage 37(int) 3D sampled format:Unknown
+ 116: TypePointer UniformConstant 115
+ 117(g_tTex3du4): 116(ptr) Variable UniformConstant
+ 120: TypeSampledImage 115
+ 122: 6(float) Constant 1060320051
+ 123: 6(float) Constant 1061997773
+ 124: 6(float) Constant 1063675494
+ 125: 98(fvec3) ConstantComposite 122 123 124
+ 126: 100(ivec3) ConstantComposite 23 61 87
+ 128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 129: TypePointer Function 128(PS_OUTPUT)
+ 131: 6(float) Constant 1065353216
+ 132: 7(fvec4) ConstantComposite 131 131 131 131
+ 134: TypePointer Function 6(float)
+ 136: TypePointer Output 7(fvec4)
+ 137(Color): 136(ptr) Variable Output
+ 140: TypePointer Output 6(float)
+ 141(Depth): 140(ptr) Variable Output
+145(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 146: TypeImage 6(float) Cube sampled format:Unknown
+ 147: TypePointer UniformConstant 146
+ 148(g_tTexcdf4): 147(ptr) Variable UniformConstant
+ 149: TypeImage 22(int) Cube sampled format:Unknown
+ 150: TypePointer UniformConstant 149
+ 151(g_tTexcdi4): 150(ptr) Variable UniformConstant
+ 152: TypeImage 37(int) Cube sampled format:Unknown
+ 153: TypePointer UniformConstant 152
+ 154(g_tTexcdu4): 153(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 27(txval11): 26(ptr) Variable Function
+ 40(txval12): 39(ptr) Variable Function
+ 50(txval20): 8(ptr) Variable Function
+ 64(txval21): 26(ptr) Variable Function
+ 76(txval22): 39(ptr) Variable Function
+ 90(txval30): 8(ptr) Variable Function
+ 103(txval31): 26(ptr) Variable Function
+ 114(txval32): 39(ptr) Variable Function
+ 130(psout): 129(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23
+ Store 9(txval10) 24
+ 31: 28 Load 30(g_tTex1di4)
+ 32: 14 Load 16(g_sSamp)
+ 34: 33 SampledImage 31 32
+ 36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23
+ Store 27(txval11) 36
+ 44: 41 Load 43(g_tTex1du4)
+ 45: 14 Load 16(g_sSamp)
+ 47: 46 SampledImage 44 45
+ 49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23
+ Store 40(txval12) 49
+ 54: 51 Load 53(g_tTex2df4)
+ 55: 14 Load 16(g_sSamp)
+ 57: 56 SampledImage 54 55
+ 63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62
+ Store 50(txval20) 63
+ 68: 65 Load 67(g_tTex2di4)
+ 69: 14 Load 16(g_sSamp)
+ 71: 70 SampledImage 68 69
+ 75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74
+ Store 64(txval21) 75
+ 80: 77 Load 79(g_tTex2du4)
+ 81: 14 Load 16(g_sSamp)
+ 83: 82 SampledImage 80 81
+ 89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88
+ Store 76(txval22) 89
+ 94: 91 Load 93(g_tTex3df4)
+ 95: 14 Load 16(g_sSamp)
+ 97: 96 SampledImage 94 95
+ 102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101
+ Store 90(txval30) 102
+ 107: 104 Load 106(g_tTex3di4)
+ 108: 14 Load 16(g_sSamp)
+ 110: 109 SampledImage 107 108
+ 113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112
+ Store 103(txval31) 113
+ 118: 115 Load 117(g_tTex3du4)
+ 119: 14 Load 16(g_sSamp)
+ 121: 120 SampledImage 118 119
+ 127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126
+ Store 114(txval32) 127
+ 133: 8(ptr) AccessChain 130(psout) 61
+ Store 133 132
+ 135: 134(ptr) AccessChain 130(psout) 23
+ Store 135 131
+ 138: 8(ptr) AccessChain 130(psout) 61
+ 139: 7(fvec4) Load 138
+ Store 137(Color) 139
+ 142: 134(ptr) AccessChain 130(psout) 23
+ 143: 6(float) Load 142
+ Store 141(Depth) 143
+ Return
+ FunctionEnd