diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out | 613 |
1 files changed, 613 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out new file mode 100644 index 00000000000..aa779610671 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out @@ -0,0 +1,613 @@ +hlsl.samplelevel.offset.dx10.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Parameters: +0:? Sequence +0:31 Sequence +0:31 move second child to first child (temp 4-component vector of float) +0:31 'txval10' (temp 4-component vector of float) +0:31 textureLodOffset (temp 4-component vector of float) +0:31 Construct combined texture-sampler (temp sampler1D) +0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 Constant: +0:31 0.100000 +0:31 Constant: +0:31 0.750000 +0:31 Constant: +0:31 1 (const int) +0:32 Sequence +0:32 move second child to first child (temp 4-component vector of int) +0:32 'txval11' (temp 4-component vector of int) +0:32 textureLodOffset (temp 4-component vector of int) +0:32 Construct combined texture-sampler (temp isampler1D) +0:32 'g_tTex1di4' (uniform itexture1D) +0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 Constant: +0:32 0.200000 +0:32 Constant: +0:32 0.750000 +0:32 Constant: +0:32 1 (const int) +0:33 Sequence +0:33 move second child to first child (temp 4-component vector of uint) +0:33 'txval12' (temp 4-component vector of uint) +0:33 textureLodOffset (temp 4-component vector of uint) +0:33 Construct combined texture-sampler (temp usampler1D) +0:33 'g_tTex1du4' (uniform utexture1D) +0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 Constant: +0:33 0.300000 +0:33 Constant: +0:33 0.750000 +0:33 Constant: +0:33 1 (const int) +0:35 Sequence +0:35 move second child to first child (temp 4-component vector of float) +0:35 'txval20' (temp 4-component vector of float) +0:35 textureLodOffset (temp 4-component vector of float) +0:35 Construct combined texture-sampler (temp sampler2D) +0:35 'g_tTex2df4' (uniform texture2D) +0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:35 Constant: +0:35 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:36 Sequence +0:36 move second child to first child (temp 4-component vector of int) +0:36 'txval21' (temp 4-component vector of int) +0:36 textureLodOffset (temp 4-component vector of int) +0:36 Construct combined texture-sampler (temp isampler2D) +0:36 'g_tTex2di4' (uniform itexture2D) +0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.300000 +0:? 0.400000 +0:36 Constant: +0:36 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 1 (const int) +0:37 Sequence +0:37 move second child to first child (temp 4-component vector of uint) +0:37 'txval22' (temp 4-component vector of uint) +0:37 textureLodOffset (temp 4-component vector of uint) +0:37 Construct combined texture-sampler (temp usampler2D) +0:37 'g_tTex2du4' (uniform utexture2D) +0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.500000 +0:? 0.600000 +0:37 Constant: +0:37 0.750000 +0:? Constant: +0:? 1 (const int) +0:? -1 (const int) +0:39 Sequence +0:39 move second child to first child (temp 4-component vector of float) +0:39 'txval30' (temp 4-component vector of float) +0:39 textureLodOffset (temp 4-component vector of float) +0:39 Construct combined texture-sampler (temp sampler3D) +0:39 'g_tTex3df4' (uniform texture3D) +0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:39 Constant: +0:39 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:? 1 (const int) +0:40 Sequence +0:40 move second child to first child (temp 4-component vector of int) +0:40 'txval31' (temp 4-component vector of int) +0:40 textureLodOffset (temp 4-component vector of int) +0:40 Construct combined texture-sampler (temp isampler3D) +0:40 'g_tTex3di4' (uniform itexture3D) +0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.400000 +0:? 0.500000 +0:? 0.600000 +0:40 Constant: +0:40 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 1 (const int) +0:? 1 (const int) +0:41 Sequence +0:41 move second child to first child (temp 4-component vector of uint) +0:41 'txval32' (temp 4-component vector of uint) +0:41 textureLodOffset (temp 4-component vector of uint) +0:41 Construct combined texture-sampler (temp usampler3D) +0:41 'g_tTex3du4' (uniform utexture3D) +0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.700000 +0:? 0.800000 +0:? 0.900000 +0:41 Constant: +0:41 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:? -1 (const int) +0:45 move second child to first child (temp 4-component vector of float) +0:45 Color: direct index for structure (temp 4-component vector of float) +0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:45 Constant: +0:45 0 (const int) +0:45 Constant: +0:45 1.000000 +0:45 1.000000 +0:45 1.000000 +0:45 1.000000 +0:46 move second child to first child (temp float) +0:46 Depth: direct index for structure (temp float) +0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Constant: +0:46 1 (const int) +0:46 Constant: +0:46 1.000000 +0:48 Sequence +0:48 Sequence +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) +0:48 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:? 'g_tTex1di4' (uniform itexture1D) +0:? 'g_tTex1du4' (uniform utexture1D) +0:? 'g_tTex2df4' (uniform texture2D) +0:? 'g_tTex2di4' (uniform itexture2D) +0:? 'g_tTex2du4' (uniform utexture2D) +0:? 'g_tTex3df4' (uniform texture3D) +0:? 'g_tTex3di4' (uniform itexture3D) +0:? 'g_tTex3du4' (uniform utexture3D) +0:? 'g_tTexcdf4' (uniform textureCube) +0:? 'g_tTexcdi4' (uniform itextureCube) +0:? 'g_tTexcdu4' (uniform utextureCube) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Parameters: +0:? Sequence +0:31 Sequence +0:31 move second child to first child (temp 4-component vector of float) +0:31 'txval10' (temp 4-component vector of float) +0:31 textureLodOffset (temp 4-component vector of float) +0:31 Construct combined texture-sampler (temp sampler1D) +0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 Constant: +0:31 0.100000 +0:31 Constant: +0:31 0.750000 +0:31 Constant: +0:31 1 (const int) +0:32 Sequence +0:32 move second child to first child (temp 4-component vector of int) +0:32 'txval11' (temp 4-component vector of int) +0:32 textureLodOffset (temp 4-component vector of int) +0:32 Construct combined texture-sampler (temp isampler1D) +0:32 'g_tTex1di4' (uniform itexture1D) +0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 Constant: +0:32 0.200000 +0:32 Constant: +0:32 0.750000 +0:32 Constant: +0:32 1 (const int) +0:33 Sequence +0:33 move second child to first child (temp 4-component vector of uint) +0:33 'txval12' (temp 4-component vector of uint) +0:33 textureLodOffset (temp 4-component vector of uint) +0:33 Construct combined texture-sampler (temp usampler1D) +0:33 'g_tTex1du4' (uniform utexture1D) +0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 Constant: +0:33 0.300000 +0:33 Constant: +0:33 0.750000 +0:33 Constant: +0:33 1 (const int) +0:35 Sequence +0:35 move second child to first child (temp 4-component vector of float) +0:35 'txval20' (temp 4-component vector of float) +0:35 textureLodOffset (temp 4-component vector of float) +0:35 Construct combined texture-sampler (temp sampler2D) +0:35 'g_tTex2df4' (uniform texture2D) +0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:35 Constant: +0:35 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:36 Sequence +0:36 move second child to first child (temp 4-component vector of int) +0:36 'txval21' (temp 4-component vector of int) +0:36 textureLodOffset (temp 4-component vector of int) +0:36 Construct combined texture-sampler (temp isampler2D) +0:36 'g_tTex2di4' (uniform itexture2D) +0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.300000 +0:? 0.400000 +0:36 Constant: +0:36 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 1 (const int) +0:37 Sequence +0:37 move second child to first child (temp 4-component vector of uint) +0:37 'txval22' (temp 4-component vector of uint) +0:37 textureLodOffset (temp 4-component vector of uint) +0:37 Construct combined texture-sampler (temp usampler2D) +0:37 'g_tTex2du4' (uniform utexture2D) +0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.500000 +0:? 0.600000 +0:37 Constant: +0:37 0.750000 +0:? Constant: +0:? 1 (const int) +0:? -1 (const int) +0:39 Sequence +0:39 move second child to first child (temp 4-component vector of float) +0:39 'txval30' (temp 4-component vector of float) +0:39 textureLodOffset (temp 4-component vector of float) +0:39 Construct combined texture-sampler (temp sampler3D) +0:39 'g_tTex3df4' (uniform texture3D) +0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:39 Constant: +0:39 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:? 1 (const int) +0:40 Sequence +0:40 move second child to first child (temp 4-component vector of int) +0:40 'txval31' (temp 4-component vector of int) +0:40 textureLodOffset (temp 4-component vector of int) +0:40 Construct combined texture-sampler (temp isampler3D) +0:40 'g_tTex3di4' (uniform itexture3D) +0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.400000 +0:? 0.500000 +0:? 0.600000 +0:40 Constant: +0:40 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 1 (const int) +0:? 1 (const int) +0:41 Sequence +0:41 move second child to first child (temp 4-component vector of uint) +0:41 'txval32' (temp 4-component vector of uint) +0:41 textureLodOffset (temp 4-component vector of uint) +0:41 Construct combined texture-sampler (temp usampler3D) +0:41 'g_tTex3du4' (uniform utexture3D) +0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.700000 +0:? 0.800000 +0:? 0.900000 +0:41 Constant: +0:41 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:? -1 (const int) +0:45 move second child to first child (temp 4-component vector of float) +0:45 Color: direct index for structure (temp 4-component vector of float) +0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:45 Constant: +0:45 0 (const int) +0:45 Constant: +0:45 1.000000 +0:45 1.000000 +0:45 1.000000 +0:45 1.000000 +0:46 move second child to first child (temp float) +0:46 Depth: direct index for structure (temp float) +0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Constant: +0:46 1 (const int) +0:46 Constant: +0:46 1.000000 +0:48 Sequence +0:48 Sequence +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) +0:48 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:? 'g_tTex1di4' (uniform itexture1D) +0:? 'g_tTex1du4' (uniform utexture1D) +0:? 'g_tTex2df4' (uniform texture2D) +0:? 'g_tTex2di4' (uniform itexture2D) +0:? 'g_tTex2du4' (uniform utexture2D) +0:? 'g_tTex3df4' (uniform texture3D) +0:? 'g_tTex3di4' (uniform itexture3D) +0:? 'g_tTex3du4' (uniform utexture3D) +0:? 'g_tTexcdf4' (uniform textureCube) +0:? 'g_tTexcdi4' (uniform itextureCube) +0:? 'g_tTexcdu4' (uniform utextureCube) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 155 + + Capability Shader + Capability Sampled1D + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 137 141 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 9 "txval10" + Name 12 "g_tTex1df4" + Name 16 "g_sSamp" + Name 27 "txval11" + Name 30 "g_tTex1di4" + Name 40 "txval12" + Name 43 "g_tTex1du4" + Name 50 "txval20" + Name 53 "g_tTex2df4" + Name 64 "txval21" + Name 67 "g_tTex2di4" + Name 76 "txval22" + Name 79 "g_tTex2du4" + Name 90 "txval30" + Name 93 "g_tTex3df4" + Name 103 "txval31" + Name 106 "g_tTex3di4" + Name 114 "txval32" + Name 117 "g_tTex3du4" + Name 128 "PS_OUTPUT" + MemberName 128(PS_OUTPUT) 0 "Color" + MemberName 128(PS_OUTPUT) 1 "Depth" + Name 130 "psout" + Name 137 "Color" + Name 141 "Depth" + Name 145 "g_tTex1df4a" + Name 148 "g_tTexcdf4" + Name 151 "g_tTexcdi4" + Name 154 "g_tTexcdu4" + Decorate 12(g_tTex1df4) DescriptorSet 0 + Decorate 12(g_tTex1df4) Binding 0 + Decorate 16(g_sSamp) DescriptorSet 0 + Decorate 16(g_sSamp) Binding 0 + Decorate 30(g_tTex1di4) DescriptorSet 0 + Decorate 43(g_tTex1du4) DescriptorSet 0 + Decorate 53(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 79(g_tTex2du4) DescriptorSet 0 + Decorate 93(g_tTex3df4) DescriptorSet 0 + Decorate 106(g_tTex3di4) DescriptorSet 0 + Decorate 117(g_tTex3du4) DescriptorSet 0 + Decorate 137(Color) Location 0 + Decorate 141(Depth) BuiltIn FragDepth + Decorate 145(g_tTex1df4a) DescriptorSet 0 + Decorate 145(g_tTex1df4a) Binding 1 + Decorate 148(g_tTexcdf4) DescriptorSet 0 + Decorate 151(g_tTexcdi4) DescriptorSet 0 + Decorate 154(g_tTexcdu4) DescriptorSet 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 10: TypeImage 6(float) 1D sampled format:Unknown + 11: TypePointer UniformConstant 10 + 12(g_tTex1df4): 11(ptr) Variable UniformConstant + 14: TypeSampler + 15: TypePointer UniformConstant 14 + 16(g_sSamp): 15(ptr) Variable UniformConstant + 18: TypeSampledImage 10 + 20: 6(float) Constant 1036831949 + 21: 6(float) Constant 1061158912 + 22: TypeInt 32 1 + 23: 22(int) Constant 1 + 25: TypeVector 22(int) 4 + 26: TypePointer Function 25(ivec4) + 28: TypeImage 22(int) 1D sampled format:Unknown + 29: TypePointer UniformConstant 28 + 30(g_tTex1di4): 29(ptr) Variable UniformConstant + 33: TypeSampledImage 28 + 35: 6(float) Constant 1045220557 + 37: TypeInt 32 0 + 38: TypeVector 37(int) 4 + 39: TypePointer Function 38(ivec4) + 41: TypeImage 37(int) 1D sampled format:Unknown + 42: TypePointer UniformConstant 41 + 43(g_tTex1du4): 42(ptr) Variable UniformConstant + 46: TypeSampledImage 41 + 48: 6(float) Constant 1050253722 + 51: TypeImage 6(float) 2D sampled format:Unknown + 52: TypePointer UniformConstant 51 + 53(g_tTex2df4): 52(ptr) Variable UniformConstant + 56: TypeSampledImage 51 + 58: TypeVector 6(float) 2 + 59: 58(fvec2) ConstantComposite 20 35 + 60: TypeVector 22(int) 2 + 61: 22(int) Constant 0 + 62: 60(ivec2) ConstantComposite 23 61 + 65: TypeImage 22(int) 2D sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 70: TypeSampledImage 65 + 72: 6(float) Constant 1053609165 + 73: 58(fvec2) ConstantComposite 48 72 + 74: 60(ivec2) ConstantComposite 23 23 + 77: TypeImage 37(int) 2D sampled format:Unknown + 78: TypePointer UniformConstant 77 + 79(g_tTex2du4): 78(ptr) Variable UniformConstant + 82: TypeSampledImage 77 + 84: 6(float) Constant 1056964608 + 85: 6(float) Constant 1058642330 + 86: 58(fvec2) ConstantComposite 84 85 + 87: 22(int) Constant 4294967295 + 88: 60(ivec2) ConstantComposite 23 87 + 91: TypeImage 6(float) 3D sampled format:Unknown + 92: TypePointer UniformConstant 91 + 93(g_tTex3df4): 92(ptr) Variable UniformConstant + 96: TypeSampledImage 91 + 98: TypeVector 6(float) 3 + 99: 98(fvec3) ConstantComposite 20 35 48 + 100: TypeVector 22(int) 3 + 101: 100(ivec3) ConstantComposite 23 61 23 + 104: TypeImage 22(int) 3D sampled format:Unknown + 105: TypePointer UniformConstant 104 + 106(g_tTex3di4): 105(ptr) Variable UniformConstant + 109: TypeSampledImage 104 + 111: 98(fvec3) ConstantComposite 72 84 85 + 112: 100(ivec3) ConstantComposite 23 23 23 + 115: TypeImage 37(int) 3D sampled format:Unknown + 116: TypePointer UniformConstant 115 + 117(g_tTex3du4): 116(ptr) Variable UniformConstant + 120: TypeSampledImage 115 + 122: 6(float) Constant 1060320051 + 123: 6(float) Constant 1061997773 + 124: 6(float) Constant 1063675494 + 125: 98(fvec3) ConstantComposite 122 123 124 + 126: 100(ivec3) ConstantComposite 23 61 87 + 128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 129: TypePointer Function 128(PS_OUTPUT) + 131: 6(float) Constant 1065353216 + 132: 7(fvec4) ConstantComposite 131 131 131 131 + 134: TypePointer Function 6(float) + 136: TypePointer Output 7(fvec4) + 137(Color): 136(ptr) Variable Output + 140: TypePointer Output 6(float) + 141(Depth): 140(ptr) Variable Output +145(g_tTex1df4a): 11(ptr) Variable UniformConstant + 146: TypeImage 6(float) Cube sampled format:Unknown + 147: TypePointer UniformConstant 146 + 148(g_tTexcdf4): 147(ptr) Variable UniformConstant + 149: TypeImage 22(int) Cube sampled format:Unknown + 150: TypePointer UniformConstant 149 + 151(g_tTexcdi4): 150(ptr) Variable UniformConstant + 152: TypeImage 37(int) Cube sampled format:Unknown + 153: TypePointer UniformConstant 152 + 154(g_tTexcdu4): 153(ptr) Variable UniformConstant + 4(main): 2 Function None 3 + 5: Label + 9(txval10): 8(ptr) Variable Function + 27(txval11): 26(ptr) Variable Function + 40(txval12): 39(ptr) Variable Function + 50(txval20): 8(ptr) Variable Function + 64(txval21): 26(ptr) Variable Function + 76(txval22): 39(ptr) Variable Function + 90(txval30): 8(ptr) Variable Function + 103(txval31): 26(ptr) Variable Function + 114(txval32): 39(ptr) Variable Function + 130(psout): 129(ptr) Variable Function + 13: 10 Load 12(g_tTex1df4) + 17: 14 Load 16(g_sSamp) + 19: 18 SampledImage 13 17 + 24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23 + Store 9(txval10) 24 + 31: 28 Load 30(g_tTex1di4) + 32: 14 Load 16(g_sSamp) + 34: 33 SampledImage 31 32 + 36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23 + Store 27(txval11) 36 + 44: 41 Load 43(g_tTex1du4) + 45: 14 Load 16(g_sSamp) + 47: 46 SampledImage 44 45 + 49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23 + Store 40(txval12) 49 + 54: 51 Load 53(g_tTex2df4) + 55: 14 Load 16(g_sSamp) + 57: 56 SampledImage 54 55 + 63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62 + Store 50(txval20) 63 + 68: 65 Load 67(g_tTex2di4) + 69: 14 Load 16(g_sSamp) + 71: 70 SampledImage 68 69 + 75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74 + Store 64(txval21) 75 + 80: 77 Load 79(g_tTex2du4) + 81: 14 Load 16(g_sSamp) + 83: 82 SampledImage 80 81 + 89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88 + Store 76(txval22) 89 + 94: 91 Load 93(g_tTex3df4) + 95: 14 Load 16(g_sSamp) + 97: 96 SampledImage 94 95 + 102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101 + Store 90(txval30) 102 + 107: 104 Load 106(g_tTex3di4) + 108: 14 Load 16(g_sSamp) + 110: 109 SampledImage 107 108 + 113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112 + Store 103(txval31) 113 + 118: 115 Load 117(g_tTex3du4) + 119: 14 Load 16(g_sSamp) + 121: 120 SampledImage 118 119 + 127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126 + Store 114(txval32) 127 + 133: 8(ptr) AccessChain 130(psout) 61 + Store 133 132 + 135: 134(ptr) AccessChain 130(psout) 23 + Store 135 131 + 138: 8(ptr) AccessChain 130(psout) 61 + 139: 7(fvec4) Load 138 + Store 137(Color) 139 + 142: 134(ptr) AccessChain 130(psout) 23 + 143: 6(float) Load 142 + Store 141(Depth) 143 + Return + FunctionEnd |