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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out657
1 files changed, 657 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out
new file mode 100644
index 00000000000..34a65978834
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out
@@ -0,0 +1,657 @@
+hlsl.samplelevel.basic.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:29 Function Parameters:
+0:? Sequence
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of float)
+0:32 'txval10' (temp 4-component vector of float)
+0:32 textureLod (temp 4-component vector of float)
+0:32 Construct combined texture-sampler (temp sampler1D)
+0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 Constant:
+0:32 0.100000
+0:32 Constant:
+0:32 0.750000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of int)
+0:33 'txval11' (temp 4-component vector of int)
+0:33 textureLod (temp 4-component vector of int)
+0:33 Construct combined texture-sampler (temp isampler1D)
+0:33 'g_tTex1di4' (uniform itexture1D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 Constant:
+0:33 0.200000
+0:33 Constant:
+0:33 0.750000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of uint)
+0:34 'txval12' (temp 4-component vector of uint)
+0:34 textureLod (temp 4-component vector of uint)
+0:34 Construct combined texture-sampler (temp usampler1D)
+0:34 'g_tTex1du4' (uniform utexture1D)
+0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 Constant:
+0:34 0.300000
+0:34 Constant:
+0:34 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:36 'txval20' (temp 4-component vector of float)
+0:36 textureLod (temp 4-component vector of float)
+0:36 Construct combined texture-sampler (temp sampler2D)
+0:36 'g_tTex2df4' (uniform texture2D)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:36 Constant:
+0:36 0.750000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of int)
+0:37 'txval21' (temp 4-component vector of int)
+0:37 textureLod (temp 4-component vector of int)
+0:37 Construct combined texture-sampler (temp isampler2D)
+0:37 'g_tTex2di4' (uniform itexture2D)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:37 Constant:
+0:37 0.750000
+0:38 Sequence
+0:38 move second child to first child (temp 4-component vector of uint)
+0:38 'txval22' (temp 4-component vector of uint)
+0:38 textureLod (temp 4-component vector of uint)
+0:38 Construct combined texture-sampler (temp usampler2D)
+0:38 'g_tTex2du4' (uniform utexture2D)
+0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:38 Constant:
+0:38 0.750000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of float)
+0:40 'txval30' (temp 4-component vector of float)
+0:40 textureLod (temp 4-component vector of float)
+0:40 Construct combined texture-sampler (temp sampler3D)
+0:40 'g_tTex3df4' (uniform texture3D)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:40 Constant:
+0:40 0.750000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of int)
+0:41 'txval31' (temp 4-component vector of int)
+0:41 textureLod (temp 4-component vector of int)
+0:41 Construct combined texture-sampler (temp isampler3D)
+0:41 'g_tTex3di4' (uniform itexture3D)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:41 Constant:
+0:41 0.750000
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of uint)
+0:42 'txval32' (temp 4-component vector of uint)
+0:42 textureLod (temp 4-component vector of uint)
+0:42 Construct combined texture-sampler (temp usampler3D)
+0:42 'g_tTex3du4' (uniform utexture3D)
+0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:42 Constant:
+0:42 0.750000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of float)
+0:44 'txval40' (temp 4-component vector of float)
+0:44 textureLod (temp 4-component vector of float)
+0:44 Construct combined texture-sampler (temp samplerCube)
+0:44 'g_tTexcdf4' (uniform textureCube)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:44 Constant:
+0:44 0.750000
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of int)
+0:45 'txval41' (temp 4-component vector of int)
+0:45 textureLod (temp 4-component vector of int)
+0:45 Construct combined texture-sampler (temp isamplerCube)
+0:45 'g_tTexcdi4' (uniform itextureCube)
+0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:45 Constant:
+0:45 0.750000
+0:46 Sequence
+0:46 move second child to first child (temp 4-component vector of uint)
+0:46 'txval42' (temp 4-component vector of uint)
+0:46 textureLod (temp 4-component vector of uint)
+0:46 Construct combined texture-sampler (temp usamplerCube)
+0:46 'g_tTexcdu4' (uniform utextureCube)
+0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:46 Constant:
+0:46 0.750000
+0:48 move second child to first child (temp 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 Constant:
+0:48 1.000000
+0:48 1.000000
+0:48 1.000000
+0:48 1.000000
+0:49 move second child to first child (temp float)
+0:49 Depth: direct index for structure (temp float)
+0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:49 Constant:
+0:49 1 (const int)
+0:49 Constant:
+0:49 1.000000
+0:51 Sequence
+0:51 Sequence
+0:51 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:51 Color: direct index for structure (temp 4-component vector of float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:51 Constant:
+0:51 0 (const int)
+0:51 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:51 Depth: direct index for structure (temp float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:51 Constant:
+0:51 1 (const int)
+0:51 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:29 Function Parameters:
+0:? Sequence
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of float)
+0:32 'txval10' (temp 4-component vector of float)
+0:32 textureLod (temp 4-component vector of float)
+0:32 Construct combined texture-sampler (temp sampler1D)
+0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 Constant:
+0:32 0.100000
+0:32 Constant:
+0:32 0.750000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of int)
+0:33 'txval11' (temp 4-component vector of int)
+0:33 textureLod (temp 4-component vector of int)
+0:33 Construct combined texture-sampler (temp isampler1D)
+0:33 'g_tTex1di4' (uniform itexture1D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 Constant:
+0:33 0.200000
+0:33 Constant:
+0:33 0.750000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of uint)
+0:34 'txval12' (temp 4-component vector of uint)
+0:34 textureLod (temp 4-component vector of uint)
+0:34 Construct combined texture-sampler (temp usampler1D)
+0:34 'g_tTex1du4' (uniform utexture1D)
+0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 Constant:
+0:34 0.300000
+0:34 Constant:
+0:34 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:36 'txval20' (temp 4-component vector of float)
+0:36 textureLod (temp 4-component vector of float)
+0:36 Construct combined texture-sampler (temp sampler2D)
+0:36 'g_tTex2df4' (uniform texture2D)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:36 Constant:
+0:36 0.750000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of int)
+0:37 'txval21' (temp 4-component vector of int)
+0:37 textureLod (temp 4-component vector of int)
+0:37 Construct combined texture-sampler (temp isampler2D)
+0:37 'g_tTex2di4' (uniform itexture2D)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:37 Constant:
+0:37 0.750000
+0:38 Sequence
+0:38 move second child to first child (temp 4-component vector of uint)
+0:38 'txval22' (temp 4-component vector of uint)
+0:38 textureLod (temp 4-component vector of uint)
+0:38 Construct combined texture-sampler (temp usampler2D)
+0:38 'g_tTex2du4' (uniform utexture2D)
+0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:38 Constant:
+0:38 0.750000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of float)
+0:40 'txval30' (temp 4-component vector of float)
+0:40 textureLod (temp 4-component vector of float)
+0:40 Construct combined texture-sampler (temp sampler3D)
+0:40 'g_tTex3df4' (uniform texture3D)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:40 Constant:
+0:40 0.750000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of int)
+0:41 'txval31' (temp 4-component vector of int)
+0:41 textureLod (temp 4-component vector of int)
+0:41 Construct combined texture-sampler (temp isampler3D)
+0:41 'g_tTex3di4' (uniform itexture3D)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:41 Constant:
+0:41 0.750000
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of uint)
+0:42 'txval32' (temp 4-component vector of uint)
+0:42 textureLod (temp 4-component vector of uint)
+0:42 Construct combined texture-sampler (temp usampler3D)
+0:42 'g_tTex3du4' (uniform utexture3D)
+0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:42 Constant:
+0:42 0.750000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of float)
+0:44 'txval40' (temp 4-component vector of float)
+0:44 textureLod (temp 4-component vector of float)
+0:44 Construct combined texture-sampler (temp samplerCube)
+0:44 'g_tTexcdf4' (uniform textureCube)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:44 Constant:
+0:44 0.750000
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of int)
+0:45 'txval41' (temp 4-component vector of int)
+0:45 textureLod (temp 4-component vector of int)
+0:45 Construct combined texture-sampler (temp isamplerCube)
+0:45 'g_tTexcdi4' (uniform itextureCube)
+0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:45 Constant:
+0:45 0.750000
+0:46 Sequence
+0:46 move second child to first child (temp 4-component vector of uint)
+0:46 'txval42' (temp 4-component vector of uint)
+0:46 textureLod (temp 4-component vector of uint)
+0:46 Construct combined texture-sampler (temp usamplerCube)
+0:46 'g_tTexcdu4' (uniform utextureCube)
+0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:46 Constant:
+0:46 0.750000
+0:48 move second child to first child (temp 4-component vector of float)
+0:48 Color: direct index for structure (temp 4-component vector of float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 0 (const int)
+0:48 Constant:
+0:48 1.000000
+0:48 1.000000
+0:48 1.000000
+0:48 1.000000
+0:49 move second child to first child (temp float)
+0:49 Depth: direct index for structure (temp float)
+0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:49 Constant:
+0:49 1 (const int)
+0:49 Constant:
+0:49 1.000000
+0:51 Sequence
+0:51 Sequence
+0:51 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:51 Color: direct index for structure (temp 4-component vector of float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:51 Constant:
+0:51 0 (const int)
+0:51 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:51 Depth: direct index for structure (temp float)
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:51 Constant:
+0:51 1 (const int)
+0:51 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 165
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 155 159
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 26 "txval11"
+ Name 29 "g_tTex1di4"
+ Name 39 "txval12"
+ Name 42 "g_tTex1du4"
+ Name 49 "txval20"
+ Name 52 "g_tTex2df4"
+ Name 60 "txval21"
+ Name 63 "g_tTex2di4"
+ Name 71 "txval22"
+ Name 74 "g_tTex2du4"
+ Name 83 "txval30"
+ Name 86 "g_tTex3df4"
+ Name 94 "txval31"
+ Name 97 "g_tTex3di4"
+ Name 104 "txval32"
+ Name 107 "g_tTex3du4"
+ Name 117 "txval40"
+ Name 120 "g_tTexcdf4"
+ Name 126 "txval41"
+ Name 129 "g_tTexcdi4"
+ Name 135 "txval42"
+ Name 138 "g_tTexcdu4"
+ Name 144 "PS_OUTPUT"
+ MemberName 144(PS_OUTPUT) 0 "Color"
+ MemberName 144(PS_OUTPUT) 1 "Depth"
+ Name 146 "psout"
+ Name 155 "Color"
+ Name 159 "Depth"
+ Name 163 "g_sSamp2d"
+ Name 164 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 12(g_tTex1df4) Binding 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ Decorate 29(g_tTex1di4) DescriptorSet 0
+ Decorate 42(g_tTex1du4) DescriptorSet 0
+ Decorate 52(g_tTex2df4) DescriptorSet 0
+ Decorate 63(g_tTex2di4) DescriptorSet 0
+ Decorate 74(g_tTex2du4) DescriptorSet 0
+ Decorate 86(g_tTex3df4) DescriptorSet 0
+ Decorate 97(g_tTex3di4) DescriptorSet 0
+ Decorate 107(g_tTex3du4) DescriptorSet 0
+ Decorate 120(g_tTexcdf4) DescriptorSet 0
+ Decorate 129(g_tTexcdi4) DescriptorSet 0
+ Decorate 138(g_tTexcdu4) DescriptorSet 0
+ Decorate 155(Color) Location 0
+ Decorate 159(Depth) BuiltIn FragDepth
+ Decorate 163(g_sSamp2d) DescriptorSet 0
+ Decorate 164(g_tTex1df4a) DescriptorSet 0
+ Decorate 164(g_tTex1df4a) Binding 1
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: 6(float) Constant 1036831949
+ 21: 6(float) Constant 1061158912
+ 23: TypeInt 32 1
+ 24: TypeVector 23(int) 4
+ 25: TypePointer Function 24(ivec4)
+ 27: TypeImage 23(int) 1D sampled format:Unknown
+ 28: TypePointer UniformConstant 27
+ 29(g_tTex1di4): 28(ptr) Variable UniformConstant
+ 32: TypeSampledImage 27
+ 34: 6(float) Constant 1045220557
+ 36: TypeInt 32 0
+ 37: TypeVector 36(int) 4
+ 38: TypePointer Function 37(ivec4)
+ 40: TypeImage 36(int) 1D sampled format:Unknown
+ 41: TypePointer UniformConstant 40
+ 42(g_tTex1du4): 41(ptr) Variable UniformConstant
+ 45: TypeSampledImage 40
+ 47: 6(float) Constant 1050253722
+ 50: TypeImage 6(float) 2D sampled format:Unknown
+ 51: TypePointer UniformConstant 50
+ 52(g_tTex2df4): 51(ptr) Variable UniformConstant
+ 55: TypeSampledImage 50
+ 57: TypeVector 6(float) 2
+ 58: 57(fvec2) ConstantComposite 20 34
+ 61: TypeImage 23(int) 2D sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2di4): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 68: 6(float) Constant 1053609165
+ 69: 57(fvec2) ConstantComposite 47 68
+ 72: TypeImage 36(int) 2D sampled format:Unknown
+ 73: TypePointer UniformConstant 72
+ 74(g_tTex2du4): 73(ptr) Variable UniformConstant
+ 77: TypeSampledImage 72
+ 79: 6(float) Constant 1056964608
+ 80: 6(float) Constant 1058642330
+ 81: 57(fvec2) ConstantComposite 79 80
+ 84: TypeImage 6(float) 3D sampled format:Unknown
+ 85: TypePointer UniformConstant 84
+ 86(g_tTex3df4): 85(ptr) Variable UniformConstant
+ 89: TypeSampledImage 84
+ 91: TypeVector 6(float) 3
+ 92: 91(fvec3) ConstantComposite 20 34 47
+ 95: TypeImage 23(int) 3D sampled format:Unknown
+ 96: TypePointer UniformConstant 95
+ 97(g_tTex3di4): 96(ptr) Variable UniformConstant
+ 100: TypeSampledImage 95
+ 102: 91(fvec3) ConstantComposite 68 79 80
+ 105: TypeImage 36(int) 3D sampled format:Unknown
+ 106: TypePointer UniformConstant 105
+ 107(g_tTex3du4): 106(ptr) Variable UniformConstant
+ 110: TypeSampledImage 105
+ 112: 6(float) Constant 1060320051
+ 113: 6(float) Constant 1061997773
+ 114: 6(float) Constant 1063675494
+ 115: 91(fvec3) ConstantComposite 112 113 114
+ 118: TypeImage 6(float) Cube sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTexcdf4): 119(ptr) Variable UniformConstant
+ 123: TypeSampledImage 118
+ 127: TypeImage 23(int) Cube sampled format:Unknown
+ 128: TypePointer UniformConstant 127
+ 129(g_tTexcdi4): 128(ptr) Variable UniformConstant
+ 132: TypeSampledImage 127
+ 136: TypeImage 36(int) Cube sampled format:Unknown
+ 137: TypePointer UniformConstant 136
+ 138(g_tTexcdu4): 137(ptr) Variable UniformConstant
+ 141: TypeSampledImage 136
+ 144(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 145: TypePointer Function 144(PS_OUTPUT)
+ 147: 23(int) Constant 0
+ 148: 6(float) Constant 1065353216
+ 149: 7(fvec4) ConstantComposite 148 148 148 148
+ 151: 23(int) Constant 1
+ 152: TypePointer Function 6(float)
+ 154: TypePointer Output 7(fvec4)
+ 155(Color): 154(ptr) Variable Output
+ 158: TypePointer Output 6(float)
+ 159(Depth): 158(ptr) Variable Output
+ 163(g_sSamp2d): 15(ptr) Variable UniformConstant
+164(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 26(txval11): 25(ptr) Variable Function
+ 39(txval12): 38(ptr) Variable Function
+ 49(txval20): 8(ptr) Variable Function
+ 60(txval21): 25(ptr) Variable Function
+ 71(txval22): 38(ptr) Variable Function
+ 83(txval30): 8(ptr) Variable Function
+ 94(txval31): 25(ptr) Variable Function
+ 104(txval32): 38(ptr) Variable Function
+ 117(txval40): 8(ptr) Variable Function
+ 126(txval41): 25(ptr) Variable Function
+ 135(txval42): 38(ptr) Variable Function
+ 146(psout): 145(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
+ Store 9(txval10) 22
+ 30: 27 Load 29(g_tTex1di4)
+ 31: 14 Load 16(g_sSamp)
+ 33: 32 SampledImage 30 31
+ 35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
+ Store 26(txval11) 35
+ 43: 40 Load 42(g_tTex1du4)
+ 44: 14 Load 16(g_sSamp)
+ 46: 45 SampledImage 43 44
+ 48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
+ Store 39(txval12) 48
+ 53: 50 Load 52(g_tTex2df4)
+ 54: 14 Load 16(g_sSamp)
+ 56: 55 SampledImage 53 54
+ 59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
+ Store 49(txval20) 59
+ 64: 61 Load 63(g_tTex2di4)
+ 65: 14 Load 16(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
+ Store 60(txval21) 70
+ 75: 72 Load 74(g_tTex2du4)
+ 76: 14 Load 16(g_sSamp)
+ 78: 77 SampledImage 75 76
+ 82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
+ Store 71(txval22) 82
+ 87: 84 Load 86(g_tTex3df4)
+ 88: 14 Load 16(g_sSamp)
+ 90: 89 SampledImage 87 88
+ 93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
+ Store 83(txval30) 93
+ 98: 95 Load 97(g_tTex3di4)
+ 99: 14 Load 16(g_sSamp)
+ 101: 100 SampledImage 98 99
+ 103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
+ Store 94(txval31) 103
+ 108: 105 Load 107(g_tTex3du4)
+ 109: 14 Load 16(g_sSamp)
+ 111: 110 SampledImage 108 109
+ 116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
+ Store 104(txval32) 116
+ 121: 118 Load 120(g_tTexcdf4)
+ 122: 14 Load 16(g_sSamp)
+ 124: 123 SampledImage 121 122
+ 125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
+ Store 117(txval40) 125
+ 130: 127 Load 129(g_tTexcdi4)
+ 131: 14 Load 16(g_sSamp)
+ 133: 132 SampledImage 130 131
+ 134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
+ Store 126(txval41) 134
+ 139: 136 Load 138(g_tTexcdu4)
+ 140: 14 Load 16(g_sSamp)
+ 142: 141 SampledImage 139 140
+ 143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
+ Store 135(txval42) 143
+ 150: 8(ptr) AccessChain 146(psout) 147
+ Store 150 149
+ 153: 152(ptr) AccessChain 146(psout) 151
+ Store 153 148
+ 156: 8(ptr) AccessChain 146(psout) 147
+ 157: 7(fvec4) Load 156
+ Store 155(Color) 157
+ 160: 152(ptr) AccessChain 146(psout) 151
+ 161: 6(float) Load 160
+ Store 159(Depth) 161
+ Return
+ FunctionEnd