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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out616
1 files changed, 616 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
new file mode 100644
index 00000000000..2a0d77a0c3a
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
@@ -0,0 +1,616 @@
+hlsl.samplegrad.array.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval10' (temp 4-component vector of float)
+0:27 textureGrad (temp 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler1DArray)
+0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:27 Constant:
+0:27 1.100000
+0:27 Constant:
+0:27 1.200000
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval11' (temp 4-component vector of int)
+0:28 textureGrad (temp 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler1DArray)
+0:28 'g_tTex1di4' (uniform itexture1DArray)
+0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:28 Constant:
+0:28 1.100000
+0:28 Constant:
+0:28 1.200000
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval12' (temp 4-component vector of uint)
+0:29 textureGrad (temp 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler1DArray)
+0:29 'g_tTex1du4' (uniform utexture1DArray)
+0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:29 Constant:
+0:29 1.100000
+0:29 Constant:
+0:29 1.200000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval20' (temp 4-component vector of float)
+0:31 textureGrad (temp 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler2DArray)
+0:31 'g_tTex2df4' (uniform texture2DArray)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval21' (temp 4-component vector of int)
+0:32 textureGrad (temp 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler2DArray)
+0:32 'g_tTex2di4' (uniform itexture2DArray)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval22' (temp 4-component vector of uint)
+0:33 textureGrad (temp 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler2DArray)
+0:33 'g_tTex2du4' (uniform utexture2DArray)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval40' (temp 4-component vector of float)
+0:35 textureGrad (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp samplerCubeArray)
+0:35 'g_tTexcdf4' (uniform textureCubeArray)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval41' (temp 4-component vector of int)
+0:36 textureGrad (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isamplerCubeArray)
+0:36 'g_tTexcdi4' (uniform itextureCubeArray)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval42' (temp 4-component vector of uint)
+0:37 textureGrad (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usamplerCubeArray)
+0:37 'g_tTexcdu4' (uniform utextureCubeArray)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 0 (const int)
+0:39 Constant:
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:40 move second child to first child (temp float)
+0:40 Depth: direct index for structure (temp float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 1 (const int)
+0:40 Constant:
+0:40 1.000000
+0:42 Sequence
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 1 (const int)
+0:42 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_tTexcdf4' (uniform textureCubeArray)
+0:? 'g_tTexcdi4' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4' (uniform utextureCubeArray)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval10' (temp 4-component vector of float)
+0:27 textureGrad (temp 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler1DArray)
+0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:27 Constant:
+0:27 1.100000
+0:27 Constant:
+0:27 1.200000
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval11' (temp 4-component vector of int)
+0:28 textureGrad (temp 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler1DArray)
+0:28 'g_tTex1di4' (uniform itexture1DArray)
+0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:28 Constant:
+0:28 1.100000
+0:28 Constant:
+0:28 1.200000
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval12' (temp 4-component vector of uint)
+0:29 textureGrad (temp 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler1DArray)
+0:29 'g_tTex1du4' (uniform utexture1DArray)
+0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:29 Constant:
+0:29 1.100000
+0:29 Constant:
+0:29 1.200000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval20' (temp 4-component vector of float)
+0:31 textureGrad (temp 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler2DArray)
+0:31 'g_tTex2df4' (uniform texture2DArray)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval21' (temp 4-component vector of int)
+0:32 textureGrad (temp 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler2DArray)
+0:32 'g_tTex2di4' (uniform itexture2DArray)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval22' (temp 4-component vector of uint)
+0:33 textureGrad (temp 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler2DArray)
+0:33 'g_tTex2du4' (uniform utexture2DArray)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval40' (temp 4-component vector of float)
+0:35 textureGrad (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp samplerCubeArray)
+0:35 'g_tTexcdf4' (uniform textureCubeArray)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval41' (temp 4-component vector of int)
+0:36 textureGrad (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isamplerCubeArray)
+0:36 'g_tTexcdi4' (uniform itextureCubeArray)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval42' (temp 4-component vector of uint)
+0:37 textureGrad (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usamplerCubeArray)
+0:37 'g_tTexcdu4' (uniform utextureCubeArray)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:? Constant:
+0:? 1.100000
+0:? 1.200000
+0:? 1.300000
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 0 (const int)
+0:39 Constant:
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:40 move second child to first child (temp float)
+0:40 Depth: direct index for structure (temp float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 1 (const int)
+0:40 Constant:
+0:40 1.000000
+0:42 Sequence
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 1 (const int)
+0:42 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_tTexcdf4' (uniform textureCubeArray)
+0:? 'g_tTexcdi4' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4' (uniform utextureCubeArray)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 133
+
+ Capability Shader
+ Capability Sampled1D
+ Capability SampledCubeArray
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 124 128
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 30 "txval11"
+ Name 33 "g_tTex1di4"
+ Name 42 "txval12"
+ Name 45 "g_tTex1du4"
+ Name 51 "txval20"
+ Name 54 "g_tTex2df4"
+ Name 64 "txval21"
+ Name 67 "g_tTex2di4"
+ Name 73 "txval22"
+ Name 76 "g_tTex2du4"
+ Name 82 "txval40"
+ Name 85 "g_tTexcdf4"
+ Name 95 "txval41"
+ Name 98 "g_tTexcdi4"
+ Name 104 "txval42"
+ Name 107 "g_tTexcdu4"
+ Name 113 "PS_OUTPUT"
+ MemberName 113(PS_OUTPUT) 0 "Color"
+ MemberName 113(PS_OUTPUT) 1 "Depth"
+ Name 115 "psout"
+ Name 124 "Color"
+ Name 128 "Depth"
+ Name 132 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 12(g_tTex1df4) Binding 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ Decorate 33(g_tTex1di4) DescriptorSet 0
+ Decorate 45(g_tTex1du4) DescriptorSet 0
+ Decorate 54(g_tTex2df4) DescriptorSet 0
+ Decorate 67(g_tTex2di4) DescriptorSet 0
+ Decorate 76(g_tTex2du4) DescriptorSet 0
+ Decorate 85(g_tTexcdf4) DescriptorSet 0
+ Decorate 98(g_tTexcdi4) DescriptorSet 0
+ Decorate 107(g_tTexcdu4) DescriptorSet 0
+ Decorate 124(Color) Location 0
+ Decorate 128(Depth) BuiltIn FragDepth
+ Decorate 132(g_tTex1df4a) DescriptorSet 0
+ Decorate 132(g_tTex1df4a) Binding 1
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D array sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: TypeVector 6(float) 2
+ 21: 6(float) Constant 1036831949
+ 22: 6(float) Constant 1045220557
+ 23: 20(fvec2) ConstantComposite 21 22
+ 24: 6(float) Constant 1066192077
+ 25: 6(float) Constant 1067030938
+ 27: TypeInt 32 1
+ 28: TypeVector 27(int) 4
+ 29: TypePointer Function 28(ivec4)
+ 31: TypeImage 27(int) 1D array sampled format:Unknown
+ 32: TypePointer UniformConstant 31
+ 33(g_tTex1di4): 32(ptr) Variable UniformConstant
+ 36: TypeSampledImage 31
+ 39: TypeInt 32 0
+ 40: TypeVector 39(int) 4
+ 41: TypePointer Function 40(ivec4)
+ 43: TypeImage 39(int) 1D array sampled format:Unknown
+ 44: TypePointer UniformConstant 43
+ 45(g_tTex1du4): 44(ptr) Variable UniformConstant
+ 48: TypeSampledImage 43
+ 52: TypeImage 6(float) 2D array sampled format:Unknown
+ 53: TypePointer UniformConstant 52
+ 54(g_tTex2df4): 53(ptr) Variable UniformConstant
+ 57: TypeSampledImage 52
+ 59: TypeVector 6(float) 3
+ 60: 6(float) Constant 1050253722
+ 61: 59(fvec3) ConstantComposite 21 22 60
+ 62: 20(fvec2) ConstantComposite 24 25
+ 65: TypeImage 27(int) 2D array sampled format:Unknown
+ 66: TypePointer UniformConstant 65
+ 67(g_tTex2di4): 66(ptr) Variable UniformConstant
+ 70: TypeSampledImage 65
+ 74: TypeImage 39(int) 2D array sampled format:Unknown
+ 75: TypePointer UniformConstant 74
+ 76(g_tTex2du4): 75(ptr) Variable UniformConstant
+ 79: TypeSampledImage 74
+ 83: TypeImage 6(float) Cube array sampled format:Unknown
+ 84: TypePointer UniformConstant 83
+ 85(g_tTexcdf4): 84(ptr) Variable UniformConstant
+ 88: TypeSampledImage 83
+ 90: 6(float) Constant 1053609165
+ 91: 7(fvec4) ConstantComposite 21 22 60 90
+ 92: 6(float) Constant 1067869798
+ 93: 59(fvec3) ConstantComposite 24 25 92
+ 96: TypeImage 27(int) Cube array sampled format:Unknown
+ 97: TypePointer UniformConstant 96
+ 98(g_tTexcdi4): 97(ptr) Variable UniformConstant
+ 101: TypeSampledImage 96
+ 105: TypeImage 39(int) Cube array sampled format:Unknown
+ 106: TypePointer UniformConstant 105
+ 107(g_tTexcdu4): 106(ptr) Variable UniformConstant
+ 110: TypeSampledImage 105
+ 113(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 114: TypePointer Function 113(PS_OUTPUT)
+ 116: 27(int) Constant 0
+ 117: 6(float) Constant 1065353216
+ 118: 7(fvec4) ConstantComposite 117 117 117 117
+ 120: 27(int) Constant 1
+ 121: TypePointer Function 6(float)
+ 123: TypePointer Output 7(fvec4)
+ 124(Color): 123(ptr) Variable Output
+ 127: TypePointer Output 6(float)
+ 128(Depth): 127(ptr) Variable Output
+132(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 30(txval11): 29(ptr) Variable Function
+ 42(txval12): 41(ptr) Variable Function
+ 51(txval20): 8(ptr) Variable Function
+ 64(txval21): 29(ptr) Variable Function
+ 73(txval22): 41(ptr) Variable Function
+ 82(txval40): 8(ptr) Variable Function
+ 95(txval41): 29(ptr) Variable Function
+ 104(txval42): 41(ptr) Variable Function
+ 115(psout): 114(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 26: 7(fvec4) ImageSampleExplicitLod 19 23 Grad 24 25
+ Store 9(txval10) 26
+ 34: 31 Load 33(g_tTex1di4)
+ 35: 14 Load 16(g_sSamp)
+ 37: 36 SampledImage 34 35
+ 38: 28(ivec4) ImageSampleExplicitLod 37 23 Grad 24 25
+ Store 30(txval11) 38
+ 46: 43 Load 45(g_tTex1du4)
+ 47: 14 Load 16(g_sSamp)
+ 49: 48 SampledImage 46 47
+ 50: 40(ivec4) ImageSampleExplicitLod 49 23 Grad 24 25
+ Store 42(txval12) 50
+ 55: 52 Load 54(g_tTex2df4)
+ 56: 14 Load 16(g_sSamp)
+ 58: 57 SampledImage 55 56
+ 63: 7(fvec4) ImageSampleExplicitLod 58 61 Grad 62 62
+ Store 51(txval20) 63
+ 68: 65 Load 67(g_tTex2di4)
+ 69: 14 Load 16(g_sSamp)
+ 71: 70 SampledImage 68 69
+ 72: 28(ivec4) ImageSampleExplicitLod 71 61 Grad 62 62
+ Store 64(txval21) 72
+ 77: 74 Load 76(g_tTex2du4)
+ 78: 14 Load 16(g_sSamp)
+ 80: 79 SampledImage 77 78
+ 81: 40(ivec4) ImageSampleExplicitLod 80 61 Grad 62 62
+ Store 73(txval22) 81
+ 86: 83 Load 85(g_tTexcdf4)
+ 87: 14 Load 16(g_sSamp)
+ 89: 88 SampledImage 86 87
+ 94: 7(fvec4) ImageSampleExplicitLod 89 91 Grad 93 93
+ Store 82(txval40) 94
+ 99: 96 Load 98(g_tTexcdi4)
+ 100: 14 Load 16(g_sSamp)
+ 102: 101 SampledImage 99 100
+ 103: 28(ivec4) ImageSampleExplicitLod 102 91 Grad 93 93
+ Store 95(txval41) 103
+ 108: 105 Load 107(g_tTexcdu4)
+ 109: 14 Load 16(g_sSamp)
+ 111: 110 SampledImage 108 109
+ 112: 40(ivec4) ImageSampleExplicitLod 111 91 Grad 93 93
+ Store 104(txval42) 112
+ 119: 8(ptr) AccessChain 115(psout) 116
+ Store 119 118
+ 122: 121(ptr) AccessChain 115(psout) 120
+ Store 122 117
+ 125: 8(ptr) AccessChain 115(psout) 116
+ 126: 7(fvec4) Load 125
+ Store 124(Color) 126
+ 129: 121(ptr) AccessChain 115(psout) 120
+ 130: 6(float) Load 129
+ Store 128(Depth) 130
+ Return
+ FunctionEnd