diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out | 616 |
1 files changed, 616 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out new file mode 100644 index 00000000000..2a0d77a0c3a --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out @@ -0,0 +1,616 @@ +hlsl.samplegrad.array.dx10.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'txval10' (temp 4-component vector of float) +0:27 textureGrad (temp 4-component vector of float) +0:27 Construct combined texture-sampler (temp sampler1DArray) +0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:27 Constant: +0:27 1.100000 +0:27 Constant: +0:27 1.200000 +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of int) +0:28 'txval11' (temp 4-component vector of int) +0:28 textureGrad (temp 4-component vector of int) +0:28 Construct combined texture-sampler (temp isampler1DArray) +0:28 'g_tTex1di4' (uniform itexture1DArray) +0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:28 Constant: +0:28 1.100000 +0:28 Constant: +0:28 1.200000 +0:29 Sequence +0:29 move second child to first child (temp 4-component vector of uint) +0:29 'txval12' (temp 4-component vector of uint) +0:29 textureGrad (temp 4-component vector of uint) +0:29 Construct combined texture-sampler (temp usampler1DArray) +0:29 'g_tTex1du4' (uniform utexture1DArray) +0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:29 Constant: +0:29 1.100000 +0:29 Constant: +0:29 1.200000 +0:31 Sequence +0:31 move second child to first child (temp 4-component vector of float) +0:31 'txval20' (temp 4-component vector of float) +0:31 textureGrad (temp 4-component vector of float) +0:31 Construct combined texture-sampler (temp sampler2DArray) +0:31 'g_tTex2df4' (uniform texture2DArray) +0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:32 Sequence +0:32 move second child to first child (temp 4-component vector of int) +0:32 'txval21' (temp 4-component vector of int) +0:32 textureGrad (temp 4-component vector of int) +0:32 Construct combined texture-sampler (temp isampler2DArray) +0:32 'g_tTex2di4' (uniform itexture2DArray) +0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:33 Sequence +0:33 move second child to first child (temp 4-component vector of uint) +0:33 'txval22' (temp 4-component vector of uint) +0:33 textureGrad (temp 4-component vector of uint) +0:33 Construct combined texture-sampler (temp usampler2DArray) +0:33 'g_tTex2du4' (uniform utexture2DArray) +0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:35 Sequence +0:35 move second child to first child (temp 4-component vector of float) +0:35 'txval40' (temp 4-component vector of float) +0:35 textureGrad (temp 4-component vector of float) +0:35 Construct combined texture-sampler (temp samplerCubeArray) +0:35 'g_tTexcdf4' (uniform textureCubeArray) +0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:36 Sequence +0:36 move second child to first child (temp 4-component vector of int) +0:36 'txval41' (temp 4-component vector of int) +0:36 textureGrad (temp 4-component vector of int) +0:36 Construct combined texture-sampler (temp isamplerCubeArray) +0:36 'g_tTexcdi4' (uniform itextureCubeArray) +0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:37 Sequence +0:37 move second child to first child (temp 4-component vector of uint) +0:37 'txval42' (temp 4-component vector of uint) +0:37 textureGrad (temp 4-component vector of uint) +0:37 Construct combined texture-sampler (temp usamplerCubeArray) +0:37 'g_tTexcdu4' (uniform utextureCubeArray) +0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:39 move second child to first child (temp 4-component vector of float) +0:39 Color: direct index for structure (temp 4-component vector of float) +0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 1.000000 +0:39 1.000000 +0:39 1.000000 +0:39 1.000000 +0:40 move second child to first child (temp float) +0:40 Depth: direct index for structure (temp float) +0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) +0:40 Constant: +0:40 1.000000 +0:42 Sequence +0:42 Sequence +0:42 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:42 Color: direct index for structure (temp 4-component vector of float) +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:42 Constant: +0:42 0 (const int) +0:42 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:42 Depth: direct index for structure (temp float) +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:42 Constant: +0:42 1 (const int) +0:42 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:? 'g_tTex1di4' (uniform itexture1DArray) +0:? 'g_tTex1du4' (uniform utexture1DArray) +0:? 'g_tTex2df4' (uniform texture2DArray) +0:? 'g_tTex2di4' (uniform itexture2DArray) +0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_tTexcdf4' (uniform textureCubeArray) +0:? 'g_tTexcdi4' (uniform itextureCubeArray) +0:? 'g_tTexcdu4' (uniform utextureCubeArray) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'txval10' (temp 4-component vector of float) +0:27 textureGrad (temp 4-component vector of float) +0:27 Construct combined texture-sampler (temp sampler1DArray) +0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:27 Constant: +0:27 1.100000 +0:27 Constant: +0:27 1.200000 +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of int) +0:28 'txval11' (temp 4-component vector of int) +0:28 textureGrad (temp 4-component vector of int) +0:28 Construct combined texture-sampler (temp isampler1DArray) +0:28 'g_tTex1di4' (uniform itexture1DArray) +0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:28 Constant: +0:28 1.100000 +0:28 Constant: +0:28 1.200000 +0:29 Sequence +0:29 move second child to first child (temp 4-component vector of uint) +0:29 'txval12' (temp 4-component vector of uint) +0:29 textureGrad (temp 4-component vector of uint) +0:29 Construct combined texture-sampler (temp usampler1DArray) +0:29 'g_tTex1du4' (uniform utexture1DArray) +0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:29 Constant: +0:29 1.100000 +0:29 Constant: +0:29 1.200000 +0:31 Sequence +0:31 move second child to first child (temp 4-component vector of float) +0:31 'txval20' (temp 4-component vector of float) +0:31 textureGrad (temp 4-component vector of float) +0:31 Construct combined texture-sampler (temp sampler2DArray) +0:31 'g_tTex2df4' (uniform texture2DArray) +0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:32 Sequence +0:32 move second child to first child (temp 4-component vector of int) +0:32 'txval21' (temp 4-component vector of int) +0:32 textureGrad (temp 4-component vector of int) +0:32 Construct combined texture-sampler (temp isampler2DArray) +0:32 'g_tTex2di4' (uniform itexture2DArray) +0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:33 Sequence +0:33 move second child to first child (temp 4-component vector of uint) +0:33 'txval22' (temp 4-component vector of uint) +0:33 textureGrad (temp 4-component vector of uint) +0:33 Construct combined texture-sampler (temp usampler2DArray) +0:33 'g_tTex2du4' (uniform utexture2DArray) +0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:35 Sequence +0:35 move second child to first child (temp 4-component vector of float) +0:35 'txval40' (temp 4-component vector of float) +0:35 textureGrad (temp 4-component vector of float) +0:35 Construct combined texture-sampler (temp samplerCubeArray) +0:35 'g_tTexcdf4' (uniform textureCubeArray) +0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:36 Sequence +0:36 move second child to first child (temp 4-component vector of int) +0:36 'txval41' (temp 4-component vector of int) +0:36 textureGrad (temp 4-component vector of int) +0:36 Construct combined texture-sampler (temp isamplerCubeArray) +0:36 'g_tTexcdi4' (uniform itextureCubeArray) +0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:37 Sequence +0:37 move second child to first child (temp 4-component vector of uint) +0:37 'txval42' (temp 4-component vector of uint) +0:37 textureGrad (temp 4-component vector of uint) +0:37 Construct combined texture-sampler (temp usamplerCubeArray) +0:37 'g_tTexcdu4' (uniform utextureCubeArray) +0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:? Constant: +0:? 1.100000 +0:? 1.200000 +0:? 1.300000 +0:39 move second child to first child (temp 4-component vector of float) +0:39 Color: direct index for structure (temp 4-component vector of float) +0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Constant: +0:39 0 (const int) +0:39 Constant: +0:39 1.000000 +0:39 1.000000 +0:39 1.000000 +0:39 1.000000 +0:40 move second child to first child (temp float) +0:40 Depth: direct index for structure (temp float) +0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) +0:40 Constant: +0:40 1.000000 +0:42 Sequence +0:42 Sequence +0:42 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:42 Color: direct index for structure (temp 4-component vector of float) +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:42 Constant: +0:42 0 (const int) +0:42 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:42 Depth: direct index for structure (temp float) +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:42 Constant: +0:42 1 (const int) +0:42 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:? 'g_tTex1di4' (uniform itexture1DArray) +0:? 'g_tTex1du4' (uniform utexture1DArray) +0:? 'g_tTex2df4' (uniform texture2DArray) +0:? 'g_tTex2di4' (uniform itexture2DArray) +0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_tTexcdf4' (uniform textureCubeArray) +0:? 'g_tTexcdi4' (uniform itextureCubeArray) +0:? 'g_tTexcdu4' (uniform utextureCubeArray) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 133 + + Capability Shader + Capability Sampled1D + Capability SampledCubeArray + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 124 128 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 9 "txval10" + Name 12 "g_tTex1df4" + Name 16 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4" + Name 42 "txval12" + Name 45 "g_tTex1du4" + Name 51 "txval20" + Name 54 "g_tTex2df4" + Name 64 "txval21" + Name 67 "g_tTex2di4" + Name 73 "txval22" + Name 76 "g_tTex2du4" + Name 82 "txval40" + Name 85 "g_tTexcdf4" + Name 95 "txval41" + Name 98 "g_tTexcdi4" + Name 104 "txval42" + Name 107 "g_tTexcdu4" + Name 113 "PS_OUTPUT" + MemberName 113(PS_OUTPUT) 0 "Color" + MemberName 113(PS_OUTPUT) 1 "Depth" + Name 115 "psout" + Name 124 "Color" + Name 128 "Depth" + Name 132 "g_tTex1df4a" + Decorate 12(g_tTex1df4) DescriptorSet 0 + Decorate 12(g_tTex1df4) Binding 0 + Decorate 16(g_sSamp) DescriptorSet 0 + Decorate 16(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4) DescriptorSet 0 + Decorate 45(g_tTex1du4) DescriptorSet 0 + Decorate 54(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 76(g_tTex2du4) DescriptorSet 0 + Decorate 85(g_tTexcdf4) DescriptorSet 0 + Decorate 98(g_tTexcdi4) DescriptorSet 0 + Decorate 107(g_tTexcdu4) DescriptorSet 0 + Decorate 124(Color) Location 0 + Decorate 128(Depth) BuiltIn FragDepth + Decorate 132(g_tTex1df4a) DescriptorSet 0 + Decorate 132(g_tTex1df4a) Binding 1 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 10: TypeImage 6(float) 1D array sampled format:Unknown + 11: TypePointer UniformConstant 10 + 12(g_tTex1df4): 11(ptr) Variable UniformConstant + 14: TypeSampler + 15: TypePointer UniformConstant 14 + 16(g_sSamp): 15(ptr) Variable UniformConstant + 18: TypeSampledImage 10 + 20: TypeVector 6(float) 2 + 21: 6(float) Constant 1036831949 + 22: 6(float) Constant 1045220557 + 23: 20(fvec2) ConstantComposite 21 22 + 24: 6(float) Constant 1066192077 + 25: 6(float) Constant 1067030938 + 27: TypeInt 32 1 + 28: TypeVector 27(int) 4 + 29: TypePointer Function 28(ivec4) + 31: TypeImage 27(int) 1D array sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 39: TypeInt 32 0 + 40: TypeVector 39(int) 4 + 41: TypePointer Function 40(ivec4) + 43: TypeImage 39(int) 1D array sampled format:Unknown + 44: TypePointer UniformConstant 43 + 45(g_tTex1du4): 44(ptr) Variable UniformConstant + 48: TypeSampledImage 43 + 52: TypeImage 6(float) 2D array sampled format:Unknown + 53: TypePointer UniformConstant 52 + 54(g_tTex2df4): 53(ptr) Variable UniformConstant + 57: TypeSampledImage 52 + 59: TypeVector 6(float) 3 + 60: 6(float) Constant 1050253722 + 61: 59(fvec3) ConstantComposite 21 22 60 + 62: 20(fvec2) ConstantComposite 24 25 + 65: TypeImage 27(int) 2D array sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 70: TypeSampledImage 65 + 74: TypeImage 39(int) 2D array sampled format:Unknown + 75: TypePointer UniformConstant 74 + 76(g_tTex2du4): 75(ptr) Variable UniformConstant + 79: TypeSampledImage 74 + 83: TypeImage 6(float) Cube array sampled format:Unknown + 84: TypePointer UniformConstant 83 + 85(g_tTexcdf4): 84(ptr) Variable UniformConstant + 88: TypeSampledImage 83 + 90: 6(float) Constant 1053609165 + 91: 7(fvec4) ConstantComposite 21 22 60 90 + 92: 6(float) Constant 1067869798 + 93: 59(fvec3) ConstantComposite 24 25 92 + 96: TypeImage 27(int) Cube array sampled format:Unknown + 97: TypePointer UniformConstant 96 + 98(g_tTexcdi4): 97(ptr) Variable UniformConstant + 101: TypeSampledImage 96 + 105: TypeImage 39(int) Cube array sampled format:Unknown + 106: TypePointer UniformConstant 105 + 107(g_tTexcdu4): 106(ptr) Variable UniformConstant + 110: TypeSampledImage 105 + 113(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 114: TypePointer Function 113(PS_OUTPUT) + 116: 27(int) Constant 0 + 117: 6(float) Constant 1065353216 + 118: 7(fvec4) ConstantComposite 117 117 117 117 + 120: 27(int) Constant 1 + 121: TypePointer Function 6(float) + 123: TypePointer Output 7(fvec4) + 124(Color): 123(ptr) Variable Output + 127: TypePointer Output 6(float) + 128(Depth): 127(ptr) Variable Output +132(g_tTex1df4a): 11(ptr) Variable UniformConstant + 4(main): 2 Function None 3 + 5: Label + 9(txval10): 8(ptr) Variable Function + 30(txval11): 29(ptr) Variable Function + 42(txval12): 41(ptr) Variable Function + 51(txval20): 8(ptr) Variable Function + 64(txval21): 29(ptr) Variable Function + 73(txval22): 41(ptr) Variable Function + 82(txval40): 8(ptr) Variable Function + 95(txval41): 29(ptr) Variable Function + 104(txval42): 41(ptr) Variable Function + 115(psout): 114(ptr) Variable Function + 13: 10 Load 12(g_tTex1df4) + 17: 14 Load 16(g_sSamp) + 19: 18 SampledImage 13 17 + 26: 7(fvec4) ImageSampleExplicitLod 19 23 Grad 24 25 + Store 9(txval10) 26 + 34: 31 Load 33(g_tTex1di4) + 35: 14 Load 16(g_sSamp) + 37: 36 SampledImage 34 35 + 38: 28(ivec4) ImageSampleExplicitLod 37 23 Grad 24 25 + Store 30(txval11) 38 + 46: 43 Load 45(g_tTex1du4) + 47: 14 Load 16(g_sSamp) + 49: 48 SampledImage 46 47 + 50: 40(ivec4) ImageSampleExplicitLod 49 23 Grad 24 25 + Store 42(txval12) 50 + 55: 52 Load 54(g_tTex2df4) + 56: 14 Load 16(g_sSamp) + 58: 57 SampledImage 55 56 + 63: 7(fvec4) ImageSampleExplicitLod 58 61 Grad 62 62 + Store 51(txval20) 63 + 68: 65 Load 67(g_tTex2di4) + 69: 14 Load 16(g_sSamp) + 71: 70 SampledImage 68 69 + 72: 28(ivec4) ImageSampleExplicitLod 71 61 Grad 62 62 + Store 64(txval21) 72 + 77: 74 Load 76(g_tTex2du4) + 78: 14 Load 16(g_sSamp) + 80: 79 SampledImage 77 78 + 81: 40(ivec4) ImageSampleExplicitLod 80 61 Grad 62 62 + Store 73(txval22) 81 + 86: 83 Load 85(g_tTexcdf4) + 87: 14 Load 16(g_sSamp) + 89: 88 SampledImage 86 87 + 94: 7(fvec4) ImageSampleExplicitLod 89 91 Grad 93 93 + Store 82(txval40) 94 + 99: 96 Load 98(g_tTexcdi4) + 100: 14 Load 16(g_sSamp) + 102: 101 SampledImage 99 100 + 103: 28(ivec4) ImageSampleExplicitLod 102 91 Grad 93 93 + Store 95(txval41) 103 + 108: 105 Load 107(g_tTexcdu4) + 109: 14 Load 16(g_sSamp) + 111: 110 SampledImage 108 109 + 112: 40(ivec4) ImageSampleExplicitLod 111 91 Grad 93 93 + Store 104(txval42) 112 + 119: 8(ptr) AccessChain 115(psout) 116 + Store 119 118 + 122: 121(ptr) AccessChain 115(psout) 120 + Store 122 117 + 125: 8(ptr) AccessChain 115(psout) 116 + 126: 7(fvec4) Load 125 + Store 124(Color) 126 + 129: 121(ptr) AccessChain 115(psout) 120 + 130: 6(float) Load 129 + Store 128(Depth) 130 + Return + FunctionEnd |