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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out583
1 files changed, 583 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
new file mode 100644
index 00000000000..013a645c49e
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
@@ -0,0 +1,583 @@
+hlsl.samplecmp.offsetarray.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Parameters:
+0:? Sequence
+0:42 Sequence
+0:42 move second child to first child (temp float)
+0:42 'r11' (temp float)
+0:42 textureOffset (temp float)
+0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
+0:42 'g_tTex1df4a' (uniform texture1DArray)
+0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:42 Constant:
+0:42 0.750000
+0:42 Constant:
+0:42 2 (const int)
+0:43 Sequence
+0:43 move second child to first child (temp float)
+0:43 'r13' (temp float)
+0:43 textureOffset (temp float)
+0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
+0:43 'g_tTex1di4a' (uniform itexture1DArray)
+0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:43 Constant:
+0:43 0.750000
+0:43 Constant:
+0:43 2 (const int)
+0:44 Sequence
+0:44 move second child to first child (temp float)
+0:44 'r15' (temp float)
+0:44 textureOffset (temp float)
+0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
+0:44 'g_tTex1du4a' (uniform utexture1DArray)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:44 Constant:
+0:44 0.750000
+0:44 Constant:
+0:44 2 (const int)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'r31' (temp float)
+0:47 textureOffset (temp float)
+0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
+0:47 'g_tTex2df4a' (uniform texture2DArray)
+0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:47 Construct vec4 (temp 4-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:47 Constant:
+0:47 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'r33' (temp float)
+0:48 textureOffset (temp float)
+0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
+0:48 'g_tTex2di4a' (uniform itexture2DArray)
+0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:48 Construct vec4 (temp 4-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:48 Constant:
+0:48 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:49 Sequence
+0:49 move second child to first child (temp float)
+0:49 'r35' (temp float)
+0:49 textureOffset (temp float)
+0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
+0:49 'g_tTex2du4a' (uniform utexture2DArray)
+0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:49 Construct vec4 (temp 4-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:49 Constant:
+0:49 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:63 move second child to first child (temp 4-component vector of float)
+0:63 Color: direct index for structure (temp 4-component vector of float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:63 Constant:
+0:63 0 (const int)
+0:63 Constant:
+0:63 1.000000
+0:63 1.000000
+0:63 1.000000
+0:63 1.000000
+0:64 move second child to first child (temp float)
+0:64 Depth: direct index for structure (temp float)
+0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:64 Constant:
+0:64 1 (const int)
+0:64 Constant:
+0:64 1.000000
+0:66 Sequence
+0:66 Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:66 Color: direct index for structure (temp 4-component vector of float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:66 Constant:
+0:66 0 (const int)
+0:66 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:66 Depth: direct index for structure (temp float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:66 Constant:
+0:66 1 (const int)
+0:66 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'g_tTexcdf4a' (uniform textureCubeArray)
+0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Parameters:
+0:? Sequence
+0:42 Sequence
+0:42 move second child to first child (temp float)
+0:42 'r11' (temp float)
+0:42 textureOffset (temp float)
+0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
+0:42 'g_tTex1df4a' (uniform texture1DArray)
+0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:42 Constant:
+0:42 0.750000
+0:42 Constant:
+0:42 2 (const int)
+0:43 Sequence
+0:43 move second child to first child (temp float)
+0:43 'r13' (temp float)
+0:43 textureOffset (temp float)
+0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
+0:43 'g_tTex1di4a' (uniform itexture1DArray)
+0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:43 Constant:
+0:43 0.750000
+0:43 Constant:
+0:43 2 (const int)
+0:44 Sequence
+0:44 move second child to first child (temp float)
+0:44 'r15' (temp float)
+0:44 textureOffset (temp float)
+0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
+0:44 'g_tTex1du4a' (uniform utexture1DArray)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:44 Constant:
+0:44 0.750000
+0:44 Constant:
+0:44 2 (const int)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'r31' (temp float)
+0:47 textureOffset (temp float)
+0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
+0:47 'g_tTex2df4a' (uniform texture2DArray)
+0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:47 Construct vec4 (temp 4-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:47 Constant:
+0:47 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'r33' (temp float)
+0:48 textureOffset (temp float)
+0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
+0:48 'g_tTex2di4a' (uniform itexture2DArray)
+0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:48 Construct vec4 (temp 4-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:48 Constant:
+0:48 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:49 Sequence
+0:49 move second child to first child (temp float)
+0:49 'r35' (temp float)
+0:49 textureOffset (temp float)
+0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
+0:49 'g_tTex2du4a' (uniform utexture2DArray)
+0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:49 Construct vec4 (temp 4-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:49 Constant:
+0:49 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:63 move second child to first child (temp 4-component vector of float)
+0:63 Color: direct index for structure (temp 4-component vector of float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:63 Constant:
+0:63 0 (const int)
+0:63 Constant:
+0:63 1.000000
+0:63 1.000000
+0:63 1.000000
+0:63 1.000000
+0:64 move second child to first child (temp float)
+0:64 Depth: direct index for structure (temp float)
+0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:64 Constant:
+0:64 1 (const int)
+0:64 Constant:
+0:64 1.000000
+0:66 Sequence
+0:66 Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:66 Color: direct index for structure (temp 4-component vector of float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:66 Constant:
+0:66 0 (const int)
+0:66 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:66 Depth: direct index for structure (temp float)
+0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:66 Constant:
+0:66 1 (const int)
+0:66 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'g_tTexcdf4a' (uniform textureCubeArray)
+0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 177
+
+ Capability Shader
+ Capability Sampled1D
+ Capability SampledCubeArray
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 124 128
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "r11"
+ Name 11 "g_tTex1df4a"
+ Name 15 "g_sSamp"
+ Name 33 "r13"
+ Name 36 "g_tTex1di4a"
+ Name 47 "r15"
+ Name 51 "g_tTex1du4a"
+ Name 62 "r31"
+ Name 65 "g_tTex2df4a"
+ Name 83 "r33"
+ Name 86 "g_tTex2di4a"
+ Name 98 "r35"
+ Name 101 "g_tTex2du4a"
+ Name 113 "PS_OUTPUT"
+ MemberName 113(PS_OUTPUT) 0 "Color"
+ MemberName 113(PS_OUTPUT) 1 "Depth"
+ Name 115 "psout"
+ Name 124 "Color"
+ Name 128 "Depth"
+ Name 134 "g_tTex1df4"
+ Name 137 "g_tTex1di4"
+ Name 140 "g_tTex1du4"
+ Name 143 "g_tTex2df4"
+ Name 146 "g_tTex2di4"
+ Name 149 "g_tTex2du4"
+ Name 152 "g_tTex3df4"
+ Name 155 "g_tTex3di4"
+ Name 158 "g_tTex3du4"
+ Name 161 "g_tTexcdf4"
+ Name 164 "g_tTexcdi4"
+ Name 167 "g_tTexcdu4"
+ Name 170 "g_tTexcdf4a"
+ Name 173 "g_tTexcdi4a"
+ Name 176 "g_tTexcdu4a"
+ Decorate 11(g_tTex1df4a) DescriptorSet 0
+ Decorate 15(g_sSamp) DescriptorSet 0
+ Decorate 15(g_sSamp) Binding 0
+ Decorate 36(g_tTex1di4a) DescriptorSet 0
+ Decorate 51(g_tTex1du4a) DescriptorSet 0
+ Decorate 65(g_tTex2df4a) DescriptorSet 0
+ Decorate 86(g_tTex2di4a) DescriptorSet 0
+ Decorate 101(g_tTex2du4a) DescriptorSet 0
+ Decorate 124(Color) Location 0
+ Decorate 128(Depth) BuiltIn FragDepth
+ Decorate 134(g_tTex1df4) DescriptorSet 0
+ Decorate 134(g_tTex1df4) Binding 0
+ Decorate 137(g_tTex1di4) DescriptorSet 0
+ Decorate 140(g_tTex1du4) DescriptorSet 0
+ Decorate 143(g_tTex2df4) DescriptorSet 0
+ Decorate 146(g_tTex2di4) DescriptorSet 0
+ Decorate 149(g_tTex2du4) DescriptorSet 0
+ Decorate 152(g_tTex3df4) DescriptorSet 0
+ Decorate 155(g_tTex3di4) DescriptorSet 0
+ Decorate 158(g_tTex3du4) DescriptorSet 0
+ Decorate 161(g_tTexcdf4) DescriptorSet 0
+ Decorate 164(g_tTexcdi4) DescriptorSet 0
+ Decorate 167(g_tTexcdu4) DescriptorSet 0
+ Decorate 170(g_tTexcdf4a) DescriptorSet 0
+ Decorate 173(g_tTexcdi4a) DescriptorSet 0
+ Decorate 176(g_tTexcdu4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 9: TypeImage 6(float) 1D array sampled format:Unknown
+ 10: TypePointer UniformConstant 9
+ 11(g_tTex1df4a): 10(ptr) Variable UniformConstant
+ 13: TypeSampler
+ 14: TypePointer UniformConstant 13
+ 15(g_sSamp): 14(ptr) Variable UniformConstant
+ 17: TypeImage 6(float) 1D depth array sampled format:Unknown
+ 18: TypeSampledImage 17
+ 20: TypeVector 6(float) 2
+ 21: 6(float) Constant 1036831949
+ 22: 6(float) Constant 1045220557
+ 23: 20(fvec2) ConstantComposite 21 22
+ 24: 6(float) Constant 1061158912
+ 25: TypeVector 6(float) 3
+ 29: TypeInt 32 1
+ 30: 29(int) Constant 2
+ 34: TypeImage 29(int) 1D array sampled format:Unknown
+ 35: TypePointer UniformConstant 34
+ 36(g_tTex1di4a): 35(ptr) Variable UniformConstant
+ 39: TypeImage 29(int) 1D depth array sampled format:Unknown
+ 40: TypeSampledImage 39
+ 48: TypeInt 32 0
+ 49: TypeImage 48(int) 1D array sampled format:Unknown
+ 50: TypePointer UniformConstant 49
+ 51(g_tTex1du4a): 50(ptr) Variable UniformConstant
+ 54: TypeImage 48(int) 1D depth array sampled format:Unknown
+ 55: TypeSampledImage 54
+ 63: TypeImage 6(float) 2D array sampled format:Unknown
+ 64: TypePointer UniformConstant 63
+ 65(g_tTex2df4a): 64(ptr) Variable UniformConstant
+ 68: TypeImage 6(float) 2D depth array sampled format:Unknown
+ 69: TypeSampledImage 68
+ 71: 6(float) Constant 1050253722
+ 72: 25(fvec3) ConstantComposite 21 22 71
+ 73: TypeVector 6(float) 4
+ 78: TypeVector 29(int) 2
+ 79: 29(int) Constant 3
+ 80: 78(ivec2) ConstantComposite 30 79
+ 84: TypeImage 29(int) 2D array sampled format:Unknown
+ 85: TypePointer UniformConstant 84
+ 86(g_tTex2di4a): 85(ptr) Variable UniformConstant
+ 89: TypeImage 29(int) 2D depth array sampled format:Unknown
+ 90: TypeSampledImage 89
+ 99: TypeImage 48(int) 2D array sampled format:Unknown
+ 100: TypePointer UniformConstant 99
+101(g_tTex2du4a): 100(ptr) Variable UniformConstant
+ 104: TypeImage 48(int) 2D depth array sampled format:Unknown
+ 105: TypeSampledImage 104
+ 113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float)
+ 114: TypePointer Function 113(PS_OUTPUT)
+ 116: 29(int) Constant 0
+ 117: 6(float) Constant 1065353216
+ 118: 73(fvec4) ConstantComposite 117 117 117 117
+ 119: TypePointer Function 73(fvec4)
+ 121: 29(int) Constant 1
+ 123: TypePointer Output 73(fvec4)
+ 124(Color): 123(ptr) Variable Output
+ 127: TypePointer Output 6(float)
+ 128(Depth): 127(ptr) Variable Output
+ 132: TypeImage 6(float) 1D sampled format:Unknown
+ 133: TypePointer UniformConstant 132
+ 134(g_tTex1df4): 133(ptr) Variable UniformConstant
+ 135: TypeImage 29(int) 1D sampled format:Unknown
+ 136: TypePointer UniformConstant 135
+ 137(g_tTex1di4): 136(ptr) Variable UniformConstant
+ 138: TypeImage 48(int) 1D sampled format:Unknown
+ 139: TypePointer UniformConstant 138
+ 140(g_tTex1du4): 139(ptr) Variable UniformConstant
+ 141: TypeImage 6(float) 2D sampled format:Unknown
+ 142: TypePointer UniformConstant 141
+ 143(g_tTex2df4): 142(ptr) Variable UniformConstant
+ 144: TypeImage 29(int) 2D sampled format:Unknown
+ 145: TypePointer UniformConstant 144
+ 146(g_tTex2di4): 145(ptr) Variable UniformConstant
+ 147: TypeImage 48(int) 2D sampled format:Unknown
+ 148: TypePointer UniformConstant 147
+ 149(g_tTex2du4): 148(ptr) Variable UniformConstant
+ 150: TypeImage 6(float) 3D sampled format:Unknown
+ 151: TypePointer UniformConstant 150
+ 152(g_tTex3df4): 151(ptr) Variable UniformConstant
+ 153: TypeImage 29(int) 3D sampled format:Unknown
+ 154: TypePointer UniformConstant 153
+ 155(g_tTex3di4): 154(ptr) Variable UniformConstant
+ 156: TypeImage 48(int) 3D sampled format:Unknown
+ 157: TypePointer UniformConstant 156
+ 158(g_tTex3du4): 157(ptr) Variable UniformConstant
+ 159: TypeImage 6(float) Cube sampled format:Unknown
+ 160: TypePointer UniformConstant 159
+ 161(g_tTexcdf4): 160(ptr) Variable UniformConstant
+ 162: TypeImage 29(int) Cube sampled format:Unknown
+ 163: TypePointer UniformConstant 162
+ 164(g_tTexcdi4): 163(ptr) Variable UniformConstant
+ 165: TypeImage 48(int) Cube sampled format:Unknown
+ 166: TypePointer UniformConstant 165
+ 167(g_tTexcdu4): 166(ptr) Variable UniformConstant
+ 168: TypeImage 6(float) Cube array sampled format:Unknown
+ 169: TypePointer UniformConstant 168
+170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
+ 171: TypeImage 29(int) Cube array sampled format:Unknown
+ 172: TypePointer UniformConstant 171
+173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
+ 174: TypeImage 48(int) Cube array sampled format:Unknown
+ 175: TypePointer UniformConstant 174
+176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(r11): 7(ptr) Variable Function
+ 33(r13): 7(ptr) Variable Function
+ 47(r15): 7(ptr) Variable Function
+ 62(r31): 7(ptr) Variable Function
+ 83(r33): 7(ptr) Variable Function
+ 98(r35): 7(ptr) Variable Function
+ 115(psout): 114(ptr) Variable Function
+ 12: 9 Load 11(g_tTex1df4a)
+ 16: 13 Load 15(g_sSamp)
+ 19: 18 SampledImage 12 16
+ 26: 6(float) CompositeExtract 23 0
+ 27: 6(float) CompositeExtract 23 1
+ 28: 25(fvec3) CompositeConstruct 26 27 24
+ 31: 6(float) CompositeExtract 28 2
+ 32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30
+ Store 8(r11) 32
+ 37: 34 Load 36(g_tTex1di4a)
+ 38: 13 Load 15(g_sSamp)
+ 41: 40 SampledImage 37 38
+ 42: 6(float) CompositeExtract 23 0
+ 43: 6(float) CompositeExtract 23 1
+ 44: 25(fvec3) CompositeConstruct 42 43 24
+ 45: 6(float) CompositeExtract 44 2
+ 46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30
+ Store 33(r13) 46
+ 52: 49 Load 51(g_tTex1du4a)
+ 53: 13 Load 15(g_sSamp)
+ 56: 55 SampledImage 52 53
+ 57: 6(float) CompositeExtract 23 0
+ 58: 6(float) CompositeExtract 23 1
+ 59: 25(fvec3) CompositeConstruct 57 58 24
+ 60: 6(float) CompositeExtract 59 2
+ 61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30
+ Store 47(r15) 61
+ 66: 63 Load 65(g_tTex2df4a)
+ 67: 13 Load 15(g_sSamp)
+ 70: 69 SampledImage 66 67
+ 74: 6(float) CompositeExtract 72 0
+ 75: 6(float) CompositeExtract 72 1
+ 76: 6(float) CompositeExtract 72 2
+ 77: 73(fvec4) CompositeConstruct 74 75 76 24
+ 81: 6(float) CompositeExtract 77 3
+ 82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80
+ Store 62(r31) 82
+ 87: 84 Load 86(g_tTex2di4a)
+ 88: 13 Load 15(g_sSamp)
+ 91: 90 SampledImage 87 88
+ 92: 6(float) CompositeExtract 72 0
+ 93: 6(float) CompositeExtract 72 1
+ 94: 6(float) CompositeExtract 72 2
+ 95: 73(fvec4) CompositeConstruct 92 93 94 24
+ 96: 6(float) CompositeExtract 95 3
+ 97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80
+ Store 83(r33) 97
+ 102: 99 Load 101(g_tTex2du4a)
+ 103: 13 Load 15(g_sSamp)
+ 106: 105 SampledImage 102 103
+ 107: 6(float) CompositeExtract 72 0
+ 108: 6(float) CompositeExtract 72 1
+ 109: 6(float) CompositeExtract 72 2
+ 110: 73(fvec4) CompositeConstruct 107 108 109 24
+ 111: 6(float) CompositeExtract 110 3
+ 112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80
+ Store 98(r35) 112
+ 120: 119(ptr) AccessChain 115(psout) 116
+ Store 120 118
+ 122: 7(ptr) AccessChain 115(psout) 121
+ Store 122 117
+ 125: 119(ptr) AccessChain 115(psout) 116
+ 126: 73(fvec4) Load 125
+ Store 124(Color) 126
+ 129: 7(ptr) AccessChain 115(psout) 121
+ 130: 6(float) Load 129
+ Store 128(Depth) 130
+ Return
+ FunctionEnd