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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out560
1 files changed, 560 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
new file mode 100644
index 00000000000..fe2c74f5699
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
@@ -0,0 +1,560 @@
+hlsl.samplecmp.offset.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Parameters:
+0:? Sequence
+0:42 Sequence
+0:42 move second child to first child (temp float)
+0:42 'r01' (temp float)
+0:42 textureOffset (temp float)
+0:42 Construct combined texture-sampler (temp sampler1DShadow)
+0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 Construct vec2 (temp 2-component vector of float)
+0:42 Constant:
+0:42 0.100000
+0:42 Constant:
+0:42 0.750000
+0:42 Constant:
+0:42 2 (const int)
+0:43 Sequence
+0:43 move second child to first child (temp float)
+0:43 'r03' (temp float)
+0:43 textureOffset (temp float)
+0:43 Construct combined texture-sampler (temp isampler1DShadow)
+0:43 'g_tTex1di4' (uniform itexture1D)
+0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 Construct vec2 (temp 2-component vector of float)
+0:43 Constant:
+0:43 0.100000
+0:43 Constant:
+0:43 0.750000
+0:43 Constant:
+0:43 2 (const int)
+0:44 Sequence
+0:44 move second child to first child (temp float)
+0:44 'r05' (temp float)
+0:44 textureOffset (temp float)
+0:44 Construct combined texture-sampler (temp usampler1DShadow)
+0:44 'g_tTex1du4' (uniform utexture1D)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 Construct vec2 (temp 2-component vector of float)
+0:44 Constant:
+0:44 0.100000
+0:44 Constant:
+0:44 0.750000
+0:44 Constant:
+0:44 2 (const int)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'r21' (temp float)
+0:47 textureOffset (temp float)
+0:47 Construct combined texture-sampler (temp sampler2DShadow)
+0:47 'g_tTex2df4' (uniform texture2D)
+0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:47 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:47 Constant:
+0:47 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'r23' (temp float)
+0:48 textureOffset (temp float)
+0:48 Construct combined texture-sampler (temp isampler2DShadow)
+0:48 'g_tTex2di4' (uniform itexture2D)
+0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:48 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:48 Constant:
+0:48 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:49 Sequence
+0:49 move second child to first child (temp float)
+0:49 'r25' (temp float)
+0:49 textureOffset (temp float)
+0:49 Construct combined texture-sampler (temp usampler2DShadow)
+0:49 'g_tTex2du4' (uniform utexture2D)
+0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:49 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:49 Constant:
+0:49 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:62 move second child to first child (temp 4-component vector of float)
+0:62 Color: direct index for structure (temp 4-component vector of float)
+0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:62 Constant:
+0:62 0 (const int)
+0:62 Constant:
+0:62 1.000000
+0:62 1.000000
+0:62 1.000000
+0:62 1.000000
+0:63 move second child to first child (temp float)
+0:63 Depth: direct index for structure (temp float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:63 Constant:
+0:63 1 (const int)
+0:63 Constant:
+0:63 1.000000
+0:65 Sequence
+0:65 Sequence
+0:65 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:65 Constant:
+0:65 0 (const int)
+0:65 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:65 Depth: direct index for structure (temp float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:65 Constant:
+0:65 1 (const int)
+0:65 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'g_tTexcdf4a' (uniform textureCubeArray)
+0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Parameters:
+0:? Sequence
+0:42 Sequence
+0:42 move second child to first child (temp float)
+0:42 'r01' (temp float)
+0:42 textureOffset (temp float)
+0:42 Construct combined texture-sampler (temp sampler1DShadow)
+0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 Construct vec2 (temp 2-component vector of float)
+0:42 Constant:
+0:42 0.100000
+0:42 Constant:
+0:42 0.750000
+0:42 Constant:
+0:42 2 (const int)
+0:43 Sequence
+0:43 move second child to first child (temp float)
+0:43 'r03' (temp float)
+0:43 textureOffset (temp float)
+0:43 Construct combined texture-sampler (temp isampler1DShadow)
+0:43 'g_tTex1di4' (uniform itexture1D)
+0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 Construct vec2 (temp 2-component vector of float)
+0:43 Constant:
+0:43 0.100000
+0:43 Constant:
+0:43 0.750000
+0:43 Constant:
+0:43 2 (const int)
+0:44 Sequence
+0:44 move second child to first child (temp float)
+0:44 'r05' (temp float)
+0:44 textureOffset (temp float)
+0:44 Construct combined texture-sampler (temp usampler1DShadow)
+0:44 'g_tTex1du4' (uniform utexture1D)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 Construct vec2 (temp 2-component vector of float)
+0:44 Constant:
+0:44 0.100000
+0:44 Constant:
+0:44 0.750000
+0:44 Constant:
+0:44 2 (const int)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'r21' (temp float)
+0:47 textureOffset (temp float)
+0:47 Construct combined texture-sampler (temp sampler2DShadow)
+0:47 'g_tTex2df4' (uniform texture2D)
+0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:47 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:47 Constant:
+0:47 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'r23' (temp float)
+0:48 textureOffset (temp float)
+0:48 Construct combined texture-sampler (temp isampler2DShadow)
+0:48 'g_tTex2di4' (uniform itexture2D)
+0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:48 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:48 Constant:
+0:48 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:49 Sequence
+0:49 move second child to first child (temp float)
+0:49 'r25' (temp float)
+0:49 textureOffset (temp float)
+0:49 Construct combined texture-sampler (temp usampler2DShadow)
+0:49 'g_tTex2du4' (uniform utexture2D)
+0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:49 Construct vec3 (temp 3-component vector of float)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:49 Constant:
+0:49 0.750000
+0:? Constant:
+0:? 2 (const int)
+0:? 3 (const int)
+0:62 move second child to first child (temp 4-component vector of float)
+0:62 Color: direct index for structure (temp 4-component vector of float)
+0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:62 Constant:
+0:62 0 (const int)
+0:62 Constant:
+0:62 1.000000
+0:62 1.000000
+0:62 1.000000
+0:62 1.000000
+0:63 move second child to first child (temp float)
+0:63 Depth: direct index for structure (temp float)
+0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:63 Constant:
+0:63 1 (const int)
+0:63 Constant:
+0:63 1.000000
+0:65 Sequence
+0:65 Sequence
+0:65 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:65 Color: direct index for structure (temp 4-component vector of float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:65 Constant:
+0:65 0 (const int)
+0:65 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:65 Depth: direct index for structure (temp float)
+0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:65 Constant:
+0:65 1 (const int)
+0:65 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'g_tTexcdf4a' (uniform textureCubeArray)
+0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 166
+
+ Capability Shader
+ Capability Sampled1D
+ Capability SampledCubeArray
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 113 117
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "r01"
+ Name 11 "g_tTex1df4"
+ Name 15 "g_sSamp"
+ Name 28 "r03"
+ Name 31 "g_tTex1di4"
+ Name 40 "r05"
+ Name 44 "g_tTex1du4"
+ Name 53 "r21"
+ Name 56 "g_tTex2df4"
+ Name 73 "r23"
+ Name 76 "g_tTex2di4"
+ Name 87 "r25"
+ Name 90 "g_tTex2du4"
+ Name 102 "PS_OUTPUT"
+ MemberName 102(PS_OUTPUT) 0 "Color"
+ MemberName 102(PS_OUTPUT) 1 "Depth"
+ Name 104 "psout"
+ Name 113 "Color"
+ Name 117 "Depth"
+ Name 123 "g_tTex3df4"
+ Name 126 "g_tTex3di4"
+ Name 129 "g_tTex3du4"
+ Name 132 "g_tTexcdf4"
+ Name 135 "g_tTexcdi4"
+ Name 138 "g_tTexcdu4"
+ Name 141 "g_tTex1df4a"
+ Name 144 "g_tTex1di4a"
+ Name 147 "g_tTex1du4a"
+ Name 150 "g_tTex2df4a"
+ Name 153 "g_tTex2di4a"
+ Name 156 "g_tTex2du4a"
+ Name 159 "g_tTexcdf4a"
+ Name 162 "g_tTexcdi4a"
+ Name 165 "g_tTexcdu4a"
+ Decorate 11(g_tTex1df4) DescriptorSet 0
+ Decorate 11(g_tTex1df4) Binding 0
+ Decorate 15(g_sSamp) DescriptorSet 0
+ Decorate 15(g_sSamp) Binding 0
+ Decorate 31(g_tTex1di4) DescriptorSet 0
+ Decorate 44(g_tTex1du4) DescriptorSet 0
+ Decorate 56(g_tTex2df4) DescriptorSet 0
+ Decorate 76(g_tTex2di4) DescriptorSet 0
+ Decorate 90(g_tTex2du4) DescriptorSet 0
+ Decorate 113(Color) Location 0
+ Decorate 117(Depth) BuiltIn FragDepth
+ Decorate 123(g_tTex3df4) DescriptorSet 0
+ Decorate 126(g_tTex3di4) DescriptorSet 0
+ Decorate 129(g_tTex3du4) DescriptorSet 0
+ Decorate 132(g_tTexcdf4) DescriptorSet 0
+ Decorate 135(g_tTexcdi4) DescriptorSet 0
+ Decorate 138(g_tTexcdu4) DescriptorSet 0
+ Decorate 141(g_tTex1df4a) DescriptorSet 0
+ Decorate 144(g_tTex1di4a) DescriptorSet 0
+ Decorate 147(g_tTex1du4a) DescriptorSet 0
+ Decorate 150(g_tTex2df4a) DescriptorSet 0
+ Decorate 153(g_tTex2di4a) DescriptorSet 0
+ Decorate 156(g_tTex2du4a) DescriptorSet 0
+ Decorate 159(g_tTexcdf4a) DescriptorSet 0
+ Decorate 162(g_tTexcdi4a) DescriptorSet 0
+ Decorate 165(g_tTexcdu4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 9: TypeImage 6(float) 1D sampled format:Unknown
+ 10: TypePointer UniformConstant 9
+ 11(g_tTex1df4): 10(ptr) Variable UniformConstant
+ 13: TypeSampler
+ 14: TypePointer UniformConstant 13
+ 15(g_sSamp): 14(ptr) Variable UniformConstant
+ 17: TypeImage 6(float) 1D depth sampled format:Unknown
+ 18: TypeSampledImage 17
+ 20: 6(float) Constant 1036831949
+ 21: 6(float) Constant 1061158912
+ 22: TypeVector 6(float) 2
+ 24: TypeInt 32 1
+ 25: 24(int) Constant 2
+ 29: TypeImage 24(int) 1D sampled format:Unknown
+ 30: TypePointer UniformConstant 29
+ 31(g_tTex1di4): 30(ptr) Variable UniformConstant
+ 34: TypeImage 24(int) 1D depth sampled format:Unknown
+ 35: TypeSampledImage 34
+ 41: TypeInt 32 0
+ 42: TypeImage 41(int) 1D sampled format:Unknown
+ 43: TypePointer UniformConstant 42
+ 44(g_tTex1du4): 43(ptr) Variable UniformConstant
+ 47: TypeImage 41(int) 1D depth sampled format:Unknown
+ 48: TypeSampledImage 47
+ 54: TypeImage 6(float) 2D sampled format:Unknown
+ 55: TypePointer UniformConstant 54
+ 56(g_tTex2df4): 55(ptr) Variable UniformConstant
+ 59: TypeImage 6(float) 2D depth sampled format:Unknown
+ 60: TypeSampledImage 59
+ 62: 6(float) Constant 1045220557
+ 63: 22(fvec2) ConstantComposite 20 62
+ 64: TypeVector 6(float) 3
+ 68: TypeVector 24(int) 2
+ 69: 24(int) Constant 3
+ 70: 68(ivec2) ConstantComposite 25 69
+ 74: TypeImage 24(int) 2D sampled format:Unknown
+ 75: TypePointer UniformConstant 74
+ 76(g_tTex2di4): 75(ptr) Variable UniformConstant
+ 79: TypeImage 24(int) 2D depth sampled format:Unknown
+ 80: TypeSampledImage 79
+ 88: TypeImage 41(int) 2D sampled format:Unknown
+ 89: TypePointer UniformConstant 88
+ 90(g_tTex2du4): 89(ptr) Variable UniformConstant
+ 93: TypeImage 41(int) 2D depth sampled format:Unknown
+ 94: TypeSampledImage 93
+ 101: TypeVector 6(float) 4
+ 102(PS_OUTPUT): TypeStruct 101(fvec4) 6(float)
+ 103: TypePointer Function 102(PS_OUTPUT)
+ 105: 24(int) Constant 0
+ 106: 6(float) Constant 1065353216
+ 107: 101(fvec4) ConstantComposite 106 106 106 106
+ 108: TypePointer Function 101(fvec4)
+ 110: 24(int) Constant 1
+ 112: TypePointer Output 101(fvec4)
+ 113(Color): 112(ptr) Variable Output
+ 116: TypePointer Output 6(float)
+ 117(Depth): 116(ptr) Variable Output
+ 121: TypeImage 6(float) 3D sampled format:Unknown
+ 122: TypePointer UniformConstant 121
+ 123(g_tTex3df4): 122(ptr) Variable UniformConstant
+ 124: TypeImage 24(int) 3D sampled format:Unknown
+ 125: TypePointer UniformConstant 124
+ 126(g_tTex3di4): 125(ptr) Variable UniformConstant
+ 127: TypeImage 41(int) 3D sampled format:Unknown
+ 128: TypePointer UniformConstant 127
+ 129(g_tTex3du4): 128(ptr) Variable UniformConstant
+ 130: TypeImage 6(float) Cube sampled format:Unknown
+ 131: TypePointer UniformConstant 130
+ 132(g_tTexcdf4): 131(ptr) Variable UniformConstant
+ 133: TypeImage 24(int) Cube sampled format:Unknown
+ 134: TypePointer UniformConstant 133
+ 135(g_tTexcdi4): 134(ptr) Variable UniformConstant
+ 136: TypeImage 41(int) Cube sampled format:Unknown
+ 137: TypePointer UniformConstant 136
+ 138(g_tTexcdu4): 137(ptr) Variable UniformConstant
+ 139: TypeImage 6(float) 1D array sampled format:Unknown
+ 140: TypePointer UniformConstant 139
+141(g_tTex1df4a): 140(ptr) Variable UniformConstant
+ 142: TypeImage 24(int) 1D array sampled format:Unknown
+ 143: TypePointer UniformConstant 142
+144(g_tTex1di4a): 143(ptr) Variable UniformConstant
+ 145: TypeImage 41(int) 1D array sampled format:Unknown
+ 146: TypePointer UniformConstant 145
+147(g_tTex1du4a): 146(ptr) Variable UniformConstant
+ 148: TypeImage 6(float) 2D array sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+150(g_tTex2df4a): 149(ptr) Variable UniformConstant
+ 151: TypeImage 24(int) 2D array sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+153(g_tTex2di4a): 152(ptr) Variable UniformConstant
+ 154: TypeImage 41(int) 2D array sampled format:Unknown
+ 155: TypePointer UniformConstant 154
+156(g_tTex2du4a): 155(ptr) Variable UniformConstant
+ 157: TypeImage 6(float) Cube array sampled format:Unknown
+ 158: TypePointer UniformConstant 157
+159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
+ 160: TypeImage 24(int) Cube array sampled format:Unknown
+ 161: TypePointer UniformConstant 160
+162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
+ 163: TypeImage 41(int) Cube array sampled format:Unknown
+ 164: TypePointer UniformConstant 163
+165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(r01): 7(ptr) Variable Function
+ 28(r03): 7(ptr) Variable Function
+ 40(r05): 7(ptr) Variable Function
+ 53(r21): 7(ptr) Variable Function
+ 73(r23): 7(ptr) Variable Function
+ 87(r25): 7(ptr) Variable Function
+ 104(psout): 103(ptr) Variable Function
+ 12: 9 Load 11(g_tTex1df4)
+ 16: 13 Load 15(g_sSamp)
+ 19: 18 SampledImage 12 16
+ 23: 22(fvec2) CompositeConstruct 20 21
+ 26: 6(float) CompositeExtract 23 1
+ 27: 6(float) ImageSampleDrefImplicitLod 19 23 26 ConstOffset 25
+ Store 8(r01) 27
+ 32: 29 Load 31(g_tTex1di4)
+ 33: 13 Load 15(g_sSamp)
+ 36: 35 SampledImage 32 33
+ 37: 22(fvec2) CompositeConstruct 20 21
+ 38: 6(float) CompositeExtract 37 1
+ 39: 6(float) ImageSampleDrefImplicitLod 36 37 38 ConstOffset 25
+ Store 28(r03) 39
+ 45: 42 Load 44(g_tTex1du4)
+ 46: 13 Load 15(g_sSamp)
+ 49: 48 SampledImage 45 46
+ 50: 22(fvec2) CompositeConstruct 20 21
+ 51: 6(float) CompositeExtract 50 1
+ 52: 6(float) ImageSampleDrefImplicitLod 49 50 51 ConstOffset 25
+ Store 40(r05) 52
+ 57: 54 Load 56(g_tTex2df4)
+ 58: 13 Load 15(g_sSamp)
+ 61: 60 SampledImage 57 58
+ 65: 6(float) CompositeExtract 63 0
+ 66: 6(float) CompositeExtract 63 1
+ 67: 64(fvec3) CompositeConstruct 65 66 21
+ 71: 6(float) CompositeExtract 67 2
+ 72: 6(float) ImageSampleDrefImplicitLod 61 67 71 ConstOffset 70
+ Store 53(r21) 72
+ 77: 74 Load 76(g_tTex2di4)
+ 78: 13 Load 15(g_sSamp)
+ 81: 80 SampledImage 77 78
+ 82: 6(float) CompositeExtract 63 0
+ 83: 6(float) CompositeExtract 63 1
+ 84: 64(fvec3) CompositeConstruct 82 83 21
+ 85: 6(float) CompositeExtract 84 2
+ 86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 70
+ Store 73(r23) 86
+ 91: 88 Load 90(g_tTex2du4)
+ 92: 13 Load 15(g_sSamp)
+ 95: 94 SampledImage 91 92
+ 96: 6(float) CompositeExtract 63 0
+ 97: 6(float) CompositeExtract 63 1
+ 98: 64(fvec3) CompositeConstruct 96 97 21
+ 99: 6(float) CompositeExtract 98 2
+ 100: 6(float) ImageSampleDrefImplicitLod 95 98 99 ConstOffset 70
+ Store 87(r25) 100
+ 109: 108(ptr) AccessChain 104(psout) 105
+ Store 109 107
+ 111: 7(ptr) AccessChain 104(psout) 110
+ Store 111 106
+ 114: 108(ptr) AccessChain 104(psout) 105
+ 115: 101(fvec4) Load 114
+ Store 113(Color) 115
+ 118: 7(ptr) AccessChain 104(psout) 110
+ 119: 6(float) Load 118
+ Store 117(Depth) 119
+ Return
+ FunctionEnd