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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out449
1 files changed, 449 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out
new file mode 100644
index 00000000000..17aef7aec89
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out
@@ -0,0 +1,449 @@
+hlsl.samplebias.offsetarray.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Parameters:
+0:? Sequence
+0:23 Sequence
+0:23 move second child to first child (temp 4-component vector of float)
+0:23 'txval10' (temp 4-component vector of float)
+0:23 textureOffset (temp 4-component vector of float)
+0:23 Construct combined texture-sampler (temp sampler1DArray)
+0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:23 Constant:
+0:23 0.500000
+0:23 Constant:
+0:23 0 (const int)
+0:24 Sequence
+0:24 move second child to first child (temp 4-component vector of int)
+0:24 'txval11' (temp 4-component vector of int)
+0:24 textureOffset (temp 4-component vector of int)
+0:24 Construct combined texture-sampler (temp isampler1DArray)
+0:24 'g_tTex1di4' (uniform itexture1DArray)
+0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:24 Constant:
+0:24 0.500000
+0:24 Constant:
+0:24 1 (const int)
+0:25 Sequence
+0:25 move second child to first child (temp 4-component vector of uint)
+0:25 'txval12' (temp 4-component vector of uint)
+0:25 textureOffset (temp 4-component vector of uint)
+0:25 Construct combined texture-sampler (temp usampler1DArray)
+0:25 'g_tTex1du4' (uniform utexture1DArray)
+0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:25 Constant:
+0:25 0.500000
+0:25 Constant:
+0:25 2 (const int)
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval20' (temp 4-component vector of float)
+0:27 textureOffset (temp 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler2DArray)
+0:27 'g_tTex2df4' (uniform texture2DArray)
+0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:27 Constant:
+0:27 0.500000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval21' (temp 4-component vector of int)
+0:28 textureOffset (temp 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler2DArray)
+0:28 'g_tTex2di4' (uniform itexture2DArray)
+0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:28 Constant:
+0:28 0.500000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval22' (temp 4-component vector of uint)
+0:29 textureOffset (temp 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler2DArray)
+0:29 'g_tTex2du4' (uniform utexture2DArray)
+0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:29 Constant:
+0:29 0.500000
+0:? Constant:
+0:? 0 (const int)
+0:? 1 (const int)
+0:33 move second child to first child (temp 4-component vector of float)
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 1.000000
+0:33 1.000000
+0:33 1.000000
+0:33 1.000000
+0:34 move second child to first child (temp float)
+0:34 Depth: direct index for structure (temp float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 1 (const int)
+0:34 Constant:
+0:34 1.000000
+0:36 Sequence
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:36 Constant:
+0:36 1 (const int)
+0:36 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Parameters:
+0:? Sequence
+0:23 Sequence
+0:23 move second child to first child (temp 4-component vector of float)
+0:23 'txval10' (temp 4-component vector of float)
+0:23 textureOffset (temp 4-component vector of float)
+0:23 Construct combined texture-sampler (temp sampler1DArray)
+0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:23 Constant:
+0:23 0.500000
+0:23 Constant:
+0:23 0 (const int)
+0:24 Sequence
+0:24 move second child to first child (temp 4-component vector of int)
+0:24 'txval11' (temp 4-component vector of int)
+0:24 textureOffset (temp 4-component vector of int)
+0:24 Construct combined texture-sampler (temp isampler1DArray)
+0:24 'g_tTex1di4' (uniform itexture1DArray)
+0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:24 Constant:
+0:24 0.500000
+0:24 Constant:
+0:24 1 (const int)
+0:25 Sequence
+0:25 move second child to first child (temp 4-component vector of uint)
+0:25 'txval12' (temp 4-component vector of uint)
+0:25 textureOffset (temp 4-component vector of uint)
+0:25 Construct combined texture-sampler (temp usampler1DArray)
+0:25 'g_tTex1du4' (uniform utexture1DArray)
+0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:25 Constant:
+0:25 0.500000
+0:25 Constant:
+0:25 2 (const int)
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval20' (temp 4-component vector of float)
+0:27 textureOffset (temp 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler2DArray)
+0:27 'g_tTex2df4' (uniform texture2DArray)
+0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:27 Constant:
+0:27 0.500000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval21' (temp 4-component vector of int)
+0:28 textureOffset (temp 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler2DArray)
+0:28 'g_tTex2di4' (uniform itexture2DArray)
+0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:28 Constant:
+0:28 0.500000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval22' (temp 4-component vector of uint)
+0:29 textureOffset (temp 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler2DArray)
+0:29 'g_tTex2du4' (uniform utexture2DArray)
+0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:29 Constant:
+0:29 0.500000
+0:? Constant:
+0:? 0 (const int)
+0:? 1 (const int)
+0:33 move second child to first child (temp 4-component vector of float)
+0:33 Color: direct index for structure (temp 4-component vector of float)
+0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 Constant:
+0:33 0 (const int)
+0:33 Constant:
+0:33 1.000000
+0:33 1.000000
+0:33 1.000000
+0:33 1.000000
+0:34 move second child to first child (temp float)
+0:34 Depth: direct index for structure (temp float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 1 (const int)
+0:34 Constant:
+0:34 1.000000
+0:36 Sequence
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:36 Color: direct index for structure (temp 4-component vector of float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:36 Constant:
+0:36 0 (const int)
+0:36 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:36 Depth: direct index for structure (temp float)
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:36 Constant:
+0:36 1 (const int)
+0:36 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 111
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 102 106
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 30 "txval11"
+ Name 33 "g_tTex1di4"
+ Name 45 "txval12"
+ Name 48 "g_tTex1du4"
+ Name 57 "txval20"
+ Name 60 "g_tTex2df4"
+ Name 70 "txval21"
+ Name 73 "g_tTex2di4"
+ Name 80 "txval22"
+ Name 83 "g_tTex2du4"
+ Name 93 "PS_OUTPUT"
+ MemberName 93(PS_OUTPUT) 0 "Color"
+ MemberName 93(PS_OUTPUT) 1 "Depth"
+ Name 95 "psout"
+ Name 102 "Color"
+ Name 106 "Depth"
+ Name 110 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 12(g_tTex1df4) Binding 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ Decorate 33(g_tTex1di4) DescriptorSet 0
+ Decorate 48(g_tTex1du4) DescriptorSet 0
+ Decorate 60(g_tTex2df4) DescriptorSet 0
+ Decorate 73(g_tTex2di4) DescriptorSet 0
+ Decorate 83(g_tTex2du4) DescriptorSet 0
+ Decorate 102(Color) Location 0
+ Decorate 106(Depth) BuiltIn FragDepth
+ Decorate 110(g_tTex1df4a) DescriptorSet 0
+ Decorate 110(g_tTex1df4a) Binding 1
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D array sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: TypeVector 6(float) 2
+ 21: 6(float) Constant 1036831949
+ 22: 6(float) Constant 1045220557
+ 23: 20(fvec2) ConstantComposite 21 22
+ 24: 6(float) Constant 1056964608
+ 25: TypeInt 32 1
+ 26: 25(int) Constant 0
+ 28: TypeVector 25(int) 4
+ 29: TypePointer Function 28(ivec4)
+ 31: TypeImage 25(int) 1D array sampled format:Unknown
+ 32: TypePointer UniformConstant 31
+ 33(g_tTex1di4): 32(ptr) Variable UniformConstant
+ 36: TypeSampledImage 31
+ 38: 6(float) Constant 1050253722
+ 39: 20(fvec2) ConstantComposite 22 38
+ 40: 25(int) Constant 1
+ 42: TypeInt 32 0
+ 43: TypeVector 42(int) 4
+ 44: TypePointer Function 43(ivec4)
+ 46: TypeImage 42(int) 1D array sampled format:Unknown
+ 47: TypePointer UniformConstant 46
+ 48(g_tTex1du4): 47(ptr) Variable UniformConstant
+ 51: TypeSampledImage 46
+ 53: 6(float) Constant 1053609165
+ 54: 20(fvec2) ConstantComposite 38 53
+ 55: 25(int) Constant 2
+ 58: TypeImage 6(float) 2D array sampled format:Unknown
+ 59: TypePointer UniformConstant 58
+ 60(g_tTex2df4): 59(ptr) Variable UniformConstant
+ 63: TypeSampledImage 58
+ 65: TypeVector 6(float) 3
+ 66: 65(fvec3) ConstantComposite 21 22 38
+ 67: TypeVector 25(int) 2
+ 68: 67(ivec2) ConstantComposite 26 26
+ 71: TypeImage 25(int) 2D array sampled format:Unknown
+ 72: TypePointer UniformConstant 71
+ 73(g_tTex2di4): 72(ptr) Variable UniformConstant
+ 76: TypeSampledImage 71
+ 78: 65(fvec3) ConstantComposite 38 53 24
+ 81: TypeImage 42(int) 2D array sampled format:Unknown
+ 82: TypePointer UniformConstant 81
+ 83(g_tTex2du4): 82(ptr) Variable UniformConstant
+ 86: TypeSampledImage 81
+ 88: 6(float) Constant 1058642330
+ 89: 6(float) Constant 1060320051
+ 90: 65(fvec3) ConstantComposite 24 88 89
+ 91: 67(ivec2) ConstantComposite 26 40
+ 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 94: TypePointer Function 93(PS_OUTPUT)
+ 96: 6(float) Constant 1065353216
+ 97: 7(fvec4) ConstantComposite 96 96 96 96
+ 99: TypePointer Function 6(float)
+ 101: TypePointer Output 7(fvec4)
+ 102(Color): 101(ptr) Variable Output
+ 105: TypePointer Output 6(float)
+ 106(Depth): 105(ptr) Variable Output
+110(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 30(txval11): 29(ptr) Variable Function
+ 45(txval12): 44(ptr) Variable Function
+ 57(txval20): 8(ptr) Variable Function
+ 70(txval21): 29(ptr) Variable Function
+ 80(txval22): 44(ptr) Variable Function
+ 95(psout): 94(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 27: 7(fvec4) ImageSampleImplicitLod 19 23 Bias ConstOffset 26 24
+ Store 9(txval10) 27
+ 34: 31 Load 33(g_tTex1di4)
+ 35: 14 Load 16(g_sSamp)
+ 37: 36 SampledImage 34 35
+ 41: 28(ivec4) ImageSampleImplicitLod 37 39 Bias ConstOffset 40 24
+ Store 30(txval11) 41
+ 49: 46 Load 48(g_tTex1du4)
+ 50: 14 Load 16(g_sSamp)
+ 52: 51 SampledImage 49 50
+ 56: 43(ivec4) ImageSampleImplicitLod 52 54 Bias ConstOffset 55 24
+ Store 45(txval12) 56
+ 61: 58 Load 60(g_tTex2df4)
+ 62: 14 Load 16(g_sSamp)
+ 64: 63 SampledImage 61 62
+ 69: 7(fvec4) ImageSampleImplicitLod 64 66 Bias ConstOffset 68 24
+ Store 57(txval20) 69
+ 74: 71 Load 73(g_tTex2di4)
+ 75: 14 Load 16(g_sSamp)
+ 77: 76 SampledImage 74 75
+ 79: 28(ivec4) ImageSampleImplicitLod 77 78 Bias ConstOffset 68 24
+ Store 70(txval21) 79
+ 84: 81 Load 83(g_tTex2du4)
+ 85: 14 Load 16(g_sSamp)
+ 87: 86 SampledImage 84 85
+ 92: 43(ivec4) ImageSampleImplicitLod 87 90 Bias ConstOffset 91 24
+ Store 80(txval22) 92
+ 98: 8(ptr) AccessChain 95(psout) 26
+ Store 98 97
+ 100: 99(ptr) AccessChain 95(psout) 40
+ Store 100 96
+ 103: 8(ptr) AccessChain 95(psout) 26
+ 104: 7(fvec4) Load 103
+ Store 102(Color) 104
+ 107: 99(ptr) AccessChain 95(psout) 40
+ 108: 6(float) Load 107
+ Store 106(Depth) 108
+ Return
+ FunctionEnd