diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out new file mode 100644 index 00000000000..17aef7aec89 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out @@ -0,0 +1,449 @@ +hlsl.samplebias.offsetarray.dx10.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Parameters: +0:? Sequence +0:23 Sequence +0:23 move second child to first child (temp 4-component vector of float) +0:23 'txval10' (temp 4-component vector of float) +0:23 textureOffset (temp 4-component vector of float) +0:23 Construct combined texture-sampler (temp sampler1DArray) +0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:23 Constant: +0:23 0.500000 +0:23 Constant: +0:23 0 (const int) +0:24 Sequence +0:24 move second child to first child (temp 4-component vector of int) +0:24 'txval11' (temp 4-component vector of int) +0:24 textureOffset (temp 4-component vector of int) +0:24 Construct combined texture-sampler (temp isampler1DArray) +0:24 'g_tTex1di4' (uniform itexture1DArray) +0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.200000 +0:? 0.300000 +0:24 Constant: +0:24 0.500000 +0:24 Constant: +0:24 1 (const int) +0:25 Sequence +0:25 move second child to first child (temp 4-component vector of uint) +0:25 'txval12' (temp 4-component vector of uint) +0:25 textureOffset (temp 4-component vector of uint) +0:25 Construct combined texture-sampler (temp usampler1DArray) +0:25 'g_tTex1du4' (uniform utexture1DArray) +0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.300000 +0:? 0.400000 +0:25 Constant: +0:25 0.500000 +0:25 Constant: +0:25 2 (const int) +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'txval20' (temp 4-component vector of float) +0:27 textureOffset (temp 4-component vector of float) +0:27 Construct combined texture-sampler (temp sampler2DArray) +0:27 'g_tTex2df4' (uniform texture2DArray) +0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:27 Constant: +0:27 0.500000 +0:? Constant: +0:? 0 (const int) +0:? 0 (const int) +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of int) +0:28 'txval21' (temp 4-component vector of int) +0:28 textureOffset (temp 4-component vector of int) +0:28 Construct combined texture-sampler (temp isampler2DArray) +0:28 'g_tTex2di4' (uniform itexture2DArray) +0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.300000 +0:? 0.400000 +0:? 0.500000 +0:28 Constant: +0:28 0.500000 +0:? Constant: +0:? 0 (const int) +0:? 0 (const int) +0:29 Sequence +0:29 move second child to first child (temp 4-component vector of uint) +0:29 'txval22' (temp 4-component vector of uint) +0:29 textureOffset (temp 4-component vector of uint) +0:29 Construct combined texture-sampler (temp usampler2DArray) +0:29 'g_tTex2du4' (uniform utexture2DArray) +0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.500000 +0:? 0.600000 +0:? 0.700000 +0:29 Constant: +0:29 0.500000 +0:? Constant: +0:? 0 (const int) +0:? 1 (const int) +0:33 move second child to first child (temp 4-component vector of float) +0:33 Color: direct index for structure (temp 4-component vector of float) +0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 1.000000 +0:33 1.000000 +0:33 1.000000 +0:33 1.000000 +0:34 move second child to first child (temp float) +0:34 Depth: direct index for structure (temp float) +0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 1 (const int) +0:34 Constant: +0:34 1.000000 +0:36 Sequence +0:36 Sequence +0:36 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:36 Color: direct index for structure (temp 4-component vector of float) +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:36 Constant: +0:36 0 (const int) +0:36 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:36 Depth: direct index for structure (temp float) +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:36 Constant: +0:36 1 (const int) +0:36 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:? 'g_tTex1di4' (uniform itexture1DArray) +0:? 'g_tTex1du4' (uniform utexture1DArray) +0:? 'g_tTex2df4' (uniform texture2DArray) +0:? 'g_tTex2di4' (uniform itexture2DArray) +0:? 'g_tTex2du4' (uniform utexture2DArray) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Parameters: +0:? Sequence +0:23 Sequence +0:23 move second child to first child (temp 4-component vector of float) +0:23 'txval10' (temp 4-component vector of float) +0:23 textureOffset (temp 4-component vector of float) +0:23 Construct combined texture-sampler (temp sampler1DArray) +0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:23 Constant: +0:23 0.500000 +0:23 Constant: +0:23 0 (const int) +0:24 Sequence +0:24 move second child to first child (temp 4-component vector of int) +0:24 'txval11' (temp 4-component vector of int) +0:24 textureOffset (temp 4-component vector of int) +0:24 Construct combined texture-sampler (temp isampler1DArray) +0:24 'g_tTex1di4' (uniform itexture1DArray) +0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.200000 +0:? 0.300000 +0:24 Constant: +0:24 0.500000 +0:24 Constant: +0:24 1 (const int) +0:25 Sequence +0:25 move second child to first child (temp 4-component vector of uint) +0:25 'txval12' (temp 4-component vector of uint) +0:25 textureOffset (temp 4-component vector of uint) +0:25 Construct combined texture-sampler (temp usampler1DArray) +0:25 'g_tTex1du4' (uniform utexture1DArray) +0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.300000 +0:? 0.400000 +0:25 Constant: +0:25 0.500000 +0:25 Constant: +0:25 2 (const int) +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'txval20' (temp 4-component vector of float) +0:27 textureOffset (temp 4-component vector of float) +0:27 Construct combined texture-sampler (temp sampler2DArray) +0:27 'g_tTex2df4' (uniform texture2DArray) +0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.100000 +0:? 0.200000 +0:? 0.300000 +0:27 Constant: +0:27 0.500000 +0:? Constant: +0:? 0 (const int) +0:? 0 (const int) +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of int) +0:28 'txval21' (temp 4-component vector of int) +0:28 textureOffset (temp 4-component vector of int) +0:28 Construct combined texture-sampler (temp isampler2DArray) +0:28 'g_tTex2di4' (uniform itexture2DArray) +0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.300000 +0:? 0.400000 +0:? 0.500000 +0:28 Constant: +0:28 0.500000 +0:? Constant: +0:? 0 (const int) +0:? 0 (const int) +0:29 Sequence +0:29 move second child to first child (temp 4-component vector of uint) +0:29 'txval22' (temp 4-component vector of uint) +0:29 textureOffset (temp 4-component vector of uint) +0:29 Construct combined texture-sampler (temp usampler2DArray) +0:29 'g_tTex2du4' (uniform utexture2DArray) +0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? Constant: +0:? 0.500000 +0:? 0.600000 +0:? 0.700000 +0:29 Constant: +0:29 0.500000 +0:? Constant: +0:? 0 (const int) +0:? 1 (const int) +0:33 move second child to first child (temp 4-component vector of float) +0:33 Color: direct index for structure (temp 4-component vector of float) +0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 1.000000 +0:33 1.000000 +0:33 1.000000 +0:33 1.000000 +0:34 move second child to first child (temp float) +0:34 Depth: direct index for structure (temp float) +0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 1 (const int) +0:34 Constant: +0:34 1.000000 +0:36 Sequence +0:36 Sequence +0:36 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:36 Color: direct index for structure (temp 4-component vector of float) +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:36 Constant: +0:36 0 (const int) +0:36 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:36 Depth: direct index for structure (temp float) +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:36 Constant: +0:36 1 (const int) +0:36 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) +0:? 'g_tTex1di4' (uniform itexture1DArray) +0:? 'g_tTex1du4' (uniform utexture1DArray) +0:? 'g_tTex2df4' (uniform texture2DArray) +0:? 'g_tTex2di4' (uniform itexture2DArray) +0:? 'g_tTex2du4' (uniform utexture2DArray) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 111 + + Capability Shader + Capability Sampled1D + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 102 106 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 9 "txval10" + Name 12 "g_tTex1df4" + Name 16 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4" + Name 45 "txval12" + Name 48 "g_tTex1du4" + Name 57 "txval20" + Name 60 "g_tTex2df4" + Name 70 "txval21" + Name 73 "g_tTex2di4" + Name 80 "txval22" + Name 83 "g_tTex2du4" + Name 93 "PS_OUTPUT" + MemberName 93(PS_OUTPUT) 0 "Color" + MemberName 93(PS_OUTPUT) 1 "Depth" + Name 95 "psout" + Name 102 "Color" + Name 106 "Depth" + Name 110 "g_tTex1df4a" + Decorate 12(g_tTex1df4) DescriptorSet 0 + Decorate 12(g_tTex1df4) Binding 0 + Decorate 16(g_sSamp) DescriptorSet 0 + Decorate 16(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4) DescriptorSet 0 + Decorate 48(g_tTex1du4) DescriptorSet 0 + Decorate 60(g_tTex2df4) DescriptorSet 0 + Decorate 73(g_tTex2di4) DescriptorSet 0 + Decorate 83(g_tTex2du4) DescriptorSet 0 + Decorate 102(Color) Location 0 + Decorate 106(Depth) BuiltIn FragDepth + Decorate 110(g_tTex1df4a) DescriptorSet 0 + Decorate 110(g_tTex1df4a) Binding 1 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 10: TypeImage 6(float) 1D array sampled format:Unknown + 11: TypePointer UniformConstant 10 + 12(g_tTex1df4): 11(ptr) Variable UniformConstant + 14: TypeSampler + 15: TypePointer UniformConstant 14 + 16(g_sSamp): 15(ptr) Variable UniformConstant + 18: TypeSampledImage 10 + 20: TypeVector 6(float) 2 + 21: 6(float) Constant 1036831949 + 22: 6(float) Constant 1045220557 + 23: 20(fvec2) ConstantComposite 21 22 + 24: 6(float) Constant 1056964608 + 25: TypeInt 32 1 + 26: 25(int) Constant 0 + 28: TypeVector 25(int) 4 + 29: TypePointer Function 28(ivec4) + 31: TypeImage 25(int) 1D array sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 38: 6(float) Constant 1050253722 + 39: 20(fvec2) ConstantComposite 22 38 + 40: 25(int) Constant 1 + 42: TypeInt 32 0 + 43: TypeVector 42(int) 4 + 44: TypePointer Function 43(ivec4) + 46: TypeImage 42(int) 1D array sampled format:Unknown + 47: TypePointer UniformConstant 46 + 48(g_tTex1du4): 47(ptr) Variable UniformConstant + 51: TypeSampledImage 46 + 53: 6(float) Constant 1053609165 + 54: 20(fvec2) ConstantComposite 38 53 + 55: 25(int) Constant 2 + 58: TypeImage 6(float) 2D array sampled format:Unknown + 59: TypePointer UniformConstant 58 + 60(g_tTex2df4): 59(ptr) Variable UniformConstant + 63: TypeSampledImage 58 + 65: TypeVector 6(float) 3 + 66: 65(fvec3) ConstantComposite 21 22 38 + 67: TypeVector 25(int) 2 + 68: 67(ivec2) ConstantComposite 26 26 + 71: TypeImage 25(int) 2D array sampled format:Unknown + 72: TypePointer UniformConstant 71 + 73(g_tTex2di4): 72(ptr) Variable UniformConstant + 76: TypeSampledImage 71 + 78: 65(fvec3) ConstantComposite 38 53 24 + 81: TypeImage 42(int) 2D array sampled format:Unknown + 82: TypePointer UniformConstant 81 + 83(g_tTex2du4): 82(ptr) Variable UniformConstant + 86: TypeSampledImage 81 + 88: 6(float) Constant 1058642330 + 89: 6(float) Constant 1060320051 + 90: 65(fvec3) ConstantComposite 24 88 89 + 91: 67(ivec2) ConstantComposite 26 40 + 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 94: TypePointer Function 93(PS_OUTPUT) + 96: 6(float) Constant 1065353216 + 97: 7(fvec4) ConstantComposite 96 96 96 96 + 99: TypePointer Function 6(float) + 101: TypePointer Output 7(fvec4) + 102(Color): 101(ptr) Variable Output + 105: TypePointer Output 6(float) + 106(Depth): 105(ptr) Variable Output +110(g_tTex1df4a): 11(ptr) Variable UniformConstant + 4(main): 2 Function None 3 + 5: Label + 9(txval10): 8(ptr) Variable Function + 30(txval11): 29(ptr) Variable Function + 45(txval12): 44(ptr) Variable Function + 57(txval20): 8(ptr) Variable Function + 70(txval21): 29(ptr) Variable Function + 80(txval22): 44(ptr) Variable Function + 95(psout): 94(ptr) Variable Function + 13: 10 Load 12(g_tTex1df4) + 17: 14 Load 16(g_sSamp) + 19: 18 SampledImage 13 17 + 27: 7(fvec4) ImageSampleImplicitLod 19 23 Bias ConstOffset 26 24 + Store 9(txval10) 27 + 34: 31 Load 33(g_tTex1di4) + 35: 14 Load 16(g_sSamp) + 37: 36 SampledImage 34 35 + 41: 28(ivec4) ImageSampleImplicitLod 37 39 Bias ConstOffset 40 24 + Store 30(txval11) 41 + 49: 46 Load 48(g_tTex1du4) + 50: 14 Load 16(g_sSamp) + 52: 51 SampledImage 49 50 + 56: 43(ivec4) ImageSampleImplicitLod 52 54 Bias ConstOffset 55 24 + Store 45(txval12) 56 + 61: 58 Load 60(g_tTex2df4) + 62: 14 Load 16(g_sSamp) + 64: 63 SampledImage 61 62 + 69: 7(fvec4) ImageSampleImplicitLod 64 66 Bias ConstOffset 68 24 + Store 57(txval20) 69 + 74: 71 Load 73(g_tTex2di4) + 75: 14 Load 16(g_sSamp) + 77: 76 SampledImage 74 75 + 79: 28(ivec4) ImageSampleImplicitLod 77 78 Bias ConstOffset 68 24 + Store 70(txval21) 79 + 84: 81 Load 83(g_tTex2du4) + 85: 14 Load 16(g_sSamp) + 87: 86 SampledImage 84 85 + 92: 43(ivec4) ImageSampleImplicitLod 87 90 Bias ConstOffset 91 24 + Store 80(txval22) 92 + 98: 8(ptr) AccessChain 95(psout) 26 + Store 98 97 + 100: 99(ptr) AccessChain 95(psout) 40 + Store 100 96 + 103: 8(ptr) AccessChain 95(psout) 26 + 104: 7(fvec4) Load 103 + Store 102(Color) 104 + 107: 99(ptr) AccessChain 95(psout) 40 + 108: 6(float) Load 107 + Store 106(Depth) 108 + Return + FunctionEnd |