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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out651
1 files changed, 651 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
new file mode 100644
index 00000000000..1442fc3c783
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
@@ -0,0 +1,651 @@
+hlsl.samplebias.basic.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Parameters:
+0:? Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval10' (temp 4-component vector of float)
+0:31 texture (temp 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler1D)
+0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 Constant:
+0:31 0.100000
+0:31 Constant:
+0:31 0.500000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval11' (temp 4-component vector of int)
+0:32 texture (temp 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler1D)
+0:32 'g_tTex1di4' (uniform itexture1D)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 Constant:
+0:32 0.200000
+0:32 Constant:
+0:32 0.500000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval12' (temp 4-component vector of uint)
+0:33 texture (temp 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler1D)
+0:33 'g_tTex1du4' (uniform utexture1D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 Constant:
+0:33 0.300000
+0:33 Constant:
+0:33 0.500000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval20' (temp 4-component vector of float)
+0:35 texture (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp sampler2D)
+0:35 'g_tTex2df4' (uniform texture2D)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:35 Constant:
+0:35 0.500000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval21' (temp 4-component vector of int)
+0:36 texture (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isampler2D)
+0:36 'g_tTex2di4' (uniform itexture2D)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:36 Constant:
+0:36 0.500000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval22' (temp 4-component vector of uint)
+0:37 texture (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usampler2D)
+0:37 'g_tTex2du4' (uniform utexture2D)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:37 Constant:
+0:37 0.500000
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval30' (temp 4-component vector of float)
+0:39 texture (temp 4-component vector of float)
+0:39 Construct combined texture-sampler (temp sampler3D)
+0:39 'g_tTex3df4' (uniform texture3D)
+0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:39 Constant:
+0:39 0.500000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval31' (temp 4-component vector of int)
+0:40 texture (temp 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isampler3D)
+0:40 'g_tTex3di4' (uniform itexture3D)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:40 Constant:
+0:40 0.500000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval32' (temp 4-component vector of uint)
+0:41 texture (temp 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usampler3D)
+0:41 'g_tTex3du4' (uniform utexture3D)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:41 Constant:
+0:41 0.500000
+0:43 Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'txval40' (temp 4-component vector of float)
+0:43 texture (temp 4-component vector of float)
+0:43 Construct combined texture-sampler (temp samplerCube)
+0:43 'g_tTexcdf4' (uniform textureCube)
+0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:43 Constant:
+0:43 0.500000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of int)
+0:44 'txval41' (temp 4-component vector of int)
+0:44 texture (temp 4-component vector of int)
+0:44 Construct combined texture-sampler (temp isamplerCube)
+0:44 'g_tTexcdi4' (uniform itextureCube)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:44 Constant:
+0:44 0.500000
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of uint)
+0:45 'txval42' (temp 4-component vector of uint)
+0:45 texture (temp 4-component vector of uint)
+0:45 Construct combined texture-sampler (temp usamplerCube)
+0:45 'g_tTexcdu4' (uniform utextureCube)
+0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:45 Constant:
+0:45 0.500000
+0:47 move second child to first child (temp 4-component vector of float)
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:47 Constant:
+0:47 0 (const int)
+0:47 Constant:
+0:47 1.000000
+0:47 1.000000
+0:47 1.000000
+0:47 1.000000
+0:48 move second child to first child (temp float)
+0:48 Depth: direct index for structure (temp float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 1 (const int)
+0:48 Constant:
+0:48 1.000000
+0:50 Sequence
+0:50 Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:50 Color: direct index for structure (temp 4-component vector of float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:50 Constant:
+0:50 0 (const int)
+0:50 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:50 Depth: direct index for structure (temp float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:50 Constant:
+0:50 1 (const int)
+0:50 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Parameters:
+0:? Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval10' (temp 4-component vector of float)
+0:31 texture (temp 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler1D)
+0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 Constant:
+0:31 0.100000
+0:31 Constant:
+0:31 0.500000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval11' (temp 4-component vector of int)
+0:32 texture (temp 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler1D)
+0:32 'g_tTex1di4' (uniform itexture1D)
+0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 Constant:
+0:32 0.200000
+0:32 Constant:
+0:32 0.500000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval12' (temp 4-component vector of uint)
+0:33 texture (temp 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler1D)
+0:33 'g_tTex1du4' (uniform utexture1D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 Constant:
+0:33 0.300000
+0:33 Constant:
+0:33 0.500000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval20' (temp 4-component vector of float)
+0:35 texture (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp sampler2D)
+0:35 'g_tTex2df4' (uniform texture2D)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:35 Constant:
+0:35 0.500000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval21' (temp 4-component vector of int)
+0:36 texture (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isampler2D)
+0:36 'g_tTex2di4' (uniform itexture2D)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:36 Constant:
+0:36 0.500000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval22' (temp 4-component vector of uint)
+0:37 texture (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usampler2D)
+0:37 'g_tTex2du4' (uniform utexture2D)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:37 Constant:
+0:37 0.500000
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval30' (temp 4-component vector of float)
+0:39 texture (temp 4-component vector of float)
+0:39 Construct combined texture-sampler (temp sampler3D)
+0:39 'g_tTex3df4' (uniform texture3D)
+0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:39 Constant:
+0:39 0.500000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval31' (temp 4-component vector of int)
+0:40 texture (temp 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isampler3D)
+0:40 'g_tTex3di4' (uniform itexture3D)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:40 Constant:
+0:40 0.500000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval32' (temp 4-component vector of uint)
+0:41 texture (temp 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usampler3D)
+0:41 'g_tTex3du4' (uniform utexture3D)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:41 Constant:
+0:41 0.500000
+0:43 Sequence
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 'txval40' (temp 4-component vector of float)
+0:43 texture (temp 4-component vector of float)
+0:43 Construct combined texture-sampler (temp samplerCube)
+0:43 'g_tTexcdf4' (uniform textureCube)
+0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:43 Constant:
+0:43 0.500000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of int)
+0:44 'txval41' (temp 4-component vector of int)
+0:44 texture (temp 4-component vector of int)
+0:44 Construct combined texture-sampler (temp isamplerCube)
+0:44 'g_tTexcdi4' (uniform itextureCube)
+0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:44 Constant:
+0:44 0.500000
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of uint)
+0:45 'txval42' (temp 4-component vector of uint)
+0:45 texture (temp 4-component vector of uint)
+0:45 Construct combined texture-sampler (temp usamplerCube)
+0:45 'g_tTexcdu4' (uniform utextureCube)
+0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:45 Constant:
+0:45 0.500000
+0:47 move second child to first child (temp 4-component vector of float)
+0:47 Color: direct index for structure (temp 4-component vector of float)
+0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:47 Constant:
+0:47 0 (const int)
+0:47 Constant:
+0:47 1.000000
+0:47 1.000000
+0:47 1.000000
+0:47 1.000000
+0:48 move second child to first child (temp float)
+0:48 Depth: direct index for structure (temp float)
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 Constant:
+0:48 1 (const int)
+0:48 Constant:
+0:48 1.000000
+0:50 Sequence
+0:50 Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:50 Color: direct index for structure (temp 4-component vector of float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:50 Constant:
+0:50 0 (const int)
+0:50 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:50 Depth: direct index for structure (temp float)
+0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:50 Constant:
+0:50 1 (const int)
+0:50 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 163
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 154 158
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 26 "txval11"
+ Name 29 "g_tTex1di4"
+ Name 39 "txval12"
+ Name 42 "g_tTex1du4"
+ Name 49 "txval20"
+ Name 52 "g_tTex2df4"
+ Name 60 "txval21"
+ Name 63 "g_tTex2di4"
+ Name 71 "txval22"
+ Name 74 "g_tTex2du4"
+ Name 82 "txval30"
+ Name 85 "g_tTex3df4"
+ Name 93 "txval31"
+ Name 96 "g_tTex3di4"
+ Name 103 "txval32"
+ Name 106 "g_tTex3du4"
+ Name 116 "txval40"
+ Name 119 "g_tTexcdf4"
+ Name 125 "txval41"
+ Name 128 "g_tTexcdi4"
+ Name 134 "txval42"
+ Name 137 "g_tTexcdu4"
+ Name 143 "PS_OUTPUT"
+ MemberName 143(PS_OUTPUT) 0 "Color"
+ MemberName 143(PS_OUTPUT) 1 "Depth"
+ Name 145 "psout"
+ Name 154 "Color"
+ Name 158 "Depth"
+ Name 162 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 12(g_tTex1df4) Binding 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ Decorate 29(g_tTex1di4) DescriptorSet 0
+ Decorate 42(g_tTex1du4) DescriptorSet 0
+ Decorate 52(g_tTex2df4) DescriptorSet 0
+ Decorate 63(g_tTex2di4) DescriptorSet 0
+ Decorate 74(g_tTex2du4) DescriptorSet 0
+ Decorate 85(g_tTex3df4) DescriptorSet 0
+ Decorate 96(g_tTex3di4) DescriptorSet 0
+ Decorate 106(g_tTex3du4) DescriptorSet 0
+ Decorate 119(g_tTexcdf4) DescriptorSet 0
+ Decorate 128(g_tTexcdi4) DescriptorSet 0
+ Decorate 137(g_tTexcdu4) DescriptorSet 0
+ Decorate 154(Color) Location 0
+ Decorate 158(Depth) BuiltIn FragDepth
+ Decorate 162(g_tTex1df4a) DescriptorSet 0
+ Decorate 162(g_tTex1df4a) Binding 1
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: 6(float) Constant 1036831949
+ 21: 6(float) Constant 1056964608
+ 23: TypeInt 32 1
+ 24: TypeVector 23(int) 4
+ 25: TypePointer Function 24(ivec4)
+ 27: TypeImage 23(int) 1D sampled format:Unknown
+ 28: TypePointer UniformConstant 27
+ 29(g_tTex1di4): 28(ptr) Variable UniformConstant
+ 32: TypeSampledImage 27
+ 34: 6(float) Constant 1045220557
+ 36: TypeInt 32 0
+ 37: TypeVector 36(int) 4
+ 38: TypePointer Function 37(ivec4)
+ 40: TypeImage 36(int) 1D sampled format:Unknown
+ 41: TypePointer UniformConstant 40
+ 42(g_tTex1du4): 41(ptr) Variable UniformConstant
+ 45: TypeSampledImage 40
+ 47: 6(float) Constant 1050253722
+ 50: TypeImage 6(float) 2D sampled format:Unknown
+ 51: TypePointer UniformConstant 50
+ 52(g_tTex2df4): 51(ptr) Variable UniformConstant
+ 55: TypeSampledImage 50
+ 57: TypeVector 6(float) 2
+ 58: 57(fvec2) ConstantComposite 20 34
+ 61: TypeImage 23(int) 2D sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2di4): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 68: 6(float) Constant 1053609165
+ 69: 57(fvec2) ConstantComposite 47 68
+ 72: TypeImage 36(int) 2D sampled format:Unknown
+ 73: TypePointer UniformConstant 72
+ 74(g_tTex2du4): 73(ptr) Variable UniformConstant
+ 77: TypeSampledImage 72
+ 79: 6(float) Constant 1058642330
+ 80: 57(fvec2) ConstantComposite 21 79
+ 83: TypeImage 6(float) 3D sampled format:Unknown
+ 84: TypePointer UniformConstant 83
+ 85(g_tTex3df4): 84(ptr) Variable UniformConstant
+ 88: TypeSampledImage 83
+ 90: TypeVector 6(float) 3
+ 91: 90(fvec3) ConstantComposite 20 34 47
+ 94: TypeImage 23(int) 3D sampled format:Unknown
+ 95: TypePointer UniformConstant 94
+ 96(g_tTex3di4): 95(ptr) Variable UniformConstant
+ 99: TypeSampledImage 94
+ 101: 90(fvec3) ConstantComposite 68 21 79
+ 104: TypeImage 36(int) 3D sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTex3du4): 105(ptr) Variable UniformConstant
+ 109: TypeSampledImage 104
+ 111: 6(float) Constant 1060320051
+ 112: 6(float) Constant 1061997773
+ 113: 6(float) Constant 1063675494
+ 114: 90(fvec3) ConstantComposite 111 112 113
+ 117: TypeImage 6(float) Cube sampled format:Unknown
+ 118: TypePointer UniformConstant 117
+ 119(g_tTexcdf4): 118(ptr) Variable UniformConstant
+ 122: TypeSampledImage 117
+ 126: TypeImage 23(int) Cube sampled format:Unknown
+ 127: TypePointer UniformConstant 126
+ 128(g_tTexcdi4): 127(ptr) Variable UniformConstant
+ 131: TypeSampledImage 126
+ 135: TypeImage 36(int) Cube sampled format:Unknown
+ 136: TypePointer UniformConstant 135
+ 137(g_tTexcdu4): 136(ptr) Variable UniformConstant
+ 140: TypeSampledImage 135
+ 143(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 144: TypePointer Function 143(PS_OUTPUT)
+ 146: 23(int) Constant 0
+ 147: 6(float) Constant 1065353216
+ 148: 7(fvec4) ConstantComposite 147 147 147 147
+ 150: 23(int) Constant 1
+ 151: TypePointer Function 6(float)
+ 153: TypePointer Output 7(fvec4)
+ 154(Color): 153(ptr) Variable Output
+ 157: TypePointer Output 6(float)
+ 158(Depth): 157(ptr) Variable Output
+162(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 26(txval11): 25(ptr) Variable Function
+ 39(txval12): 38(ptr) Variable Function
+ 49(txval20): 8(ptr) Variable Function
+ 60(txval21): 25(ptr) Variable Function
+ 71(txval22): 38(ptr) Variable Function
+ 82(txval30): 8(ptr) Variable Function
+ 93(txval31): 25(ptr) Variable Function
+ 103(txval32): 38(ptr) Variable Function
+ 116(txval40): 8(ptr) Variable Function
+ 125(txval41): 25(ptr) Variable Function
+ 134(txval42): 38(ptr) Variable Function
+ 145(psout): 144(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 22: 7(fvec4) ImageSampleImplicitLod 19 20 Bias 21
+ Store 9(txval10) 22
+ 30: 27 Load 29(g_tTex1di4)
+ 31: 14 Load 16(g_sSamp)
+ 33: 32 SampledImage 30 31
+ 35: 24(ivec4) ImageSampleImplicitLod 33 34 Bias 21
+ Store 26(txval11) 35
+ 43: 40 Load 42(g_tTex1du4)
+ 44: 14 Load 16(g_sSamp)
+ 46: 45 SampledImage 43 44
+ 48: 37(ivec4) ImageSampleImplicitLod 46 47 Bias 21
+ Store 39(txval12) 48
+ 53: 50 Load 52(g_tTex2df4)
+ 54: 14 Load 16(g_sSamp)
+ 56: 55 SampledImage 53 54
+ 59: 7(fvec4) ImageSampleImplicitLod 56 58 Bias 21
+ Store 49(txval20) 59
+ 64: 61 Load 63(g_tTex2di4)
+ 65: 14 Load 16(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 70: 24(ivec4) ImageSampleImplicitLod 67 69 Bias 21
+ Store 60(txval21) 70
+ 75: 72 Load 74(g_tTex2du4)
+ 76: 14 Load 16(g_sSamp)
+ 78: 77 SampledImage 75 76
+ 81: 37(ivec4) ImageSampleImplicitLod 78 80 Bias 21
+ Store 71(txval22) 81
+ 86: 83 Load 85(g_tTex3df4)
+ 87: 14 Load 16(g_sSamp)
+ 89: 88 SampledImage 86 87
+ 92: 7(fvec4) ImageSampleImplicitLod 89 91 Bias 21
+ Store 82(txval30) 92
+ 97: 94 Load 96(g_tTex3di4)
+ 98: 14 Load 16(g_sSamp)
+ 100: 99 SampledImage 97 98
+ 102: 24(ivec4) ImageSampleImplicitLod 100 101 Bias 21
+ Store 93(txval31) 102
+ 107: 104 Load 106(g_tTex3du4)
+ 108: 14 Load 16(g_sSamp)
+ 110: 109 SampledImage 107 108
+ 115: 37(ivec4) ImageSampleImplicitLod 110 114 Bias 21
+ Store 103(txval32) 115
+ 120: 117 Load 119(g_tTexcdf4)
+ 121: 14 Load 16(g_sSamp)
+ 123: 122 SampledImage 120 121
+ 124: 7(fvec4) ImageSampleImplicitLod 123 91 Bias 21
+ Store 116(txval40) 124
+ 129: 126 Load 128(g_tTexcdi4)
+ 130: 14 Load 16(g_sSamp)
+ 132: 131 SampledImage 129 130
+ 133: 24(ivec4) ImageSampleImplicitLod 132 101 Bias 21
+ Store 125(txval41) 133
+ 138: 135 Load 137(g_tTexcdu4)
+ 139: 14 Load 16(g_sSamp)
+ 141: 140 SampledImage 138 139
+ 142: 37(ivec4) ImageSampleImplicitLod 141 114 Bias 21
+ Store 134(txval42) 142
+ 149: 8(ptr) AccessChain 145(psout) 146
+ Store 149 148
+ 152: 151(ptr) AccessChain 145(psout) 150
+ Store 152 147
+ 155: 8(ptr) AccessChain 145(psout) 146
+ 156: 7(fvec4) Load 155
+ Store 154(Color) 156
+ 159: 151(ptr) AccessChain 145(psout) 150
+ 160: 6(float) Load 159
+ Store 158(Depth) 160
+ Return
+ FunctionEnd