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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out109
1 files changed, 109 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out
new file mode 100644
index 00000000000..7fa0cad86bd
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out
@@ -0,0 +1,109 @@
+hlsl.promote.atomic.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: main( (temp 4-component vector of float)
+0:5 Function Parameters:
+0:? Sequence
+0:13 move second child to first child (temp int)
+0:13 'Orig' (temp int)
+0:13 Convert uint to int (temp int)
+0:13 imageAtomicAdd (temp uint)
+0:13 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
+0:13 'Loc' (temp int)
+0:13 Convert int to uint (temp uint)
+0:13 'Inc' (temp int)
+0:15 Sequence
+0:15 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:15 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: main( (temp 4-component vector of float)
+0:5 Function Parameters:
+0:? Sequence
+0:13 move second child to first child (temp int)
+0:13 'Orig' (temp int)
+0:13 Convert uint to int (temp int)
+0:13 imageAtomicAdd (temp uint)
+0:13 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
+0:13 'Loc' (temp int)
+0:13 Convert int to uint (temp uint)
+0:13 'Inc' (temp int)
+0:15 Sequence
+0:15 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:15 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 31
+
+ Capability Shader
+ Capability SampledBuffer
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 27
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "Orig"
+ Name 12 "s_uintbuff"
+ Name 13 "Loc"
+ Name 15 "Inc"
+ Name 27 "@entryPointOutput"
+ Decorate 12(s_uintbuff) DescriptorSet 0
+ Decorate 27(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 1
+ 7: TypePointer Function 6(int)
+ 9: TypeInt 32 0
+ 10: TypeImage 9(int) Buffer nonsampled format:R32ui
+ 11: TypePointer UniformConstant 10
+ 12(s_uintbuff): 11(ptr) Variable UniformConstant
+ 18: 9(int) Constant 0
+ 19: TypePointer Image 9(int)
+ 21: 9(int) Constant 1
+ 24: TypeFloat 32
+ 25: TypeVector 24(float) 4
+ 26: TypePointer Output 25(fvec4)
+27(@entryPointOutput): 26(ptr) Variable Output
+ 28: 24(float) Constant 0
+ 29: 25(fvec4) ConstantComposite 28 28 28 28
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(Orig): 7(ptr) Variable Function
+ 13(Loc): 7(ptr) Variable Function
+ 15(Inc): 7(ptr) Variable Function
+ 14: 6(int) Load 13(Loc)
+ 16: 6(int) Load 15(Inc)
+ 17: 9(int) Bitcast 16
+ 20: 19(ptr) ImageTexelPointer 12(s_uintbuff) 14 18
+ 22: 9(int) AtomicIAdd 20 21 18 17
+ 23: 6(int) Bitcast 22
+ Store 8(Orig) 23
+ Store 27(@entryPointOutput) 29
+ Return
+ FunctionEnd