summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out170
1 files changed, 170 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out
new file mode 100644
index 00000000000..1e18a405b8b
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out
@@ -0,0 +1,170 @@
+hlsl.precedence.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'a1' (layout(location=0 ) in 4-component vector of float)
+0:7 'a2' (layout(location=1 ) in 4-component vector of float)
+0:7 'a3' (layout(location=2 ) in 4-component vector of float)
+0:7 'a4' (layout(location=3 ) in 4-component vector of float)
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 'a1' (layout(location=0 ) in 4-component vector of float)
+0:8 component-wise multiply (temp 4-component vector of float)
+0:8 'a2' (layout(location=1 ) in 4-component vector of float)
+0:8 'a3' (layout(location=2 ) in 4-component vector of float)
+0:8 'a4' (layout(location=3 ) in 4-component vector of float)
+0:? Construct vec4 (temp 4-component vector of float)
+0:8 component-wise multiply (temp 3-component vector of float)
+0:8 vector swizzle (temp 3-component vector of float)
+0:8 'a1' (layout(location=0 ) in 4-component vector of float)
+0:8 Sequence
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 vector swizzle (temp 3-component vector of float)
+0:8 'a2' (layout(location=1 ) in 4-component vector of float)
+0:8 Sequence
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index (temp float)
+0:8 'a3' (layout(location=2 ) in 4-component vector of float)
+0:8 Constant:
+0:8 3 (const int)
+0:8 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'a1' (layout(location=0 ) in 4-component vector of float)
+0:? 'a2' (layout(location=1 ) in 4-component vector of float)
+0:? 'a3' (layout(location=2 ) in 4-component vector of float)
+0:? 'a4' (layout(location=3 ) in 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:7 Function Parameters:
+0:7 'a1' (layout(location=0 ) in 4-component vector of float)
+0:7 'a2' (layout(location=1 ) in 4-component vector of float)
+0:7 'a3' (layout(location=2 ) in 4-component vector of float)
+0:7 'a4' (layout(location=3 ) in 4-component vector of float)
+0:? Sequence
+0:8 Sequence
+0:8 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 add (temp 4-component vector of float)
+0:8 'a1' (layout(location=0 ) in 4-component vector of float)
+0:8 component-wise multiply (temp 4-component vector of float)
+0:8 'a2' (layout(location=1 ) in 4-component vector of float)
+0:8 'a3' (layout(location=2 ) in 4-component vector of float)
+0:8 'a4' (layout(location=3 ) in 4-component vector of float)
+0:? Construct vec4 (temp 4-component vector of float)
+0:8 component-wise multiply (temp 3-component vector of float)
+0:8 vector swizzle (temp 3-component vector of float)
+0:8 'a1' (layout(location=0 ) in 4-component vector of float)
+0:8 Sequence
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 vector swizzle (temp 3-component vector of float)
+0:8 'a2' (layout(location=1 ) in 4-component vector of float)
+0:8 Sequence
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 1 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 direct index (temp float)
+0:8 'a3' (layout(location=2 ) in 4-component vector of float)
+0:8 Constant:
+0:8 3 (const int)
+0:8 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'a1' (layout(location=0 ) in 4-component vector of float)
+0:? 'a2' (layout(location=1 ) in 4-component vector of float)
+0:? 'a3' (layout(location=2 ) in 4-component vector of float)
+0:? 'a4' (layout(location=3 ) in 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 39
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 15 19
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "PixelShaderFunction"
+ Name 9 "@entryPointOutput"
+ Name 11 "a1"
+ Name 13 "a2"
+ Name 15 "a3"
+ Name 19 "a4"
+ Decorate 9(@entryPointOutput) Location 0
+ Decorate 11(a1) Location 0
+ Decorate 13(a2) Location 1
+ Decorate 15(a3) Location 2
+ Decorate 19(a4) Location 3
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Output 7(fvec4)
+9(@entryPointOutput): 8(ptr) Variable Output
+ 10: TypePointer Input 7(fvec4)
+ 11(a1): 10(ptr) Variable Input
+ 13(a2): 10(ptr) Variable Input
+ 15(a3): 10(ptr) Variable Input
+ 19(a4): 10(ptr) Variable Input
+ 22: TypeVector 6(float) 3
+ 28: TypeInt 32 0
+ 29: 28(int) Constant 3
+ 30: TypePointer Input 6(float)
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 12: 7(fvec4) Load 11(a1)
+ 14: 7(fvec4) Load 13(a2)
+ 16: 7(fvec4) Load 15(a3)
+ 17: 7(fvec4) FMul 14 16
+ 18: 7(fvec4) FAdd 12 17
+ 20: 7(fvec4) Load 19(a4)
+ 21: 7(fvec4) FAdd 18 20
+ 23: 7(fvec4) Load 11(a1)
+ 24: 22(fvec3) VectorShuffle 23 23 0 1 2
+ 25: 7(fvec4) Load 13(a2)
+ 26: 22(fvec3) VectorShuffle 25 25 0 1 2
+ 27: 22(fvec3) FMul 24 26
+ 31: 30(ptr) AccessChain 15(a3) 29
+ 32: 6(float) Load 31
+ 33: 6(float) CompositeExtract 27 0
+ 34: 6(float) CompositeExtract 27 1
+ 35: 6(float) CompositeExtract 27 2
+ 36: 7(fvec4) CompositeConstruct 33 34 35 32
+ 37: 7(fvec4) FAdd 21 36
+ Store 9(@entryPointOutput) 37
+ Return
+ FunctionEnd