diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out new file mode 100644 index 00000000000..1e18a405b8b --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.precedence.frag.out @@ -0,0 +1,170 @@ +hlsl.precedence.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:7 Function Parameters: +0:7 'a1' (layout(location=0 ) in 4-component vector of float) +0:7 'a2' (layout(location=1 ) in 4-component vector of float) +0:7 'a3' (layout(location=2 ) in 4-component vector of float) +0:7 'a4' (layout(location=3 ) in 4-component vector of float) +0:? Sequence +0:8 Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 'a1' (layout(location=0 ) in 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'a2' (layout(location=1 ) in 4-component vector of float) +0:8 'a3' (layout(location=2 ) in 4-component vector of float) +0:8 'a4' (layout(location=3 ) in 4-component vector of float) +0:? Construct vec4 (temp 4-component vector of float) +0:8 component-wise multiply (temp 3-component vector of float) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a1' (layout(location=0 ) in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a2' (layout(location=1 ) in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 direct index (temp float) +0:8 'a3' (layout(location=2 ) in 4-component vector of float) +0:8 Constant: +0:8 3 (const int) +0:8 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'a1' (layout(location=0 ) in 4-component vector of float) +0:? 'a2' (layout(location=1 ) in 4-component vector of float) +0:? 'a3' (layout(location=2 ) in 4-component vector of float) +0:? 'a4' (layout(location=3 ) in 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:7 Function Parameters: +0:7 'a1' (layout(location=0 ) in 4-component vector of float) +0:7 'a2' (layout(location=1 ) in 4-component vector of float) +0:7 'a3' (layout(location=2 ) in 4-component vector of float) +0:7 'a4' (layout(location=3 ) in 4-component vector of float) +0:? Sequence +0:8 Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 'a1' (layout(location=0 ) in 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'a2' (layout(location=1 ) in 4-component vector of float) +0:8 'a3' (layout(location=2 ) in 4-component vector of float) +0:8 'a4' (layout(location=3 ) in 4-component vector of float) +0:? Construct vec4 (temp 4-component vector of float) +0:8 component-wise multiply (temp 3-component vector of float) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a1' (layout(location=0 ) in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a2' (layout(location=1 ) in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 direct index (temp float) +0:8 'a3' (layout(location=2 ) in 4-component vector of float) +0:8 Constant: +0:8 3 (const int) +0:8 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'a1' (layout(location=0 ) in 4-component vector of float) +0:? 'a2' (layout(location=1 ) in 4-component vector of float) +0:? 'a3' (layout(location=2 ) in 4-component vector of float) +0:? 'a4' (layout(location=3 ) in 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 39 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 15 19 + ExecutionMode 4 OriginUpperLeft + Name 4 "PixelShaderFunction" + Name 9 "@entryPointOutput" + Name 11 "a1" + Name 13 "a2" + Name 15 "a3" + Name 19 "a4" + Decorate 9(@entryPointOutput) Location 0 + Decorate 11(a1) Location 0 + Decorate 13(a2) Location 1 + Decorate 15(a3) Location 2 + Decorate 19(a4) Location 3 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Output 7(fvec4) +9(@entryPointOutput): 8(ptr) Variable Output + 10: TypePointer Input 7(fvec4) + 11(a1): 10(ptr) Variable Input + 13(a2): 10(ptr) Variable Input + 15(a3): 10(ptr) Variable Input + 19(a4): 10(ptr) Variable Input + 22: TypeVector 6(float) 3 + 28: TypeInt 32 0 + 29: 28(int) Constant 3 + 30: TypePointer Input 6(float) +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 12: 7(fvec4) Load 11(a1) + 14: 7(fvec4) Load 13(a2) + 16: 7(fvec4) Load 15(a3) + 17: 7(fvec4) FMul 14 16 + 18: 7(fvec4) FAdd 12 17 + 20: 7(fvec4) Load 19(a4) + 21: 7(fvec4) FAdd 18 20 + 23: 7(fvec4) Load 11(a1) + 24: 22(fvec3) VectorShuffle 23 23 0 1 2 + 25: 7(fvec4) Load 13(a2) + 26: 22(fvec3) VectorShuffle 25 25 0 1 2 + 27: 22(fvec3) FMul 24 26 + 31: 30(ptr) AccessChain 15(a3) 29 + 32: 6(float) Load 31 + 33: 6(float) CompositeExtract 27 0 + 34: 6(float) CompositeExtract 27 1 + 35: 6(float) CompositeExtract 27 2 + 36: 7(fvec4) CompositeConstruct 33 34 35 32 + 37: 7(fvec4) FAdd 21 36 + Store 9(@entryPointOutput) 37 + Return + FunctionEnd |