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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out165
1 files changed, 165 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out
new file mode 100644
index 00000000000..6bbbee64510
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out
@@ -0,0 +1,165 @@
+hlsl.pp.line.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:4 Function Parameters:
+0:? Sequence
+0:124 Sequence
+0:124 move second child to first child (temp int)
+0:124 'thisLineIs' (temp int)
+0:124 Constant:
+0:124 124 (const int)
+0:126 move second child to first child (temp 4-component vector of float)
+0:126 Color: direct index for structure (temp 4-component vector of float)
+0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:126 Constant:
+0:126 0 (const int)
+0:? Construct vec4 (temp 4-component vector of float)
+0:126 Convert int to float (temp float)
+0:126 'thisLineIs' (temp int)
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 1.000000
+0:127 move second child to first child (temp float)
+0:127 Depth: direct index for structure (temp float)
+0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:127 Constant:
+0:127 1 (const int)
+0:127 Constant:
+0:127 1.000000
+0:129 Sequence
+0:129 Sequence
+0:129 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:129 Color: direct index for structure (temp 4-component vector of float)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:129 Constant:
+0:129 0 (const int)
+0:129 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:129 Depth: direct index for structure (temp float)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:129 Constant:
+0:129 1 (const int)
+0:129 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:4 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:4 Function Parameters:
+0:? Sequence
+0:124 Sequence
+0:124 move second child to first child (temp int)
+0:124 'thisLineIs' (temp int)
+0:124 Constant:
+0:124 124 (const int)
+0:126 move second child to first child (temp 4-component vector of float)
+0:126 Color: direct index for structure (temp 4-component vector of float)
+0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:126 Constant:
+0:126 0 (const int)
+0:? Construct vec4 (temp 4-component vector of float)
+0:126 Convert int to float (temp float)
+0:126 'thisLineIs' (temp int)
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 1.000000
+0:127 move second child to first child (temp float)
+0:127 Depth: direct index for structure (temp float)
+0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:127 Constant:
+0:127 1 (const int)
+0:127 Constant:
+0:127 1.000000
+0:129 Sequence
+0:129 Sequence
+0:129 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:129 Color: direct index for structure (temp 4-component vector of float)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:129 Constant:
+0:129 0 (const int)
+0:129 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:129 Depth: direct index for structure (temp float)
+0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:129 Constant:
+0:129 1 (const int)
+0:129 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 35
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 27 31
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "thisLineIs"
+ Name 12 "PS_OUTPUT"
+ MemberName 12(PS_OUTPUT) 0 "Color"
+ MemberName 12(PS_OUTPUT) 1 "Depth"
+ Name 14 "psout"
+ Name 27 "Color"
+ Name 31 "Depth"
+ Decorate 27(Color) Location 0
+ Decorate 31(Depth) BuiltIn FragDepth
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 1
+ 7: TypePointer Function 6(int)
+ 9: 6(int) Constant 124
+ 10: TypeFloat 32
+ 11: TypeVector 10(float) 4
+ 12(PS_OUTPUT): TypeStruct 11(fvec4) 10(float)
+ 13: TypePointer Function 12(PS_OUTPUT)
+ 15: 6(int) Constant 0
+ 18: 10(float) Constant 0
+ 19: 10(float) Constant 1065353216
+ 21: TypePointer Function 11(fvec4)
+ 23: 6(int) Constant 1
+ 24: TypePointer Function 10(float)
+ 26: TypePointer Output 11(fvec4)
+ 27(Color): 26(ptr) Variable Output
+ 30: TypePointer Output 10(float)
+ 31(Depth): 30(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(thisLineIs): 7(ptr) Variable Function
+ 14(psout): 13(ptr) Variable Function
+ Store 8(thisLineIs) 9
+ 16: 6(int) Load 8(thisLineIs)
+ 17: 10(float) ConvertSToF 16
+ 20: 11(fvec4) CompositeConstruct 17 18 18 19
+ 22: 21(ptr) AccessChain 14(psout) 15
+ Store 22 20
+ 25: 24(ptr) AccessChain 14(psout) 23
+ Store 25 19
+ 28: 21(ptr) AccessChain 14(psout) 15
+ 29: 11(fvec4) Load 28
+ Store 27(Color) 29
+ 32: 24(ptr) AccessChain 14(psout) 23
+ 33: 10(float) Load 32
+ Store 31(Depth) 33
+ Return
+ FunctionEnd