diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out new file mode 100644 index 00000000000..e8d3630ed2c --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out @@ -0,0 +1,225 @@ +hlsl.numericsuffixes.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:5 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:5 Function Parameters: +0:? Sequence +0:7 Sequence +0:7 move second child to first child (temp float) +0:7 'r00' (temp float) +0:7 Constant: +0:7 1.000000 +0:8 Sequence +0:8 move second child to first child (temp uint) +0:8 'r01' (temp uint) +0:8 Constant: +0:8 1 (const uint) +0:9 Sequence +0:9 move second child to first child (temp uint) +0:9 'r02' (temp uint) +0:9 Constant: +0:9 2 (const uint) +0:10 Sequence +0:10 move second child to first child (temp uint) +0:10 'r03' (temp uint) +0:10 Constant: +0:10 2748 (const uint) +0:11 Sequence +0:11 move second child to first child (temp uint) +0:11 'r04' (temp uint) +0:11 Constant: +0:11 2748 (const uint) +0:12 Sequence +0:12 move second child to first child (temp int) +0:12 'r05' (temp int) +0:12 Constant: +0:12 5 (const int) +0:13 Sequence +0:13 move second child to first child (temp int) +0:13 'r06' (temp int) +0:13 Constant: +0:13 6 (const int) +0:14 Sequence +0:14 move second child to first child (temp int) +0:14 'r07' (temp int) +0:14 Constant: +0:14 57 (const int) +0:15 Sequence +0:15 move second child to first child (temp uint) +0:15 'r08' (temp uint) +0:15 Constant: +0:15 58 (const uint) +0:18 move second child to first child (temp 4-component vector of float) +0:18 color: direct index for structure (temp 4-component vector of float) +0:18 'ps_output' (temp structure{temp 4-component vector of float color}) +0:18 Constant: +0:18 0 (const int) +0:18 Construct vec4 (temp 4-component vector of float) +0:18 Convert int to float (temp float) +0:18 'r07' (temp int) +0:19 Sequence +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:19 color: direct index for structure (temp 4-component vector of float) +0:19 'ps_output' (temp structure{temp 4-component vector of float color}) +0:19 Constant: +0:19 0 (const int) +0:19 Branch: Return +0:? Linker Objects +0:? 'color' (layout(location=0 ) out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:5 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:5 Function Parameters: +0:? Sequence +0:7 Sequence +0:7 move second child to first child (temp float) +0:7 'r00' (temp float) +0:7 Constant: +0:7 1.000000 +0:8 Sequence +0:8 move second child to first child (temp uint) +0:8 'r01' (temp uint) +0:8 Constant: +0:8 1 (const uint) +0:9 Sequence +0:9 move second child to first child (temp uint) +0:9 'r02' (temp uint) +0:9 Constant: +0:9 2 (const uint) +0:10 Sequence +0:10 move second child to first child (temp uint) +0:10 'r03' (temp uint) +0:10 Constant: +0:10 2748 (const uint) +0:11 Sequence +0:11 move second child to first child (temp uint) +0:11 'r04' (temp uint) +0:11 Constant: +0:11 2748 (const uint) +0:12 Sequence +0:12 move second child to first child (temp int) +0:12 'r05' (temp int) +0:12 Constant: +0:12 5 (const int) +0:13 Sequence +0:13 move second child to first child (temp int) +0:13 'r06' (temp int) +0:13 Constant: +0:13 6 (const int) +0:14 Sequence +0:14 move second child to first child (temp int) +0:14 'r07' (temp int) +0:14 Constant: +0:14 57 (const int) +0:15 Sequence +0:15 move second child to first child (temp uint) +0:15 'r08' (temp uint) +0:15 Constant: +0:15 58 (const uint) +0:18 move second child to first child (temp 4-component vector of float) +0:18 color: direct index for structure (temp 4-component vector of float) +0:18 'ps_output' (temp structure{temp 4-component vector of float color}) +0:18 Constant: +0:18 0 (const int) +0:18 Construct vec4 (temp 4-component vector of float) +0:18 Convert int to float (temp float) +0:18 'r07' (temp int) +0:19 Sequence +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:19 color: direct index for structure (temp 4-component vector of float) +0:19 'ps_output' (temp structure{temp 4-component vector of float color}) +0:19 Constant: +0:19 0 (const int) +0:19 Branch: Return +0:? Linker Objects +0:? 'color' (layout(location=0 ) out 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 44 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 40 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 8 "r00" + Name 12 "r01" + Name 14 "r02" + Name 16 "r03" + Name 18 "r04" + Name 21 "r05" + Name 23 "r06" + Name 25 "r07" + Name 27 "r08" + Name 30 "PS_OUTPUT" + MemberName 30(PS_OUTPUT) 0 "color" + Name 32 "ps_output" + Name 40 "color" + Decorate 40(color) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 9: 6(float) Constant 1065353216 + 10: TypeInt 32 0 + 11: TypePointer Function 10(int) + 13: 10(int) Constant 1 + 15: 10(int) Constant 2 + 17: 10(int) Constant 2748 + 19: TypeInt 32 1 + 20: TypePointer Function 19(int) + 22: 19(int) Constant 5 + 24: 19(int) Constant 6 + 26: 19(int) Constant 57 + 28: 10(int) Constant 58 + 29: TypeVector 6(float) 4 + 30(PS_OUTPUT): TypeStruct 29(fvec4) + 31: TypePointer Function 30(PS_OUTPUT) + 33: 19(int) Constant 0 + 37: TypePointer Function 29(fvec4) + 39: TypePointer Output 29(fvec4) + 40(color): 39(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 8(r00): 7(ptr) Variable Function + 12(r01): 11(ptr) Variable Function + 14(r02): 11(ptr) Variable Function + 16(r03): 11(ptr) Variable Function + 18(r04): 11(ptr) Variable Function + 21(r05): 20(ptr) Variable Function + 23(r06): 20(ptr) Variable Function + 25(r07): 20(ptr) Variable Function + 27(r08): 11(ptr) Variable Function + 32(ps_output): 31(ptr) Variable Function + Store 8(r00) 9 + Store 12(r01) 13 + Store 14(r02) 15 + Store 16(r03) 17 + Store 18(r04) 17 + Store 21(r05) 22 + Store 23(r06) 24 + Store 25(r07) 26 + Store 27(r08) 28 + 34: 19(int) Load 25(r07) + 35: 6(float) ConvertSToF 34 + 36: 29(fvec4) CompositeConstruct 35 35 35 35 + 38: 37(ptr) AccessChain 32(ps_output) 33 + Store 38 36 + 41: 37(ptr) AccessChain 32(ps_output) 33 + 42: 29(fvec4) Load 41 + Store 40(color) 42 + Return + FunctionEnd |