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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out225
1 files changed, 225 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
new file mode 100644
index 00000000000..e8d3630ed2c
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
@@ -0,0 +1,225 @@
+hlsl.numericsuffixes.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:5 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child (temp float)
+0:7 'r00' (temp float)
+0:7 Constant:
+0:7 1.000000
+0:8 Sequence
+0:8 move second child to first child (temp uint)
+0:8 'r01' (temp uint)
+0:8 Constant:
+0:8 1 (const uint)
+0:9 Sequence
+0:9 move second child to first child (temp uint)
+0:9 'r02' (temp uint)
+0:9 Constant:
+0:9 2 (const uint)
+0:10 Sequence
+0:10 move second child to first child (temp uint)
+0:10 'r03' (temp uint)
+0:10 Constant:
+0:10 2748 (const uint)
+0:11 Sequence
+0:11 move second child to first child (temp uint)
+0:11 'r04' (temp uint)
+0:11 Constant:
+0:11 2748 (const uint)
+0:12 Sequence
+0:12 move second child to first child (temp int)
+0:12 'r05' (temp int)
+0:12 Constant:
+0:12 5 (const int)
+0:13 Sequence
+0:13 move second child to first child (temp int)
+0:13 'r06' (temp int)
+0:13 Constant:
+0:13 6 (const int)
+0:14 Sequence
+0:14 move second child to first child (temp int)
+0:14 'r07' (temp int)
+0:14 Constant:
+0:14 57 (const int)
+0:15 Sequence
+0:15 move second child to first child (temp uint)
+0:15 'r08' (temp uint)
+0:15 Constant:
+0:15 58 (const uint)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 color: direct index for structure (temp 4-component vector of float)
+0:18 'ps_output' (temp structure{temp 4-component vector of float color})
+0:18 Constant:
+0:18 0 (const int)
+0:18 Construct vec4 (temp 4-component vector of float)
+0:18 Convert int to float (temp float)
+0:18 'r07' (temp int)
+0:19 Sequence
+0:19 Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:19 color: direct index for structure (temp 4-component vector of float)
+0:19 'ps_output' (temp structure{temp 4-component vector of float color})
+0:19 Constant:
+0:19 0 (const int)
+0:19 Branch: Return
+0:? Linker Objects
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:5 Function Parameters:
+0:? Sequence
+0:7 Sequence
+0:7 move second child to first child (temp float)
+0:7 'r00' (temp float)
+0:7 Constant:
+0:7 1.000000
+0:8 Sequence
+0:8 move second child to first child (temp uint)
+0:8 'r01' (temp uint)
+0:8 Constant:
+0:8 1 (const uint)
+0:9 Sequence
+0:9 move second child to first child (temp uint)
+0:9 'r02' (temp uint)
+0:9 Constant:
+0:9 2 (const uint)
+0:10 Sequence
+0:10 move second child to first child (temp uint)
+0:10 'r03' (temp uint)
+0:10 Constant:
+0:10 2748 (const uint)
+0:11 Sequence
+0:11 move second child to first child (temp uint)
+0:11 'r04' (temp uint)
+0:11 Constant:
+0:11 2748 (const uint)
+0:12 Sequence
+0:12 move second child to first child (temp int)
+0:12 'r05' (temp int)
+0:12 Constant:
+0:12 5 (const int)
+0:13 Sequence
+0:13 move second child to first child (temp int)
+0:13 'r06' (temp int)
+0:13 Constant:
+0:13 6 (const int)
+0:14 Sequence
+0:14 move second child to first child (temp int)
+0:14 'r07' (temp int)
+0:14 Constant:
+0:14 57 (const int)
+0:15 Sequence
+0:15 move second child to first child (temp uint)
+0:15 'r08' (temp uint)
+0:15 Constant:
+0:15 58 (const uint)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 color: direct index for structure (temp 4-component vector of float)
+0:18 'ps_output' (temp structure{temp 4-component vector of float color})
+0:18 Constant:
+0:18 0 (const int)
+0:18 Construct vec4 (temp 4-component vector of float)
+0:18 Convert int to float (temp float)
+0:18 'r07' (temp int)
+0:19 Sequence
+0:19 Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:19 color: direct index for structure (temp 4-component vector of float)
+0:19 'ps_output' (temp structure{temp 4-component vector of float color})
+0:19 Constant:
+0:19 0 (const int)
+0:19 Branch: Return
+0:? Linker Objects
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 44
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 40
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "r00"
+ Name 12 "r01"
+ Name 14 "r02"
+ Name 16 "r03"
+ Name 18 "r04"
+ Name 21 "r05"
+ Name 23 "r06"
+ Name 25 "r07"
+ Name 27 "r08"
+ Name 30 "PS_OUTPUT"
+ MemberName 30(PS_OUTPUT) 0 "color"
+ Name 32 "ps_output"
+ Name 40 "color"
+ Decorate 40(color) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 9: 6(float) Constant 1065353216
+ 10: TypeInt 32 0
+ 11: TypePointer Function 10(int)
+ 13: 10(int) Constant 1
+ 15: 10(int) Constant 2
+ 17: 10(int) Constant 2748
+ 19: TypeInt 32 1
+ 20: TypePointer Function 19(int)
+ 22: 19(int) Constant 5
+ 24: 19(int) Constant 6
+ 26: 19(int) Constant 57
+ 28: 10(int) Constant 58
+ 29: TypeVector 6(float) 4
+ 30(PS_OUTPUT): TypeStruct 29(fvec4)
+ 31: TypePointer Function 30(PS_OUTPUT)
+ 33: 19(int) Constant 0
+ 37: TypePointer Function 29(fvec4)
+ 39: TypePointer Output 29(fvec4)
+ 40(color): 39(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(r00): 7(ptr) Variable Function
+ 12(r01): 11(ptr) Variable Function
+ 14(r02): 11(ptr) Variable Function
+ 16(r03): 11(ptr) Variable Function
+ 18(r04): 11(ptr) Variable Function
+ 21(r05): 20(ptr) Variable Function
+ 23(r06): 20(ptr) Variable Function
+ 25(r07): 20(ptr) Variable Function
+ 27(r08): 11(ptr) Variable Function
+ 32(ps_output): 31(ptr) Variable Function
+ Store 8(r00) 9
+ Store 12(r01) 13
+ Store 14(r02) 15
+ Store 16(r03) 17
+ Store 18(r04) 17
+ Store 21(r05) 22
+ Store 23(r06) 24
+ Store 25(r07) 26
+ Store 27(r08) 28
+ 34: 19(int) Load 25(r07)
+ 35: 6(float) ConvertSToF 34
+ 36: 29(fvec4) CompositeConstruct 35 35 35 35
+ 38: 37(ptr) AccessChain 32(ps_output) 33
+ Store 38 36
+ 41: 37(ptr) AccessChain 32(ps_output) 33
+ 42: 29(fvec4) Load 41
+ Store 40(color) 42
+ Return
+ FunctionEnd