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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out78
1 files changed, 78 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out
new file mode 100644
index 00000000000..8995af35dc5
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out
@@ -0,0 +1,78 @@
+hlsl.max.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input1' (layout(location=0 ) in 4-component vector of float)
+0:2 'input2' (layout(location=1 ) in 4-component vector of float)
+0:? Sequence
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:3 max (temp 4-component vector of float)
+0:3 'input1' (layout(location=0 ) in 4-component vector of float)
+0:3 'input2' (layout(location=1 ) in 4-component vector of float)
+0:3 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'input1' (layout(location=0 ) in 4-component vector of float)
+0:? 'input2' (layout(location=1 ) in 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input1' (layout(location=0 ) in 4-component vector of float)
+0:2 'input2' (layout(location=1 ) in 4-component vector of float)
+0:? Sequence
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:3 max (temp 4-component vector of float)
+0:3 'input1' (layout(location=0 ) in 4-component vector of float)
+0:3 'input2' (layout(location=1 ) in 4-component vector of float)
+0:3 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'input1' (layout(location=0 ) in 4-component vector of float)
+0:? 'input2' (layout(location=1 ) in 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 17
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "PixelShaderFunction"
+ Name 9 "@entryPointOutput"
+ Name 11 "input1"
+ Name 13 "input2"
+ Decorate 9(@entryPointOutput) Location 0
+ Decorate 11(input1) Location 0
+ Decorate 13(input2) Location 1
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Output 7(fvec4)
+9(@entryPointOutput): 8(ptr) Variable Output
+ 10: TypePointer Input 7(fvec4)
+ 11(input1): 10(ptr) Variable Input
+ 13(input2): 10(ptr) Variable Input
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 12: 7(fvec4) Load 11(input1)
+ 14: 7(fvec4) Load 13(input2)
+ 15: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 12 14
+ Store 9(@entryPointOutput) 15
+ Return
+ FunctionEnd