diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out new file mode 100644 index 00000000000..8995af35dc5 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out @@ -0,0 +1,78 @@ +hlsl.max.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input1' (layout(location=0 ) in 4-component vector of float) +0:2 'input2' (layout(location=1 ) in 4-component vector of float) +0:? Sequence +0:3 Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 max (temp 4-component vector of float) +0:3 'input1' (layout(location=0 ) in 4-component vector of float) +0:3 'input2' (layout(location=1 ) in 4-component vector of float) +0:3 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input1' (layout(location=0 ) in 4-component vector of float) +0:? 'input2' (layout(location=1 ) in 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input1' (layout(location=0 ) in 4-component vector of float) +0:2 'input2' (layout(location=1 ) in 4-component vector of float) +0:? Sequence +0:3 Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 max (temp 4-component vector of float) +0:3 'input1' (layout(location=0 ) in 4-component vector of float) +0:3 'input2' (layout(location=1 ) in 4-component vector of float) +0:3 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input1' (layout(location=0 ) in 4-component vector of float) +0:? 'input2' (layout(location=1 ) in 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 17 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 + ExecutionMode 4 OriginUpperLeft + Name 4 "PixelShaderFunction" + Name 9 "@entryPointOutput" + Name 11 "input1" + Name 13 "input2" + Decorate 9(@entryPointOutput) Location 0 + Decorate 11(input1) Location 0 + Decorate 13(input2) Location 1 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Output 7(fvec4) +9(@entryPointOutput): 8(ptr) Variable Output + 10: TypePointer Input 7(fvec4) + 11(input1): 10(ptr) Variable Input + 13(input2): 10(ptr) Variable Input +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 12: 7(fvec4) Load 11(input1) + 14: 7(fvec4) Load 13(input2) + 15: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 12 14 + Store 9(@entryPointOutput) 15 + Return + FunctionEnd |