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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out
new file mode 100644
index 00000000000..f9dd65f9e7b
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out
@@ -0,0 +1,261 @@
+hlsl.matNx1.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:3 Function Definition: TestMatNx1( (temp void)
+0:3 Function Parameters:
+0:? Sequence
+0:13 Sequence
+0:13 move second child to first child (temp 1X1 matrix of float)
+0:13 'r00' (temp 1X1 matrix of float)
+0:13 transpose (temp 1X1 matrix of float)
+0:13 'f1x1' (temp 1X1 matrix of float)
+0:14 Sequence
+0:14 move second child to first child (temp 1X2 matrix of float)
+0:14 'r01' (temp 1X2 matrix of float)
+0:14 transpose (temp 1X2 matrix of float)
+0:14 'f2x1' (temp 2X1 matrix of float)
+0:15 Sequence
+0:15 move second child to first child (temp 1X3 matrix of float)
+0:15 'r02' (temp 1X3 matrix of float)
+0:15 transpose (temp 1X3 matrix of float)
+0:15 'f3x1' (temp 3X1 matrix of float)
+0:16 Sequence
+0:16 move second child to first child (temp 1X4 matrix of float)
+0:16 'r03' (temp 1X4 matrix of float)
+0:16 transpose (temp 1X4 matrix of float)
+0:16 'f4x1' (temp 4X1 matrix of float)
+0:18 Sequence
+0:18 move second child to first child (temp 1X1 matrix of float)
+0:18 'r10' (temp 1X1 matrix of float)
+0:18 transpose (temp 1X1 matrix of float)
+0:18 'f1x1' (temp 1X1 matrix of float)
+0:19 Sequence
+0:19 move second child to first child (temp 2X1 matrix of float)
+0:19 'r11' (temp 2X1 matrix of float)
+0:19 transpose (temp 2X1 matrix of float)
+0:19 'f1x2' (temp 1X2 matrix of float)
+0:20 Sequence
+0:20 move second child to first child (temp 3X1 matrix of float)
+0:20 'r12' (temp 3X1 matrix of float)
+0:20 transpose (temp 3X1 matrix of float)
+0:20 'f1x3' (temp 1X3 matrix of float)
+0:21 Sequence
+0:21 move second child to first child (temp 4X1 matrix of float)
+0:21 'r13' (temp 4X1 matrix of float)
+0:21 transpose (temp 4X1 matrix of float)
+0:21 'f1x4' (temp 1X4 matrix of float)
+0:27 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:27 Function Parameters:
+0:? Sequence
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 color: direct index for structure (temp 4-component vector of float)
+0:29 'ps_output' (temp structure{temp 4-component vector of float color})
+0:29 Constant:
+0:29 0 (const int)
+0:29 Constant:
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:30 Sequence
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:30 color: direct index for structure (temp 4-component vector of float)
+0:30 'ps_output' (temp structure{temp 4-component vector of float color})
+0:30 Constant:
+0:30 0 (const int)
+0:30 Branch: Return
+0:? Linker Objects
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:3 Function Definition: TestMatNx1( (temp void)
+0:3 Function Parameters:
+0:? Sequence
+0:13 Sequence
+0:13 move second child to first child (temp 1X1 matrix of float)
+0:13 'r00' (temp 1X1 matrix of float)
+0:13 transpose (temp 1X1 matrix of float)
+0:13 'f1x1' (temp 1X1 matrix of float)
+0:14 Sequence
+0:14 move second child to first child (temp 1X2 matrix of float)
+0:14 'r01' (temp 1X2 matrix of float)
+0:14 transpose (temp 1X2 matrix of float)
+0:14 'f2x1' (temp 2X1 matrix of float)
+0:15 Sequence
+0:15 move second child to first child (temp 1X3 matrix of float)
+0:15 'r02' (temp 1X3 matrix of float)
+0:15 transpose (temp 1X3 matrix of float)
+0:15 'f3x1' (temp 3X1 matrix of float)
+0:16 Sequence
+0:16 move second child to first child (temp 1X4 matrix of float)
+0:16 'r03' (temp 1X4 matrix of float)
+0:16 transpose (temp 1X4 matrix of float)
+0:16 'f4x1' (temp 4X1 matrix of float)
+0:18 Sequence
+0:18 move second child to first child (temp 1X1 matrix of float)
+0:18 'r10' (temp 1X1 matrix of float)
+0:18 transpose (temp 1X1 matrix of float)
+0:18 'f1x1' (temp 1X1 matrix of float)
+0:19 Sequence
+0:19 move second child to first child (temp 2X1 matrix of float)
+0:19 'r11' (temp 2X1 matrix of float)
+0:19 transpose (temp 2X1 matrix of float)
+0:19 'f1x2' (temp 1X2 matrix of float)
+0:20 Sequence
+0:20 move second child to first child (temp 3X1 matrix of float)
+0:20 'r12' (temp 3X1 matrix of float)
+0:20 transpose (temp 3X1 matrix of float)
+0:20 'f1x3' (temp 1X3 matrix of float)
+0:21 Sequence
+0:21 move second child to first child (temp 4X1 matrix of float)
+0:21 'r13' (temp 4X1 matrix of float)
+0:21 transpose (temp 4X1 matrix of float)
+0:21 'f1x4' (temp 1X4 matrix of float)
+0:27 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:27 Function Parameters:
+0:? Sequence
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 color: direct index for structure (temp 4-component vector of float)
+0:29 'ps_output' (temp structure{temp 4-component vector of float color})
+0:29 Constant:
+0:29 0 (const int)
+0:29 Constant:
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:30 Sequence
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:30 color: direct index for structure (temp 4-component vector of float)
+0:30 'ps_output' (temp structure{temp 4-component vector of float color})
+0:30 Constant:
+0:30 0 (const int)
+0:30 Branch: Return
+0:? Linker Objects
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 72
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 68
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 6 "TestMatNx1("
+ Name 12 "r00"
+ Name 13 "f1x1"
+ Name 19 "r01"
+ Name 22 "f2x1"
+ Name 28 "r02"
+ Name 31 "f3x1"
+ Name 37 "r03"
+ Name 40 "f4x1"
+ Name 43 "r10"
+ Name 46 "r11"
+ Name 47 "f1x2"
+ Name 50 "r12"
+ Name 51 "f1x3"
+ Name 54 "r13"
+ Name 55 "f1x4"
+ Name 58 "PS_OUTPUT"
+ MemberName 58(PS_OUTPUT) 0 "color"
+ Name 60 "ps_output"
+ Name 68 "color"
+ Decorate 68(color) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 8: TypeFloat 32
+ 9: TypeVector 8(float) 1
+ 10: TypeMatrix 9(fvec) 1
+ 11: TypePointer Function 10
+ 16: TypeVector 8(float) 2
+ 17: TypeMatrix 16(fvec2) 1
+ 18: TypePointer Function 17
+ 20: TypeMatrix 9(fvec) 2
+ 21: TypePointer Function 20
+ 25: TypeVector 8(float) 3
+ 26: TypeMatrix 25(fvec3) 1
+ 27: TypePointer Function 26
+ 29: TypeMatrix 9(fvec) 3
+ 30: TypePointer Function 29
+ 34: TypeVector 8(float) 4
+ 35: TypeMatrix 34(fvec4) 1
+ 36: TypePointer Function 35
+ 38: TypeMatrix 9(fvec) 4
+ 39: TypePointer Function 38
+ 58(PS_OUTPUT): TypeStruct 34(fvec4)
+ 59: TypePointer Function 58(PS_OUTPUT)
+ 61: TypeInt 32 1
+ 62: 61(int) Constant 0
+ 63: 8(float) Constant 1065353216
+ 64: 34(fvec4) ConstantComposite 63 63 63 63
+ 65: TypePointer Function 34(fvec4)
+ 67: TypePointer Output 34(fvec4)
+ 68(color): 67(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 60(ps_output): 59(ptr) Variable Function
+ 66: 65(ptr) AccessChain 60(ps_output) 62
+ Store 66 64
+ 69: 65(ptr) AccessChain 60(ps_output) 62
+ 70: 34(fvec4) Load 69
+ Store 68(color) 70
+ Return
+ FunctionEnd
+ 6(TestMatNx1(): 2 Function None 3
+ 7: Label
+ 12(r00): 11(ptr) Variable Function
+ 13(f1x1): 11(ptr) Variable Function
+ 19(r01): 18(ptr) Variable Function
+ 22(f2x1): 21(ptr) Variable Function
+ 28(r02): 27(ptr) Variable Function
+ 31(f3x1): 30(ptr) Variable Function
+ 37(r03): 36(ptr) Variable Function
+ 40(f4x1): 39(ptr) Variable Function
+ 43(r10): 11(ptr) Variable Function
+ 46(r11): 21(ptr) Variable Function
+ 47(f1x2): 18(ptr) Variable Function
+ 50(r12): 30(ptr) Variable Function
+ 51(f1x3): 27(ptr) Variable Function
+ 54(r13): 39(ptr) Variable Function
+ 55(f1x4): 36(ptr) Variable Function
+ 14: 10 Load 13(f1x1)
+ 15: 10 Transpose 14
+ Store 12(r00) 15
+ 23: 20 Load 22(f2x1)
+ 24: 17 Transpose 23
+ Store 19(r01) 24
+ 32: 29 Load 31(f3x1)
+ 33: 26 Transpose 32
+ Store 28(r02) 33
+ 41: 38 Load 40(f4x1)
+ 42: 35 Transpose 41
+ Store 37(r03) 42
+ 44: 10 Load 13(f1x1)
+ 45: 10 Transpose 44
+ Store 43(r10) 45
+ 48: 17 Load 47(f1x2)
+ 49: 20 Transpose 48
+ Store 46(r11) 49
+ 52: 26 Load 51(f1x3)
+ 53: 29 Transpose 52
+ Store 50(r12) 53
+ 56: 35 Load 55(f1x4)
+ 57: 38 Transpose 56
+ Store 54(r13) 57
+ Return
+ FunctionEnd