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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out220
1 files changed, 220 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out
new file mode 100644
index 00000000000..d9ae7d5b703
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out
@@ -0,0 +1,220 @@
+hlsl.logical.binary.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:12 Function Parameters:
+0:? Sequence
+0:13 Test condition and select (temp void)
+0:13 Condition
+0:13 logical-and (temp bool)
+0:13 Convert int to bool (temp bool)
+0:13 ival: direct index for structure (layout(offset=0 ) uniform int)
+0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 Convert int to bool (temp bool)
+0:13 Convert float to int (temp int)
+0:13 fval: direct index for structure (layout(offset=32 ) uniform float)
+0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:13 Constant:
+0:13 2 (const uint)
+0:13 true case is null
+0:14 Test condition and select (temp void)
+0:14 Condition
+0:14 logical-or (temp bool)
+0:14 Convert int to bool (temp bool)
+0:14 ival: direct index for structure (layout(offset=0 ) uniform int)
+0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:14 Constant:
+0:14 0 (const uint)
+0:14 Convert int to bool (temp bool)
+0:14 Convert float to int (temp int)
+0:14 fval: direct index for structure (layout(offset=32 ) uniform float)
+0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:14 Constant:
+0:14 2 (const uint)
+0:14 true case is null
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 Color: direct index for structure (temp 4-component vector of float)
+0:17 'psout' (temp structure{temp 4-component vector of float Color})
+0:17 Constant:
+0:17 0 (const int)
+0:17 Constant:
+0:17 1.000000
+0:17 1.000000
+0:17 1.000000
+0:17 1.000000
+0:18 Sequence
+0:18 Sequence
+0:18 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:18 Color: direct index for structure (temp 4-component vector of float)
+0:18 'psout' (temp structure{temp 4-component vector of float Color})
+0:18 Constant:
+0:18 0 (const int)
+0:18 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:12 Function Parameters:
+0:? Sequence
+0:13 Test condition and select (temp void)
+0:13 Condition
+0:13 logical-and (temp bool)
+0:13 Convert int to bool (temp bool)
+0:13 ival: direct index for structure (layout(offset=0 ) uniform int)
+0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 Convert int to bool (temp bool)
+0:13 Convert float to int (temp int)
+0:13 fval: direct index for structure (layout(offset=32 ) uniform float)
+0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:13 Constant:
+0:13 2 (const uint)
+0:13 true case is null
+0:14 Test condition and select (temp void)
+0:14 Condition
+0:14 logical-or (temp bool)
+0:14 Convert int to bool (temp bool)
+0:14 ival: direct index for structure (layout(offset=0 ) uniform int)
+0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:14 Constant:
+0:14 0 (const uint)
+0:14 Convert int to bool (temp bool)
+0:14 Convert float to int (temp int)
+0:14 fval: direct index for structure (layout(offset=32 ) uniform float)
+0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:14 Constant:
+0:14 2 (const uint)
+0:14 true case is null
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 Color: direct index for structure (temp 4-component vector of float)
+0:17 'psout' (temp structure{temp 4-component vector of float Color})
+0:17 Constant:
+0:17 0 (const int)
+0:17 Constant:
+0:17 1.000000
+0:17 1.000000
+0:17 1.000000
+0:17 1.000000
+0:18 Sequence
+0:18 Sequence
+0:18 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:18 Color: direct index for structure (temp 4-component vector of float)
+0:18 'psout' (temp structure{temp 4-component vector of float Color})
+0:18 Constant:
+0:18 0 (const int)
+0:18 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 57
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 53
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 11 "$Global"
+ MemberName 11($Global) 0 "ival"
+ MemberName 11($Global) 1 "ival4"
+ MemberName 11($Global) 2 "fval"
+ MemberName 11($Global) 3 "fval4"
+ Name 13 ""
+ Name 45 "PS_OUTPUT"
+ MemberName 45(PS_OUTPUT) 0 "Color"
+ Name 47 "psout"
+ Name 53 "Color"
+ MemberDecorate 11($Global) 0 Offset 0
+ MemberDecorate 11($Global) 1 Offset 16
+ MemberDecorate 11($Global) 2 Offset 32
+ MemberDecorate 11($Global) 3 Offset 48
+ Decorate 11($Global) Block
+ Decorate 13 DescriptorSet 0
+ Decorate 53(Color) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeBool
+ 7: TypeInt 32 1
+ 8: TypeVector 7(int) 4
+ 9: TypeFloat 32
+ 10: TypeVector 9(float) 4
+ 11($Global): TypeStruct 7(int) 8(ivec4) 9(float) 10(fvec4)
+ 12: TypePointer Uniform 11($Global)
+ 13: 12(ptr) Variable Uniform
+ 14: 7(int) Constant 0
+ 15: TypePointer Uniform 7(int)
+ 18: TypeInt 32 0
+ 19: 18(int) Constant 0
+ 23: 7(int) Constant 2
+ 24: TypePointer Uniform 9(float)
+ 45(PS_OUTPUT): TypeStruct 10(fvec4)
+ 46: TypePointer Function 45(PS_OUTPUT)
+ 48: 9(float) Constant 1065353216
+ 49: 10(fvec4) ConstantComposite 48 48 48 48
+ 50: TypePointer Function 10(fvec4)
+ 52: TypePointer Output 10(fvec4)
+ 53(Color): 52(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 47(psout): 46(ptr) Variable Function
+ 16: 15(ptr) AccessChain 13 14
+ 17: 7(int) Load 16
+ 20: 6(bool) INotEqual 17 19
+ SelectionMerge 22 None
+ BranchConditional 20 21 22
+ 21: Label
+ 25: 24(ptr) AccessChain 13 23
+ 26: 9(float) Load 25
+ 27: 7(int) ConvertFToS 26
+ 28: 6(bool) INotEqual 27 19
+ Branch 22
+ 22: Label
+ 29: 6(bool) Phi 20 5 28 21
+ SelectionMerge 31 None
+ BranchConditional 29 30 31
+ 30: Label
+ Branch 31
+ 31: Label
+ 32: 15(ptr) AccessChain 13 14
+ 33: 7(int) Load 32
+ 34: 6(bool) INotEqual 33 19
+ 35: 6(bool) LogicalNot 34
+ SelectionMerge 37 None
+ BranchConditional 35 36 37
+ 36: Label
+ 38: 24(ptr) AccessChain 13 23
+ 39: 9(float) Load 38
+ 40: 7(int) ConvertFToS 39
+ 41: 6(bool) INotEqual 40 19
+ Branch 37
+ 37: Label
+ 42: 6(bool) Phi 34 31 41 36
+ SelectionMerge 44 None
+ BranchConditional 42 43 44
+ 43: Label
+ Branch 44
+ 44: Label
+ 51: 50(ptr) AccessChain 47(psout) 14
+ Store 51 49
+ 54: 50(ptr) AccessChain 47(psout) 14
+ 55: 10(fvec4) Load 54
+ Store 53(Color) 55
+ Return
+ FunctionEnd