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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out432
1 files changed, 432 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out
new file mode 100644
index 00000000000..b5435bac4b0
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out
@@ -0,0 +1,432 @@
+hlsl.load.rwtexture.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Function Parameters:
+0:? Sequence
+0:44 imageLoad (temp 4-component vector of float)
+0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
+0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 Constant:
+0:44 0 (const uint)
+0:45 imageLoad (temp 4-component vector of int)
+0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
+0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 Constant:
+0:45 0 (const uint)
+0:46 imageLoad (temp 4-component vector of uint)
+0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
+0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Constant:
+0:46 0 (const uint)
+0:49 imageLoad (temp 4-component vector of float)
+0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
+0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 Constant:
+0:49 1 (const uint)
+0:50 imageLoad (temp 4-component vector of int)
+0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
+0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 1 (const uint)
+0:51 imageLoad (temp 4-component vector of uint)
+0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
+0:54 imageLoad (temp 4-component vector of float)
+0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
+0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:54 Constant:
+0:54 2 (const uint)
+0:55 imageLoad (temp 4-component vector of int)
+0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
+0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:55 Constant:
+0:55 2 (const uint)
+0:56 imageLoad (temp 4-component vector of uint)
+0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
+0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 2 (const uint)
+0:58 move second child to first child (temp 4-component vector of float)
+0:58 Color: direct index for structure (temp 4-component vector of float)
+0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:58 Constant:
+0:58 0 (const int)
+0:58 Constant:
+0:58 1.000000
+0:58 1.000000
+0:58 1.000000
+0:58 1.000000
+0:59 move second child to first child (temp float)
+0:59 Depth: direct index for structure (temp float)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:59 Constant:
+0:59 1 (const int)
+0:59 Constant:
+0:59 1.000000
+0:61 Sequence
+0:61 Sequence
+0:61 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:61 Color: direct index for structure (temp 4-component vector of float)
+0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:61 Constant:
+0:61 0 (const int)
+0:61 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:61 Depth: direct index for structure (temp float)
+0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:61 Constant:
+0:61 1 (const int)
+0:61 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
+0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
+0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
+0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
+0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
+0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
+0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
+0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
+0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
+0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
+0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
+0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
+0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
+0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
+0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Function Parameters:
+0:? Sequence
+0:44 imageLoad (temp 4-component vector of float)
+0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
+0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 Constant:
+0:44 0 (const uint)
+0:45 imageLoad (temp 4-component vector of int)
+0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
+0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 Constant:
+0:45 0 (const uint)
+0:46 imageLoad (temp 4-component vector of uint)
+0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
+0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Constant:
+0:46 0 (const uint)
+0:49 imageLoad (temp 4-component vector of float)
+0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
+0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 Constant:
+0:49 1 (const uint)
+0:50 imageLoad (temp 4-component vector of int)
+0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
+0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 1 (const uint)
+0:51 imageLoad (temp 4-component vector of uint)
+0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
+0:54 imageLoad (temp 4-component vector of float)
+0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
+0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:54 Constant:
+0:54 2 (const uint)
+0:55 imageLoad (temp 4-component vector of int)
+0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
+0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:55 Constant:
+0:55 2 (const uint)
+0:56 imageLoad (temp 4-component vector of uint)
+0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
+0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
+0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 Constant:
+0:56 2 (const uint)
+0:58 move second child to first child (temp 4-component vector of float)
+0:58 Color: direct index for structure (temp 4-component vector of float)
+0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:58 Constant:
+0:58 0 (const int)
+0:58 Constant:
+0:58 1.000000
+0:58 1.000000
+0:58 1.000000
+0:58 1.000000
+0:59 move second child to first child (temp float)
+0:59 Depth: direct index for structure (temp float)
+0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:59 Constant:
+0:59 1 (const int)
+0:59 Constant:
+0:59 1.000000
+0:61 Sequence
+0:61 Sequence
+0:61 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:61 Color: direct index for structure (temp 4-component vector of float)
+0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:61 Constant:
+0:61 0 (const int)
+0:61 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:61 Depth: direct index for structure (temp float)
+0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:61 Constant:
+0:61 1 (const int)
+0:61 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
+0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
+0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
+0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
+0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
+0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
+0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
+0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
+0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
+0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
+0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
+0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
+0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
+0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
+0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 125
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 96 100
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "g_tTex1df4"
+ Name 15 "$Global"
+ MemberName 15($Global) 0 "c1"
+ MemberName 15($Global) 1 "c2"
+ MemberName 15($Global) 2 "c3"
+ MemberName 15($Global) 3 "c4"
+ MemberName 15($Global) 4 "o1"
+ MemberName 15($Global) 5 "o2"
+ MemberName 15($Global) 6 "o3"
+ MemberName 15($Global) 7 "o4"
+ Name 17 ""
+ Name 26 "g_tTex1di4"
+ Name 34 "g_tTex1du4"
+ Name 42 "g_tTex2df4"
+ Name 51 "g_tTex2di4"
+ Name 58 "g_tTex2du4"
+ Name 65 "g_tTex3df4"
+ Name 74 "g_tTex3di4"
+ Name 81 "g_tTex3du4"
+ Name 86 "PS_OUTPUT"
+ MemberName 86(PS_OUTPUT) 0 "Color"
+ MemberName 86(PS_OUTPUT) 1 "Depth"
+ Name 88 "psout"
+ Name 96 "Color"
+ Name 100 "Depth"
+ Name 106 "g_sSamp"
+ Name 109 "g_tTex1df4a"
+ Name 112 "g_tTex1di4a"
+ Name 115 "g_tTex1du4a"
+ Name 118 "g_tTex2df4a"
+ Name 121 "g_tTex2di4a"
+ Name 124 "g_tTex2du4a"
+ Decorate 9(g_tTex1df4) DescriptorSet 0
+ Decorate 9(g_tTex1df4) Binding 0
+ MemberDecorate 15($Global) 0 Offset 0
+ MemberDecorate 15($Global) 1 Offset 8
+ MemberDecorate 15($Global) 2 Offset 16
+ MemberDecorate 15($Global) 3 Offset 32
+ MemberDecorate 15($Global) 4 Offset 48
+ MemberDecorate 15($Global) 5 Offset 56
+ MemberDecorate 15($Global) 6 Offset 64
+ MemberDecorate 15($Global) 7 Offset 80
+ Decorate 15($Global) Block
+ Decorate 17 DescriptorSet 0
+ Decorate 26(g_tTex1di4) DescriptorSet 0
+ Decorate 34(g_tTex1du4) DescriptorSet 0
+ Decorate 42(g_tTex2df4) DescriptorSet 0
+ Decorate 51(g_tTex2di4) DescriptorSet 0
+ Decorate 58(g_tTex2du4) DescriptorSet 0
+ Decorate 65(g_tTex3df4) DescriptorSet 0
+ Decorate 74(g_tTex3di4) DescriptorSet 0
+ Decorate 81(g_tTex3du4) DescriptorSet 0
+ Decorate 96(Color) Location 0
+ Decorate 100(Depth) BuiltIn FragDepth
+ Decorate 106(g_sSamp) DescriptorSet 0
+ Decorate 106(g_sSamp) Binding 0
+ Decorate 109(g_tTex1df4a) DescriptorSet 0
+ Decorate 112(g_tTex1di4a) DescriptorSet 0
+ Decorate 115(g_tTex1du4a) DescriptorSet 0
+ Decorate 118(g_tTex2df4a) DescriptorSet 0
+ Decorate 121(g_tTex2di4a) DescriptorSet 0
+ Decorate 124(g_tTex2du4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeImage 6(float) 1D nonsampled format:Rgba32f
+ 8: TypePointer UniformConstant 7
+ 9(g_tTex1df4): 8(ptr) Variable UniformConstant
+ 11: TypeInt 32 1
+ 12: TypeVector 11(int) 2
+ 13: TypeVector 11(int) 3
+ 14: TypeVector 11(int) 4
+ 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
+ 16: TypePointer Uniform 15($Global)
+ 17: 16(ptr) Variable Uniform
+ 18: 11(int) Constant 0
+ 19: TypePointer Uniform 11(int)
+ 22: TypeVector 6(float) 4
+ 24: TypeImage 11(int) 1D nonsampled format:Rgba32i
+ 25: TypePointer UniformConstant 24
+ 26(g_tTex1di4): 25(ptr) Variable UniformConstant
+ 31: TypeInt 32 0
+ 32: TypeImage 31(int) 1D nonsampled format:Rgba32ui
+ 33: TypePointer UniformConstant 32
+ 34(g_tTex1du4): 33(ptr) Variable UniformConstant
+ 38: TypeVector 31(int) 4
+ 40: TypeImage 6(float) 2D nonsampled format:Rgba32f
+ 41: TypePointer UniformConstant 40
+ 42(g_tTex2df4): 41(ptr) Variable UniformConstant
+ 44: 11(int) Constant 1
+ 45: TypePointer Uniform 12(ivec2)
+ 49: TypeImage 11(int) 2D nonsampled format:Rgba32i
+ 50: TypePointer UniformConstant 49
+ 51(g_tTex2di4): 50(ptr) Variable UniformConstant
+ 56: TypeImage 31(int) 2D nonsampled format:Rgba32ui
+ 57: TypePointer UniformConstant 56
+ 58(g_tTex2du4): 57(ptr) Variable UniformConstant
+ 63: TypeImage 6(float) 3D nonsampled format:Rgba32f
+ 64: TypePointer UniformConstant 63
+ 65(g_tTex3df4): 64(ptr) Variable UniformConstant
+ 67: 11(int) Constant 2
+ 68: TypePointer Uniform 13(ivec3)
+ 72: TypeImage 11(int) 3D nonsampled format:Rgba32i
+ 73: TypePointer UniformConstant 72
+ 74(g_tTex3di4): 73(ptr) Variable UniformConstant
+ 79: TypeImage 31(int) 3D nonsampled format:Rgba32ui
+ 80: TypePointer UniformConstant 79
+ 81(g_tTex3du4): 80(ptr) Variable UniformConstant
+ 86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float)
+ 87: TypePointer Function 86(PS_OUTPUT)
+ 89: 6(float) Constant 1065353216
+ 90: 22(fvec4) ConstantComposite 89 89 89 89
+ 91: TypePointer Function 22(fvec4)
+ 93: TypePointer Function 6(float)
+ 95: TypePointer Output 22(fvec4)
+ 96(Color): 95(ptr) Variable Output
+ 99: TypePointer Output 6(float)
+ 100(Depth): 99(ptr) Variable Output
+ 104: TypeSampler
+ 105: TypePointer UniformConstant 104
+ 106(g_sSamp): 105(ptr) Variable UniformConstant
+ 107: TypeImage 6(float) 1D array nonsampled format:Rgba32f
+ 108: TypePointer UniformConstant 107
+109(g_tTex1df4a): 108(ptr) Variable UniformConstant
+ 110: TypeImage 11(int) 1D array nonsampled format:Rgba32i
+ 111: TypePointer UniformConstant 110
+112(g_tTex1di4a): 111(ptr) Variable UniformConstant
+ 113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui
+ 114: TypePointer UniformConstant 113
+115(g_tTex1du4a): 114(ptr) Variable UniformConstant
+ 116: TypeImage 6(float) 2D array nonsampled format:Rgba32f
+ 117: TypePointer UniformConstant 116
+118(g_tTex2df4a): 117(ptr) Variable UniformConstant
+ 119: TypeImage 11(int) 2D array nonsampled format:Rgba32i
+ 120: TypePointer UniformConstant 119
+121(g_tTex2di4a): 120(ptr) Variable UniformConstant
+ 122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui
+ 123: TypePointer UniformConstant 122
+124(g_tTex2du4a): 123(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 88(psout): 87(ptr) Variable Function
+ 10: 7 Load 9(g_tTex1df4)
+ 20: 19(ptr) AccessChain 17 18
+ 21: 11(int) Load 20
+ 23: 22(fvec4) ImageRead 10 21
+ 27: 24 Load 26(g_tTex1di4)
+ 28: 19(ptr) AccessChain 17 18
+ 29: 11(int) Load 28
+ 30: 14(ivec4) ImageRead 27 29
+ 35: 32 Load 34(g_tTex1du4)
+ 36: 19(ptr) AccessChain 17 18
+ 37: 11(int) Load 36
+ 39: 38(ivec4) ImageRead 35 37
+ 43: 40 Load 42(g_tTex2df4)
+ 46: 45(ptr) AccessChain 17 44
+ 47: 12(ivec2) Load 46
+ 48: 22(fvec4) ImageRead 43 47
+ 52: 49 Load 51(g_tTex2di4)
+ 53: 45(ptr) AccessChain 17 44
+ 54: 12(ivec2) Load 53
+ 55: 14(ivec4) ImageRead 52 54
+ 59: 56 Load 58(g_tTex2du4)
+ 60: 45(ptr) AccessChain 17 44
+ 61: 12(ivec2) Load 60
+ 62: 38(ivec4) ImageRead 59 61
+ 66: 63 Load 65(g_tTex3df4)
+ 69: 68(ptr) AccessChain 17 67
+ 70: 13(ivec3) Load 69
+ 71: 22(fvec4) ImageRead 66 70
+ 75: 72 Load 74(g_tTex3di4)
+ 76: 68(ptr) AccessChain 17 67
+ 77: 13(ivec3) Load 76
+ 78: 14(ivec4) ImageRead 75 77
+ 82: 79 Load 81(g_tTex3du4)
+ 83: 68(ptr) AccessChain 17 67
+ 84: 13(ivec3) Load 83
+ 85: 38(ivec4) ImageRead 82 84
+ 92: 91(ptr) AccessChain 88(psout) 18
+ Store 92 90
+ 94: 93(ptr) AccessChain 88(psout) 44
+ Store 94 89
+ 97: 91(ptr) AccessChain 88(psout) 18
+ 98: 22(fvec4) Load 97
+ Store 96(Color) 98
+ 101: 93(ptr) AccessChain 88(psout) 44
+ 102: 6(float) Load 101
+ Store 100(Depth) 102
+ Return
+ FunctionEnd