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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out200
1 files changed, 200 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out
new file mode 100644
index 00000000000..e9cc3940b4d
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out
@@ -0,0 +1,200 @@
+hlsl.load.rwbuffer.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:22 Function Parameters:
+0:? Sequence
+0:25 imageLoad (temp 4-component vector of float)
+0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
+0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:25 Constant:
+0:25 0 (const uint)
+0:26 imageLoad (temp 4-component vector of uint)
+0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
+0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:26 Constant:
+0:26 0 (const uint)
+0:27 imageLoad (temp 4-component vector of int)
+0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
+0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:27 Constant:
+0:27 0 (const uint)
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 Color: direct index for structure (temp 4-component vector of float)
+0:29 'psout' (temp structure{temp 4-component vector of float Color})
+0:29 Constant:
+0:29 0 (const int)
+0:29 Constant:
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:31 Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:31 Color: direct index for structure (temp 4-component vector of float)
+0:31 'psout' (temp structure{temp 4-component vector of float Color})
+0:31 Constant:
+0:31 0 (const int)
+0:31 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
+0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
+0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:22 Function Parameters:
+0:? Sequence
+0:25 imageLoad (temp 4-component vector of float)
+0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
+0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:25 Constant:
+0:25 0 (const uint)
+0:26 imageLoad (temp 4-component vector of uint)
+0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
+0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:26 Constant:
+0:26 0 (const uint)
+0:27 imageLoad (temp 4-component vector of int)
+0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
+0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:27 Constant:
+0:27 0 (const uint)
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 Color: direct index for structure (temp 4-component vector of float)
+0:29 'psout' (temp structure{temp 4-component vector of float Color})
+0:29 Constant:
+0:29 0 (const int)
+0:29 Constant:
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:29 1.000000
+0:31 Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:31 Color: direct index for structure (temp 4-component vector of float)
+0:31 'psout' (temp structure{temp 4-component vector of float Color})
+0:31 Constant:
+0:31 0 (const int)
+0:31 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
+0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
+0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 52
+
+ Capability Shader
+ Capability SampledBuffer
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 48
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "g_tBuffF"
+ Name 15 "$Global"
+ MemberName 15($Global) 0 "c1"
+ MemberName 15($Global) 1 "c2"
+ MemberName 15($Global) 2 "c3"
+ MemberName 15($Global) 3 "c4"
+ MemberName 15($Global) 4 "o1"
+ MemberName 15($Global) 5 "o2"
+ MemberName 15($Global) 6 "o3"
+ MemberName 15($Global) 7 "o4"
+ Name 17 ""
+ Name 27 "g_tBuffU"
+ Name 35 "g_tBuffI"
+ Name 40 "PS_OUTPUT"
+ MemberName 40(PS_OUTPUT) 0 "Color"
+ Name 42 "psout"
+ Name 48 "Color"
+ Decorate 9(g_tBuffF) DescriptorSet 0
+ MemberDecorate 15($Global) 0 Offset 0
+ MemberDecorate 15($Global) 1 Offset 8
+ MemberDecorate 15($Global) 2 Offset 16
+ MemberDecorate 15($Global) 3 Offset 32
+ MemberDecorate 15($Global) 4 Offset 48
+ MemberDecorate 15($Global) 5 Offset 56
+ MemberDecorate 15($Global) 6 Offset 64
+ MemberDecorate 15($Global) 7 Offset 80
+ Decorate 15($Global) Block
+ Decorate 17 DescriptorSet 0
+ Decorate 27(g_tBuffU) DescriptorSet 0
+ Decorate 35(g_tBuffI) DescriptorSet 0
+ Decorate 48(Color) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeImage 6(float) Buffer nonsampled format:Rgba32f
+ 8: TypePointer UniformConstant 7
+ 9(g_tBuffF): 8(ptr) Variable UniformConstant
+ 11: TypeInt 32 1
+ 12: TypeVector 11(int) 2
+ 13: TypeVector 11(int) 3
+ 14: TypeVector 11(int) 4
+ 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
+ 16: TypePointer Uniform 15($Global)
+ 17: 16(ptr) Variable Uniform
+ 18: 11(int) Constant 0
+ 19: TypePointer Uniform 11(int)
+ 22: TypeVector 6(float) 4
+ 24: TypeInt 32 0
+ 25: TypeImage 24(int) Buffer nonsampled format:Rgba32ui
+ 26: TypePointer UniformConstant 25
+ 27(g_tBuffU): 26(ptr) Variable UniformConstant
+ 31: TypeVector 24(int) 4
+ 33: TypeImage 11(int) Buffer nonsampled format:Rgba32i
+ 34: TypePointer UniformConstant 33
+ 35(g_tBuffI): 34(ptr) Variable UniformConstant
+ 40(PS_OUTPUT): TypeStruct 22(fvec4)
+ 41: TypePointer Function 40(PS_OUTPUT)
+ 43: 6(float) Constant 1065353216
+ 44: 22(fvec4) ConstantComposite 43 43 43 43
+ 45: TypePointer Function 22(fvec4)
+ 47: TypePointer Output 22(fvec4)
+ 48(Color): 47(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 42(psout): 41(ptr) Variable Function
+ 10: 7 Load 9(g_tBuffF)
+ 20: 19(ptr) AccessChain 17 18
+ 21: 11(int) Load 20
+ 23: 22(fvec4) ImageRead 10 21
+ 28: 25 Load 27(g_tBuffU)
+ 29: 19(ptr) AccessChain 17 18
+ 30: 11(int) Load 29
+ 32: 31(ivec4) ImageRead 28 30
+ 36: 33 Load 35(g_tBuffI)
+ 37: 19(ptr) AccessChain 17 18
+ 38: 11(int) Load 37
+ 39: 14(ivec4) ImageRead 36 38
+ 46: 45(ptr) AccessChain 42(psout) 18
+ Store 46 44
+ 49: 45(ptr) AccessChain 42(psout) 18
+ 50: 22(fvec4) Load 49
+ Store 48(Color) 50
+ Return
+ FunctionEnd