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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out290
1 files changed, 290 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out
new file mode 100644
index 00000000000..c0cd1528439
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out
@@ -0,0 +1,290 @@
+hlsl.load.buffer.float.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child (temp float)
+0:28 'r00' (temp float)
+0:28 Construct float (temp float)
+0:? textureFetch (temp 4-component vector of float)
+0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:28 Constant:
+0:28 0 (const uint)
+0:29 Sequence
+0:29 move second child to first child (temp int)
+0:29 'r01' (temp int)
+0:29 Construct int (temp int)
+0:? textureFetch (temp 4-component vector of int)
+0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:29 Constant:
+0:29 0 (const uint)
+0:30 Sequence
+0:30 move second child to first child (temp uint)
+0:30 'r02' (temp uint)
+0:30 Construct uint (temp uint)
+0:? textureFetch (temp 4-component vector of uint)
+0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:30 Constant:
+0:30 0 (const uint)
+0:34 move second child to first child (temp 4-component vector of float)
+0:34 Color: direct index for structure (temp 4-component vector of float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:35 move second child to first child (temp float)
+0:35 Depth: direct index for structure (temp float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:35 Constant:
+0:35 1 (const int)
+0:35 Constant:
+0:35 1.000000
+0:37 Sequence
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:37 Color: direct index for structure (temp 4-component vector of float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 0 (const int)
+0:37 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:37 Depth: direct index for structure (temp float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 1 (const int)
+0:37 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child (temp float)
+0:28 'r00' (temp float)
+0:28 Construct float (temp float)
+0:? textureFetch (temp 4-component vector of float)
+0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:28 Constant:
+0:28 0 (const uint)
+0:29 Sequence
+0:29 move second child to first child (temp int)
+0:29 'r01' (temp int)
+0:29 Construct int (temp int)
+0:? textureFetch (temp 4-component vector of int)
+0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:29 Constant:
+0:29 0 (const uint)
+0:30 Sequence
+0:30 move second child to first child (temp uint)
+0:30 'r02' (temp uint)
+0:30 Construct uint (temp uint)
+0:? textureFetch (temp 4-component vector of uint)
+0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:30 Constant:
+0:30 0 (const uint)
+0:34 move second child to first child (temp 4-component vector of float)
+0:34 Color: direct index for structure (temp 4-component vector of float)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 0 (const int)
+0:34 Constant:
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:34 1.000000
+0:35 move second child to first child (temp float)
+0:35 Depth: direct index for structure (temp float)
+0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:35 Constant:
+0:35 1 (const int)
+0:35 Constant:
+0:35 1.000000
+0:37 Sequence
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:37 Color: direct index for structure (temp 4-component vector of float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 0 (const int)
+0:37 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:37 Depth: direct index for structure (temp float)
+0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:37 Constant:
+0:37 1 (const int)
+0:37 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
+0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 74
+
+ Capability Shader
+ Capability SampledBuffer
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 65 69
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "r00"
+ Name 12 "g_tTexbfs"
+ Name 18 "$Global"
+ MemberName 18($Global) 0 "c1"
+ MemberName 18($Global) 1 "c2"
+ MemberName 18($Global) 2 "c3"
+ MemberName 18($Global) 3 "c4"
+ MemberName 18($Global) 4 "o1"
+ MemberName 18($Global) 5 "o2"
+ MemberName 18($Global) 6 "o3"
+ MemberName 18($Global) 7 "o4"
+ Name 20 ""
+ Name 30 "r01"
+ Name 34 "g_tTexbis"
+ Name 43 "r02"
+ Name 47 "g_tTexbus"
+ Name 55 "PS_OUTPUT"
+ MemberName 55(PS_OUTPUT) 0 "Color"
+ MemberName 55(PS_OUTPUT) 1 "Depth"
+ Name 57 "psout"
+ Name 65 "Color"
+ Name 69 "Depth"
+ Name 73 "g_tTexbfs_test"
+ Decorate 12(g_tTexbfs) DescriptorSet 0
+ MemberDecorate 18($Global) 0 Offset 0
+ MemberDecorate 18($Global) 1 Offset 8
+ MemberDecorate 18($Global) 2 Offset 16
+ MemberDecorate 18($Global) 3 Offset 32
+ MemberDecorate 18($Global) 4 Offset 48
+ MemberDecorate 18($Global) 5 Offset 56
+ MemberDecorate 18($Global) 6 Offset 64
+ MemberDecorate 18($Global) 7 Offset 80
+ Decorate 18($Global) Block
+ Decorate 20 DescriptorSet 0
+ Decorate 34(g_tTexbis) DescriptorSet 0
+ Decorate 47(g_tTexbus) DescriptorSet 0
+ Decorate 65(Color) Location 0
+ Decorate 69(Depth) BuiltIn FragDepth
+ Decorate 73(g_tTexbfs_test) DescriptorSet 0
+ Decorate 73(g_tTexbfs_test) Binding 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 9: TypeImage 6(float) Buffer sampled format:R32f
+ 10: TypeSampledImage 9
+ 11: TypePointer UniformConstant 10
+ 12(g_tTexbfs): 11(ptr) Variable UniformConstant
+ 14: TypeInt 32 1
+ 15: TypeVector 14(int) 2
+ 16: TypeVector 14(int) 3
+ 17: TypeVector 14(int) 4
+ 18($Global): TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4)
+ 19: TypePointer Uniform 18($Global)
+ 20: 19(ptr) Variable Uniform
+ 21: 14(int) Constant 0
+ 22: TypePointer Uniform 14(int)
+ 26: TypeVector 6(float) 4
+ 29: TypePointer Function 14(int)
+ 31: TypeImage 14(int) Buffer sampled format:R32i
+ 32: TypeSampledImage 31
+ 33: TypePointer UniformConstant 32
+ 34(g_tTexbis): 33(ptr) Variable UniformConstant
+ 41: TypeInt 32 0
+ 42: TypePointer Function 41(int)
+ 44: TypeImage 41(int) Buffer sampled format:R32ui
+ 45: TypeSampledImage 44
+ 46: TypePointer UniformConstant 45
+ 47(g_tTexbus): 46(ptr) Variable UniformConstant
+ 52: TypeVector 41(int) 4
+ 55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float)
+ 56: TypePointer Function 55(PS_OUTPUT)
+ 58: 6(float) Constant 1065353216
+ 59: 26(fvec4) ConstantComposite 58 58 58 58
+ 60: TypePointer Function 26(fvec4)
+ 62: 14(int) Constant 1
+ 64: TypePointer Output 26(fvec4)
+ 65(Color): 64(ptr) Variable Output
+ 68: TypePointer Output 6(float)
+ 69(Depth): 68(ptr) Variable Output
+73(g_tTexbfs_test): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(r00): 7(ptr) Variable Function
+ 30(r01): 29(ptr) Variable Function
+ 43(r02): 42(ptr) Variable Function
+ 57(psout): 56(ptr) Variable Function
+ 13: 10 Load 12(g_tTexbfs)
+ 23: 22(ptr) AccessChain 20 21
+ 24: 14(int) Load 23
+ 25: 9 Image 13
+ 27: 26(fvec4) ImageFetch 25 24
+ 28: 6(float) CompositeExtract 27 0
+ Store 8(r00) 28
+ 35: 32 Load 34(g_tTexbis)
+ 36: 22(ptr) AccessChain 20 21
+ 37: 14(int) Load 36
+ 38: 31 Image 35
+ 39: 17(ivec4) ImageFetch 38 37
+ 40: 14(int) CompositeExtract 39 0
+ Store 30(r01) 40
+ 48: 45 Load 47(g_tTexbus)
+ 49: 22(ptr) AccessChain 20 21
+ 50: 14(int) Load 49
+ 51: 44 Image 48
+ 53: 52(ivec4) ImageFetch 51 50
+ 54: 41(int) CompositeExtract 53 0
+ Store 43(r02) 54
+ 61: 60(ptr) AccessChain 57(psout) 21
+ Store 61 59
+ 63: 7(ptr) AccessChain 57(psout) 62
+ Store 63 58
+ 66: 60(ptr) AccessChain 57(psout) 21
+ 67: 26(fvec4) Load 66
+ Store 65(Color) 67
+ 70: 7(ptr) AccessChain 57(psout) 62
+ 71: 6(float) Load 70
+ Store 69(Depth) 71
+ Return
+ FunctionEnd