diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out new file mode 100644 index 00000000000..0c12435a14d --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out @@ -0,0 +1,139 @@ +hlsl.layout.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:16 Function Parameters: +0:16 'input' (in 4-component vector of float) +0:? Sequence +0:17 Branch: Return with expression +0:17 add (temp 4-component vector of float) +0:17 add (temp 4-component vector of float) +0:17 add (temp 4-component vector of float) +0:17 'input' (in 4-component vector of float) +0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) +0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1}) +0:17 Constant: +0:17 0 (const uint) +0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float) +0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5}) +0:17 Constant: +0:17 0 (const uint) +0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) +0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout}) +0:17 Constant: +0:17 0 (const uint) +0:? Linker Objects +0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1}) +0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5}) +0:? 'specConst' (specialization-constant const int) +0:? 10 (const int) +0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout}) + + +Linked fragment stage: + +WARNING: Linking fragment stage: Entry point not found + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:16 Function Parameters: +0:16 'input' (in 4-component vector of float) +0:? Sequence +0:17 Branch: Return with expression +0:17 add (temp 4-component vector of float) +0:17 add (temp 4-component vector of float) +0:17 add (temp 4-component vector of float) +0:17 'input' (in 4-component vector of float) +0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) +0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1}) +0:17 Constant: +0:17 0 (const uint) +0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float) +0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5}) +0:17 Constant: +0:17 0 (const uint) +0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) +0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout}) +0:17 Constant: +0:17 0 (const uint) +0:? Linker Objects +0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1}) +0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5}) +0:? 'specConst' (specialization-constant const int) +0:? 10 (const int) +0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout}) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 39 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 11 "PixelShaderFunction(vf4;" + Name 10 "input" + Name 14 "tbufName" + MemberName 14(tbufName) 0 "v1" + Name 16 "" + Name 23 "tbufName2" + MemberName 23(tbufName2) 0 "v5" + Name 25 "" + Name 30 "tbufName2" + MemberName 30(tbufName2) 0 "v1PostLayout" + Name 32 "" + MemberDecorate 14(tbufName) 0 Offset 16 + Decorate 14(tbufName) BufferBlock + Decorate 16 DescriptorSet 3 + Decorate 16 Binding 5 + MemberDecorate 23(tbufName2) 0 Offset 0 + Decorate 23(tbufName2) BufferBlock + MemberDecorate 30(tbufName2) 0 Offset 16 + Decorate 30(tbufName2) BufferBlock + Decorate 32 DescriptorSet 4 + Decorate 32 Binding 7 + Decorate 38 SpecId 17 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 14(tbufName): TypeStruct 7(fvec4) + 15: TypePointer Uniform 14(tbufName) + 16: 15(ptr) Variable Uniform + 17: TypeInt 32 1 + 18: 17(int) Constant 0 + 19: TypePointer Uniform 7(fvec4) + 23(tbufName2): TypeStruct 7(fvec4) + 24: TypePointer PushConstant 23(tbufName2) + 25: 24(ptr) Variable PushConstant + 26: TypePointer PushConstant 7(fvec4) + 30(tbufName2): TypeStruct 7(fvec4) + 31: TypePointer Uniform 30(tbufName2) + 32: 31(ptr) Variable Uniform + 38: 17(int) SpecConstant 10 + 4(main): 2 Function None 3 + 5: Label + Return + FunctionEnd +11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 13: 7(fvec4) Load 10(input) + 20: 19(ptr) AccessChain 16 18 + 21: 7(fvec4) Load 20 + 22: 7(fvec4) FAdd 13 21 + 27: 26(ptr) AccessChain 25 18 + 28: 7(fvec4) Load 27 + 29: 7(fvec4) FAdd 22 28 + 33: 19(ptr) AccessChain 32 18 + 34: 7(fvec4) Load 33 + 35: 7(fvec4) FAdd 29 34 + ReturnValue 35 + FunctionEnd |