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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out139
1 files changed, 139 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out
new file mode 100644
index 00000000000..0c12435a14d
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out
@@ -0,0 +1,139 @@
+hlsl.layout.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:16 Function Parameters:
+0:16 'input' (in 4-component vector of float)
+0:? Sequence
+0:17 Branch: Return with expression
+0:17 add (temp 4-component vector of float)
+0:17 add (temp 4-component vector of float)
+0:17 add (temp 4-component vector of float)
+0:17 'input' (in 4-component vector of float)
+0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
+0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+0:17 Constant:
+0:17 0 (const uint)
+0:? Linker Objects
+0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:? 'specConst' (specialization-constant const int)
+0:? 10 (const int)
+0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+
+
+Linked fragment stage:
+
+WARNING: Linking fragment stage: Entry point not found
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:16 Function Parameters:
+0:16 'input' (in 4-component vector of float)
+0:? Sequence
+0:17 Branch: Return with expression
+0:17 add (temp 4-component vector of float)
+0:17 add (temp 4-component vector of float)
+0:17 add (temp 4-component vector of float)
+0:17 'input' (in 4-component vector of float)
+0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
+0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
+0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+0:17 Constant:
+0:17 0 (const uint)
+0:? Linker Objects
+0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
+0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
+0:? 'specConst' (specialization-constant const int)
+0:? 10 (const int)
+0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 39
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main"
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 11 "PixelShaderFunction(vf4;"
+ Name 10 "input"
+ Name 14 "tbufName"
+ MemberName 14(tbufName) 0 "v1"
+ Name 16 ""
+ Name 23 "tbufName2"
+ MemberName 23(tbufName2) 0 "v5"
+ Name 25 ""
+ Name 30 "tbufName2"
+ MemberName 30(tbufName2) 0 "v1PostLayout"
+ Name 32 ""
+ MemberDecorate 14(tbufName) 0 Offset 16
+ Decorate 14(tbufName) BufferBlock
+ Decorate 16 DescriptorSet 3
+ Decorate 16 Binding 5
+ MemberDecorate 23(tbufName2) 0 Offset 0
+ Decorate 23(tbufName2) BufferBlock
+ MemberDecorate 30(tbufName2) 0 Offset 16
+ Decorate 30(tbufName2) BufferBlock
+ Decorate 32 DescriptorSet 4
+ Decorate 32 Binding 7
+ Decorate 38 SpecId 17
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(ptr)
+ 14(tbufName): TypeStruct 7(fvec4)
+ 15: TypePointer Uniform 14(tbufName)
+ 16: 15(ptr) Variable Uniform
+ 17: TypeInt 32 1
+ 18: 17(int) Constant 0
+ 19: TypePointer Uniform 7(fvec4)
+ 23(tbufName2): TypeStruct 7(fvec4)
+ 24: TypePointer PushConstant 23(tbufName2)
+ 25: 24(ptr) Variable PushConstant
+ 26: TypePointer PushConstant 7(fvec4)
+ 30(tbufName2): TypeStruct 7(fvec4)
+ 31: TypePointer Uniform 30(tbufName2)
+ 32: 31(ptr) Variable Uniform
+ 38: 17(int) SpecConstant 10
+ 4(main): 2 Function None 3
+ 5: Label
+ Return
+ FunctionEnd
+11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
+ 10(input): 8(ptr) FunctionParameter
+ 12: Label
+ 13: 7(fvec4) Load 10(input)
+ 20: 19(ptr) AccessChain 16 18
+ 21: 7(fvec4) Load 20
+ 22: 7(fvec4) FAdd 13 21
+ 27: 26(ptr) AccessChain 25 18
+ 28: 7(fvec4) Load 27
+ 29: 7(fvec4) FAdd 22 28
+ 33: 19(ptr) AccessChain 32 18
+ 34: 7(fvec4) Load 33
+ 35: 7(fvec4) FAdd 29 34
+ ReturnValue 35
+ FunctionEnd