diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out | 1313 |
1 files changed, 1313 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out new file mode 100644 index 00000000000..82b9e6861bf --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out @@ -0,0 +1,1313 @@ +hlsl.intrinsics.promote.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Parameters: +0:? Sequence +0:23 Sequence +0:23 move second child to first child (temp float) +0:23 'r00' (temp float) +0:23 max (temp float) +0:23 Convert bool to float (temp float) +0:23 b: direct index for structure (layout(offset=12 ) uniform bool) +0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 Constant: +0:23 3 (const uint) +0:23 f: direct index for structure (layout(offset=8 ) uniform float) +0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 Constant: +0:23 2 (const uint) +0:24 Sequence +0:24 move second child to first child (temp uint) +0:24 'r01' (temp uint) +0:24 max (temp uint) +0:24 Convert bool to uint (temp uint) +0:24 b: direct index for structure (layout(offset=12 ) uniform bool) +0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 Constant: +0:24 3 (const uint) +0:24 u: direct index for structure (layout(offset=4 ) uniform uint) +0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 Constant: +0:24 1 (const uint) +0:25 Sequence +0:25 move second child to first child (temp int) +0:25 'r02' (temp int) +0:25 max (temp int) +0:25 Convert bool to int (temp int) +0:25 b: direct index for structure (layout(offset=12 ) uniform bool) +0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 Constant: +0:25 3 (const uint) +0:25 i: direct index for structure (layout(offset=0 ) uniform int) +0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 Constant: +0:25 0 (const uint) +0:26 Sequence +0:26 move second child to first child (temp float) +0:26 'r03' (temp float) +0:26 max (temp float) +0:26 Convert int to float (temp float) +0:26 i: direct index for structure (layout(offset=0 ) uniform int) +0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 Constant: +0:26 0 (const uint) +0:26 f: direct index for structure (layout(offset=8 ) uniform float) +0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 Constant: +0:26 2 (const uint) +0:27 Sequence +0:27 move second child to first child (temp float) +0:27 'r04' (temp float) +0:27 max (temp float) +0:27 Convert uint to float (temp float) +0:27 u: direct index for structure (layout(offset=4 ) uniform uint) +0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 Constant: +0:27 1 (const uint) +0:27 f: direct index for structure (layout(offset=8 ) uniform float) +0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 Constant: +0:27 2 (const uint) +0:29 Sequence +0:29 move second child to first child (temp 2-component vector of float) +0:29 'r10' (temp 2-component vector of float) +0:29 max (temp 2-component vector of float) +0:29 Convert bool to float (temp 2-component vector of float) +0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 Constant: +0:29 7 (const uint) +0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 Constant: +0:29 6 (const uint) +0:30 Sequence +0:30 move second child to first child (temp 2-component vector of uint) +0:30 'r11' (temp 2-component vector of uint) +0:30 max (temp 2-component vector of uint) +0:30 Convert bool to uint (temp 2-component vector of uint) +0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 Constant: +0:30 7 (const uint) +0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 Constant: +0:30 5 (const uint) +0:31 Sequence +0:31 move second child to first child (temp 2-component vector of int) +0:31 'r12' (temp 2-component vector of int) +0:31 max (temp 2-component vector of int) +0:31 Convert bool to int (temp 2-component vector of int) +0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 Constant: +0:31 7 (const uint) +0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 Constant: +0:31 4 (const uint) +0:32 Sequence +0:32 move second child to first child (temp 2-component vector of float) +0:32 'r13' (temp 2-component vector of float) +0:32 max (temp 2-component vector of float) +0:32 Convert int to float (temp 2-component vector of float) +0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 Constant: +0:32 4 (const uint) +0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 Constant: +0:32 6 (const uint) +0:33 Sequence +0:33 move second child to first child (temp 2-component vector of float) +0:33 'r14' (temp 2-component vector of float) +0:33 max (temp 2-component vector of float) +0:33 Convert uint to float (temp 2-component vector of float) +0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 Constant: +0:33 5 (const uint) +0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 Constant: +0:33 6 (const uint) +0:35 Sequence +0:35 move second child to first child (temp 2-component vector of float) +0:35 'r20' (temp 2-component vector of float) +0:35 clamp (temp 2-component vector of float) +0:35 Convert int to float (temp 2-component vector of float) +0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Constant: +0:35 4 (const uint) +0:35 Convert uint to float (temp 2-component vector of float) +0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Constant: +0:35 5 (const uint) +0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Constant: +0:35 6 (const uint) +0:36 Sequence +0:36 move second child to first child (temp 2-component vector of uint) +0:36 'r21' (temp 2-component vector of uint) +0:36 clamp (temp 2-component vector of uint) +0:36 Convert bool to uint (temp 2-component vector of uint) +0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Constant: +0:36 7 (const uint) +0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Constant: +0:36 5 (const uint) +0:36 Convert bool to uint (temp 2-component vector of uint) +0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Constant: +0:36 7 (const uint) +0:37 Sequence +0:37 move second child to first child (temp 2-component vector of float) +0:37 'r22' (temp 2-component vector of float) +0:37 clamp (temp 2-component vector of float) +0:37 Convert bool to float (temp 2-component vector of float) +0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Constant: +0:37 7 (const uint) +0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Constant: +0:37 6 (const uint) +0:37 Convert bool to float (temp 2-component vector of float) +0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Constant: +0:37 7 (const uint) +0:40 Sequence +0:40 move second child to first child (temp 2-component vector of float) +0:40 'r30' (temp 2-component vector of float) +0:40 max (temp 2-component vector of float) +0:40 Construct vec2 (in 2-component vector of float) +0:40 Convert bool to float (temp float) +0:40 b: direct index for structure (layout(offset=12 ) uniform bool) +0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 Constant: +0:40 3 (const uint) +0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 Constant: +0:40 6 (const uint) +0:41 Sequence +0:41 move second child to first child (temp 2-component vector of uint) +0:41 'r31' (temp 2-component vector of uint) +0:41 max (temp 2-component vector of uint) +0:41 Construct uvec2 (in 2-component vector of uint) +0:41 Convert bool to uint (temp uint) +0:41 b: direct index for structure (layout(offset=12 ) uniform bool) +0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 Constant: +0:41 3 (const uint) +0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 Constant: +0:41 5 (const uint) +0:42 Sequence +0:42 move second child to first child (temp 2-component vector of int) +0:42 'r32' (temp 2-component vector of int) +0:42 max (temp 2-component vector of int) +0:42 Construct ivec2 (in 2-component vector of int) +0:42 Convert bool to int (temp int) +0:42 b: direct index for structure (layout(offset=12 ) uniform bool) +0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 Constant: +0:42 3 (const uint) +0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 Constant: +0:42 4 (const uint) +0:43 Sequence +0:43 move second child to first child (temp 2-component vector of float) +0:43 'r33' (temp 2-component vector of float) +0:43 max (temp 2-component vector of float) +0:43 Construct vec2 (in 2-component vector of float) +0:43 Convert int to float (temp float) +0:43 i: direct index for structure (layout(offset=0 ) uniform int) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 Constant: +0:43 0 (const uint) +0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 Constant: +0:43 6 (const uint) +0:44 Sequence +0:44 move second child to first child (temp 2-component vector of float) +0:44 'r34' (temp 2-component vector of float) +0:44 max (temp 2-component vector of float) +0:44 Construct vec2 (in 2-component vector of float) +0:44 Convert uint to float (temp float) +0:44 u: direct index for structure (layout(offset=4 ) uniform uint) +0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 Constant: +0:44 1 (const uint) +0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 Constant: +0:44 6 (const uint) +0:46 Sequence +0:46 move second child to first child (temp 2-component vector of float) +0:46 'r40' (temp 2-component vector of float) +0:46 clamp (temp 2-component vector of float) +0:46 Construct vec2 (in 2-component vector of float) +0:46 Convert int to float (temp float) +0:46 i: direct index for structure (layout(offset=0 ) uniform int) +0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Constant: +0:46 0 (const uint) +0:46 Convert uint to float (temp 2-component vector of float) +0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Constant: +0:46 5 (const uint) +0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Constant: +0:46 6 (const uint) +0:47 Sequence +0:47 move second child to first child (temp 2-component vector of uint) +0:47 'r41' (temp 2-component vector of uint) +0:47 clamp (temp 2-component vector of uint) +0:47 Convert bool to uint (temp 2-component vector of uint) +0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Constant: +0:47 7 (const uint) +0:47 Construct uvec2 (in 2-component vector of uint) +0:47 u: direct index for structure (layout(offset=4 ) uniform uint) +0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Constant: +0:47 1 (const uint) +0:47 Convert bool to uint (temp 2-component vector of uint) +0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Constant: +0:47 7 (const uint) +0:48 Sequence +0:48 move second child to first child (temp 2-component vector of float) +0:48 'r42' (temp 2-component vector of float) +0:48 clamp (temp 2-component vector of float) +0:48 Convert bool to float (temp 2-component vector of float) +0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Constant: +0:48 7 (const uint) +0:48 Construct vec2 (in 2-component vector of float) +0:48 f: direct index for structure (layout(offset=8 ) uniform float) +0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Constant: +0:48 2 (const uint) +0:48 Construct vec2 (in 2-component vector of float) +0:48 Convert bool to float (temp float) +0:48 b: direct index for structure (layout(offset=12 ) uniform bool) +0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Constant: +0:48 3 (const uint) +0:49 Sequence +0:49 move second child to first child (temp 2-component vector of int) +0:49 'r43' (temp 2-component vector of int) +0:49 Convert uint to int (temp 2-component vector of int) +0:49 clamp (temp 2-component vector of uint) +0:49 Construct uvec2 (in 2-component vector of uint) +0:49 Convert int to uint (temp uint) +0:49 i: direct index for structure (layout(offset=0 ) uniform int) +0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Constant: +0:49 0 (const uint) +0:49 Convert int to uint (temp 2-component vector of uint) +0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Constant: +0:49 4 (const uint) +0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Constant: +0:49 5 (const uint) +0:51 Sequence +0:51 move second child to first child (temp float) +0:51 'r50' (temp float) +0:51 Construct float (temp float) +0:? textureFetch (temp 4-component vector of float) +0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:51 Convert uint to int (temp int) +0:51 upos: direct index for structure (layout(offset=48 ) uniform uint) +0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:51 Constant: +0:51 8 (const uint) +0:52 Sequence +0:52 move second child to first child (temp float) +0:52 'r51' (temp float) +0:52 Construct float (temp float) +0:? textureFetch (temp 4-component vector of float) +0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:52 Convert float to int (temp int) +0:52 fpos: direct index for structure (layout(offset=52 ) uniform float) +0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:52 Constant: +0:52 9 (const uint) +0:70 Sequence +0:70 move second child to first child (temp uint) +0:70 'sizeQueryTemp' (temp uint) +0:70 textureSize (temp uint) +0:70 'g_tTex1df4' (uniform texture1D) +0:70 move second child to first child (temp int) +0:70 'WidthI' (temp int) +0:70 Convert uint to int (temp int) +0:70 'sizeQueryTemp' (temp uint) +0:71 Sequence +0:71 move second child to first child (temp uint) +0:71 'sizeQueryTemp' (temp uint) +0:71 textureSize (temp uint) +0:71 'g_tTex1df4' (uniform texture1D) +0:71 Constant: +0:71 6 (const uint) +0:71 move second child to first child (temp int) +0:71 'WidthI' (temp int) +0:71 Convert uint to int (temp int) +0:71 'sizeQueryTemp' (temp uint) +0:71 move second child to first child (temp uint) +0:71 'NumberOfLevelsU' (temp uint) +0:71 textureQueryLevels (temp uint) +0:71 'g_tTex1df4' (uniform texture1D) +0:72 Sequence +0:72 move second child to first child (temp uint) +0:72 'sizeQueryTemp' (temp uint) +0:72 textureSize (temp uint) +0:72 'g_tTex1df4' (uniform texture1D) +0:72 Constant: +0:72 6 (const uint) +0:72 move second child to first child (temp uint) +0:72 'WidthU' (temp uint) +0:72 'sizeQueryTemp' (temp uint) +0:72 move second child to first child (temp int) +0:72 'NumberOfLevelsI' (temp int) +0:72 Convert uint to int (temp int) +0:72 textureQueryLevels (temp uint) +0:72 'g_tTex1df4' (uniform texture1D) +0:73 Sequence +0:73 move second child to first child (temp uint) +0:73 'sizeQueryTemp' (temp uint) +0:73 textureSize (temp uint) +0:73 'g_tTex1df4' (uniform texture1D) +0:73 Constant: +0:73 6 (const uint) +0:73 move second child to first child (temp int) +0:73 'WidthI' (temp int) +0:73 Convert uint to int (temp int) +0:73 'sizeQueryTemp' (temp uint) +0:73 move second child to first child (temp int) +0:73 'NumberOfLevelsI' (temp int) +0:73 Convert uint to int (temp int) +0:73 textureQueryLevels (temp uint) +0:73 'g_tTex1df4' (uniform texture1D) +0:77 move second child to first child (temp 4-component vector of float) +0:77 color: direct index for structure (temp 4-component vector of float) +0:77 'ps_output' (temp structure{temp 4-component vector of float color}) +0:77 Constant: +0:77 0 (const int) +0:77 Construct vec4 (temp 4-component vector of float) +0:77 'r00' (temp float) +0:78 Sequence +0:78 Sequence +0:78 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:78 color: direct index for structure (temp 4-component vector of float) +0:78 'ps_output' (temp structure{temp 4-component vector of float color}) +0:78 Constant: +0:78 0 (const int) +0:78 Branch: Return +0:? Linker Objects +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:? 'g_tTex1df4' (uniform texture1D) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Parameters: +0:? Sequence +0:23 Sequence +0:23 move second child to first child (temp float) +0:23 'r00' (temp float) +0:23 max (temp float) +0:23 Convert bool to float (temp float) +0:23 b: direct index for structure (layout(offset=12 ) uniform bool) +0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 Constant: +0:23 3 (const uint) +0:23 f: direct index for structure (layout(offset=8 ) uniform float) +0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 Constant: +0:23 2 (const uint) +0:24 Sequence +0:24 move second child to first child (temp uint) +0:24 'r01' (temp uint) +0:24 max (temp uint) +0:24 Convert bool to uint (temp uint) +0:24 b: direct index for structure (layout(offset=12 ) uniform bool) +0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 Constant: +0:24 3 (const uint) +0:24 u: direct index for structure (layout(offset=4 ) uniform uint) +0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 Constant: +0:24 1 (const uint) +0:25 Sequence +0:25 move second child to first child (temp int) +0:25 'r02' (temp int) +0:25 max (temp int) +0:25 Convert bool to int (temp int) +0:25 b: direct index for structure (layout(offset=12 ) uniform bool) +0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 Constant: +0:25 3 (const uint) +0:25 i: direct index for structure (layout(offset=0 ) uniform int) +0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 Constant: +0:25 0 (const uint) +0:26 Sequence +0:26 move second child to first child (temp float) +0:26 'r03' (temp float) +0:26 max (temp float) +0:26 Convert int to float (temp float) +0:26 i: direct index for structure (layout(offset=0 ) uniform int) +0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 Constant: +0:26 0 (const uint) +0:26 f: direct index for structure (layout(offset=8 ) uniform float) +0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 Constant: +0:26 2 (const uint) +0:27 Sequence +0:27 move second child to first child (temp float) +0:27 'r04' (temp float) +0:27 max (temp float) +0:27 Convert uint to float (temp float) +0:27 u: direct index for structure (layout(offset=4 ) uniform uint) +0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 Constant: +0:27 1 (const uint) +0:27 f: direct index for structure (layout(offset=8 ) uniform float) +0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 Constant: +0:27 2 (const uint) +0:29 Sequence +0:29 move second child to first child (temp 2-component vector of float) +0:29 'r10' (temp 2-component vector of float) +0:29 max (temp 2-component vector of float) +0:29 Convert bool to float (temp 2-component vector of float) +0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 Constant: +0:29 7 (const uint) +0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 Constant: +0:29 6 (const uint) +0:30 Sequence +0:30 move second child to first child (temp 2-component vector of uint) +0:30 'r11' (temp 2-component vector of uint) +0:30 max (temp 2-component vector of uint) +0:30 Convert bool to uint (temp 2-component vector of uint) +0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 Constant: +0:30 7 (const uint) +0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 Constant: +0:30 5 (const uint) +0:31 Sequence +0:31 move second child to first child (temp 2-component vector of int) +0:31 'r12' (temp 2-component vector of int) +0:31 max (temp 2-component vector of int) +0:31 Convert bool to int (temp 2-component vector of int) +0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 Constant: +0:31 7 (const uint) +0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 Constant: +0:31 4 (const uint) +0:32 Sequence +0:32 move second child to first child (temp 2-component vector of float) +0:32 'r13' (temp 2-component vector of float) +0:32 max (temp 2-component vector of float) +0:32 Convert int to float (temp 2-component vector of float) +0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 Constant: +0:32 4 (const uint) +0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 Constant: +0:32 6 (const uint) +0:33 Sequence +0:33 move second child to first child (temp 2-component vector of float) +0:33 'r14' (temp 2-component vector of float) +0:33 max (temp 2-component vector of float) +0:33 Convert uint to float (temp 2-component vector of float) +0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 Constant: +0:33 5 (const uint) +0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 Constant: +0:33 6 (const uint) +0:35 Sequence +0:35 move second child to first child (temp 2-component vector of float) +0:35 'r20' (temp 2-component vector of float) +0:35 clamp (temp 2-component vector of float) +0:35 Convert int to float (temp 2-component vector of float) +0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Constant: +0:35 4 (const uint) +0:35 Convert uint to float (temp 2-component vector of float) +0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Constant: +0:35 5 (const uint) +0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Constant: +0:35 6 (const uint) +0:36 Sequence +0:36 move second child to first child (temp 2-component vector of uint) +0:36 'r21' (temp 2-component vector of uint) +0:36 clamp (temp 2-component vector of uint) +0:36 Convert bool to uint (temp 2-component vector of uint) +0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Constant: +0:36 7 (const uint) +0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Constant: +0:36 5 (const uint) +0:36 Convert bool to uint (temp 2-component vector of uint) +0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Constant: +0:36 7 (const uint) +0:37 Sequence +0:37 move second child to first child (temp 2-component vector of float) +0:37 'r22' (temp 2-component vector of float) +0:37 clamp (temp 2-component vector of float) +0:37 Convert bool to float (temp 2-component vector of float) +0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Constant: +0:37 7 (const uint) +0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Constant: +0:37 6 (const uint) +0:37 Convert bool to float (temp 2-component vector of float) +0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Constant: +0:37 7 (const uint) +0:40 Sequence +0:40 move second child to first child (temp 2-component vector of float) +0:40 'r30' (temp 2-component vector of float) +0:40 max (temp 2-component vector of float) +0:40 Construct vec2 (in 2-component vector of float) +0:40 Convert bool to float (temp float) +0:40 b: direct index for structure (layout(offset=12 ) uniform bool) +0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 Constant: +0:40 3 (const uint) +0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 Constant: +0:40 6 (const uint) +0:41 Sequence +0:41 move second child to first child (temp 2-component vector of uint) +0:41 'r31' (temp 2-component vector of uint) +0:41 max (temp 2-component vector of uint) +0:41 Construct uvec2 (in 2-component vector of uint) +0:41 Convert bool to uint (temp uint) +0:41 b: direct index for structure (layout(offset=12 ) uniform bool) +0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 Constant: +0:41 3 (const uint) +0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 Constant: +0:41 5 (const uint) +0:42 Sequence +0:42 move second child to first child (temp 2-component vector of int) +0:42 'r32' (temp 2-component vector of int) +0:42 max (temp 2-component vector of int) +0:42 Construct ivec2 (in 2-component vector of int) +0:42 Convert bool to int (temp int) +0:42 b: direct index for structure (layout(offset=12 ) uniform bool) +0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 Constant: +0:42 3 (const uint) +0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 Constant: +0:42 4 (const uint) +0:43 Sequence +0:43 move second child to first child (temp 2-component vector of float) +0:43 'r33' (temp 2-component vector of float) +0:43 max (temp 2-component vector of float) +0:43 Construct vec2 (in 2-component vector of float) +0:43 Convert int to float (temp float) +0:43 i: direct index for structure (layout(offset=0 ) uniform int) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 Constant: +0:43 0 (const uint) +0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 Constant: +0:43 6 (const uint) +0:44 Sequence +0:44 move second child to first child (temp 2-component vector of float) +0:44 'r34' (temp 2-component vector of float) +0:44 max (temp 2-component vector of float) +0:44 Construct vec2 (in 2-component vector of float) +0:44 Convert uint to float (temp float) +0:44 u: direct index for structure (layout(offset=4 ) uniform uint) +0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 Constant: +0:44 1 (const uint) +0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 Constant: +0:44 6 (const uint) +0:46 Sequence +0:46 move second child to first child (temp 2-component vector of float) +0:46 'r40' (temp 2-component vector of float) +0:46 clamp (temp 2-component vector of float) +0:46 Construct vec2 (in 2-component vector of float) +0:46 Convert int to float (temp float) +0:46 i: direct index for structure (layout(offset=0 ) uniform int) +0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Constant: +0:46 0 (const uint) +0:46 Convert uint to float (temp 2-component vector of float) +0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Constant: +0:46 5 (const uint) +0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) +0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Constant: +0:46 6 (const uint) +0:47 Sequence +0:47 move second child to first child (temp 2-component vector of uint) +0:47 'r41' (temp 2-component vector of uint) +0:47 clamp (temp 2-component vector of uint) +0:47 Convert bool to uint (temp 2-component vector of uint) +0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Constant: +0:47 7 (const uint) +0:47 Construct uvec2 (in 2-component vector of uint) +0:47 u: direct index for structure (layout(offset=4 ) uniform uint) +0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Constant: +0:47 1 (const uint) +0:47 Convert bool to uint (temp 2-component vector of uint) +0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Constant: +0:47 7 (const uint) +0:48 Sequence +0:48 move second child to first child (temp 2-component vector of float) +0:48 'r42' (temp 2-component vector of float) +0:48 clamp (temp 2-component vector of float) +0:48 Convert bool to float (temp 2-component vector of float) +0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) +0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Constant: +0:48 7 (const uint) +0:48 Construct vec2 (in 2-component vector of float) +0:48 f: direct index for structure (layout(offset=8 ) uniform float) +0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Constant: +0:48 2 (const uint) +0:48 Construct vec2 (in 2-component vector of float) +0:48 Convert bool to float (temp float) +0:48 b: direct index for structure (layout(offset=12 ) uniform bool) +0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Constant: +0:48 3 (const uint) +0:49 Sequence +0:49 move second child to first child (temp 2-component vector of int) +0:49 'r43' (temp 2-component vector of int) +0:49 Convert uint to int (temp 2-component vector of int) +0:49 clamp (temp 2-component vector of uint) +0:49 Construct uvec2 (in 2-component vector of uint) +0:49 Convert int to uint (temp uint) +0:49 i: direct index for structure (layout(offset=0 ) uniform int) +0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Constant: +0:49 0 (const uint) +0:49 Convert int to uint (temp 2-component vector of uint) +0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) +0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Constant: +0:49 4 (const uint) +0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) +0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Constant: +0:49 5 (const uint) +0:51 Sequence +0:51 move second child to first child (temp float) +0:51 'r50' (temp float) +0:51 Construct float (temp float) +0:? textureFetch (temp 4-component vector of float) +0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:51 Convert uint to int (temp int) +0:51 upos: direct index for structure (layout(offset=48 ) uniform uint) +0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:51 Constant: +0:51 8 (const uint) +0:52 Sequence +0:52 move second child to first child (temp float) +0:52 'r51' (temp float) +0:52 Construct float (temp float) +0:? textureFetch (temp 4-component vector of float) +0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:52 Convert float to int (temp int) +0:52 fpos: direct index for structure (layout(offset=52 ) uniform float) +0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:52 Constant: +0:52 9 (const uint) +0:70 Sequence +0:70 move second child to first child (temp uint) +0:70 'sizeQueryTemp' (temp uint) +0:70 textureSize (temp uint) +0:70 'g_tTex1df4' (uniform texture1D) +0:70 move second child to first child (temp int) +0:70 'WidthI' (temp int) +0:70 Convert uint to int (temp int) +0:70 'sizeQueryTemp' (temp uint) +0:71 Sequence +0:71 move second child to first child (temp uint) +0:71 'sizeQueryTemp' (temp uint) +0:71 textureSize (temp uint) +0:71 'g_tTex1df4' (uniform texture1D) +0:71 Constant: +0:71 6 (const uint) +0:71 move second child to first child (temp int) +0:71 'WidthI' (temp int) +0:71 Convert uint to int (temp int) +0:71 'sizeQueryTemp' (temp uint) +0:71 move second child to first child (temp uint) +0:71 'NumberOfLevelsU' (temp uint) +0:71 textureQueryLevels (temp uint) +0:71 'g_tTex1df4' (uniform texture1D) +0:72 Sequence +0:72 move second child to first child (temp uint) +0:72 'sizeQueryTemp' (temp uint) +0:72 textureSize (temp uint) +0:72 'g_tTex1df4' (uniform texture1D) +0:72 Constant: +0:72 6 (const uint) +0:72 move second child to first child (temp uint) +0:72 'WidthU' (temp uint) +0:72 'sizeQueryTemp' (temp uint) +0:72 move second child to first child (temp int) +0:72 'NumberOfLevelsI' (temp int) +0:72 Convert uint to int (temp int) +0:72 textureQueryLevels (temp uint) +0:72 'g_tTex1df4' (uniform texture1D) +0:73 Sequence +0:73 move second child to first child (temp uint) +0:73 'sizeQueryTemp' (temp uint) +0:73 textureSize (temp uint) +0:73 'g_tTex1df4' (uniform texture1D) +0:73 Constant: +0:73 6 (const uint) +0:73 move second child to first child (temp int) +0:73 'WidthI' (temp int) +0:73 Convert uint to int (temp int) +0:73 'sizeQueryTemp' (temp uint) +0:73 move second child to first child (temp int) +0:73 'NumberOfLevelsI' (temp int) +0:73 Convert uint to int (temp int) +0:73 textureQueryLevels (temp uint) +0:73 'g_tTex1df4' (uniform texture1D) +0:77 move second child to first child (temp 4-component vector of float) +0:77 color: direct index for structure (temp 4-component vector of float) +0:77 'ps_output' (temp structure{temp 4-component vector of float color}) +0:77 Constant: +0:77 0 (const int) +0:77 Construct vec4 (temp 4-component vector of float) +0:77 'r00' (temp float) +0:78 Sequence +0:78 Sequence +0:78 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:78 color: direct index for structure (temp 4-component vector of float) +0:78 'ps_output' (temp structure{temp 4-component vector of float color}) +0:78 Constant: +0:78 0 (const int) +0:78 Branch: Return +0:? Linker Objects +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) +0:? 'g_tTex1df4' (uniform texture1D) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 320 + + Capability Shader + Capability Sampled1D + Capability SampledBuffer + Capability ImageQuery + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 316 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 8 "r00" + Name 14 "$Global" + MemberName 14($Global) 0 "i" + MemberName 14($Global) 1 "u" + MemberName 14($Global) 2 "f" + MemberName 14($Global) 3 "b" + MemberName 14($Global) 4 "i2" + MemberName 14($Global) 5 "u2" + MemberName 14($Global) 6 "f2" + MemberName 14($Global) 7 "b2" + MemberName 14($Global) 8 "upos" + MemberName 14($Global) 9 "fpos" + Name 16 "" + Name 33 "r01" + Name 44 "r02" + Name 54 "r03" + Name 61 "r04" + Name 69 "r10" + Name 86 "r11" + Name 97 "r12" + Name 109 "r13" + Name 116 "r14" + Name 123 "r20" + Name 133 "r21" + Name 145 "r22" + Name 157 "r30" + Name 166 "r31" + Name 175 "r32" + Name 184 "r33" + Name 192 "r34" + Name 200 "r40" + Name 211 "r41" + Name 224 "r42" + Name 238 "r43" + Name 250 "r50" + Name 254 "g_tTexbfs" + Name 264 "r51" + Name 273 "sizeQueryTemp" + Name 276 "g_tTex1df4" + Name 279 "WidthI" + Name 282 "sizeQueryTemp" + Name 288 "NumberOfLevelsU" + Name 291 "sizeQueryTemp" + Name 294 "WidthU" + Name 296 "NumberOfLevelsI" + Name 300 "sizeQueryTemp" + Name 308 "PS_OUTPUT" + MemberName 308(PS_OUTPUT) 0 "color" + Name 310 "ps_output" + Name 316 "color" + MemberDecorate 14($Global) 0 Offset 0 + MemberDecorate 14($Global) 1 Offset 4 + MemberDecorate 14($Global) 2 Offset 8 + MemberDecorate 14($Global) 3 Offset 12 + MemberDecorate 14($Global) 4 Offset 16 + MemberDecorate 14($Global) 5 Offset 24 + MemberDecorate 14($Global) 6 Offset 32 + MemberDecorate 14($Global) 7 Offset 40 + MemberDecorate 14($Global) 8 Offset 48 + MemberDecorate 14($Global) 9 Offset 52 + Decorate 14($Global) Block + Decorate 16 DescriptorSet 0 + Decorate 254(g_tTexbfs) DescriptorSet 0 + Decorate 276(g_tTex1df4) DescriptorSet 0 + Decorate 316(color) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 9: TypeInt 32 1 + 10: TypeInt 32 0 + 11: TypeVector 9(int) 2 + 12: TypeVector 10(int) 2 + 13: TypeVector 6(float) 2 + 14($Global): TypeStruct 9(int) 10(int) 6(float) 10(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) 10(int) 6(float) + 15: TypePointer Uniform 14($Global) + 16: 15(ptr) Variable Uniform + 17: 9(int) Constant 3 + 18: TypePointer Uniform 10(int) + 21: TypeBool + 22: 10(int) Constant 0 + 24: 6(float) Constant 0 + 25: 6(float) Constant 1065353216 + 27: 9(int) Constant 2 + 28: TypePointer Uniform 6(float) + 32: TypePointer Function 10(int) + 37: 10(int) Constant 1 + 39: 9(int) Constant 1 + 43: TypePointer Function 9(int) + 48: 9(int) Constant 0 + 50: TypePointer Uniform 9(int) + 68: TypePointer Function 13(fvec2) + 70: 9(int) Constant 7 + 71: TypePointer Uniform 12(ivec2) + 74: TypeVector 21(bool) 2 + 75: 12(ivec2) ConstantComposite 22 22 + 77: 13(fvec2) ConstantComposite 24 24 + 78: 13(fvec2) ConstantComposite 25 25 + 80: 9(int) Constant 6 + 81: TypePointer Uniform 13(fvec2) + 85: TypePointer Function 12(ivec2) + 90: 12(ivec2) ConstantComposite 37 37 + 92: 9(int) Constant 5 + 96: TypePointer Function 11(ivec2) + 101: 11(ivec2) ConstantComposite 48 48 + 102: 11(ivec2) ConstantComposite 39 39 + 104: 9(int) Constant 4 + 105: TypePointer Uniform 11(ivec2) + 251: TypeImage 6(float) Buffer sampled format:R32f + 252: TypeSampledImage 251 + 253: TypePointer UniformConstant 252 + 254(g_tTexbfs): 253(ptr) Variable UniformConstant + 256: 9(int) Constant 8 + 261: TypeVector 6(float) 4 + 266: 9(int) Constant 9 + 274: TypeImage 6(float) 1D sampled format:Unknown + 275: TypePointer UniformConstant 274 + 276(g_tTex1df4): 275(ptr) Variable UniformConstant + 284: 10(int) Constant 6 + 308(PS_OUTPUT): TypeStruct 261(fvec4) + 309: TypePointer Function 308(PS_OUTPUT) + 313: TypePointer Function 261(fvec4) + 315: TypePointer Output 261(fvec4) + 316(color): 315(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 8(r00): 7(ptr) Variable Function + 33(r01): 32(ptr) Variable Function + 44(r02): 43(ptr) Variable Function + 54(r03): 7(ptr) Variable Function + 61(r04): 7(ptr) Variable Function + 69(r10): 68(ptr) Variable Function + 86(r11): 85(ptr) Variable Function + 97(r12): 96(ptr) Variable Function + 109(r13): 68(ptr) Variable Function + 116(r14): 68(ptr) Variable Function + 123(r20): 68(ptr) Variable Function + 133(r21): 85(ptr) Variable Function + 145(r22): 68(ptr) Variable Function + 157(r30): 68(ptr) Variable Function + 166(r31): 85(ptr) Variable Function + 175(r32): 96(ptr) Variable Function + 184(r33): 68(ptr) Variable Function + 192(r34): 68(ptr) Variable Function + 200(r40): 68(ptr) Variable Function + 211(r41): 85(ptr) Variable Function + 224(r42): 68(ptr) Variable Function + 238(r43): 96(ptr) Variable Function + 250(r50): 7(ptr) Variable Function + 264(r51): 7(ptr) Variable Function +273(sizeQueryTemp): 32(ptr) Variable Function + 279(WidthI): 43(ptr) Variable Function +282(sizeQueryTemp): 32(ptr) Variable Function +288(NumberOfLevelsU): 32(ptr) Variable Function +291(sizeQueryTemp): 32(ptr) Variable Function + 294(WidthU): 32(ptr) Variable Function +296(NumberOfLevelsI): 43(ptr) Variable Function +300(sizeQueryTemp): 32(ptr) Variable Function + 310(ps_output): 309(ptr) Variable Function + 19: 18(ptr) AccessChain 16 17 + 20: 10(int) Load 19 + 23: 21(bool) INotEqual 20 22 + 26: 6(float) Select 23 25 24 + 29: 28(ptr) AccessChain 16 27 + 30: 6(float) Load 29 + 31: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 26 30 + Store 8(r00) 31 + 34: 18(ptr) AccessChain 16 17 + 35: 10(int) Load 34 + 36: 21(bool) INotEqual 35 22 + 38: 10(int) Select 36 37 22 + 40: 18(ptr) AccessChain 16 39 + 41: 10(int) Load 40 + 42: 10(int) ExtInst 1(GLSL.std.450) 41(UMax) 38 41 + Store 33(r01) 42 + 45: 18(ptr) AccessChain 16 17 + 46: 10(int) Load 45 + 47: 21(bool) INotEqual 46 22 + 49: 9(int) Select 47 39 48 + 51: 50(ptr) AccessChain 16 48 + 52: 9(int) Load 51 + 53: 9(int) ExtInst 1(GLSL.std.450) 42(SMax) 49 52 + Store 44(r02) 53 + 55: 50(ptr) AccessChain 16 48 + 56: 9(int) Load 55 + 57: 6(float) ConvertSToF 56 + 58: 28(ptr) AccessChain 16 27 + 59: 6(float) Load 58 + 60: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 57 59 + Store 54(r03) 60 + 62: 18(ptr) AccessChain 16 39 + 63: 10(int) Load 62 + 64: 6(float) ConvertUToF 63 + 65: 28(ptr) AccessChain 16 27 + 66: 6(float) Load 65 + 67: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 64 66 + Store 61(r04) 67 + 72: 71(ptr) AccessChain 16 70 + 73: 12(ivec2) Load 72 + 76: 74(bvec2) INotEqual 73 75 + 79: 13(fvec2) Select 76 78 77 + 82: 81(ptr) AccessChain 16 80 + 83: 13(fvec2) Load 82 + 84: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 79 83 + Store 69(r10) 84 + 87: 71(ptr) AccessChain 16 70 + 88: 12(ivec2) Load 87 + 89: 74(bvec2) INotEqual 88 75 + 91: 12(ivec2) Select 89 90 75 + 93: 71(ptr) AccessChain 16 92 + 94: 12(ivec2) Load 93 + 95: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 91 94 + Store 86(r11) 95 + 98: 71(ptr) AccessChain 16 70 + 99: 12(ivec2) Load 98 + 100: 74(bvec2) INotEqual 99 75 + 103: 11(ivec2) Select 100 102 101 + 106: 105(ptr) AccessChain 16 104 + 107: 11(ivec2) Load 106 + 108: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 103 107 + Store 97(r12) 108 + 110: 105(ptr) AccessChain 16 104 + 111: 11(ivec2) Load 110 + 112: 13(fvec2) ConvertSToF 111 + 113: 81(ptr) AccessChain 16 80 + 114: 13(fvec2) Load 113 + 115: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 112 114 + Store 109(r13) 115 + 117: 71(ptr) AccessChain 16 92 + 118: 12(ivec2) Load 117 + 119: 13(fvec2) ConvertUToF 118 + 120: 81(ptr) AccessChain 16 80 + 121: 13(fvec2) Load 120 + 122: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 119 121 + Store 116(r14) 122 + 124: 105(ptr) AccessChain 16 104 + 125: 11(ivec2) Load 124 + 126: 13(fvec2) ConvertSToF 125 + 127: 71(ptr) AccessChain 16 92 + 128: 12(ivec2) Load 127 + 129: 13(fvec2) ConvertUToF 128 + 130: 81(ptr) AccessChain 16 80 + 131: 13(fvec2) Load 130 + 132: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 126 129 131 + Store 123(r20) 132 + 134: 71(ptr) AccessChain 16 70 + 135: 12(ivec2) Load 134 + 136: 74(bvec2) INotEqual 135 75 + 137: 12(ivec2) Select 136 90 75 + 138: 71(ptr) AccessChain 16 92 + 139: 12(ivec2) Load 138 + 140: 71(ptr) AccessChain 16 70 + 141: 12(ivec2) Load 140 + 142: 74(bvec2) INotEqual 141 75 + 143: 12(ivec2) Select 142 90 75 + 144: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 137 139 143 + Store 133(r21) 144 + 146: 71(ptr) AccessChain 16 70 + 147: 12(ivec2) Load 146 + 148: 74(bvec2) INotEqual 147 75 + 149: 13(fvec2) Select 148 78 77 + 150: 81(ptr) AccessChain 16 80 + 151: 13(fvec2) Load 150 + 152: 71(ptr) AccessChain 16 70 + 153: 12(ivec2) Load 152 + 154: 74(bvec2) INotEqual 153 75 + 155: 13(fvec2) Select 154 78 77 + 156: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 149 151 155 + Store 145(r22) 156 + 158: 18(ptr) AccessChain 16 17 + 159: 10(int) Load 158 + 160: 21(bool) INotEqual 159 22 + 161: 6(float) Select 160 25 24 + 162: 13(fvec2) CompositeConstruct 161 161 + 163: 81(ptr) AccessChain 16 80 + 164: 13(fvec2) Load 163 + 165: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 162 164 + Store 157(r30) 165 + 167: 18(ptr) AccessChain 16 17 + 168: 10(int) Load 167 + 169: 21(bool) INotEqual 168 22 + 170: 10(int) Select 169 37 22 + 171: 12(ivec2) CompositeConstruct 170 170 + 172: 71(ptr) AccessChain 16 92 + 173: 12(ivec2) Load 172 + 174: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 171 173 + Store 166(r31) 174 + 176: 18(ptr) AccessChain 16 17 + 177: 10(int) Load 176 + 178: 21(bool) INotEqual 177 22 + 179: 9(int) Select 178 39 48 + 180: 11(ivec2) CompositeConstruct 179 179 + 181: 105(ptr) AccessChain 16 104 + 182: 11(ivec2) Load 181 + 183: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 180 182 + Store 175(r32) 183 + 185: 50(ptr) AccessChain 16 48 + 186: 9(int) Load 185 + 187: 6(float) ConvertSToF 186 + 188: 13(fvec2) CompositeConstruct 187 187 + 189: 81(ptr) AccessChain 16 80 + 190: 13(fvec2) Load 189 + 191: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 188 190 + Store 184(r33) 191 + 193: 18(ptr) AccessChain 16 39 + 194: 10(int) Load 193 + 195: 6(float) ConvertUToF 194 + 196: 13(fvec2) CompositeConstruct 195 195 + 197: 81(ptr) AccessChain 16 80 + 198: 13(fvec2) Load 197 + 199: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 196 198 + Store 192(r34) 199 + 201: 50(ptr) AccessChain 16 48 + 202: 9(int) Load 201 + 203: 6(float) ConvertSToF 202 + 204: 13(fvec2) CompositeConstruct 203 203 + 205: 71(ptr) AccessChain 16 92 + 206: 12(ivec2) Load 205 + 207: 13(fvec2) ConvertUToF 206 + 208: 81(ptr) AccessChain 16 80 + 209: 13(fvec2) Load 208 + 210: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 204 207 209 + Store 200(r40) 210 + 212: 71(ptr) AccessChain 16 70 + 213: 12(ivec2) Load 212 + 214: 74(bvec2) INotEqual 213 75 + 215: 12(ivec2) Select 214 90 75 + 216: 18(ptr) AccessChain 16 39 + 217: 10(int) Load 216 + 218: 12(ivec2) CompositeConstruct 217 217 + 219: 71(ptr) AccessChain 16 70 + 220: 12(ivec2) Load 219 + 221: 74(bvec2) INotEqual 220 75 + 222: 12(ivec2) Select 221 90 75 + 223: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 215 218 222 + Store 211(r41) 223 + 225: 71(ptr) AccessChain 16 70 + 226: 12(ivec2) Load 225 + 227: 74(bvec2) INotEqual 226 75 + 228: 13(fvec2) Select 227 78 77 + 229: 28(ptr) AccessChain 16 27 + 230: 6(float) Load 229 + 231: 13(fvec2) CompositeConstruct 230 230 + 232: 18(ptr) AccessChain 16 17 + 233: 10(int) Load 232 + 234: 21(bool) INotEqual 233 22 + 235: 6(float) Select 234 25 24 + 236: 13(fvec2) CompositeConstruct 235 235 + 237: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 228 231 236 + Store 224(r42) 237 + 239: 50(ptr) AccessChain 16 48 + 240: 9(int) Load 239 + 241: 10(int) Bitcast 240 + 242: 12(ivec2) CompositeConstruct 241 241 + 243: 105(ptr) AccessChain 16 104 + 244: 11(ivec2) Load 243 + 245: 12(ivec2) Bitcast 244 + 246: 71(ptr) AccessChain 16 92 + 247: 12(ivec2) Load 246 + 248: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 242 245 247 + 249: 11(ivec2) Bitcast 248 + Store 238(r43) 249 + 255: 252 Load 254(g_tTexbfs) + 257: 18(ptr) AccessChain 16 256 + 258: 10(int) Load 257 + 259: 9(int) Bitcast 258 + 260: 251 Image 255 + 262: 261(fvec4) ImageFetch 260 259 + 263: 6(float) CompositeExtract 262 0 + Store 250(r50) 263 + 265: 252 Load 254(g_tTexbfs) + 267: 28(ptr) AccessChain 16 266 + 268: 6(float) Load 267 + 269: 9(int) ConvertFToS 268 + 270: 251 Image 265 + 271: 261(fvec4) ImageFetch 270 269 + 272: 6(float) CompositeExtract 271 0 + Store 264(r51) 272 + 277: 274 Load 276(g_tTex1df4) + 278: 9(int) ImageQuerySize 277 + Store 273(sizeQueryTemp) 278 + 280: 10(int) Load 273(sizeQueryTemp) + 281: 9(int) Bitcast 280 + Store 279(WidthI) 281 + 283: 274 Load 276(g_tTex1df4) + 285: 9(int) ImageQuerySizeLod 283 284 + Store 282(sizeQueryTemp) 285 + 286: 10(int) Load 282(sizeQueryTemp) + 287: 9(int) Bitcast 286 + Store 279(WidthI) 287 + 289: 274 Load 276(g_tTex1df4) + 290: 9(int) ImageQueryLevels 289 + Store 288(NumberOfLevelsU) 290 + 292: 274 Load 276(g_tTex1df4) + 293: 9(int) ImageQuerySizeLod 292 284 + Store 291(sizeQueryTemp) 293 + 295: 10(int) Load 291(sizeQueryTemp) + Store 294(WidthU) 295 + 297: 274 Load 276(g_tTex1df4) + 298: 9(int) ImageQueryLevels 297 + 299: 9(int) Bitcast 298 + Store 296(NumberOfLevelsI) 299 + 301: 274 Load 276(g_tTex1df4) + 302: 9(int) ImageQuerySizeLod 301 284 + Store 300(sizeQueryTemp) 302 + 303: 10(int) Load 300(sizeQueryTemp) + 304: 9(int) Bitcast 303 + Store 279(WidthI) 304 + 305: 274 Load 276(g_tTex1df4) + 306: 9(int) ImageQueryLevels 305 + 307: 9(int) Bitcast 306 + Store 296(NumberOfLevelsI) 307 + 311: 6(float) Load 8(r00) + 312: 261(fvec4) CompositeConstruct 311 311 311 311 + 314: 313(ptr) AccessChain 310(ps_output) 48 + Store 314 312 + 317: 313(ptr) AccessChain 310(ps_output) 48 + 318: 261(fvec4) Load 317 + Store 316(color) 318 + Return + FunctionEnd |