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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out1313
1 files changed, 1313 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out
new file mode 100644
index 00000000000..82b9e6861bf
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out
@@ -0,0 +1,1313 @@
+hlsl.intrinsics.promote.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:20 Function Parameters:
+0:? Sequence
+0:23 Sequence
+0:23 move second child to first child (temp float)
+0:23 'r00' (temp float)
+0:23 max (temp float)
+0:23 Convert bool to float (temp float)
+0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 Constant:
+0:23 3 (const uint)
+0:23 f: direct index for structure (layout(offset=8 ) uniform float)
+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 Constant:
+0:23 2 (const uint)
+0:24 Sequence
+0:24 move second child to first child (temp uint)
+0:24 'r01' (temp uint)
+0:24 max (temp uint)
+0:24 Convert bool to uint (temp uint)
+0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 Constant:
+0:24 3 (const uint)
+0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 Constant:
+0:24 1 (const uint)
+0:25 Sequence
+0:25 move second child to first child (temp int)
+0:25 'r02' (temp int)
+0:25 max (temp int)
+0:25 Convert bool to int (temp int)
+0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 Constant:
+0:25 3 (const uint)
+0:25 i: direct index for structure (layout(offset=0 ) uniform int)
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 Constant:
+0:25 0 (const uint)
+0:26 Sequence
+0:26 move second child to first child (temp float)
+0:26 'r03' (temp float)
+0:26 max (temp float)
+0:26 Convert int to float (temp float)
+0:26 i: direct index for structure (layout(offset=0 ) uniform int)
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 Constant:
+0:26 0 (const uint)
+0:26 f: direct index for structure (layout(offset=8 ) uniform float)
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 Constant:
+0:26 2 (const uint)
+0:27 Sequence
+0:27 move second child to first child (temp float)
+0:27 'r04' (temp float)
+0:27 max (temp float)
+0:27 Convert uint to float (temp float)
+0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 Constant:
+0:27 1 (const uint)
+0:27 f: direct index for structure (layout(offset=8 ) uniform float)
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 Constant:
+0:27 2 (const uint)
+0:29 Sequence
+0:29 move second child to first child (temp 2-component vector of float)
+0:29 'r10' (temp 2-component vector of float)
+0:29 max (temp 2-component vector of float)
+0:29 Convert bool to float (temp 2-component vector of float)
+0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 Constant:
+0:29 7 (const uint)
+0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 Constant:
+0:29 6 (const uint)
+0:30 Sequence
+0:30 move second child to first child (temp 2-component vector of uint)
+0:30 'r11' (temp 2-component vector of uint)
+0:30 max (temp 2-component vector of uint)
+0:30 Convert bool to uint (temp 2-component vector of uint)
+0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 Constant:
+0:30 7 (const uint)
+0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 Constant:
+0:30 5 (const uint)
+0:31 Sequence
+0:31 move second child to first child (temp 2-component vector of int)
+0:31 'r12' (temp 2-component vector of int)
+0:31 max (temp 2-component vector of int)
+0:31 Convert bool to int (temp 2-component vector of int)
+0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 Constant:
+0:31 7 (const uint)
+0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 Constant:
+0:31 4 (const uint)
+0:32 Sequence
+0:32 move second child to first child (temp 2-component vector of float)
+0:32 'r13' (temp 2-component vector of float)
+0:32 max (temp 2-component vector of float)
+0:32 Convert int to float (temp 2-component vector of float)
+0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 Constant:
+0:32 4 (const uint)
+0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 Constant:
+0:32 6 (const uint)
+0:33 Sequence
+0:33 move second child to first child (temp 2-component vector of float)
+0:33 'r14' (temp 2-component vector of float)
+0:33 max (temp 2-component vector of float)
+0:33 Convert uint to float (temp 2-component vector of float)
+0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 Constant:
+0:33 5 (const uint)
+0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 Constant:
+0:33 6 (const uint)
+0:35 Sequence
+0:35 move second child to first child (temp 2-component vector of float)
+0:35 'r20' (temp 2-component vector of float)
+0:35 clamp (temp 2-component vector of float)
+0:35 Convert int to float (temp 2-component vector of float)
+0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Constant:
+0:35 4 (const uint)
+0:35 Convert uint to float (temp 2-component vector of float)
+0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Constant:
+0:35 5 (const uint)
+0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Constant:
+0:35 6 (const uint)
+0:36 Sequence
+0:36 move second child to first child (temp 2-component vector of uint)
+0:36 'r21' (temp 2-component vector of uint)
+0:36 clamp (temp 2-component vector of uint)
+0:36 Convert bool to uint (temp 2-component vector of uint)
+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Constant:
+0:36 7 (const uint)
+0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Constant:
+0:36 5 (const uint)
+0:36 Convert bool to uint (temp 2-component vector of uint)
+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Constant:
+0:36 7 (const uint)
+0:37 Sequence
+0:37 move second child to first child (temp 2-component vector of float)
+0:37 'r22' (temp 2-component vector of float)
+0:37 clamp (temp 2-component vector of float)
+0:37 Convert bool to float (temp 2-component vector of float)
+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Constant:
+0:37 7 (const uint)
+0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Constant:
+0:37 6 (const uint)
+0:37 Convert bool to float (temp 2-component vector of float)
+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Constant:
+0:37 7 (const uint)
+0:40 Sequence
+0:40 move second child to first child (temp 2-component vector of float)
+0:40 'r30' (temp 2-component vector of float)
+0:40 max (temp 2-component vector of float)
+0:40 Construct vec2 (in 2-component vector of float)
+0:40 Convert bool to float (temp float)
+0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 Constant:
+0:40 3 (const uint)
+0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 Constant:
+0:40 6 (const uint)
+0:41 Sequence
+0:41 move second child to first child (temp 2-component vector of uint)
+0:41 'r31' (temp 2-component vector of uint)
+0:41 max (temp 2-component vector of uint)
+0:41 Construct uvec2 (in 2-component vector of uint)
+0:41 Convert bool to uint (temp uint)
+0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 Constant:
+0:41 3 (const uint)
+0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 Constant:
+0:41 5 (const uint)
+0:42 Sequence
+0:42 move second child to first child (temp 2-component vector of int)
+0:42 'r32' (temp 2-component vector of int)
+0:42 max (temp 2-component vector of int)
+0:42 Construct ivec2 (in 2-component vector of int)
+0:42 Convert bool to int (temp int)
+0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 Constant:
+0:42 3 (const uint)
+0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 Constant:
+0:42 4 (const uint)
+0:43 Sequence
+0:43 move second child to first child (temp 2-component vector of float)
+0:43 'r33' (temp 2-component vector of float)
+0:43 max (temp 2-component vector of float)
+0:43 Construct vec2 (in 2-component vector of float)
+0:43 Convert int to float (temp float)
+0:43 i: direct index for structure (layout(offset=0 ) uniform int)
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 Constant:
+0:43 0 (const uint)
+0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 Constant:
+0:43 6 (const uint)
+0:44 Sequence
+0:44 move second child to first child (temp 2-component vector of float)
+0:44 'r34' (temp 2-component vector of float)
+0:44 max (temp 2-component vector of float)
+0:44 Construct vec2 (in 2-component vector of float)
+0:44 Convert uint to float (temp float)
+0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 Constant:
+0:44 1 (const uint)
+0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 Constant:
+0:44 6 (const uint)
+0:46 Sequence
+0:46 move second child to first child (temp 2-component vector of float)
+0:46 'r40' (temp 2-component vector of float)
+0:46 clamp (temp 2-component vector of float)
+0:46 Construct vec2 (in 2-component vector of float)
+0:46 Convert int to float (temp float)
+0:46 i: direct index for structure (layout(offset=0 ) uniform int)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Constant:
+0:46 0 (const uint)
+0:46 Convert uint to float (temp 2-component vector of float)
+0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Constant:
+0:46 5 (const uint)
+0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Constant:
+0:46 6 (const uint)
+0:47 Sequence
+0:47 move second child to first child (temp 2-component vector of uint)
+0:47 'r41' (temp 2-component vector of uint)
+0:47 clamp (temp 2-component vector of uint)
+0:47 Convert bool to uint (temp 2-component vector of uint)
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Constant:
+0:47 7 (const uint)
+0:47 Construct uvec2 (in 2-component vector of uint)
+0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Constant:
+0:47 1 (const uint)
+0:47 Convert bool to uint (temp 2-component vector of uint)
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Constant:
+0:47 7 (const uint)
+0:48 Sequence
+0:48 move second child to first child (temp 2-component vector of float)
+0:48 'r42' (temp 2-component vector of float)
+0:48 clamp (temp 2-component vector of float)
+0:48 Convert bool to float (temp 2-component vector of float)
+0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Constant:
+0:48 7 (const uint)
+0:48 Construct vec2 (in 2-component vector of float)
+0:48 f: direct index for structure (layout(offset=8 ) uniform float)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Constant:
+0:48 2 (const uint)
+0:48 Construct vec2 (in 2-component vector of float)
+0:48 Convert bool to float (temp float)
+0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Constant:
+0:48 3 (const uint)
+0:49 Sequence
+0:49 move second child to first child (temp 2-component vector of int)
+0:49 'r43' (temp 2-component vector of int)
+0:49 Convert uint to int (temp 2-component vector of int)
+0:49 clamp (temp 2-component vector of uint)
+0:49 Construct uvec2 (in 2-component vector of uint)
+0:49 Convert int to uint (temp uint)
+0:49 i: direct index for structure (layout(offset=0 ) uniform int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Constant:
+0:49 0 (const uint)
+0:49 Convert int to uint (temp 2-component vector of uint)
+0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Constant:
+0:49 4 (const uint)
+0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Constant:
+0:49 5 (const uint)
+0:51 Sequence
+0:51 move second child to first child (temp float)
+0:51 'r50' (temp float)
+0:51 Construct float (temp float)
+0:? textureFetch (temp 4-component vector of float)
+0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:51 Convert uint to int (temp int)
+0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:51 Constant:
+0:51 8 (const uint)
+0:52 Sequence
+0:52 move second child to first child (temp float)
+0:52 'r51' (temp float)
+0:52 Construct float (temp float)
+0:? textureFetch (temp 4-component vector of float)
+0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:52 Convert float to int (temp int)
+0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:52 Constant:
+0:52 9 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp uint)
+0:70 'sizeQueryTemp' (temp uint)
+0:70 textureSize (temp uint)
+0:70 'g_tTex1df4' (uniform texture1D)
+0:70 move second child to first child (temp int)
+0:70 'WidthI' (temp int)
+0:70 Convert uint to int (temp int)
+0:70 'sizeQueryTemp' (temp uint)
+0:71 Sequence
+0:71 move second child to first child (temp uint)
+0:71 'sizeQueryTemp' (temp uint)
+0:71 textureSize (temp uint)
+0:71 'g_tTex1df4' (uniform texture1D)
+0:71 Constant:
+0:71 6 (const uint)
+0:71 move second child to first child (temp int)
+0:71 'WidthI' (temp int)
+0:71 Convert uint to int (temp int)
+0:71 'sizeQueryTemp' (temp uint)
+0:71 move second child to first child (temp uint)
+0:71 'NumberOfLevelsU' (temp uint)
+0:71 textureQueryLevels (temp uint)
+0:71 'g_tTex1df4' (uniform texture1D)
+0:72 Sequence
+0:72 move second child to first child (temp uint)
+0:72 'sizeQueryTemp' (temp uint)
+0:72 textureSize (temp uint)
+0:72 'g_tTex1df4' (uniform texture1D)
+0:72 Constant:
+0:72 6 (const uint)
+0:72 move second child to first child (temp uint)
+0:72 'WidthU' (temp uint)
+0:72 'sizeQueryTemp' (temp uint)
+0:72 move second child to first child (temp int)
+0:72 'NumberOfLevelsI' (temp int)
+0:72 Convert uint to int (temp int)
+0:72 textureQueryLevels (temp uint)
+0:72 'g_tTex1df4' (uniform texture1D)
+0:73 Sequence
+0:73 move second child to first child (temp uint)
+0:73 'sizeQueryTemp' (temp uint)
+0:73 textureSize (temp uint)
+0:73 'g_tTex1df4' (uniform texture1D)
+0:73 Constant:
+0:73 6 (const uint)
+0:73 move second child to first child (temp int)
+0:73 'WidthI' (temp int)
+0:73 Convert uint to int (temp int)
+0:73 'sizeQueryTemp' (temp uint)
+0:73 move second child to first child (temp int)
+0:73 'NumberOfLevelsI' (temp int)
+0:73 Convert uint to int (temp int)
+0:73 textureQueryLevels (temp uint)
+0:73 'g_tTex1df4' (uniform texture1D)
+0:77 move second child to first child (temp 4-component vector of float)
+0:77 color: direct index for structure (temp 4-component vector of float)
+0:77 'ps_output' (temp structure{temp 4-component vector of float color})
+0:77 Constant:
+0:77 0 (const int)
+0:77 Construct vec4 (temp 4-component vector of float)
+0:77 'r00' (temp float)
+0:78 Sequence
+0:78 Sequence
+0:78 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:78 color: direct index for structure (temp 4-component vector of float)
+0:78 'ps_output' (temp structure{temp 4-component vector of float color})
+0:78 Constant:
+0:78 0 (const int)
+0:78 Branch: Return
+0:? Linker Objects
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:20 Function Parameters:
+0:? Sequence
+0:23 Sequence
+0:23 move second child to first child (temp float)
+0:23 'r00' (temp float)
+0:23 max (temp float)
+0:23 Convert bool to float (temp float)
+0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 Constant:
+0:23 3 (const uint)
+0:23 f: direct index for structure (layout(offset=8 ) uniform float)
+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 Constant:
+0:23 2 (const uint)
+0:24 Sequence
+0:24 move second child to first child (temp uint)
+0:24 'r01' (temp uint)
+0:24 max (temp uint)
+0:24 Convert bool to uint (temp uint)
+0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 Constant:
+0:24 3 (const uint)
+0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 Constant:
+0:24 1 (const uint)
+0:25 Sequence
+0:25 move second child to first child (temp int)
+0:25 'r02' (temp int)
+0:25 max (temp int)
+0:25 Convert bool to int (temp int)
+0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 Constant:
+0:25 3 (const uint)
+0:25 i: direct index for structure (layout(offset=0 ) uniform int)
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 Constant:
+0:25 0 (const uint)
+0:26 Sequence
+0:26 move second child to first child (temp float)
+0:26 'r03' (temp float)
+0:26 max (temp float)
+0:26 Convert int to float (temp float)
+0:26 i: direct index for structure (layout(offset=0 ) uniform int)
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 Constant:
+0:26 0 (const uint)
+0:26 f: direct index for structure (layout(offset=8 ) uniform float)
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 Constant:
+0:26 2 (const uint)
+0:27 Sequence
+0:27 move second child to first child (temp float)
+0:27 'r04' (temp float)
+0:27 max (temp float)
+0:27 Convert uint to float (temp float)
+0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 Constant:
+0:27 1 (const uint)
+0:27 f: direct index for structure (layout(offset=8 ) uniform float)
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 Constant:
+0:27 2 (const uint)
+0:29 Sequence
+0:29 move second child to first child (temp 2-component vector of float)
+0:29 'r10' (temp 2-component vector of float)
+0:29 max (temp 2-component vector of float)
+0:29 Convert bool to float (temp 2-component vector of float)
+0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 Constant:
+0:29 7 (const uint)
+0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 Constant:
+0:29 6 (const uint)
+0:30 Sequence
+0:30 move second child to first child (temp 2-component vector of uint)
+0:30 'r11' (temp 2-component vector of uint)
+0:30 max (temp 2-component vector of uint)
+0:30 Convert bool to uint (temp 2-component vector of uint)
+0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 Constant:
+0:30 7 (const uint)
+0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 Constant:
+0:30 5 (const uint)
+0:31 Sequence
+0:31 move second child to first child (temp 2-component vector of int)
+0:31 'r12' (temp 2-component vector of int)
+0:31 max (temp 2-component vector of int)
+0:31 Convert bool to int (temp 2-component vector of int)
+0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 Constant:
+0:31 7 (const uint)
+0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 Constant:
+0:31 4 (const uint)
+0:32 Sequence
+0:32 move second child to first child (temp 2-component vector of float)
+0:32 'r13' (temp 2-component vector of float)
+0:32 max (temp 2-component vector of float)
+0:32 Convert int to float (temp 2-component vector of float)
+0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 Constant:
+0:32 4 (const uint)
+0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 Constant:
+0:32 6 (const uint)
+0:33 Sequence
+0:33 move second child to first child (temp 2-component vector of float)
+0:33 'r14' (temp 2-component vector of float)
+0:33 max (temp 2-component vector of float)
+0:33 Convert uint to float (temp 2-component vector of float)
+0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 Constant:
+0:33 5 (const uint)
+0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 Constant:
+0:33 6 (const uint)
+0:35 Sequence
+0:35 move second child to first child (temp 2-component vector of float)
+0:35 'r20' (temp 2-component vector of float)
+0:35 clamp (temp 2-component vector of float)
+0:35 Convert int to float (temp 2-component vector of float)
+0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Constant:
+0:35 4 (const uint)
+0:35 Convert uint to float (temp 2-component vector of float)
+0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Constant:
+0:35 5 (const uint)
+0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Constant:
+0:35 6 (const uint)
+0:36 Sequence
+0:36 move second child to first child (temp 2-component vector of uint)
+0:36 'r21' (temp 2-component vector of uint)
+0:36 clamp (temp 2-component vector of uint)
+0:36 Convert bool to uint (temp 2-component vector of uint)
+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Constant:
+0:36 7 (const uint)
+0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Constant:
+0:36 5 (const uint)
+0:36 Convert bool to uint (temp 2-component vector of uint)
+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Constant:
+0:36 7 (const uint)
+0:37 Sequence
+0:37 move second child to first child (temp 2-component vector of float)
+0:37 'r22' (temp 2-component vector of float)
+0:37 clamp (temp 2-component vector of float)
+0:37 Convert bool to float (temp 2-component vector of float)
+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Constant:
+0:37 7 (const uint)
+0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Constant:
+0:37 6 (const uint)
+0:37 Convert bool to float (temp 2-component vector of float)
+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Constant:
+0:37 7 (const uint)
+0:40 Sequence
+0:40 move second child to first child (temp 2-component vector of float)
+0:40 'r30' (temp 2-component vector of float)
+0:40 max (temp 2-component vector of float)
+0:40 Construct vec2 (in 2-component vector of float)
+0:40 Convert bool to float (temp float)
+0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 Constant:
+0:40 3 (const uint)
+0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 Constant:
+0:40 6 (const uint)
+0:41 Sequence
+0:41 move second child to first child (temp 2-component vector of uint)
+0:41 'r31' (temp 2-component vector of uint)
+0:41 max (temp 2-component vector of uint)
+0:41 Construct uvec2 (in 2-component vector of uint)
+0:41 Convert bool to uint (temp uint)
+0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 Constant:
+0:41 3 (const uint)
+0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 Constant:
+0:41 5 (const uint)
+0:42 Sequence
+0:42 move second child to first child (temp 2-component vector of int)
+0:42 'r32' (temp 2-component vector of int)
+0:42 max (temp 2-component vector of int)
+0:42 Construct ivec2 (in 2-component vector of int)
+0:42 Convert bool to int (temp int)
+0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 Constant:
+0:42 3 (const uint)
+0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 Constant:
+0:42 4 (const uint)
+0:43 Sequence
+0:43 move second child to first child (temp 2-component vector of float)
+0:43 'r33' (temp 2-component vector of float)
+0:43 max (temp 2-component vector of float)
+0:43 Construct vec2 (in 2-component vector of float)
+0:43 Convert int to float (temp float)
+0:43 i: direct index for structure (layout(offset=0 ) uniform int)
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 Constant:
+0:43 0 (const uint)
+0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 Constant:
+0:43 6 (const uint)
+0:44 Sequence
+0:44 move second child to first child (temp 2-component vector of float)
+0:44 'r34' (temp 2-component vector of float)
+0:44 max (temp 2-component vector of float)
+0:44 Construct vec2 (in 2-component vector of float)
+0:44 Convert uint to float (temp float)
+0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 Constant:
+0:44 1 (const uint)
+0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 Constant:
+0:44 6 (const uint)
+0:46 Sequence
+0:46 move second child to first child (temp 2-component vector of float)
+0:46 'r40' (temp 2-component vector of float)
+0:46 clamp (temp 2-component vector of float)
+0:46 Construct vec2 (in 2-component vector of float)
+0:46 Convert int to float (temp float)
+0:46 i: direct index for structure (layout(offset=0 ) uniform int)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Constant:
+0:46 0 (const uint)
+0:46 Convert uint to float (temp 2-component vector of float)
+0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Constant:
+0:46 5 (const uint)
+0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Constant:
+0:46 6 (const uint)
+0:47 Sequence
+0:47 move second child to first child (temp 2-component vector of uint)
+0:47 'r41' (temp 2-component vector of uint)
+0:47 clamp (temp 2-component vector of uint)
+0:47 Convert bool to uint (temp 2-component vector of uint)
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Constant:
+0:47 7 (const uint)
+0:47 Construct uvec2 (in 2-component vector of uint)
+0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Constant:
+0:47 1 (const uint)
+0:47 Convert bool to uint (temp 2-component vector of uint)
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Constant:
+0:47 7 (const uint)
+0:48 Sequence
+0:48 move second child to first child (temp 2-component vector of float)
+0:48 'r42' (temp 2-component vector of float)
+0:48 clamp (temp 2-component vector of float)
+0:48 Convert bool to float (temp 2-component vector of float)
+0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Constant:
+0:48 7 (const uint)
+0:48 Construct vec2 (in 2-component vector of float)
+0:48 f: direct index for structure (layout(offset=8 ) uniform float)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Constant:
+0:48 2 (const uint)
+0:48 Construct vec2 (in 2-component vector of float)
+0:48 Convert bool to float (temp float)
+0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Constant:
+0:48 3 (const uint)
+0:49 Sequence
+0:49 move second child to first child (temp 2-component vector of int)
+0:49 'r43' (temp 2-component vector of int)
+0:49 Convert uint to int (temp 2-component vector of int)
+0:49 clamp (temp 2-component vector of uint)
+0:49 Construct uvec2 (in 2-component vector of uint)
+0:49 Convert int to uint (temp uint)
+0:49 i: direct index for structure (layout(offset=0 ) uniform int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Constant:
+0:49 0 (const uint)
+0:49 Convert int to uint (temp 2-component vector of uint)
+0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Constant:
+0:49 4 (const uint)
+0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Constant:
+0:49 5 (const uint)
+0:51 Sequence
+0:51 move second child to first child (temp float)
+0:51 'r50' (temp float)
+0:51 Construct float (temp float)
+0:? textureFetch (temp 4-component vector of float)
+0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:51 Convert uint to int (temp int)
+0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:51 Constant:
+0:51 8 (const uint)
+0:52 Sequence
+0:52 move second child to first child (temp float)
+0:52 'r51' (temp float)
+0:52 Construct float (temp float)
+0:? textureFetch (temp 4-component vector of float)
+0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:52 Convert float to int (temp int)
+0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:52 Constant:
+0:52 9 (const uint)
+0:70 Sequence
+0:70 move second child to first child (temp uint)
+0:70 'sizeQueryTemp' (temp uint)
+0:70 textureSize (temp uint)
+0:70 'g_tTex1df4' (uniform texture1D)
+0:70 move second child to first child (temp int)
+0:70 'WidthI' (temp int)
+0:70 Convert uint to int (temp int)
+0:70 'sizeQueryTemp' (temp uint)
+0:71 Sequence
+0:71 move second child to first child (temp uint)
+0:71 'sizeQueryTemp' (temp uint)
+0:71 textureSize (temp uint)
+0:71 'g_tTex1df4' (uniform texture1D)
+0:71 Constant:
+0:71 6 (const uint)
+0:71 move second child to first child (temp int)
+0:71 'WidthI' (temp int)
+0:71 Convert uint to int (temp int)
+0:71 'sizeQueryTemp' (temp uint)
+0:71 move second child to first child (temp uint)
+0:71 'NumberOfLevelsU' (temp uint)
+0:71 textureQueryLevels (temp uint)
+0:71 'g_tTex1df4' (uniform texture1D)
+0:72 Sequence
+0:72 move second child to first child (temp uint)
+0:72 'sizeQueryTemp' (temp uint)
+0:72 textureSize (temp uint)
+0:72 'g_tTex1df4' (uniform texture1D)
+0:72 Constant:
+0:72 6 (const uint)
+0:72 move second child to first child (temp uint)
+0:72 'WidthU' (temp uint)
+0:72 'sizeQueryTemp' (temp uint)
+0:72 move second child to first child (temp int)
+0:72 'NumberOfLevelsI' (temp int)
+0:72 Convert uint to int (temp int)
+0:72 textureQueryLevels (temp uint)
+0:72 'g_tTex1df4' (uniform texture1D)
+0:73 Sequence
+0:73 move second child to first child (temp uint)
+0:73 'sizeQueryTemp' (temp uint)
+0:73 textureSize (temp uint)
+0:73 'g_tTex1df4' (uniform texture1D)
+0:73 Constant:
+0:73 6 (const uint)
+0:73 move second child to first child (temp int)
+0:73 'WidthI' (temp int)
+0:73 Convert uint to int (temp int)
+0:73 'sizeQueryTemp' (temp uint)
+0:73 move second child to first child (temp int)
+0:73 'NumberOfLevelsI' (temp int)
+0:73 Convert uint to int (temp int)
+0:73 textureQueryLevels (temp uint)
+0:73 'g_tTex1df4' (uniform texture1D)
+0:77 move second child to first child (temp 4-component vector of float)
+0:77 color: direct index for structure (temp 4-component vector of float)
+0:77 'ps_output' (temp structure{temp 4-component vector of float color})
+0:77 Constant:
+0:77 0 (const int)
+0:77 Construct vec4 (temp 4-component vector of float)
+0:77 'r00' (temp float)
+0:78 Sequence
+0:78 Sequence
+0:78 move second child to first child (temp 4-component vector of float)
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:78 color: direct index for structure (temp 4-component vector of float)
+0:78 'ps_output' (temp structure{temp 4-component vector of float color})
+0:78 Constant:
+0:78 0 (const int)
+0:78 Branch: Return
+0:? Linker Objects
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 320
+
+ Capability Shader
+ Capability Sampled1D
+ Capability SampledBuffer
+ Capability ImageQuery
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 316
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 8 "r00"
+ Name 14 "$Global"
+ MemberName 14($Global) 0 "i"
+ MemberName 14($Global) 1 "u"
+ MemberName 14($Global) 2 "f"
+ MemberName 14($Global) 3 "b"
+ MemberName 14($Global) 4 "i2"
+ MemberName 14($Global) 5 "u2"
+ MemberName 14($Global) 6 "f2"
+ MemberName 14($Global) 7 "b2"
+ MemberName 14($Global) 8 "upos"
+ MemberName 14($Global) 9 "fpos"
+ Name 16 ""
+ Name 33 "r01"
+ Name 44 "r02"
+ Name 54 "r03"
+ Name 61 "r04"
+ Name 69 "r10"
+ Name 86 "r11"
+ Name 97 "r12"
+ Name 109 "r13"
+ Name 116 "r14"
+ Name 123 "r20"
+ Name 133 "r21"
+ Name 145 "r22"
+ Name 157 "r30"
+ Name 166 "r31"
+ Name 175 "r32"
+ Name 184 "r33"
+ Name 192 "r34"
+ Name 200 "r40"
+ Name 211 "r41"
+ Name 224 "r42"
+ Name 238 "r43"
+ Name 250 "r50"
+ Name 254 "g_tTexbfs"
+ Name 264 "r51"
+ Name 273 "sizeQueryTemp"
+ Name 276 "g_tTex1df4"
+ Name 279 "WidthI"
+ Name 282 "sizeQueryTemp"
+ Name 288 "NumberOfLevelsU"
+ Name 291 "sizeQueryTemp"
+ Name 294 "WidthU"
+ Name 296 "NumberOfLevelsI"
+ Name 300 "sizeQueryTemp"
+ Name 308 "PS_OUTPUT"
+ MemberName 308(PS_OUTPUT) 0 "color"
+ Name 310 "ps_output"
+ Name 316 "color"
+ MemberDecorate 14($Global) 0 Offset 0
+ MemberDecorate 14($Global) 1 Offset 4
+ MemberDecorate 14($Global) 2 Offset 8
+ MemberDecorate 14($Global) 3 Offset 12
+ MemberDecorate 14($Global) 4 Offset 16
+ MemberDecorate 14($Global) 5 Offset 24
+ MemberDecorate 14($Global) 6 Offset 32
+ MemberDecorate 14($Global) 7 Offset 40
+ MemberDecorate 14($Global) 8 Offset 48
+ MemberDecorate 14($Global) 9 Offset 52
+ Decorate 14($Global) Block
+ Decorate 16 DescriptorSet 0
+ Decorate 254(g_tTexbfs) DescriptorSet 0
+ Decorate 276(g_tTex1df4) DescriptorSet 0
+ Decorate 316(color) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 9: TypeInt 32 1
+ 10: TypeInt 32 0
+ 11: TypeVector 9(int) 2
+ 12: TypeVector 10(int) 2
+ 13: TypeVector 6(float) 2
+ 14($Global): TypeStruct 9(int) 10(int) 6(float) 10(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) 10(int) 6(float)
+ 15: TypePointer Uniform 14($Global)
+ 16: 15(ptr) Variable Uniform
+ 17: 9(int) Constant 3
+ 18: TypePointer Uniform 10(int)
+ 21: TypeBool
+ 22: 10(int) Constant 0
+ 24: 6(float) Constant 0
+ 25: 6(float) Constant 1065353216
+ 27: 9(int) Constant 2
+ 28: TypePointer Uniform 6(float)
+ 32: TypePointer Function 10(int)
+ 37: 10(int) Constant 1
+ 39: 9(int) Constant 1
+ 43: TypePointer Function 9(int)
+ 48: 9(int) Constant 0
+ 50: TypePointer Uniform 9(int)
+ 68: TypePointer Function 13(fvec2)
+ 70: 9(int) Constant 7
+ 71: TypePointer Uniform 12(ivec2)
+ 74: TypeVector 21(bool) 2
+ 75: 12(ivec2) ConstantComposite 22 22
+ 77: 13(fvec2) ConstantComposite 24 24
+ 78: 13(fvec2) ConstantComposite 25 25
+ 80: 9(int) Constant 6
+ 81: TypePointer Uniform 13(fvec2)
+ 85: TypePointer Function 12(ivec2)
+ 90: 12(ivec2) ConstantComposite 37 37
+ 92: 9(int) Constant 5
+ 96: TypePointer Function 11(ivec2)
+ 101: 11(ivec2) ConstantComposite 48 48
+ 102: 11(ivec2) ConstantComposite 39 39
+ 104: 9(int) Constant 4
+ 105: TypePointer Uniform 11(ivec2)
+ 251: TypeImage 6(float) Buffer sampled format:R32f
+ 252: TypeSampledImage 251
+ 253: TypePointer UniformConstant 252
+ 254(g_tTexbfs): 253(ptr) Variable UniformConstant
+ 256: 9(int) Constant 8
+ 261: TypeVector 6(float) 4
+ 266: 9(int) Constant 9
+ 274: TypeImage 6(float) 1D sampled format:Unknown
+ 275: TypePointer UniformConstant 274
+ 276(g_tTex1df4): 275(ptr) Variable UniformConstant
+ 284: 10(int) Constant 6
+ 308(PS_OUTPUT): TypeStruct 261(fvec4)
+ 309: TypePointer Function 308(PS_OUTPUT)
+ 313: TypePointer Function 261(fvec4)
+ 315: TypePointer Output 261(fvec4)
+ 316(color): 315(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 8(r00): 7(ptr) Variable Function
+ 33(r01): 32(ptr) Variable Function
+ 44(r02): 43(ptr) Variable Function
+ 54(r03): 7(ptr) Variable Function
+ 61(r04): 7(ptr) Variable Function
+ 69(r10): 68(ptr) Variable Function
+ 86(r11): 85(ptr) Variable Function
+ 97(r12): 96(ptr) Variable Function
+ 109(r13): 68(ptr) Variable Function
+ 116(r14): 68(ptr) Variable Function
+ 123(r20): 68(ptr) Variable Function
+ 133(r21): 85(ptr) Variable Function
+ 145(r22): 68(ptr) Variable Function
+ 157(r30): 68(ptr) Variable Function
+ 166(r31): 85(ptr) Variable Function
+ 175(r32): 96(ptr) Variable Function
+ 184(r33): 68(ptr) Variable Function
+ 192(r34): 68(ptr) Variable Function
+ 200(r40): 68(ptr) Variable Function
+ 211(r41): 85(ptr) Variable Function
+ 224(r42): 68(ptr) Variable Function
+ 238(r43): 96(ptr) Variable Function
+ 250(r50): 7(ptr) Variable Function
+ 264(r51): 7(ptr) Variable Function
+273(sizeQueryTemp): 32(ptr) Variable Function
+ 279(WidthI): 43(ptr) Variable Function
+282(sizeQueryTemp): 32(ptr) Variable Function
+288(NumberOfLevelsU): 32(ptr) Variable Function
+291(sizeQueryTemp): 32(ptr) Variable Function
+ 294(WidthU): 32(ptr) Variable Function
+296(NumberOfLevelsI): 43(ptr) Variable Function
+300(sizeQueryTemp): 32(ptr) Variable Function
+ 310(ps_output): 309(ptr) Variable Function
+ 19: 18(ptr) AccessChain 16 17
+ 20: 10(int) Load 19
+ 23: 21(bool) INotEqual 20 22
+ 26: 6(float) Select 23 25 24
+ 29: 28(ptr) AccessChain 16 27
+ 30: 6(float) Load 29
+ 31: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 26 30
+ Store 8(r00) 31
+ 34: 18(ptr) AccessChain 16 17
+ 35: 10(int) Load 34
+ 36: 21(bool) INotEqual 35 22
+ 38: 10(int) Select 36 37 22
+ 40: 18(ptr) AccessChain 16 39
+ 41: 10(int) Load 40
+ 42: 10(int) ExtInst 1(GLSL.std.450) 41(UMax) 38 41
+ Store 33(r01) 42
+ 45: 18(ptr) AccessChain 16 17
+ 46: 10(int) Load 45
+ 47: 21(bool) INotEqual 46 22
+ 49: 9(int) Select 47 39 48
+ 51: 50(ptr) AccessChain 16 48
+ 52: 9(int) Load 51
+ 53: 9(int) ExtInst 1(GLSL.std.450) 42(SMax) 49 52
+ Store 44(r02) 53
+ 55: 50(ptr) AccessChain 16 48
+ 56: 9(int) Load 55
+ 57: 6(float) ConvertSToF 56
+ 58: 28(ptr) AccessChain 16 27
+ 59: 6(float) Load 58
+ 60: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 57 59
+ Store 54(r03) 60
+ 62: 18(ptr) AccessChain 16 39
+ 63: 10(int) Load 62
+ 64: 6(float) ConvertUToF 63
+ 65: 28(ptr) AccessChain 16 27
+ 66: 6(float) Load 65
+ 67: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 64 66
+ Store 61(r04) 67
+ 72: 71(ptr) AccessChain 16 70
+ 73: 12(ivec2) Load 72
+ 76: 74(bvec2) INotEqual 73 75
+ 79: 13(fvec2) Select 76 78 77
+ 82: 81(ptr) AccessChain 16 80
+ 83: 13(fvec2) Load 82
+ 84: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 79 83
+ Store 69(r10) 84
+ 87: 71(ptr) AccessChain 16 70
+ 88: 12(ivec2) Load 87
+ 89: 74(bvec2) INotEqual 88 75
+ 91: 12(ivec2) Select 89 90 75
+ 93: 71(ptr) AccessChain 16 92
+ 94: 12(ivec2) Load 93
+ 95: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 91 94
+ Store 86(r11) 95
+ 98: 71(ptr) AccessChain 16 70
+ 99: 12(ivec2) Load 98
+ 100: 74(bvec2) INotEqual 99 75
+ 103: 11(ivec2) Select 100 102 101
+ 106: 105(ptr) AccessChain 16 104
+ 107: 11(ivec2) Load 106
+ 108: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 103 107
+ Store 97(r12) 108
+ 110: 105(ptr) AccessChain 16 104
+ 111: 11(ivec2) Load 110
+ 112: 13(fvec2) ConvertSToF 111
+ 113: 81(ptr) AccessChain 16 80
+ 114: 13(fvec2) Load 113
+ 115: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 112 114
+ Store 109(r13) 115
+ 117: 71(ptr) AccessChain 16 92
+ 118: 12(ivec2) Load 117
+ 119: 13(fvec2) ConvertUToF 118
+ 120: 81(ptr) AccessChain 16 80
+ 121: 13(fvec2) Load 120
+ 122: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 119 121
+ Store 116(r14) 122
+ 124: 105(ptr) AccessChain 16 104
+ 125: 11(ivec2) Load 124
+ 126: 13(fvec2) ConvertSToF 125
+ 127: 71(ptr) AccessChain 16 92
+ 128: 12(ivec2) Load 127
+ 129: 13(fvec2) ConvertUToF 128
+ 130: 81(ptr) AccessChain 16 80
+ 131: 13(fvec2) Load 130
+ 132: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 126 129 131
+ Store 123(r20) 132
+ 134: 71(ptr) AccessChain 16 70
+ 135: 12(ivec2) Load 134
+ 136: 74(bvec2) INotEqual 135 75
+ 137: 12(ivec2) Select 136 90 75
+ 138: 71(ptr) AccessChain 16 92
+ 139: 12(ivec2) Load 138
+ 140: 71(ptr) AccessChain 16 70
+ 141: 12(ivec2) Load 140
+ 142: 74(bvec2) INotEqual 141 75
+ 143: 12(ivec2) Select 142 90 75
+ 144: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 137 139 143
+ Store 133(r21) 144
+ 146: 71(ptr) AccessChain 16 70
+ 147: 12(ivec2) Load 146
+ 148: 74(bvec2) INotEqual 147 75
+ 149: 13(fvec2) Select 148 78 77
+ 150: 81(ptr) AccessChain 16 80
+ 151: 13(fvec2) Load 150
+ 152: 71(ptr) AccessChain 16 70
+ 153: 12(ivec2) Load 152
+ 154: 74(bvec2) INotEqual 153 75
+ 155: 13(fvec2) Select 154 78 77
+ 156: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 149 151 155
+ Store 145(r22) 156
+ 158: 18(ptr) AccessChain 16 17
+ 159: 10(int) Load 158
+ 160: 21(bool) INotEqual 159 22
+ 161: 6(float) Select 160 25 24
+ 162: 13(fvec2) CompositeConstruct 161 161
+ 163: 81(ptr) AccessChain 16 80
+ 164: 13(fvec2) Load 163
+ 165: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 162 164
+ Store 157(r30) 165
+ 167: 18(ptr) AccessChain 16 17
+ 168: 10(int) Load 167
+ 169: 21(bool) INotEqual 168 22
+ 170: 10(int) Select 169 37 22
+ 171: 12(ivec2) CompositeConstruct 170 170
+ 172: 71(ptr) AccessChain 16 92
+ 173: 12(ivec2) Load 172
+ 174: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 171 173
+ Store 166(r31) 174
+ 176: 18(ptr) AccessChain 16 17
+ 177: 10(int) Load 176
+ 178: 21(bool) INotEqual 177 22
+ 179: 9(int) Select 178 39 48
+ 180: 11(ivec2) CompositeConstruct 179 179
+ 181: 105(ptr) AccessChain 16 104
+ 182: 11(ivec2) Load 181
+ 183: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 180 182
+ Store 175(r32) 183
+ 185: 50(ptr) AccessChain 16 48
+ 186: 9(int) Load 185
+ 187: 6(float) ConvertSToF 186
+ 188: 13(fvec2) CompositeConstruct 187 187
+ 189: 81(ptr) AccessChain 16 80
+ 190: 13(fvec2) Load 189
+ 191: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 188 190
+ Store 184(r33) 191
+ 193: 18(ptr) AccessChain 16 39
+ 194: 10(int) Load 193
+ 195: 6(float) ConvertUToF 194
+ 196: 13(fvec2) CompositeConstruct 195 195
+ 197: 81(ptr) AccessChain 16 80
+ 198: 13(fvec2) Load 197
+ 199: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 196 198
+ Store 192(r34) 199
+ 201: 50(ptr) AccessChain 16 48
+ 202: 9(int) Load 201
+ 203: 6(float) ConvertSToF 202
+ 204: 13(fvec2) CompositeConstruct 203 203
+ 205: 71(ptr) AccessChain 16 92
+ 206: 12(ivec2) Load 205
+ 207: 13(fvec2) ConvertUToF 206
+ 208: 81(ptr) AccessChain 16 80
+ 209: 13(fvec2) Load 208
+ 210: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 204 207 209
+ Store 200(r40) 210
+ 212: 71(ptr) AccessChain 16 70
+ 213: 12(ivec2) Load 212
+ 214: 74(bvec2) INotEqual 213 75
+ 215: 12(ivec2) Select 214 90 75
+ 216: 18(ptr) AccessChain 16 39
+ 217: 10(int) Load 216
+ 218: 12(ivec2) CompositeConstruct 217 217
+ 219: 71(ptr) AccessChain 16 70
+ 220: 12(ivec2) Load 219
+ 221: 74(bvec2) INotEqual 220 75
+ 222: 12(ivec2) Select 221 90 75
+ 223: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 215 218 222
+ Store 211(r41) 223
+ 225: 71(ptr) AccessChain 16 70
+ 226: 12(ivec2) Load 225
+ 227: 74(bvec2) INotEqual 226 75
+ 228: 13(fvec2) Select 227 78 77
+ 229: 28(ptr) AccessChain 16 27
+ 230: 6(float) Load 229
+ 231: 13(fvec2) CompositeConstruct 230 230
+ 232: 18(ptr) AccessChain 16 17
+ 233: 10(int) Load 232
+ 234: 21(bool) INotEqual 233 22
+ 235: 6(float) Select 234 25 24
+ 236: 13(fvec2) CompositeConstruct 235 235
+ 237: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 228 231 236
+ Store 224(r42) 237
+ 239: 50(ptr) AccessChain 16 48
+ 240: 9(int) Load 239
+ 241: 10(int) Bitcast 240
+ 242: 12(ivec2) CompositeConstruct 241 241
+ 243: 105(ptr) AccessChain 16 104
+ 244: 11(ivec2) Load 243
+ 245: 12(ivec2) Bitcast 244
+ 246: 71(ptr) AccessChain 16 92
+ 247: 12(ivec2) Load 246
+ 248: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 242 245 247
+ 249: 11(ivec2) Bitcast 248
+ Store 238(r43) 249
+ 255: 252 Load 254(g_tTexbfs)
+ 257: 18(ptr) AccessChain 16 256
+ 258: 10(int) Load 257
+ 259: 9(int) Bitcast 258
+ 260: 251 Image 255
+ 262: 261(fvec4) ImageFetch 260 259
+ 263: 6(float) CompositeExtract 262 0
+ Store 250(r50) 263
+ 265: 252 Load 254(g_tTexbfs)
+ 267: 28(ptr) AccessChain 16 266
+ 268: 6(float) Load 267
+ 269: 9(int) ConvertFToS 268
+ 270: 251 Image 265
+ 271: 261(fvec4) ImageFetch 270 269
+ 272: 6(float) CompositeExtract 271 0
+ Store 264(r51) 272
+ 277: 274 Load 276(g_tTex1df4)
+ 278: 9(int) ImageQuerySize 277
+ Store 273(sizeQueryTemp) 278
+ 280: 10(int) Load 273(sizeQueryTemp)
+ 281: 9(int) Bitcast 280
+ Store 279(WidthI) 281
+ 283: 274 Load 276(g_tTex1df4)
+ 285: 9(int) ImageQuerySizeLod 283 284
+ Store 282(sizeQueryTemp) 285
+ 286: 10(int) Load 282(sizeQueryTemp)
+ 287: 9(int) Bitcast 286
+ Store 279(WidthI) 287
+ 289: 274 Load 276(g_tTex1df4)
+ 290: 9(int) ImageQueryLevels 289
+ Store 288(NumberOfLevelsU) 290
+ 292: 274 Load 276(g_tTex1df4)
+ 293: 9(int) ImageQuerySizeLod 292 284
+ Store 291(sizeQueryTemp) 293
+ 295: 10(int) Load 291(sizeQueryTemp)
+ Store 294(WidthU) 295
+ 297: 274 Load 276(g_tTex1df4)
+ 298: 9(int) ImageQueryLevels 297
+ 299: 9(int) Bitcast 298
+ Store 296(NumberOfLevelsI) 299
+ 301: 274 Load 276(g_tTex1df4)
+ 302: 9(int) ImageQuerySizeLod 301 284
+ Store 300(sizeQueryTemp) 302
+ 303: 10(int) Load 300(sizeQueryTemp)
+ 304: 9(int) Bitcast 303
+ Store 279(WidthI) 304
+ 305: 274 Load 276(g_tTex1df4)
+ 306: 9(int) ImageQueryLevels 305
+ 307: 9(int) Bitcast 306
+ Store 296(NumberOfLevelsI) 307
+ 311: 6(float) Load 8(r00)
+ 312: 261(fvec4) CompositeConstruct 311 311 311 311
+ 314: 313(ptr) AccessChain 310(ps_output) 48
+ Store 314 312
+ 317: 313(ptr) AccessChain 310(ps_output) 48
+ 318: 261(fvec4) Load 317
+ Store 316(color) 318
+ Return
+ FunctionEnd