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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out')
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out
new file mode 100644
index 00000000000..b57a5a9a278
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out
@@ -0,0 +1,462 @@
+hlsl.intrinsics.negative.vert
+Shader version: 450
+0:? Sequence
+0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:15 Function Parameters:
+0:15 'inF0' (in float)
+0:15 'inF1' (in float)
+0:15 'inF2' (in float)
+0:15 'inI0' (in int)
+0:? Sequence
+0:71 Branch: Return with expression
+0:71 Constant:
+0:71 0.000000
+0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:75 Function Parameters:
+0:75 'inF0' (in 1-component vector of float)
+0:75 'inF1' (in 1-component vector of float)
+0:75 'inF2' (in 1-component vector of float)
+0:75 'inI0' (in 1-component vector of int)
+0:? Sequence
+0:80 Branch: Return with expression
+0:80 Constant:
+0:80 0.000000
+0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:84 Function Parameters:
+0:84 'inF0' (in 2-component vector of float)
+0:84 'inF1' (in 2-component vector of float)
+0:84 'inF2' (in 2-component vector of float)
+0:84 'inI0' (in 2-component vector of int)
+0:? Sequence
+0:127 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:131 Function Parameters:
+0:131 'inF0' (in 3-component vector of float)
+0:131 'inF1' (in 3-component vector of float)
+0:131 'inF2' (in 3-component vector of float)
+0:131 'inI0' (in 3-component vector of int)
+0:? Sequence
+0:172 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:176 Function Parameters:
+0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:176 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:176 'inI0' (layout(location=3 ) in 4-component vector of int)
+0:? Sequence
+0:217 Sequence
+0:217 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:217 Branch: Return
+0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:226 Function Parameters:
+0:226 'inF0' (in 2X2 matrix of float)
+0:226 'inF1' (in 2X2 matrix of float)
+0:226 'inF2' (in 2X2 matrix of float)
+0:? Sequence
+0:230 Branch: Return with expression
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:234 Function Parameters:
+0:234 'inF0' (in 3X3 matrix of float)
+0:234 'inF1' (in 3X3 matrix of float)
+0:234 'inF2' (in 3X3 matrix of float)
+0:? Sequence
+0:238 Branch: Return with expression
+0:? Constant:
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:242 Function Parameters:
+0:242 'inF0' (in 4X4 matrix of float)
+0:242 'inF1' (in 4X4 matrix of float)
+0:242 'inF2' (in 4X4 matrix of float)
+0:? Sequence
+0:246 Branch: Return with expression
+0:? Constant:
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
+
+
+Linked vertex stage:
+
+
+Shader version: 450
+0:? Sequence
+0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:15 Function Parameters:
+0:15 'inF0' (in float)
+0:15 'inF1' (in float)
+0:15 'inF2' (in float)
+0:15 'inI0' (in int)
+0:? Sequence
+0:71 Branch: Return with expression
+0:71 Constant:
+0:71 0.000000
+0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:75 Function Parameters:
+0:75 'inF0' (in 1-component vector of float)
+0:75 'inF1' (in 1-component vector of float)
+0:75 'inF2' (in 1-component vector of float)
+0:75 'inI0' (in 1-component vector of int)
+0:? Sequence
+0:80 Branch: Return with expression
+0:80 Constant:
+0:80 0.000000
+0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:84 Function Parameters:
+0:84 'inF0' (in 2-component vector of float)
+0:84 'inF1' (in 2-component vector of float)
+0:84 'inF2' (in 2-component vector of float)
+0:84 'inI0' (in 2-component vector of int)
+0:? Sequence
+0:127 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:131 Function Parameters:
+0:131 'inF0' (in 3-component vector of float)
+0:131 'inF1' (in 3-component vector of float)
+0:131 'inF2' (in 3-component vector of float)
+0:131 'inI0' (in 3-component vector of int)
+0:? Sequence
+0:172 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:176 Function Parameters:
+0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:176 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:176 'inI0' (layout(location=3 ) in 4-component vector of int)
+0:? Sequence
+0:217 Sequence
+0:217 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:217 Branch: Return
+0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:226 Function Parameters:
+0:226 'inF0' (in 2X2 matrix of float)
+0:226 'inF1' (in 2X2 matrix of float)
+0:226 'inF2' (in 2X2 matrix of float)
+0:? Sequence
+0:230 Branch: Return with expression
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:234 Function Parameters:
+0:234 'inF0' (in 3X3 matrix of float)
+0:234 'inF1' (in 3X3 matrix of float)
+0:234 'inF2' (in 3X3 matrix of float)
+0:? Sequence
+0:238 Branch: Return with expression
+0:? Constant:
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:242 Function Parameters:
+0:242 'inF0' (in 4X4 matrix of float)
+0:242 'inF1' (in 4X4 matrix of float)
+0:242 'inF2' (in 4X4 matrix of float)
+0:? Sequence
+0:246 Branch: Return with expression
+0:? Constant:
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 128
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107
+ Name 4 "VertexShaderFunction"
+ Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
+ Name 11 "inF0"
+ Name 12 "inF1"
+ Name 13 "inF2"
+ Name 14 "inI0"
+ Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
+ Name 17 "inF0"
+ Name 18 "inF1"
+ Name 19 "inF2"
+ Name 20 "inI0"
+ Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
+ Name 28 "inF0"
+ Name 29 "inF1"
+ Name 30 "inF2"
+ Name 31 "inI0"
+ Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
+ Name 39 "inF0"
+ Name 40 "inF1"
+ Name 41 "inF2"
+ Name 42 "inI0"
+ Name 51 "VertexShaderFunction2x2(mf22;mf22;mf22;"
+ Name 48 "inF0"
+ Name 49 "inF1"
+ Name 50 "inF2"
+ Name 59 "VertexShaderFunction3x3(mf33;mf33;mf33;"
+ Name 56 "inF0"
+ Name 57 "inF1"
+ Name 58 "inF2"
+ Name 68 "VertexShaderFunction4x4(mf44;mf44;mf44;"
+ Name 65 "inF0"
+ Name 66 "inF1"
+ Name 67 "inF2"
+ Name 85 "@entryPointOutput"
+ Name 102 "inF0"
+ Name 103 "inF1"
+ Name 104 "inF2"
+ Name 107 "inI0"
+ Name 110 "gs_ua"
+ Name 111 "gs_ub"
+ Name 112 "gs_uc"
+ Name 115 "gs_ua2"
+ Name 116 "gs_ub2"
+ Name 117 "gs_uc2"
+ Name 120 "gs_ua3"
+ Name 121 "gs_ub3"
+ Name 122 "gs_uc3"
+ Name 125 "gs_ua4"
+ Name 126 "gs_ub4"
+ Name 127 "gs_uc4"
+ Decorate 85(@entryPointOutput) Location 0
+ Decorate 102(inF0) Location 0
+ Decorate 103(inF1) Location 1
+ Decorate 104(inF2) Location 2
+ Decorate 107(inI0) Location 3
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 8: TypeInt 32 1
+ 9: TypePointer Function 8(int)
+ 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
+ 23: TypeVector 6(float) 2
+ 24: TypePointer Function 23(fvec2)
+ 25: TypeVector 8(int) 2
+ 26: TypePointer Function 25(ivec2)
+ 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
+ 34: TypeVector 6(float) 3
+ 35: TypePointer Function 34(fvec3)
+ 36: TypeVector 8(int) 3
+ 37: TypePointer Function 36(ivec3)
+ 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
+ 45: TypeMatrix 23(fvec2) 2
+ 46: TypePointer Function 45
+ 47: TypeFunction 45 46(ptr) 46(ptr) 46(ptr)
+ 53: TypeMatrix 34(fvec3) 3
+ 54: TypePointer Function 53
+ 55: TypeFunction 53 54(ptr) 54(ptr) 54(ptr)
+ 61: TypeVector 6(float) 4
+ 62: TypeMatrix 61(fvec4) 4
+ 63: TypePointer Function 62
+ 64: TypeFunction 62 63(ptr) 63(ptr) 63(ptr)
+ 70: 6(float) Constant 0
+ 75: 6(float) Constant 1065353216
+ 76: 6(float) Constant 1073741824
+ 77: 23(fvec2) ConstantComposite 75 76
+ 80: 6(float) Constant 1077936128
+ 81: 34(fvec3) ConstantComposite 75 76 80
+ 84: TypePointer Output 61(fvec4)
+85(@entryPointOutput): 84(ptr) Variable Output
+ 86: 6(float) Constant 1082130432
+ 87: 61(fvec4) ConstantComposite 75 76 80 86
+ 89: 23(fvec2) ConstantComposite 76 76
+ 90: 45 ConstantComposite 89 89
+ 93: 34(fvec3) ConstantComposite 80 80 80
+ 94: 53 ConstantComposite 93 93 93
+ 97: 61(fvec4) ConstantComposite 86 86 86 86
+ 98: 62 ConstantComposite 97 97 97 97
+ 101: TypePointer Input 61(fvec4)
+ 102(inF0): 101(ptr) Variable Input
+ 103(inF1): 101(ptr) Variable Input
+ 104(inF2): 101(ptr) Variable Input
+ 105: TypeVector 8(int) 4
+ 106: TypePointer Input 105(ivec4)
+ 107(inI0): 106(ptr) Variable Input
+ 108: TypeInt 32 0
+ 109: TypePointer Private 108(int)
+ 110(gs_ua): 109(ptr) Variable Private
+ 111(gs_ub): 109(ptr) Variable Private
+ 112(gs_uc): 109(ptr) Variable Private
+ 113: TypeVector 108(int) 2
+ 114: TypePointer Private 113(ivec2)
+ 115(gs_ua2): 114(ptr) Variable Private
+ 116(gs_ub2): 114(ptr) Variable Private
+ 117(gs_uc2): 114(ptr) Variable Private
+ 118: TypeVector 108(int) 3
+ 119: TypePointer Private 118(ivec3)
+ 120(gs_ua3): 119(ptr) Variable Private
+ 121(gs_ub3): 119(ptr) Variable Private
+ 122(gs_uc3): 119(ptr) Variable Private
+ 123: TypeVector 108(int) 4
+ 124: TypePointer Private 123(ivec4)
+ 125(gs_ua4): 124(ptr) Variable Private
+ 126(gs_ub4): 124(ptr) Variable Private
+ 127(gs_uc4): 124(ptr) Variable Private
+4(VertexShaderFunction): 2 Function None 3
+ 5: Label
+ Store 85(@entryPointOutput) 87
+ Return
+ FunctionEnd
+15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
+ 11(inF0): 7(ptr) FunctionParameter
+ 12(inF1): 7(ptr) FunctionParameter
+ 13(inF2): 7(ptr) FunctionParameter
+ 14(inI0): 9(ptr) FunctionParameter
+ 16: Label
+ ReturnValue 70
+ FunctionEnd
+21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
+ 17(inF0): 7(ptr) FunctionParameter
+ 18(inF1): 7(ptr) FunctionParameter
+ 19(inF2): 7(ptr) FunctionParameter
+ 20(inI0): 9(ptr) FunctionParameter
+ 22: Label
+ ReturnValue 70
+ FunctionEnd
+32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
+ 28(inF0): 24(ptr) FunctionParameter
+ 29(inF1): 24(ptr) FunctionParameter
+ 30(inF2): 24(ptr) FunctionParameter
+ 31(inI0): 26(ptr) FunctionParameter
+ 33: Label
+ ReturnValue 77
+ FunctionEnd
+43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
+ 39(inF0): 35(ptr) FunctionParameter
+ 40(inF1): 35(ptr) FunctionParameter
+ 41(inF2): 35(ptr) FunctionParameter
+ 42(inI0): 37(ptr) FunctionParameter
+ 44: Label
+ ReturnValue 81
+ FunctionEnd
+51(VertexShaderFunction2x2(mf22;mf22;mf22;): 45 Function None 47
+ 48(inF0): 46(ptr) FunctionParameter
+ 49(inF1): 46(ptr) FunctionParameter
+ 50(inF2): 46(ptr) FunctionParameter
+ 52: Label
+ ReturnValue 90
+ FunctionEnd
+59(VertexShaderFunction3x3(mf33;mf33;mf33;): 53 Function None 55
+ 56(inF0): 54(ptr) FunctionParameter
+ 57(inF1): 54(ptr) FunctionParameter
+ 58(inF2): 54(ptr) FunctionParameter
+ 60: Label
+ ReturnValue 94
+ FunctionEnd
+68(VertexShaderFunction4x4(mf44;mf44;mf44;): 62 Function None 64
+ 65(inF0): 63(ptr) FunctionParameter
+ 66(inF1): 63(ptr) FunctionParameter
+ 67(inF2): 63(ptr) FunctionParameter
+ 69: Label
+ ReturnValue 98
+ FunctionEnd