diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out | 462 |
1 files changed, 462 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out new file mode 100644 index 00000000000..b57a5a9a278 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out @@ -0,0 +1,462 @@ +hlsl.intrinsics.negative.vert +Shader version: 450 +0:? Sequence +0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) +0:15 Function Parameters: +0:15 'inF0' (in float) +0:15 'inF1' (in float) +0:15 'inF2' (in float) +0:15 'inI0' (in int) +0:? Sequence +0:71 Branch: Return with expression +0:71 Constant: +0:71 0.000000 +0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:75 Function Parameters: +0:75 'inF0' (in 1-component vector of float) +0:75 'inF1' (in 1-component vector of float) +0:75 'inF2' (in 1-component vector of float) +0:75 'inI0' (in 1-component vector of int) +0:? Sequence +0:80 Branch: Return with expression +0:80 Constant: +0:80 0.000000 +0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:84 Function Parameters: +0:84 'inF0' (in 2-component vector of float) +0:84 'inF1' (in 2-component vector of float) +0:84 'inF2' (in 2-component vector of float) +0:84 'inI0' (in 2-component vector of int) +0:? Sequence +0:127 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:131 Function Parameters: +0:131 'inF0' (in 3-component vector of float) +0:131 'inF1' (in 3-component vector of float) +0:131 'inF2' (in 3-component vector of float) +0:131 'inI0' (in 3-component vector of int) +0:? Sequence +0:172 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:176 Function Parameters: +0:176 'inF0' (layout(location=0 ) in 4-component vector of float) +0:176 'inF1' (layout(location=1 ) in 4-component vector of float) +0:176 'inF2' (layout(location=2 ) in 4-component vector of float) +0:176 'inI0' (layout(location=3 ) in 4-component vector of int) +0:? Sequence +0:217 Sequence +0:217 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:217 Branch: Return +0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:226 Function Parameters: +0:226 'inF0' (in 2X2 matrix of float) +0:226 'inF1' (in 2X2 matrix of float) +0:226 'inF2' (in 2X2 matrix of float) +0:? Sequence +0:230 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:234 Function Parameters: +0:234 'inF0' (in 3X3 matrix of float) +0:234 'inF1' (in 3X3 matrix of float) +0:234 'inF2' (in 3X3 matrix of float) +0:? Sequence +0:238 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:242 Function Parameters: +0:242 'inF0' (in 4X4 matrix of float) +0:242 'inF1' (in 4X4 matrix of float) +0:242 'inF2' (in 4X4 matrix of float) +0:? Sequence +0:246 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:? 'gs_ua' (global uint) +0:? 'gs_ub' (global uint) +0:? 'gs_uc' (global uint) +0:? 'gs_ua2' (global 2-component vector of uint) +0:? 'gs_ub2' (global 2-component vector of uint) +0:? 'gs_uc2' (global 2-component vector of uint) +0:? 'gs_ua3' (global 3-component vector of uint) +0:? 'gs_ub3' (global 3-component vector of uint) +0:? 'gs_uc3' (global 3-component vector of uint) +0:? 'gs_ua4' (global 4-component vector of uint) +0:? 'gs_ub4' (global 4-component vector of uint) +0:? 'gs_uc4' (global 4-component vector of uint) + + +Linked vertex stage: + + +Shader version: 450 +0:? Sequence +0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) +0:15 Function Parameters: +0:15 'inF0' (in float) +0:15 'inF1' (in float) +0:15 'inF2' (in float) +0:15 'inI0' (in int) +0:? Sequence +0:71 Branch: Return with expression +0:71 Constant: +0:71 0.000000 +0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:75 Function Parameters: +0:75 'inF0' (in 1-component vector of float) +0:75 'inF1' (in 1-component vector of float) +0:75 'inF2' (in 1-component vector of float) +0:75 'inI0' (in 1-component vector of int) +0:? Sequence +0:80 Branch: Return with expression +0:80 Constant: +0:80 0.000000 +0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:84 Function Parameters: +0:84 'inF0' (in 2-component vector of float) +0:84 'inF1' (in 2-component vector of float) +0:84 'inF2' (in 2-component vector of float) +0:84 'inI0' (in 2-component vector of int) +0:? Sequence +0:127 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:131 Function Parameters: +0:131 'inF0' (in 3-component vector of float) +0:131 'inF1' (in 3-component vector of float) +0:131 'inF2' (in 3-component vector of float) +0:131 'inI0' (in 3-component vector of int) +0:? Sequence +0:172 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:176 Function Parameters: +0:176 'inF0' (layout(location=0 ) in 4-component vector of float) +0:176 'inF1' (layout(location=1 ) in 4-component vector of float) +0:176 'inF2' (layout(location=2 ) in 4-component vector of float) +0:176 'inI0' (layout(location=3 ) in 4-component vector of int) +0:? Sequence +0:217 Sequence +0:217 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:217 Branch: Return +0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:226 Function Parameters: +0:226 'inF0' (in 2X2 matrix of float) +0:226 'inF1' (in 2X2 matrix of float) +0:226 'inF2' (in 2X2 matrix of float) +0:? Sequence +0:230 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:234 Function Parameters: +0:234 'inF0' (in 3X3 matrix of float) +0:234 'inF1' (in 3X3 matrix of float) +0:234 'inF2' (in 3X3 matrix of float) +0:? Sequence +0:238 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:242 Function Parameters: +0:242 'inF0' (in 4X4 matrix of float) +0:242 'inF1' (in 4X4 matrix of float) +0:242 'inF2' (in 4X4 matrix of float) +0:? Sequence +0:246 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:? 'gs_ua' (global uint) +0:? 'gs_ub' (global uint) +0:? 'gs_uc' (global uint) +0:? 'gs_ua2' (global 2-component vector of uint) +0:? 'gs_ub2' (global 2-component vector of uint) +0:? 'gs_uc2' (global 2-component vector of uint) +0:? 'gs_ua3' (global 3-component vector of uint) +0:? 'gs_ub3' (global 3-component vector of uint) +0:? 'gs_uc3' (global 3-component vector of uint) +0:? 'gs_ua4' (global 4-component vector of uint) +0:? 'gs_ub4' (global 4-component vector of uint) +0:? 'gs_uc4' (global 4-component vector of uint) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 128 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107 + Name 4 "VertexShaderFunction" + Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;" + Name 11 "inF0" + Name 12 "inF1" + Name 13 "inF2" + Name 14 "inI0" + Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;" + Name 17 "inF0" + Name 18 "inF1" + Name 19 "inF2" + Name 20 "inI0" + Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;" + Name 28 "inF0" + Name 29 "inF1" + Name 30 "inF2" + Name 31 "inI0" + Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;" + Name 39 "inF0" + Name 40 "inF1" + Name 41 "inF2" + Name 42 "inI0" + Name 51 "VertexShaderFunction2x2(mf22;mf22;mf22;" + Name 48 "inF0" + Name 49 "inF1" + Name 50 "inF2" + Name 59 "VertexShaderFunction3x3(mf33;mf33;mf33;" + Name 56 "inF0" + Name 57 "inF1" + Name 58 "inF2" + Name 68 "VertexShaderFunction4x4(mf44;mf44;mf44;" + Name 65 "inF0" + Name 66 "inF1" + Name 67 "inF2" + Name 85 "@entryPointOutput" + Name 102 "inF0" + Name 103 "inF1" + Name 104 "inF2" + Name 107 "inI0" + Name 110 "gs_ua" + Name 111 "gs_ub" + Name 112 "gs_uc" + Name 115 "gs_ua2" + Name 116 "gs_ub2" + Name 117 "gs_uc2" + Name 120 "gs_ua3" + Name 121 "gs_ub3" + Name 122 "gs_uc3" + Name 125 "gs_ua4" + Name 126 "gs_ub4" + Name 127 "gs_uc4" + Decorate 85(@entryPointOutput) Location 0 + Decorate 102(inF0) Location 0 + Decorate 103(inF1) Location 1 + Decorate 104(inF2) Location 2 + Decorate 107(inI0) Location 3 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 8: TypeInt 32 1 + 9: TypePointer Function 8(int) + 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) + 23: TypeVector 6(float) 2 + 24: TypePointer Function 23(fvec2) + 25: TypeVector 8(int) 2 + 26: TypePointer Function 25(ivec2) + 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) + 34: TypeVector 6(float) 3 + 35: TypePointer Function 34(fvec3) + 36: TypeVector 8(int) 3 + 37: TypePointer Function 36(ivec3) + 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) + 45: TypeMatrix 23(fvec2) 2 + 46: TypePointer Function 45 + 47: TypeFunction 45 46(ptr) 46(ptr) 46(ptr) + 53: TypeMatrix 34(fvec3) 3 + 54: TypePointer Function 53 + 55: TypeFunction 53 54(ptr) 54(ptr) 54(ptr) + 61: TypeVector 6(float) 4 + 62: TypeMatrix 61(fvec4) 4 + 63: TypePointer Function 62 + 64: TypeFunction 62 63(ptr) 63(ptr) 63(ptr) + 70: 6(float) Constant 0 + 75: 6(float) Constant 1065353216 + 76: 6(float) Constant 1073741824 + 77: 23(fvec2) ConstantComposite 75 76 + 80: 6(float) Constant 1077936128 + 81: 34(fvec3) ConstantComposite 75 76 80 + 84: TypePointer Output 61(fvec4) +85(@entryPointOutput): 84(ptr) Variable Output + 86: 6(float) Constant 1082130432 + 87: 61(fvec4) ConstantComposite 75 76 80 86 + 89: 23(fvec2) ConstantComposite 76 76 + 90: 45 ConstantComposite 89 89 + 93: 34(fvec3) ConstantComposite 80 80 80 + 94: 53 ConstantComposite 93 93 93 + 97: 61(fvec4) ConstantComposite 86 86 86 86 + 98: 62 ConstantComposite 97 97 97 97 + 101: TypePointer Input 61(fvec4) + 102(inF0): 101(ptr) Variable Input + 103(inF1): 101(ptr) Variable Input + 104(inF2): 101(ptr) Variable Input + 105: TypeVector 8(int) 4 + 106: TypePointer Input 105(ivec4) + 107(inI0): 106(ptr) Variable Input + 108: TypeInt 32 0 + 109: TypePointer Private 108(int) + 110(gs_ua): 109(ptr) Variable Private + 111(gs_ub): 109(ptr) Variable Private + 112(gs_uc): 109(ptr) Variable Private + 113: TypeVector 108(int) 2 + 114: TypePointer Private 113(ivec2) + 115(gs_ua2): 114(ptr) Variable Private + 116(gs_ub2): 114(ptr) Variable Private + 117(gs_uc2): 114(ptr) Variable Private + 118: TypeVector 108(int) 3 + 119: TypePointer Private 118(ivec3) + 120(gs_ua3): 119(ptr) Variable Private + 121(gs_ub3): 119(ptr) Variable Private + 122(gs_uc3): 119(ptr) Variable Private + 123: TypeVector 108(int) 4 + 124: TypePointer Private 123(ivec4) + 125(gs_ua4): 124(ptr) Variable Private + 126(gs_ub4): 124(ptr) Variable Private + 127(gs_uc4): 124(ptr) Variable Private +4(VertexShaderFunction): 2 Function None 3 + 5: Label + Store 85(@entryPointOutput) 87 + Return + FunctionEnd +15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 + 11(inF0): 7(ptr) FunctionParameter + 12(inF1): 7(ptr) FunctionParameter + 13(inF2): 7(ptr) FunctionParameter + 14(inI0): 9(ptr) FunctionParameter + 16: Label + ReturnValue 70 + FunctionEnd +21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 + 17(inF0): 7(ptr) FunctionParameter + 18(inF1): 7(ptr) FunctionParameter + 19(inF2): 7(ptr) FunctionParameter + 20(inI0): 9(ptr) FunctionParameter + 22: Label + ReturnValue 70 + FunctionEnd +32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 + 28(inF0): 24(ptr) FunctionParameter + 29(inF1): 24(ptr) FunctionParameter + 30(inF2): 24(ptr) FunctionParameter + 31(inI0): 26(ptr) FunctionParameter + 33: Label + ReturnValue 77 + FunctionEnd +43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 + 39(inF0): 35(ptr) FunctionParameter + 40(inF1): 35(ptr) FunctionParameter + 41(inF2): 35(ptr) FunctionParameter + 42(inI0): 37(ptr) FunctionParameter + 44: Label + ReturnValue 81 + FunctionEnd +51(VertexShaderFunction2x2(mf22;mf22;mf22;): 45 Function None 47 + 48(inF0): 46(ptr) FunctionParameter + 49(inF1): 46(ptr) FunctionParameter + 50(inF2): 46(ptr) FunctionParameter + 52: Label + ReturnValue 90 + FunctionEnd +59(VertexShaderFunction3x3(mf33;mf33;mf33;): 53 Function None 55 + 56(inF0): 54(ptr) FunctionParameter + 57(inF1): 54(ptr) FunctionParameter + 58(inF2): 54(ptr) FunctionParameter + 60: Label + ReturnValue 94 + FunctionEnd +68(VertexShaderFunction4x4(mf44;mf44;mf44;): 62 Function None 64 + 65(inF0): 63(ptr) FunctionParameter + 66(inF1): 63(ptr) FunctionParameter + 67(inF2): 63(ptr) FunctionParameter + 69: Label + ReturnValue 98 + FunctionEnd |