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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out
new file mode 100644
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out
@@ -0,0 +1,144 @@
+hlsl.intrinsics.lit.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
+0:2 Function Parameters:
+0:2 'n_dot_l' (layout(location=0 ) in float)
+0:2 'n_dot_h' (layout(location=1 ) in float)
+0:2 'm' (layout(location=2 ) in float)
+0:? Sequence
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:3 'r0' (temp 4-component vector of float)
+0:3 Construct vec4 (temp 4-component vector of float)
+0:3 Constant:
+0:3 1.000000
+0:3 max (temp float)
+0:3 'n_dot_l' (layout(location=0 ) in float)
+0:3 Constant:
+0:3 0.000000
+0:3 Test condition and select (temp float)
+0:3 Condition
+0:3 Compare Less Than (temp bool)
+0:3 min (temp float)
+0:3 'n_dot_l' (layout(location=0 ) in float)
+0:3 'n_dot_h' (layout(location=1 ) in float)
+0:3 Constant:
+0:3 0.000000
+0:3 true case
+0:3 Constant:
+0:3 0.000000
+0:3 false case
+0:3 component-wise multiply (temp float)
+0:3 'n_dot_h' (layout(location=1 ) in float)
+0:3 'm' (layout(location=2 ) in float)
+0:3 Constant:
+0:3 1.000000
+0:? Linker Objects
+0:? 'n_dot_l' (layout(location=0 ) in float)
+0:? 'n_dot_h' (layout(location=1 ) in float)
+0:? 'm' (layout(location=2 ) in float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
+0:2 Function Parameters:
+0:2 'n_dot_l' (layout(location=0 ) in float)
+0:2 'n_dot_h' (layout(location=1 ) in float)
+0:2 'm' (layout(location=2 ) in float)
+0:? Sequence
+0:3 Sequence
+0:3 move second child to first child (temp 4-component vector of float)
+0:3 'r0' (temp 4-component vector of float)
+0:3 Construct vec4 (temp 4-component vector of float)
+0:3 Constant:
+0:3 1.000000
+0:3 max (temp float)
+0:3 'n_dot_l' (layout(location=0 ) in float)
+0:3 Constant:
+0:3 0.000000
+0:3 Test condition and select (temp float)
+0:3 Condition
+0:3 Compare Less Than (temp bool)
+0:3 min (temp float)
+0:3 'n_dot_l' (layout(location=0 ) in float)
+0:3 'n_dot_h' (layout(location=1 ) in float)
+0:3 Constant:
+0:3 0.000000
+0:3 true case
+0:3 Constant:
+0:3 0.000000
+0:3 false case
+0:3 component-wise multiply (temp float)
+0:3 'n_dot_h' (layout(location=1 ) in float)
+0:3 'm' (layout(location=2 ) in float)
+0:3 Constant:
+0:3 1.000000
+0:? Linker Objects
+0:? 'n_dot_l' (layout(location=0 ) in float)
+0:? 'n_dot_h' (layout(location=1 ) in float)
+0:? 'm' (layout(location=2 ) in float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 33
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction" 12 19 28
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "PixelShaderFunction"
+ Name 9 "r0"
+ Name 12 "n_dot_l"
+ Name 19 "n_dot_h"
+ Name 28 "m"
+ Decorate 12(n_dot_l) Location 0
+ Decorate 19(n_dot_h) Location 1
+ Decorate 28(m) Location 2
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: 6(float) Constant 1065353216
+ 11: TypePointer Input 6(float)
+ 12(n_dot_l): 11(ptr) Variable Input
+ 14: 6(float) Constant 0
+ 16: TypePointer Function 6(float)
+ 19(n_dot_h): 11(ptr) Variable Input
+ 22: TypeBool
+ 28(m): 11(ptr) Variable Input
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 9(r0): 8(ptr) Variable Function
+ 17: 16(ptr) Variable Function
+ 13: 6(float) Load 12(n_dot_l)
+ 15: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 13 14
+ 18: 6(float) Load 12(n_dot_l)
+ 20: 6(float) Load 19(n_dot_h)
+ 21: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 18 20
+ 23: 22(bool) FOrdLessThan 21 14
+ SelectionMerge 25 None
+ BranchConditional 23 24 26
+ 24: Label
+ Store 17 14
+ Branch 25
+ 26: Label
+ 27: 6(float) Load 19(n_dot_h)
+ 29: 6(float) Load 28(m)
+ 30: 6(float) FMul 27 29
+ Store 17 30
+ Branch 25
+ 25: Label
+ 31: 6(float) Load 17
+ 32: 7(fvec4) CompositeConstruct 10 15 31 10
+ Store 9(r0) 32
+ Return
+ FunctionEnd