diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out new file mode 100644 index 00000000000..8f8dd61015e --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.evalfns.frag.out @@ -0,0 +1,174 @@ +hlsl.intrinsics.evalfns.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void) +0:3 Function Parameters: +0:3 'inF1' (layout(location=0 ) in float) +0:3 'inF2' (layout(location=1 ) in 2-component vector of float) +0:3 'inF3' (layout(location=2 ) in 3-component vector of float) +0:3 'inF4' (layout(location=3 ) in 4-component vector of float) +0:3 'inI2' (layout(location=4 ) in 2-component vector of int) +0:? Sequence +0:4 interpolateAtOffset (temp float) +0:4 'inF1' (layout(location=0 ) in float) +0:? Constant: +0:? -0.500000 +0:? -0.062500 +0:5 interpolateAtOffset (temp 2-component vector of float) +0:5 'inF2' (layout(location=1 ) in 2-component vector of float) +0:? Constant: +0:? 0.000000 +0:? 0.062500 +0:6 interpolateAtOffset (temp 3-component vector of float) +0:6 'inF3' (layout(location=2 ) in 3-component vector of float) +0:? Constant: +0:? 0.187500 +0:? -0.375000 +0:7 interpolateAtOffset (temp 4-component vector of float) +0:7 'inF4' (layout(location=3 ) in 4-component vector of float) +0:? Constant: +0:? 0.437500 +0:? -0.500000 +0:9 interpolateAtOffset (temp float) +0:9 'inF1' (layout(location=0 ) in float) +0:9 vector-scale (temp 2-component vector of float) +0:9 Convert int to float (temp 2-component vector of float) +0:9 right-shift (temp 2-component vector of int) +0:9 left-shift (temp 2-component vector of int) +0:9 'inI2' (layout(location=4 ) in 2-component vector of int) +0:9 Constant: +0:9 28 (const int) +0:9 Constant: +0:9 28 (const int) +0:9 Constant: +0:9 0.062500 +0:? Linker Objects +0:? 'inF1' (layout(location=0 ) in float) +0:? 'inF2' (layout(location=1 ) in 2-component vector of float) +0:? 'inF3' (layout(location=2 ) in 3-component vector of float) +0:? 'inF4' (layout(location=3 ) in 4-component vector of float) +0:? 'inI2' (layout(location=4 ) in 2-component vector of int) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void) +0:3 Function Parameters: +0:3 'inF1' (layout(location=0 ) in float) +0:3 'inF2' (layout(location=1 ) in 2-component vector of float) +0:3 'inF3' (layout(location=2 ) in 3-component vector of float) +0:3 'inF4' (layout(location=3 ) in 4-component vector of float) +0:3 'inI2' (layout(location=4 ) in 2-component vector of int) +0:? Sequence +0:4 interpolateAtOffset (temp float) +0:4 'inF1' (layout(location=0 ) in float) +0:? Constant: +0:? -0.500000 +0:? -0.062500 +0:5 interpolateAtOffset (temp 2-component vector of float) +0:5 'inF2' (layout(location=1 ) in 2-component vector of float) +0:? Constant: +0:? 0.000000 +0:? 0.062500 +0:6 interpolateAtOffset (temp 3-component vector of float) +0:6 'inF3' (layout(location=2 ) in 3-component vector of float) +0:? Constant: +0:? 0.187500 +0:? -0.375000 +0:7 interpolateAtOffset (temp 4-component vector of float) +0:7 'inF4' (layout(location=3 ) in 4-component vector of float) +0:? Constant: +0:? 0.437500 +0:? -0.500000 +0:9 interpolateAtOffset (temp float) +0:9 'inF1' (layout(location=0 ) in float) +0:9 vector-scale (temp 2-component vector of float) +0:9 Convert int to float (temp 2-component vector of float) +0:9 right-shift (temp 2-component vector of int) +0:9 left-shift (temp 2-component vector of int) +0:9 'inI2' (layout(location=4 ) in 2-component vector of int) +0:9 Constant: +0:9 28 (const int) +0:9 Constant: +0:9 28 (const int) +0:9 Constant: +0:9 0.062500 +0:? Linker Objects +0:? 'inF1' (layout(location=0 ) in float) +0:? 'inF2' (layout(location=1 ) in 2-component vector of float) +0:? 'inF3' (layout(location=2 ) in 3-component vector of float) +0:? 'inF4' (layout(location=3 ) in 4-component vector of float) +0:? 'inI2' (layout(location=4 ) in 2-component vector of int) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 46 + + Capability Shader + Capability InterpolationFunction + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 8 15 22 29 36 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 8 "inF1" + Name 15 "inF2" + Name 22 "inF3" + Name 29 "inF4" + Name 36 "inI2" + Decorate 8(inF1) Location 0 + Decorate 15(inF2) Location 1 + Decorate 22(inF3) Location 2 + Decorate 29(inF4) Location 3 + Decorate 36(inI2) Location 4 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Input 6(float) + 8(inF1): 7(ptr) Variable Input + 9: TypeVector 6(float) 2 + 10: 6(float) Constant 3204448256 + 11: 6(float) Constant 3179282432 + 12: 9(fvec2) ConstantComposite 10 11 + 14: TypePointer Input 9(fvec2) + 15(inF2): 14(ptr) Variable Input + 16: 6(float) Constant 0 + 17: 6(float) Constant 1031798784 + 18: 9(fvec2) ConstantComposite 16 17 + 20: TypeVector 6(float) 3 + 21: TypePointer Input 20(fvec3) + 22(inF3): 21(ptr) Variable Input + 23: 6(float) Constant 1044381696 + 24: 6(float) Constant 3200253952 + 25: 9(fvec2) ConstantComposite 23 24 + 27: TypeVector 6(float) 4 + 28: TypePointer Input 27(fvec4) + 29(inF4): 28(ptr) Variable Input + 30: 6(float) Constant 1054867456 + 31: 9(fvec2) ConstantComposite 30 10 + 33: TypeInt 32 1 + 34: TypeVector 33(int) 2 + 35: TypePointer Input 34(ivec2) + 36(inI2): 35(ptr) Variable Input + 38: 33(int) Constant 28 + 4(main): 2 Function None 3 + 5: Label + 13: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 12 + 19: 9(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 15(inF2) 18 + 26: 20(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 22(inF3) 25 + 32: 27(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 29(inF4) 31 + 37: 34(ivec2) Load 36(inI2) + 39: 34(ivec2) CompositeConstruct 38 38 + 40: 34(ivec2) ShiftLeftLogical 37 39 + 41: 34(ivec2) CompositeConstruct 38 38 + 42: 34(ivec2) ShiftRightArithmetic 40 41 + 43: 9(fvec2) ConvertSToF 42 + 44: 9(fvec2) VectorTimesScalar 43 17 + 45: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 44 + Return + FunctionEnd |