diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out | 979 |
1 files changed, 979 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out new file mode 100644 index 00000000000..42ad9731639 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out @@ -0,0 +1,979 @@ +hlsl.intrinsics.comp +Shader version: 450 +local_size = (1, 1, 1) +0:? Sequence +0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float) +0:17 Function Parameters: +0:17 'inF0' (in float) +0:17 'inF1' (in float) +0:17 'inF2' (in float) +0:17 'inU0' (in uint) +0:17 'inU1' (in uint) +0:? Sequence +0:21 all (temp bool) +0:21 'inF0' (in float) +0:24 AtomicAdd (temp void) +0:24 'gs_ua' (shared uint) +0:24 'gs_ub' (shared uint) +0:25 move second child to first child (temp uint) +0:25 'out_u1' (temp uint) +0:25 AtomicAdd (temp uint) +0:25 'gs_ua' (shared uint) +0:25 'gs_ub' (shared uint) +0:26 AtomicAnd (temp void) +0:26 'gs_ua' (shared uint) +0:26 'gs_ub' (shared uint) +0:27 move second child to first child (temp uint) +0:27 'out_u1' (temp uint) +0:27 AtomicAnd (temp uint) +0:27 'gs_ua' (shared uint) +0:27 'gs_ub' (shared uint) +0:28 move second child to first child (temp uint) +0:28 'out_u1' (temp uint) +0:28 AtomicCompSwap (temp uint) +0:28 'gs_ua' (shared uint) +0:28 'gs_ub' (shared uint) +0:28 'gs_uc' (shared uint) +0:29 move second child to first child (temp uint) +0:29 'out_u1' (temp uint) +0:29 AtomicExchange (temp uint) +0:29 'gs_ua' (shared uint) +0:29 'gs_ub' (shared uint) +0:30 AtomicMax (temp void) +0:30 'gs_ua' (shared uint) +0:30 'gs_ub' (shared uint) +0:31 move second child to first child (temp uint) +0:31 'out_u1' (temp uint) +0:31 AtomicMax (temp uint) +0:31 'gs_ua' (shared uint) +0:31 'gs_ub' (shared uint) +0:32 AtomicMin (temp void) +0:32 'gs_ua' (shared uint) +0:32 'gs_ub' (shared uint) +0:33 move second child to first child (temp uint) +0:33 'out_u1' (temp uint) +0:33 AtomicMin (temp uint) +0:33 'gs_ua' (shared uint) +0:33 'gs_ub' (shared uint) +0:34 AtomicOr (temp void) +0:34 'gs_ua' (shared uint) +0:34 'gs_ub' (shared uint) +0:35 move second child to first child (temp uint) +0:35 'out_u1' (temp uint) +0:35 AtomicOr (temp uint) +0:35 'gs_ua' (shared uint) +0:35 'gs_ub' (shared uint) +0:36 AtomicXor (temp void) +0:36 'gs_ua' (shared uint) +0:36 'gs_ub' (shared uint) +0:37 move second child to first child (temp uint) +0:37 'out_u1' (temp uint) +0:37 AtomicXor (temp uint) +0:37 'gs_ua' (shared uint) +0:37 'gs_ub' (shared uint) +0:41 Branch: Return with expression +0:41 Constant: +0:41 0.000000 +0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) +0:45 Function Parameters: +0:45 'inF0' (in 1-component vector of float) +0:45 'inF1' (in 1-component vector of float) +0:45 'inF2' (in 1-component vector of float) +0:? Sequence +0:47 Branch: Return with expression +0:47 Constant: +0:47 0.000000 +0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:51 Function Parameters: +0:51 'inF0' (in 2-component vector of float) +0:51 'inF1' (in 2-component vector of float) +0:51 'inF2' (in 2-component vector of float) +0:51 'inU0' (in 2-component vector of uint) +0:51 'inU1' (in 2-component vector of uint) +0:? Sequence +0:55 all (temp bool) +0:55 'inF0' (in 2-component vector of float) +0:58 AtomicAdd (temp void) +0:58 'gs_ua2' (shared 2-component vector of uint) +0:58 'gs_ub2' (shared 2-component vector of uint) +0:59 move second child to first child (temp 2-component vector of uint) +0:59 'out_u2' (temp 2-component vector of uint) +0:59 AtomicAdd (temp 2-component vector of uint) +0:59 'gs_ua2' (shared 2-component vector of uint) +0:59 'gs_ub2' (shared 2-component vector of uint) +0:60 AtomicAnd (temp void) +0:60 'gs_ua2' (shared 2-component vector of uint) +0:60 'gs_ub2' (shared 2-component vector of uint) +0:61 move second child to first child (temp 2-component vector of uint) +0:61 'out_u2' (temp 2-component vector of uint) +0:61 AtomicAnd (temp 2-component vector of uint) +0:61 'gs_ua2' (shared 2-component vector of uint) +0:61 'gs_ub2' (shared 2-component vector of uint) +0:62 move second child to first child (temp 2-component vector of uint) +0:62 'out_u2' (temp 2-component vector of uint) +0:62 AtomicCompSwap (temp 2-component vector of uint) +0:62 'gs_ua2' (shared 2-component vector of uint) +0:62 'gs_ub2' (shared 2-component vector of uint) +0:62 'gs_uc2' (shared 2-component vector of uint) +0:63 move second child to first child (temp 2-component vector of uint) +0:63 'out_u2' (temp 2-component vector of uint) +0:63 AtomicExchange (temp 2-component vector of uint) +0:63 'gs_ua2' (shared 2-component vector of uint) +0:63 'gs_ub2' (shared 2-component vector of uint) +0:64 AtomicMax (temp void) +0:64 'gs_ua2' (shared 2-component vector of uint) +0:64 'gs_ub2' (shared 2-component vector of uint) +0:65 move second child to first child (temp 2-component vector of uint) +0:65 'out_u2' (temp 2-component vector of uint) +0:65 AtomicMax (temp 2-component vector of uint) +0:65 'gs_ua2' (shared 2-component vector of uint) +0:65 'gs_ub2' (shared 2-component vector of uint) +0:66 AtomicMin (temp void) +0:66 'gs_ua2' (shared 2-component vector of uint) +0:66 'gs_ub2' (shared 2-component vector of uint) +0:67 move second child to first child (temp 2-component vector of uint) +0:67 'out_u2' (temp 2-component vector of uint) +0:67 AtomicMin (temp 2-component vector of uint) +0:67 'gs_ua2' (shared 2-component vector of uint) +0:67 'gs_ub2' (shared 2-component vector of uint) +0:68 AtomicOr (temp void) +0:68 'gs_ua2' (shared 2-component vector of uint) +0:68 'gs_ub2' (shared 2-component vector of uint) +0:69 move second child to first child (temp 2-component vector of uint) +0:69 'out_u2' (temp 2-component vector of uint) +0:69 AtomicOr (temp 2-component vector of uint) +0:69 'gs_ua2' (shared 2-component vector of uint) +0:69 'gs_ub2' (shared 2-component vector of uint) +0:70 AtomicXor (temp void) +0:70 'gs_ua2' (shared 2-component vector of uint) +0:70 'gs_ub2' (shared 2-component vector of uint) +0:71 move second child to first child (temp 2-component vector of uint) +0:71 'out_u2' (temp 2-component vector of uint) +0:71 AtomicXor (temp 2-component vector of uint) +0:71 'gs_ua2' (shared 2-component vector of uint) +0:71 'gs_ub2' (shared 2-component vector of uint) +0:74 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:78 Function Parameters: +0:78 'inF0' (in 3-component vector of float) +0:78 'inF1' (in 3-component vector of float) +0:78 'inF2' (in 3-component vector of float) +0:78 'inU0' (in 3-component vector of uint) +0:78 'inU1' (in 3-component vector of uint) +0:? Sequence +0:82 all (temp bool) +0:82 'inF0' (in 3-component vector of float) +0:85 AtomicAdd (temp void) +0:85 'gs_ua3' (shared 3-component vector of uint) +0:85 'gs_ub3' (shared 3-component vector of uint) +0:86 move second child to first child (temp 3-component vector of uint) +0:86 'out_u3' (temp 3-component vector of uint) +0:86 AtomicAdd (temp 3-component vector of uint) +0:86 'gs_ua3' (shared 3-component vector of uint) +0:86 'gs_ub3' (shared 3-component vector of uint) +0:87 AtomicAnd (temp void) +0:87 'gs_ua3' (shared 3-component vector of uint) +0:87 'gs_ub3' (shared 3-component vector of uint) +0:88 move second child to first child (temp 3-component vector of uint) +0:88 'out_u3' (temp 3-component vector of uint) +0:88 AtomicAnd (temp 3-component vector of uint) +0:88 'gs_ua3' (shared 3-component vector of uint) +0:88 'gs_ub3' (shared 3-component vector of uint) +0:89 move second child to first child (temp 3-component vector of uint) +0:89 'out_u3' (temp 3-component vector of uint) +0:89 AtomicCompSwap (temp 3-component vector of uint) +0:89 'gs_ua3' (shared 3-component vector of uint) +0:89 'gs_ub3' (shared 3-component vector of uint) +0:89 'gs_uc3' (shared 3-component vector of uint) +0:90 move second child to first child (temp 3-component vector of uint) +0:90 'out_u3' (temp 3-component vector of uint) +0:90 AtomicExchange (temp 3-component vector of uint) +0:90 'gs_ua3' (shared 3-component vector of uint) +0:90 'gs_ub3' (shared 3-component vector of uint) +0:91 AtomicMax (temp void) +0:91 'gs_ua3' (shared 3-component vector of uint) +0:91 'gs_ub3' (shared 3-component vector of uint) +0:92 move second child to first child (temp 3-component vector of uint) +0:92 'out_u3' (temp 3-component vector of uint) +0:92 AtomicMax (temp 3-component vector of uint) +0:92 'gs_ua3' (shared 3-component vector of uint) +0:92 'gs_ub3' (shared 3-component vector of uint) +0:93 AtomicMin (temp void) +0:93 'gs_ua3' (shared 3-component vector of uint) +0:93 'gs_ub3' (shared 3-component vector of uint) +0:94 move second child to first child (temp 3-component vector of uint) +0:94 'out_u3' (temp 3-component vector of uint) +0:94 AtomicMin (temp 3-component vector of uint) +0:94 'gs_ua3' (shared 3-component vector of uint) +0:94 'gs_ub3' (shared 3-component vector of uint) +0:95 AtomicOr (temp void) +0:95 'gs_ua3' (shared 3-component vector of uint) +0:95 'gs_ub3' (shared 3-component vector of uint) +0:96 move second child to first child (temp 3-component vector of uint) +0:96 'out_u3' (temp 3-component vector of uint) +0:96 AtomicOr (temp 3-component vector of uint) +0:96 'gs_ua3' (shared 3-component vector of uint) +0:96 'gs_ub3' (shared 3-component vector of uint) +0:97 AtomicXor (temp void) +0:97 'gs_ua3' (shared 3-component vector of uint) +0:97 'gs_ub3' (shared 3-component vector of uint) +0:98 move second child to first child (temp 3-component vector of uint) +0:98 'out_u3' (temp 3-component vector of uint) +0:98 AtomicXor (temp 3-component vector of uint) +0:98 'gs_ua3' (shared 3-component vector of uint) +0:98 'gs_ub3' (shared 3-component vector of uint) +0:101 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:105 Function Parameters: +0:105 'inF0' (layout(location=0 ) in 4-component vector of float) +0:105 'inF1' (layout(location=1 ) in 4-component vector of float) +0:105 'inF2' (layout(location=2 ) in 4-component vector of float) +0:105 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:105 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:? Sequence +0:109 all (temp bool) +0:109 'inF0' (layout(location=0 ) in 4-component vector of float) +0:112 AtomicAdd (temp void) +0:112 'gs_ua4' (shared 4-component vector of uint) +0:112 'gs_ub4' (shared 4-component vector of uint) +0:113 move second child to first child (temp 4-component vector of uint) +0:113 'out_u4' (temp 4-component vector of uint) +0:113 AtomicAdd (temp 4-component vector of uint) +0:113 'gs_ua4' (shared 4-component vector of uint) +0:113 'gs_ub4' (shared 4-component vector of uint) +0:114 AtomicAnd (temp void) +0:114 'gs_ua4' (shared 4-component vector of uint) +0:114 'gs_ub4' (shared 4-component vector of uint) +0:115 move second child to first child (temp 4-component vector of uint) +0:115 'out_u4' (temp 4-component vector of uint) +0:115 AtomicAnd (temp 4-component vector of uint) +0:115 'gs_ua4' (shared 4-component vector of uint) +0:115 'gs_ub4' (shared 4-component vector of uint) +0:116 move second child to first child (temp 4-component vector of uint) +0:116 'out_u4' (temp 4-component vector of uint) +0:116 AtomicCompSwap (temp 4-component vector of uint) +0:116 'gs_ua4' (shared 4-component vector of uint) +0:116 'gs_ub4' (shared 4-component vector of uint) +0:116 'gs_uc4' (shared 4-component vector of uint) +0:117 move second child to first child (temp 4-component vector of uint) +0:117 'out_u4' (temp 4-component vector of uint) +0:117 AtomicExchange (temp 4-component vector of uint) +0:117 'gs_ua4' (shared 4-component vector of uint) +0:117 'gs_ub4' (shared 4-component vector of uint) +0:118 AtomicMax (temp void) +0:118 'gs_ua4' (shared 4-component vector of uint) +0:118 'gs_ub4' (shared 4-component vector of uint) +0:119 move second child to first child (temp 4-component vector of uint) +0:119 'out_u4' (temp 4-component vector of uint) +0:119 AtomicMax (temp 4-component vector of uint) +0:119 'gs_ua4' (shared 4-component vector of uint) +0:119 'gs_ub4' (shared 4-component vector of uint) +0:120 AtomicMin (temp void) +0:120 'gs_ua4' (shared 4-component vector of uint) +0:120 'gs_ub4' (shared 4-component vector of uint) +0:121 move second child to first child (temp 4-component vector of uint) +0:121 'out_u4' (temp 4-component vector of uint) +0:121 AtomicMin (temp 4-component vector of uint) +0:121 'gs_ua4' (shared 4-component vector of uint) +0:121 'gs_ub4' (shared 4-component vector of uint) +0:122 AtomicOr (temp void) +0:122 'gs_ua4' (shared 4-component vector of uint) +0:122 'gs_ub4' (shared 4-component vector of uint) +0:123 move second child to first child (temp 4-component vector of uint) +0:123 'out_u4' (temp 4-component vector of uint) +0:123 AtomicOr (temp 4-component vector of uint) +0:123 'gs_ua4' (shared 4-component vector of uint) +0:123 'gs_ub4' (shared 4-component vector of uint) +0:124 AtomicXor (temp void) +0:124 'gs_ua4' (shared 4-component vector of uint) +0:124 'gs_ub4' (shared 4-component vector of uint) +0:125 move second child to first child (temp 4-component vector of uint) +0:125 'out_u4' (temp 4-component vector of uint) +0:125 AtomicXor (temp 4-component vector of uint) +0:125 'gs_ua4' (shared 4-component vector of uint) +0:125 'gs_ub4' (shared 4-component vector of uint) +0:128 Sequence +0:128 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:128 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:? 'gs_ua' (shared uint) +0:? 'gs_ub' (shared uint) +0:? 'gs_uc' (shared uint) +0:? 'gs_ua2' (shared 2-component vector of uint) +0:? 'gs_ub2' (shared 2-component vector of uint) +0:? 'gs_uc2' (shared 2-component vector of uint) +0:? 'gs_ua3' (shared 3-component vector of uint) +0:? 'gs_ub3' (shared 3-component vector of uint) +0:? 'gs_uc3' (shared 3-component vector of uint) +0:? 'gs_ua4' (shared 4-component vector of uint) +0:? 'gs_ub4' (shared 4-component vector of uint) +0:? 'gs_uc4' (shared 4-component vector of uint) + + +Linked compute stage: + + +Shader version: 450 +local_size = (1, 1, 1) +0:? Sequence +0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float) +0:17 Function Parameters: +0:17 'inF0' (in float) +0:17 'inF1' (in float) +0:17 'inF2' (in float) +0:17 'inU0' (in uint) +0:17 'inU1' (in uint) +0:? Sequence +0:21 all (temp bool) +0:21 'inF0' (in float) +0:24 AtomicAdd (temp void) +0:24 'gs_ua' (shared uint) +0:24 'gs_ub' (shared uint) +0:25 move second child to first child (temp uint) +0:25 'out_u1' (temp uint) +0:25 AtomicAdd (temp uint) +0:25 'gs_ua' (shared uint) +0:25 'gs_ub' (shared uint) +0:26 AtomicAnd (temp void) +0:26 'gs_ua' (shared uint) +0:26 'gs_ub' (shared uint) +0:27 move second child to first child (temp uint) +0:27 'out_u1' (temp uint) +0:27 AtomicAnd (temp uint) +0:27 'gs_ua' (shared uint) +0:27 'gs_ub' (shared uint) +0:28 move second child to first child (temp uint) +0:28 'out_u1' (temp uint) +0:28 AtomicCompSwap (temp uint) +0:28 'gs_ua' (shared uint) +0:28 'gs_ub' (shared uint) +0:28 'gs_uc' (shared uint) +0:29 move second child to first child (temp uint) +0:29 'out_u1' (temp uint) +0:29 AtomicExchange (temp uint) +0:29 'gs_ua' (shared uint) +0:29 'gs_ub' (shared uint) +0:30 AtomicMax (temp void) +0:30 'gs_ua' (shared uint) +0:30 'gs_ub' (shared uint) +0:31 move second child to first child (temp uint) +0:31 'out_u1' (temp uint) +0:31 AtomicMax (temp uint) +0:31 'gs_ua' (shared uint) +0:31 'gs_ub' (shared uint) +0:32 AtomicMin (temp void) +0:32 'gs_ua' (shared uint) +0:32 'gs_ub' (shared uint) +0:33 move second child to first child (temp uint) +0:33 'out_u1' (temp uint) +0:33 AtomicMin (temp uint) +0:33 'gs_ua' (shared uint) +0:33 'gs_ub' (shared uint) +0:34 AtomicOr (temp void) +0:34 'gs_ua' (shared uint) +0:34 'gs_ub' (shared uint) +0:35 move second child to first child (temp uint) +0:35 'out_u1' (temp uint) +0:35 AtomicOr (temp uint) +0:35 'gs_ua' (shared uint) +0:35 'gs_ub' (shared uint) +0:36 AtomicXor (temp void) +0:36 'gs_ua' (shared uint) +0:36 'gs_ub' (shared uint) +0:37 move second child to first child (temp uint) +0:37 'out_u1' (temp uint) +0:37 AtomicXor (temp uint) +0:37 'gs_ua' (shared uint) +0:37 'gs_ub' (shared uint) +0:41 Branch: Return with expression +0:41 Constant: +0:41 0.000000 +0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) +0:45 Function Parameters: +0:45 'inF0' (in 1-component vector of float) +0:45 'inF1' (in 1-component vector of float) +0:45 'inF2' (in 1-component vector of float) +0:? Sequence +0:47 Branch: Return with expression +0:47 Constant: +0:47 0.000000 +0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:51 Function Parameters: +0:51 'inF0' (in 2-component vector of float) +0:51 'inF1' (in 2-component vector of float) +0:51 'inF2' (in 2-component vector of float) +0:51 'inU0' (in 2-component vector of uint) +0:51 'inU1' (in 2-component vector of uint) +0:? Sequence +0:55 all (temp bool) +0:55 'inF0' (in 2-component vector of float) +0:58 AtomicAdd (temp void) +0:58 'gs_ua2' (shared 2-component vector of uint) +0:58 'gs_ub2' (shared 2-component vector of uint) +0:59 move second child to first child (temp 2-component vector of uint) +0:59 'out_u2' (temp 2-component vector of uint) +0:59 AtomicAdd (temp 2-component vector of uint) +0:59 'gs_ua2' (shared 2-component vector of uint) +0:59 'gs_ub2' (shared 2-component vector of uint) +0:60 AtomicAnd (temp void) +0:60 'gs_ua2' (shared 2-component vector of uint) +0:60 'gs_ub2' (shared 2-component vector of uint) +0:61 move second child to first child (temp 2-component vector of uint) +0:61 'out_u2' (temp 2-component vector of uint) +0:61 AtomicAnd (temp 2-component vector of uint) +0:61 'gs_ua2' (shared 2-component vector of uint) +0:61 'gs_ub2' (shared 2-component vector of uint) +0:62 move second child to first child (temp 2-component vector of uint) +0:62 'out_u2' (temp 2-component vector of uint) +0:62 AtomicCompSwap (temp 2-component vector of uint) +0:62 'gs_ua2' (shared 2-component vector of uint) +0:62 'gs_ub2' (shared 2-component vector of uint) +0:62 'gs_uc2' (shared 2-component vector of uint) +0:63 move second child to first child (temp 2-component vector of uint) +0:63 'out_u2' (temp 2-component vector of uint) +0:63 AtomicExchange (temp 2-component vector of uint) +0:63 'gs_ua2' (shared 2-component vector of uint) +0:63 'gs_ub2' (shared 2-component vector of uint) +0:64 AtomicMax (temp void) +0:64 'gs_ua2' (shared 2-component vector of uint) +0:64 'gs_ub2' (shared 2-component vector of uint) +0:65 move second child to first child (temp 2-component vector of uint) +0:65 'out_u2' (temp 2-component vector of uint) +0:65 AtomicMax (temp 2-component vector of uint) +0:65 'gs_ua2' (shared 2-component vector of uint) +0:65 'gs_ub2' (shared 2-component vector of uint) +0:66 AtomicMin (temp void) +0:66 'gs_ua2' (shared 2-component vector of uint) +0:66 'gs_ub2' (shared 2-component vector of uint) +0:67 move second child to first child (temp 2-component vector of uint) +0:67 'out_u2' (temp 2-component vector of uint) +0:67 AtomicMin (temp 2-component vector of uint) +0:67 'gs_ua2' (shared 2-component vector of uint) +0:67 'gs_ub2' (shared 2-component vector of uint) +0:68 AtomicOr (temp void) +0:68 'gs_ua2' (shared 2-component vector of uint) +0:68 'gs_ub2' (shared 2-component vector of uint) +0:69 move second child to first child (temp 2-component vector of uint) +0:69 'out_u2' (temp 2-component vector of uint) +0:69 AtomicOr (temp 2-component vector of uint) +0:69 'gs_ua2' (shared 2-component vector of uint) +0:69 'gs_ub2' (shared 2-component vector of uint) +0:70 AtomicXor (temp void) +0:70 'gs_ua2' (shared 2-component vector of uint) +0:70 'gs_ub2' (shared 2-component vector of uint) +0:71 move second child to first child (temp 2-component vector of uint) +0:71 'out_u2' (temp 2-component vector of uint) +0:71 AtomicXor (temp 2-component vector of uint) +0:71 'gs_ua2' (shared 2-component vector of uint) +0:71 'gs_ub2' (shared 2-component vector of uint) +0:74 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:78 Function Parameters: +0:78 'inF0' (in 3-component vector of float) +0:78 'inF1' (in 3-component vector of float) +0:78 'inF2' (in 3-component vector of float) +0:78 'inU0' (in 3-component vector of uint) +0:78 'inU1' (in 3-component vector of uint) +0:? Sequence +0:82 all (temp bool) +0:82 'inF0' (in 3-component vector of float) +0:85 AtomicAdd (temp void) +0:85 'gs_ua3' (shared 3-component vector of uint) +0:85 'gs_ub3' (shared 3-component vector of uint) +0:86 move second child to first child (temp 3-component vector of uint) +0:86 'out_u3' (temp 3-component vector of uint) +0:86 AtomicAdd (temp 3-component vector of uint) +0:86 'gs_ua3' (shared 3-component vector of uint) +0:86 'gs_ub3' (shared 3-component vector of uint) +0:87 AtomicAnd (temp void) +0:87 'gs_ua3' (shared 3-component vector of uint) +0:87 'gs_ub3' (shared 3-component vector of uint) +0:88 move second child to first child (temp 3-component vector of uint) +0:88 'out_u3' (temp 3-component vector of uint) +0:88 AtomicAnd (temp 3-component vector of uint) +0:88 'gs_ua3' (shared 3-component vector of uint) +0:88 'gs_ub3' (shared 3-component vector of uint) +0:89 move second child to first child (temp 3-component vector of uint) +0:89 'out_u3' (temp 3-component vector of uint) +0:89 AtomicCompSwap (temp 3-component vector of uint) +0:89 'gs_ua3' (shared 3-component vector of uint) +0:89 'gs_ub3' (shared 3-component vector of uint) +0:89 'gs_uc3' (shared 3-component vector of uint) +0:90 move second child to first child (temp 3-component vector of uint) +0:90 'out_u3' (temp 3-component vector of uint) +0:90 AtomicExchange (temp 3-component vector of uint) +0:90 'gs_ua3' (shared 3-component vector of uint) +0:90 'gs_ub3' (shared 3-component vector of uint) +0:91 AtomicMax (temp void) +0:91 'gs_ua3' (shared 3-component vector of uint) +0:91 'gs_ub3' (shared 3-component vector of uint) +0:92 move second child to first child (temp 3-component vector of uint) +0:92 'out_u3' (temp 3-component vector of uint) +0:92 AtomicMax (temp 3-component vector of uint) +0:92 'gs_ua3' (shared 3-component vector of uint) +0:92 'gs_ub3' (shared 3-component vector of uint) +0:93 AtomicMin (temp void) +0:93 'gs_ua3' (shared 3-component vector of uint) +0:93 'gs_ub3' (shared 3-component vector of uint) +0:94 move second child to first child (temp 3-component vector of uint) +0:94 'out_u3' (temp 3-component vector of uint) +0:94 AtomicMin (temp 3-component vector of uint) +0:94 'gs_ua3' (shared 3-component vector of uint) +0:94 'gs_ub3' (shared 3-component vector of uint) +0:95 AtomicOr (temp void) +0:95 'gs_ua3' (shared 3-component vector of uint) +0:95 'gs_ub3' (shared 3-component vector of uint) +0:96 move second child to first child (temp 3-component vector of uint) +0:96 'out_u3' (temp 3-component vector of uint) +0:96 AtomicOr (temp 3-component vector of uint) +0:96 'gs_ua3' (shared 3-component vector of uint) +0:96 'gs_ub3' (shared 3-component vector of uint) +0:97 AtomicXor (temp void) +0:97 'gs_ua3' (shared 3-component vector of uint) +0:97 'gs_ub3' (shared 3-component vector of uint) +0:98 move second child to first child (temp 3-component vector of uint) +0:98 'out_u3' (temp 3-component vector of uint) +0:98 AtomicXor (temp 3-component vector of uint) +0:98 'gs_ua3' (shared 3-component vector of uint) +0:98 'gs_ub3' (shared 3-component vector of uint) +0:101 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:105 Function Parameters: +0:105 'inF0' (layout(location=0 ) in 4-component vector of float) +0:105 'inF1' (layout(location=1 ) in 4-component vector of float) +0:105 'inF2' (layout(location=2 ) in 4-component vector of float) +0:105 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:105 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:? Sequence +0:109 all (temp bool) +0:109 'inF0' (layout(location=0 ) in 4-component vector of float) +0:112 AtomicAdd (temp void) +0:112 'gs_ua4' (shared 4-component vector of uint) +0:112 'gs_ub4' (shared 4-component vector of uint) +0:113 move second child to first child (temp 4-component vector of uint) +0:113 'out_u4' (temp 4-component vector of uint) +0:113 AtomicAdd (temp 4-component vector of uint) +0:113 'gs_ua4' (shared 4-component vector of uint) +0:113 'gs_ub4' (shared 4-component vector of uint) +0:114 AtomicAnd (temp void) +0:114 'gs_ua4' (shared 4-component vector of uint) +0:114 'gs_ub4' (shared 4-component vector of uint) +0:115 move second child to first child (temp 4-component vector of uint) +0:115 'out_u4' (temp 4-component vector of uint) +0:115 AtomicAnd (temp 4-component vector of uint) +0:115 'gs_ua4' (shared 4-component vector of uint) +0:115 'gs_ub4' (shared 4-component vector of uint) +0:116 move second child to first child (temp 4-component vector of uint) +0:116 'out_u4' (temp 4-component vector of uint) +0:116 AtomicCompSwap (temp 4-component vector of uint) +0:116 'gs_ua4' (shared 4-component vector of uint) +0:116 'gs_ub4' (shared 4-component vector of uint) +0:116 'gs_uc4' (shared 4-component vector of uint) +0:117 move second child to first child (temp 4-component vector of uint) +0:117 'out_u4' (temp 4-component vector of uint) +0:117 AtomicExchange (temp 4-component vector of uint) +0:117 'gs_ua4' (shared 4-component vector of uint) +0:117 'gs_ub4' (shared 4-component vector of uint) +0:118 AtomicMax (temp void) +0:118 'gs_ua4' (shared 4-component vector of uint) +0:118 'gs_ub4' (shared 4-component vector of uint) +0:119 move second child to first child (temp 4-component vector of uint) +0:119 'out_u4' (temp 4-component vector of uint) +0:119 AtomicMax (temp 4-component vector of uint) +0:119 'gs_ua4' (shared 4-component vector of uint) +0:119 'gs_ub4' (shared 4-component vector of uint) +0:120 AtomicMin (temp void) +0:120 'gs_ua4' (shared 4-component vector of uint) +0:120 'gs_ub4' (shared 4-component vector of uint) +0:121 move second child to first child (temp 4-component vector of uint) +0:121 'out_u4' (temp 4-component vector of uint) +0:121 AtomicMin (temp 4-component vector of uint) +0:121 'gs_ua4' (shared 4-component vector of uint) +0:121 'gs_ub4' (shared 4-component vector of uint) +0:122 AtomicOr (temp void) +0:122 'gs_ua4' (shared 4-component vector of uint) +0:122 'gs_ub4' (shared 4-component vector of uint) +0:123 move second child to first child (temp 4-component vector of uint) +0:123 'out_u4' (temp 4-component vector of uint) +0:123 AtomicOr (temp 4-component vector of uint) +0:123 'gs_ua4' (shared 4-component vector of uint) +0:123 'gs_ub4' (shared 4-component vector of uint) +0:124 AtomicXor (temp void) +0:124 'gs_ua4' (shared 4-component vector of uint) +0:124 'gs_ub4' (shared 4-component vector of uint) +0:125 move second child to first child (temp 4-component vector of uint) +0:125 'out_u4' (temp 4-component vector of uint) +0:125 AtomicXor (temp 4-component vector of uint) +0:125 'gs_ua4' (shared 4-component vector of uint) +0:125 'gs_ub4' (shared 4-component vector of uint) +0:128 Sequence +0:128 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:128 Branch: Return +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:? 'gs_ua' (shared uint) +0:? 'gs_ub' (shared uint) +0:? 'gs_uc' (shared uint) +0:? 'gs_ua2' (shared 2-component vector of uint) +0:? 'gs_ub2' (shared 2-component vector of uint) +0:? 'gs_uc2' (shared 2-component vector of uint) +0:? 'gs_ua3' (shared 3-component vector of uint) +0:? 'gs_ub3' (shared 3-component vector of uint) +0:? 'gs_uc3' (shared 3-component vector of uint) +0:? 'gs_ua4' (shared 4-component vector of uint) +0:? 'gs_ub4' (shared 4-component vector of uint) +0:? 'gs_uc4' (shared 4-component vector of uint) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 224 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint GLCompute 4 "ComputeShaderFunction" 175 215 219 220 222 223 + ExecutionMode 4 LocalSize 1 1 1 + Name 4 "ComputeShaderFunction" + Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" + Name 11 "inF0" + Name 12 "inF1" + Name 13 "inF2" + Name 14 "inU0" + Name 15 "inU1" + Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;" + Name 19 "inF0" + Name 20 "inF1" + Name 21 "inF2" + Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;" + Name 29 "inF0" + Name 30 "inF1" + Name 31 "inF2" + Name 32 "inU0" + Name 33 "inU1" + Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;" + Name 41 "inF0" + Name 42 "inF1" + Name 43 "inF2" + Name 44 "inU0" + Name 45 "inU1" + Name 52 "gs_ua" + Name 53 "gs_ub" + Name 58 "out_u1" + Name 66 "gs_uc" + Name 95 "gs_ua2" + Name 96 "gs_ub2" + Name 99 "out_u2" + Name 107 "gs_uc2" + Name 136 "gs_ua3" + Name 137 "gs_ub3" + Name 140 "out_u3" + Name 148 "gs_uc3" + Name 175 "inF0" + Name 180 "gs_ua4" + Name 181 "gs_ub4" + Name 185 "out_u4" + Name 193 "gs_uc4" + Name 215 "@entryPointOutput" + Name 219 "inF1" + Name 220 "inF2" + Name 222 "inU0" + Name 223 "inU1" + Decorate 175(inF0) Location 0 + Decorate 215(@entryPointOutput) Location 0 + Decorate 219(inF1) Location 1 + Decorate 220(inF2) Location 2 + Decorate 222(inU0) Location 3 + Decorate 223(inU1) Location 4 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 8: TypeInt 32 0 + 9: TypePointer Function 8(int) + 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr) + 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) + 24: TypeVector 6(float) 2 + 25: TypePointer Function 24(fvec2) + 26: TypeVector 8(int) 2 + 27: TypePointer Function 26(ivec2) + 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr) + 36: TypeVector 6(float) 3 + 37: TypePointer Function 36(fvec3) + 38: TypeVector 8(int) 3 + 39: TypePointer Function 38(ivec3) + 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) + 49: TypeBool + 51: TypePointer Workgroup 8(int) + 52(gs_ua): 51(ptr) Variable Workgroup + 53(gs_ub): 51(ptr) Variable Workgroup + 55: 8(int) Constant 1 + 56: 8(int) Constant 0 + 66(gs_uc): 51(ptr) Variable Workgroup + 87: 6(float) Constant 0 + 94: TypePointer Workgroup 26(ivec2) + 95(gs_ua2): 94(ptr) Variable Workgroup + 96(gs_ub2): 94(ptr) Variable Workgroup + 107(gs_uc2): 94(ptr) Variable Workgroup + 128: 6(float) Constant 1065353216 + 129: 6(float) Constant 1073741824 + 130: 24(fvec2) ConstantComposite 128 129 + 135: TypePointer Workgroup 38(ivec3) + 136(gs_ua3): 135(ptr) Variable Workgroup + 137(gs_ub3): 135(ptr) Variable Workgroup + 148(gs_uc3): 135(ptr) Variable Workgroup + 169: 6(float) Constant 1077936128 + 170: 36(fvec3) ConstantComposite 128 129 169 + 173: TypeVector 6(float) 4 + 174: TypePointer Input 173(fvec4) + 175(inF0): 174(ptr) Variable Input + 178: TypeVector 8(int) 4 + 179: TypePointer Workgroup 178(ivec4) + 180(gs_ua4): 179(ptr) Variable Workgroup + 181(gs_ub4): 179(ptr) Variable Workgroup + 184: TypePointer Function 178(ivec4) + 193(gs_uc4): 179(ptr) Variable Workgroup + 214: TypePointer Output 173(fvec4) +215(@entryPointOutput): 214(ptr) Variable Output + 216: 6(float) Constant 1082130432 + 217: 173(fvec4) ConstantComposite 128 129 169 216 + 219(inF1): 174(ptr) Variable Input + 220(inF2): 174(ptr) Variable Input + 221: TypePointer Input 178(ivec4) + 222(inU0): 221(ptr) Variable Input + 223(inU1): 221(ptr) Variable Input +4(ComputeShaderFunction): 2 Function None 3 + 5: Label + 185(out_u4): 184(ptr) Variable Function + 176: 173(fvec4) Load 175(inF0) + 177: 49(bool) All 176 + 182: 178(ivec4) Load 181(gs_ub4) + 183: 2 AtomicIAdd 180(gs_ua4) 55 56 182 + 186: 178(ivec4) Load 181(gs_ub4) + 187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186 + Store 185(out_u4) 187 + 188: 178(ivec4) Load 181(gs_ub4) + 189: 2 AtomicAnd 180(gs_ua4) 55 56 188 + 190: 178(ivec4) Load 181(gs_ub4) + 191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190 + Store 185(out_u4) 191 + 192: 178(ivec4) Load 181(gs_ub4) + 194: 178(ivec4) Load 193(gs_uc4) + 195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192 + Store 185(out_u4) 195 + 196: 178(ivec4) Load 181(gs_ub4) + 197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196 + Store 185(out_u4) 197 + 198: 178(ivec4) Load 181(gs_ub4) + 199: 2 AtomicSMax 180(gs_ua4) 55 56 198 + 200: 178(ivec4) Load 181(gs_ub4) + 201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200 + Store 185(out_u4) 201 + 202: 178(ivec4) Load 181(gs_ub4) + 203: 2 AtomicSMin 180(gs_ua4) 55 56 202 + 204: 178(ivec4) Load 181(gs_ub4) + 205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204 + Store 185(out_u4) 205 + 206: 178(ivec4) Load 181(gs_ub4) + 207: 2 AtomicOr 180(gs_ua4) 55 56 206 + 208: 178(ivec4) Load 181(gs_ub4) + 209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208 + Store 185(out_u4) 209 + 210: 178(ivec4) Load 181(gs_ub4) + 211: 2 AtomicXor 180(gs_ua4) 55 56 210 + 212: 178(ivec4) Load 181(gs_ub4) + 213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212 + Store 185(out_u4) 213 + Store 215(@entryPointOutput) 217 + Return + FunctionEnd +16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 + 11(inF0): 7(ptr) FunctionParameter + 12(inF1): 7(ptr) FunctionParameter + 13(inF2): 7(ptr) FunctionParameter + 14(inU0): 9(ptr) FunctionParameter + 15(inU1): 9(ptr) FunctionParameter + 17: Label + 58(out_u1): 9(ptr) Variable Function + 48: 6(float) Load 11(inF0) + 50: 49(bool) All 48 + 54: 8(int) Load 53(gs_ub) + 57: 2 AtomicIAdd 52(gs_ua) 55 56 54 + 59: 8(int) Load 53(gs_ub) + 60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59 + Store 58(out_u1) 60 + 61: 8(int) Load 53(gs_ub) + 62: 2 AtomicAnd 52(gs_ua) 55 56 61 + 63: 8(int) Load 53(gs_ub) + 64: 8(int) AtomicAnd 52(gs_ua) 55 56 63 + Store 58(out_u1) 64 + 65: 8(int) Load 53(gs_ub) + 67: 8(int) Load 66(gs_uc) + 68: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65 + Store 58(out_u1) 68 + 69: 8(int) Load 53(gs_ub) + 70: 8(int) AtomicExchange 52(gs_ua) 55 56 69 + Store 58(out_u1) 70 + 71: 8(int) Load 53(gs_ub) + 72: 2 AtomicSMax 52(gs_ua) 55 56 71 + 73: 8(int) Load 53(gs_ub) + 74: 8(int) AtomicUMax 52(gs_ua) 55 56 73 + Store 58(out_u1) 74 + 75: 8(int) Load 53(gs_ub) + 76: 2 AtomicSMin 52(gs_ua) 55 56 75 + 77: 8(int) Load 53(gs_ub) + 78: 8(int) AtomicUMin 52(gs_ua) 55 56 77 + Store 58(out_u1) 78 + 79: 8(int) Load 53(gs_ub) + 80: 2 AtomicOr 52(gs_ua) 55 56 79 + 81: 8(int) Load 53(gs_ub) + 82: 8(int) AtomicOr 52(gs_ua) 55 56 81 + Store 58(out_u1) 82 + 83: 8(int) Load 53(gs_ub) + 84: 2 AtomicXor 52(gs_ua) 55 56 83 + 85: 8(int) Load 53(gs_ub) + 86: 8(int) AtomicXor 52(gs_ua) 55 56 85 + Store 58(out_u1) 86 + ReturnValue 87 + FunctionEnd +22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 + 19(inF0): 7(ptr) FunctionParameter + 20(inF1): 7(ptr) FunctionParameter + 21(inF2): 7(ptr) FunctionParameter + 23: Label + ReturnValue 87 + FunctionEnd +34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 + 29(inF0): 25(ptr) FunctionParameter + 30(inF1): 25(ptr) FunctionParameter + 31(inF2): 25(ptr) FunctionParameter + 32(inU0): 27(ptr) FunctionParameter + 33(inU1): 27(ptr) FunctionParameter + 35: Label + 99(out_u2): 27(ptr) Variable Function + 92: 24(fvec2) Load 29(inF0) + 93: 49(bool) All 92 + 97: 26(ivec2) Load 96(gs_ub2) + 98: 2 AtomicIAdd 95(gs_ua2) 55 56 97 + 100: 26(ivec2) Load 96(gs_ub2) + 101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100 + Store 99(out_u2) 101 + 102: 26(ivec2) Load 96(gs_ub2) + 103: 2 AtomicAnd 95(gs_ua2) 55 56 102 + 104: 26(ivec2) Load 96(gs_ub2) + 105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104 + Store 99(out_u2) 105 + 106: 26(ivec2) Load 96(gs_ub2) + 108: 26(ivec2) Load 107(gs_uc2) + 109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106 + Store 99(out_u2) 109 + 110: 26(ivec2) Load 96(gs_ub2) + 111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110 + Store 99(out_u2) 111 + 112: 26(ivec2) Load 96(gs_ub2) + 113: 2 AtomicSMax 95(gs_ua2) 55 56 112 + 114: 26(ivec2) Load 96(gs_ub2) + 115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114 + Store 99(out_u2) 115 + 116: 26(ivec2) Load 96(gs_ub2) + 117: 2 AtomicSMin 95(gs_ua2) 55 56 116 + 118: 26(ivec2) Load 96(gs_ub2) + 119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118 + Store 99(out_u2) 119 + 120: 26(ivec2) Load 96(gs_ub2) + 121: 2 AtomicOr 95(gs_ua2) 55 56 120 + 122: 26(ivec2) Load 96(gs_ub2) + 123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122 + Store 99(out_u2) 123 + 124: 26(ivec2) Load 96(gs_ub2) + 125: 2 AtomicXor 95(gs_ua2) 55 56 124 + 126: 26(ivec2) Load 96(gs_ub2) + 127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126 + Store 99(out_u2) 127 + ReturnValue 130 + FunctionEnd +46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 + 41(inF0): 37(ptr) FunctionParameter + 42(inF1): 37(ptr) FunctionParameter + 43(inF2): 37(ptr) FunctionParameter + 44(inU0): 39(ptr) FunctionParameter + 45(inU1): 39(ptr) FunctionParameter + 47: Label + 140(out_u3): 39(ptr) Variable Function + 133: 36(fvec3) Load 41(inF0) + 134: 49(bool) All 133 + 138: 38(ivec3) Load 137(gs_ub3) + 139: 2 AtomicIAdd 136(gs_ua3) 55 56 138 + 141: 38(ivec3) Load 137(gs_ub3) + 142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141 + Store 140(out_u3) 142 + 143: 38(ivec3) Load 137(gs_ub3) + 144: 2 AtomicAnd 136(gs_ua3) 55 56 143 + 145: 38(ivec3) Load 137(gs_ub3) + 146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145 + Store 140(out_u3) 146 + 147: 38(ivec3) Load 137(gs_ub3) + 149: 38(ivec3) Load 148(gs_uc3) + 150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147 + Store 140(out_u3) 150 + 151: 38(ivec3) Load 137(gs_ub3) + 152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151 + Store 140(out_u3) 152 + 153: 38(ivec3) Load 137(gs_ub3) + 154: 2 AtomicSMax 136(gs_ua3) 55 56 153 + 155: 38(ivec3) Load 137(gs_ub3) + 156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155 + Store 140(out_u3) 156 + 157: 38(ivec3) Load 137(gs_ub3) + 158: 2 AtomicSMin 136(gs_ua3) 55 56 157 + 159: 38(ivec3) Load 137(gs_ub3) + 160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159 + Store 140(out_u3) 160 + 161: 38(ivec3) Load 137(gs_ub3) + 162: 2 AtomicOr 136(gs_ua3) 55 56 161 + 163: 38(ivec3) Load 137(gs_ub3) + 164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163 + Store 140(out_u3) 164 + 165: 38(ivec3) Load 137(gs_ub3) + 166: 2 AtomicXor 136(gs_ua3) 55 56 165 + 167: 38(ivec3) Load 137(gs_ub3) + 168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167 + Store 140(out_u3) 168 + ReturnValue 170 + FunctionEnd |