diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out new file mode 100644 index 00000000000..b2716a4c84a --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out @@ -0,0 +1,272 @@ +hlsl.inoutquals.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:8 Function Definition: MyFunc(f1;f1;f1; (temp void) +0:8 Function Parameters: +0:8 'x' (in float) +0:8 'y' (out float) +0:8 'z' (inout float) +0:? Sequence +0:9 move second child to first child (temp float) +0:9 'y' (out float) +0:9 'x' (in float) +0:10 move second child to first child (temp float) +0:10 'z' (inout float) +0:10 'y' (out float) +0:11 move second child to first child (temp float) +0:11 'x' (in float) +0:11 Constant: +0:11 -1.000000 +0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Parameters: +0:15 'inpos' (noperspective in 4-component vector of float FragCoord) +0:15 'sampleMask' (out int SampleMaskIn) +0:? Sequence +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'x' (temp float) +0:18 Constant: +0:18 7.000000 +0:18 move second child to first child (temp float) +0:18 'z' (temp float) +0:18 Constant: +0:18 3.000000 +0:19 Function Call: MyFunc(f1;f1;f1; (temp void) +0:19 'x' (temp float) +0:19 'y' (temp float) +0:19 'z' (temp float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 Color: direct index for structure (temp 4-component vector of float) +0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:21 Constant: +0:21 0 (const int) +0:? Construct vec4 (temp 4-component vector of float) +0:21 'x' (temp float) +0:21 'y' (temp float) +0:21 'z' (temp float) +0:21 Constant: +0:21 1.000000 +0:22 move second child to first child (temp float) +0:22 Depth: direct index for structure (temp float) +0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:22 Constant: +0:22 1 (const int) +0:22 direct index (temp float) +0:22 'inpos' (noperspective in 4-component vector of float FragCoord) +0:22 Constant: +0:22 3 (const int) +0:24 Sequence +0:24 Sequence +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) +0:24 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'inpos' (noperspective in 4-component vector of float FragCoord) +0:? 'sampleMask' (out int SampleMaskIn) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:8 Function Definition: MyFunc(f1;f1;f1; (temp void) +0:8 Function Parameters: +0:8 'x' (in float) +0:8 'y' (out float) +0:8 'z' (inout float) +0:? Sequence +0:9 move second child to first child (temp float) +0:9 'y' (out float) +0:9 'x' (in float) +0:10 move second child to first child (temp float) +0:10 'z' (inout float) +0:10 'y' (out float) +0:11 move second child to first child (temp float) +0:11 'x' (in float) +0:11 Constant: +0:11 -1.000000 +0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Parameters: +0:15 'inpos' (noperspective in 4-component vector of float FragCoord) +0:15 'sampleMask' (out int SampleMaskIn) +0:? Sequence +0:18 Sequence +0:18 move second child to first child (temp float) +0:18 'x' (temp float) +0:18 Constant: +0:18 7.000000 +0:18 move second child to first child (temp float) +0:18 'z' (temp float) +0:18 Constant: +0:18 3.000000 +0:19 Function Call: MyFunc(f1;f1;f1; (temp void) +0:19 'x' (temp float) +0:19 'y' (temp float) +0:19 'z' (temp float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 Color: direct index for structure (temp 4-component vector of float) +0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:21 Constant: +0:21 0 (const int) +0:? Construct vec4 (temp 4-component vector of float) +0:21 'x' (temp float) +0:21 'y' (temp float) +0:21 'z' (temp float) +0:21 Constant: +0:21 1.000000 +0:22 move second child to first child (temp float) +0:22 Depth: direct index for structure (temp float) +0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:22 Constant: +0:22 1 (const int) +0:22 direct index (temp float) +0:22 'inpos' (noperspective in 4-component vector of float FragCoord) +0:22 Constant: +0:22 3 (const int) +0:24 Sequence +0:24 Sequence +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) +0:24 Branch: Return +0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) +0:? 'inpos' (noperspective in 4-component vector of float FragCoord) +0:? 'sampleMask' (out int SampleMaskIn) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 63 + + Capability Shader + Capability SampleRateShading + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 45 53 57 62 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 12 "MyFunc(f1;f1;f1;" + Name 9 "x" + Name 10 "y" + Name 11 "z" + Name 17 "x" + Name 19 "z" + Name 21 "y" + Name 22 "param" + Name 24 "param" + Name 25 "param" + Name 31 "PS_OUTPUT" + MemberName 31(PS_OUTPUT) 0 "Color" + MemberName 31(PS_OUTPUT) 1 "Depth" + Name 33 "psout" + Name 45 "inpos" + Name 53 "Color" + Name 57 "Depth" + Name 62 "sampleMask" + Decorate 45(inpos) NoPerspective + Decorate 45(inpos) BuiltIn FragCoord + Decorate 53(Color) Location 0 + Decorate 57(Depth) BuiltIn FragDepth + Decorate 62(sampleMask) BuiltIn SampleMask + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) + 16: 6(float) Constant 3212836864 + 18: 6(float) Constant 1088421888 + 20: 6(float) Constant 1077936128 + 30: TypeVector 6(float) 4 + 31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float) + 32: TypePointer Function 31(PS_OUTPUT) + 34: TypeInt 32 1 + 35: 34(int) Constant 0 + 39: 6(float) Constant 1065353216 + 41: TypePointer Function 30(fvec4) + 43: 34(int) Constant 1 + 44: TypePointer Input 30(fvec4) + 45(inpos): 44(ptr) Variable Input + 46: TypeInt 32 0 + 47: 46(int) Constant 3 + 48: TypePointer Input 6(float) + 52: TypePointer Output 30(fvec4) + 53(Color): 52(ptr) Variable Output + 56: TypePointer Output 6(float) + 57(Depth): 56(ptr) Variable Output + 61: TypePointer Output 34(int) + 62(sampleMask): 61(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 17(x): 7(ptr) Variable Function + 19(z): 7(ptr) Variable Function + 21(y): 7(ptr) Variable Function + 22(param): 7(ptr) Variable Function + 24(param): 7(ptr) Variable Function + 25(param): 7(ptr) Variable Function + 33(psout): 32(ptr) Variable Function + Store 17(x) 18 + Store 19(z) 20 + 23: 6(float) Load 17(x) + Store 22(param) 23 + 26: 6(float) Load 19(z) + Store 25(param) 26 + 27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param) + 28: 6(float) Load 24(param) + Store 21(y) 28 + 29: 6(float) Load 25(param) + Store 19(z) 29 + 36: 6(float) Load 17(x) + 37: 6(float) Load 21(y) + 38: 6(float) Load 19(z) + 40: 30(fvec4) CompositeConstruct 36 37 38 39 + 42: 41(ptr) AccessChain 33(psout) 35 + Store 42 40 + 49: 48(ptr) AccessChain 45(inpos) 47 + 50: 6(float) Load 49 + 51: 7(ptr) AccessChain 33(psout) 43 + Store 51 50 + 54: 41(ptr) AccessChain 33(psout) 35 + 55: 30(fvec4) Load 54 + Store 53(Color) 55 + 58: 7(ptr) AccessChain 33(psout) 43 + 59: 6(float) Load 58 + Store 57(Depth) 59 + Return + FunctionEnd +12(MyFunc(f1;f1;f1;): 2 Function None 8 + 9(x): 7(ptr) FunctionParameter + 10(y): 7(ptr) FunctionParameter + 11(z): 7(ptr) FunctionParameter + 13: Label + 14: 6(float) Load 9(x) + Store 10(y) 14 + 15: 6(float) Load 10(y) + Store 11(z) 15 + Store 9(x) 16 + Return + FunctionEnd |