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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out
new file mode 100644
index 00000000000..b2716a4c84a
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inoutquals.frag.out
@@ -0,0 +1,272 @@
+hlsl.inoutquals.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
+0:8 Function Parameters:
+0:8 'x' (in float)
+0:8 'y' (out float)
+0:8 'z' (inout float)
+0:? Sequence
+0:9 move second child to first child (temp float)
+0:9 'y' (out float)
+0:9 'x' (in float)
+0:10 move second child to first child (temp float)
+0:10 'z' (inout float)
+0:10 'y' (out float)
+0:11 move second child to first child (temp float)
+0:11 'x' (in float)
+0:11 Constant:
+0:11 -1.000000
+0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:15 Function Parameters:
+0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
+0:15 'sampleMask' (out int SampleMaskIn)
+0:? Sequence
+0:18 Sequence
+0:18 move second child to first child (temp float)
+0:18 'x' (temp float)
+0:18 Constant:
+0:18 7.000000
+0:18 move second child to first child (temp float)
+0:18 'z' (temp float)
+0:18 Constant:
+0:18 3.000000
+0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
+0:19 'x' (temp float)
+0:19 'y' (temp float)
+0:19 'z' (temp float)
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 Color: direct index for structure (temp 4-component vector of float)
+0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:21 Constant:
+0:21 0 (const int)
+0:? Construct vec4 (temp 4-component vector of float)
+0:21 'x' (temp float)
+0:21 'y' (temp float)
+0:21 'z' (temp float)
+0:21 Constant:
+0:21 1.000000
+0:22 move second child to first child (temp float)
+0:22 Depth: direct index for structure (temp float)
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:22 Constant:
+0:22 1 (const int)
+0:22 direct index (temp float)
+0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
+0:22 Constant:
+0:22 3 (const int)
+0:24 Sequence
+0:24 Sequence
+0:24 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:24 Color: direct index for structure (temp 4-component vector of float)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:24 Depth: direct index for structure (temp float)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
+0:24 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
+0:? 'sampleMask' (out int SampleMaskIn)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
+0:8 Function Parameters:
+0:8 'x' (in float)
+0:8 'y' (out float)
+0:8 'z' (inout float)
+0:? Sequence
+0:9 move second child to first child (temp float)
+0:9 'y' (out float)
+0:9 'x' (in float)
+0:10 move second child to first child (temp float)
+0:10 'z' (inout float)
+0:10 'y' (out float)
+0:11 move second child to first child (temp float)
+0:11 'x' (in float)
+0:11 Constant:
+0:11 -1.000000
+0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:15 Function Parameters:
+0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
+0:15 'sampleMask' (out int SampleMaskIn)
+0:? Sequence
+0:18 Sequence
+0:18 move second child to first child (temp float)
+0:18 'x' (temp float)
+0:18 Constant:
+0:18 7.000000
+0:18 move second child to first child (temp float)
+0:18 'z' (temp float)
+0:18 Constant:
+0:18 3.000000
+0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
+0:19 'x' (temp float)
+0:19 'y' (temp float)
+0:19 'z' (temp float)
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 Color: direct index for structure (temp 4-component vector of float)
+0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:21 Constant:
+0:21 0 (const int)
+0:? Construct vec4 (temp 4-component vector of float)
+0:21 'x' (temp float)
+0:21 'y' (temp float)
+0:21 'z' (temp float)
+0:21 Constant:
+0:21 1.000000
+0:22 move second child to first child (temp float)
+0:22 Depth: direct index for structure (temp float)
+0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:22 Constant:
+0:22 1 (const int)
+0:22 direct index (temp float)
+0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
+0:22 Constant:
+0:22 3 (const int)
+0:24 Sequence
+0:24 Sequence
+0:24 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:24 Color: direct index for structure (temp 4-component vector of float)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:24 Depth: direct index for structure (temp float)
+0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
+0:24 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
+0:? 'sampleMask' (out int SampleMaskIn)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 63
+
+ Capability Shader
+ Capability SampleRateShading
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 45 53 57 62
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 12 "MyFunc(f1;f1;f1;"
+ Name 9 "x"
+ Name 10 "y"
+ Name 11 "z"
+ Name 17 "x"
+ Name 19 "z"
+ Name 21 "y"
+ Name 22 "param"
+ Name 24 "param"
+ Name 25 "param"
+ Name 31 "PS_OUTPUT"
+ MemberName 31(PS_OUTPUT) 0 "Color"
+ MemberName 31(PS_OUTPUT) 1 "Depth"
+ Name 33 "psout"
+ Name 45 "inpos"
+ Name 53 "Color"
+ Name 57 "Depth"
+ Name 62 "sampleMask"
+ Decorate 45(inpos) NoPerspective
+ Decorate 45(inpos) BuiltIn FragCoord
+ Decorate 53(Color) Location 0
+ Decorate 57(Depth) BuiltIn FragDepth
+ Decorate 62(sampleMask) BuiltIn SampleMask
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
+ 16: 6(float) Constant 3212836864
+ 18: 6(float) Constant 1088421888
+ 20: 6(float) Constant 1077936128
+ 30: TypeVector 6(float) 4
+ 31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float)
+ 32: TypePointer Function 31(PS_OUTPUT)
+ 34: TypeInt 32 1
+ 35: 34(int) Constant 0
+ 39: 6(float) Constant 1065353216
+ 41: TypePointer Function 30(fvec4)
+ 43: 34(int) Constant 1
+ 44: TypePointer Input 30(fvec4)
+ 45(inpos): 44(ptr) Variable Input
+ 46: TypeInt 32 0
+ 47: 46(int) Constant 3
+ 48: TypePointer Input 6(float)
+ 52: TypePointer Output 30(fvec4)
+ 53(Color): 52(ptr) Variable Output
+ 56: TypePointer Output 6(float)
+ 57(Depth): 56(ptr) Variable Output
+ 61: TypePointer Output 34(int)
+ 62(sampleMask): 61(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 17(x): 7(ptr) Variable Function
+ 19(z): 7(ptr) Variable Function
+ 21(y): 7(ptr) Variable Function
+ 22(param): 7(ptr) Variable Function
+ 24(param): 7(ptr) Variable Function
+ 25(param): 7(ptr) Variable Function
+ 33(psout): 32(ptr) Variable Function
+ Store 17(x) 18
+ Store 19(z) 20
+ 23: 6(float) Load 17(x)
+ Store 22(param) 23
+ 26: 6(float) Load 19(z)
+ Store 25(param) 26
+ 27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param)
+ 28: 6(float) Load 24(param)
+ Store 21(y) 28
+ 29: 6(float) Load 25(param)
+ Store 19(z) 29
+ 36: 6(float) Load 17(x)
+ 37: 6(float) Load 21(y)
+ 38: 6(float) Load 19(z)
+ 40: 30(fvec4) CompositeConstruct 36 37 38 39
+ 42: 41(ptr) AccessChain 33(psout) 35
+ Store 42 40
+ 49: 48(ptr) AccessChain 45(inpos) 47
+ 50: 6(float) Load 49
+ 51: 7(ptr) AccessChain 33(psout) 43
+ Store 51 50
+ 54: 41(ptr) AccessChain 33(psout) 35
+ 55: 30(fvec4) Load 54
+ Store 53(Color) 55
+ 58: 7(ptr) AccessChain 33(psout) 43
+ 59: 6(float) Load 58
+ Store 57(Depth) 59
+ Return
+ FunctionEnd
+12(MyFunc(f1;f1;f1;): 2 Function None 8
+ 9(x): 7(ptr) FunctionParameter
+ 10(y): 7(ptr) FunctionParameter
+ 11(z): 7(ptr) FunctionParameter
+ 13: Label
+ 14: 6(float) Load 9(x)
+ Store 10(y) 14
+ 15: 6(float) Load 10(y)
+ Store 11(z) 15
+ Store 9(x) 16
+ Return
+ FunctionEnd