diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out new file mode 100644 index 00000000000..c37bff61a1e --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out @@ -0,0 +1,337 @@ +hlsl.if.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:? Sequence +0:3 Test condition and select (temp void) +0:3 Condition +0:3 all (temp bool) +0:3 Equal (temp 4-component vector of bool) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 true case +0:4 Sequence +0:4 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:4 'input' (layout(location=0 ) in 4-component vector of float) +0:4 Branch: Return +0:6 Test condition and select (temp void) +0:6 Condition +0:6 all (temp bool) +0:6 Equal (temp 4-component vector of bool) +0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 true case +0:7 Sequence +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 Branch: Return +0:6 false case +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 Negate value (temp 4-component vector of float) +0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 Branch: Return +0:11 Test condition and select (temp void) +0:11 Condition +0:11 all (temp bool) +0:11 Equal (temp 4-component vector of bool) +0:11 'input' (layout(location=0 ) in 4-component vector of float) +0:11 'input' (layout(location=0 ) in 4-component vector of float) +0:11 true case is null +0:14 Test condition and select (temp void) +0:14 Condition +0:14 all (temp bool) +0:14 Equal (temp 4-component vector of bool) +0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 true case is null +0:19 Test condition and select (temp void) +0:19 Condition +0:19 all (temp bool) +0:19 Equal (temp 4-component vector of bool) +0:19 'input' (layout(location=0 ) in 4-component vector of float) +0:19 'input' (layout(location=0 ) in 4-component vector of float) +0:19 true case +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:20 'input' (layout(location=0 ) in 4-component vector of float) +0:20 Branch: Return +0:23 Test condition and select (temp void) +0:23 Condition +0:23 all (temp bool) +0:23 Equal (temp 4-component vector of bool) +0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 true case +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:24 'input' (layout(location=0 ) in 4-component vector of float) +0:24 Branch: Return +0:23 false case +0:? Sequence +0:26 Sequence +0:26 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:26 Negate value (temp 4-component vector of float) +0:26 'input' (layout(location=0 ) in 4-component vector of float) +0:26 Branch: Return +0:30 Test condition and select (temp void) +0:30 Condition +0:30 move second child to first child (temp float) +0:30 'ii' (temp float) +0:30 direct index (temp float) +0:30 'input' (layout(location=0 ) in 4-component vector of float) +0:30 Constant: +0:30 2 (const int) +0:30 true case +0:31 Pre-Increment (temp float) +0:31 'ii' (temp float) +0:32 Pre-Increment (temp int) +0:32 'ii' (temp int) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:? Sequence +0:3 Test condition and select (temp void) +0:3 Condition +0:3 all (temp bool) +0:3 Equal (temp 4-component vector of bool) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 true case +0:4 Sequence +0:4 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:4 'input' (layout(location=0 ) in 4-component vector of float) +0:4 Branch: Return +0:6 Test condition and select (temp void) +0:6 Condition +0:6 all (temp bool) +0:6 Equal (temp 4-component vector of bool) +0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 true case +0:7 Sequence +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 Branch: Return +0:6 false case +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 Negate value (temp 4-component vector of float) +0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 Branch: Return +0:11 Test condition and select (temp void) +0:11 Condition +0:11 all (temp bool) +0:11 Equal (temp 4-component vector of bool) +0:11 'input' (layout(location=0 ) in 4-component vector of float) +0:11 'input' (layout(location=0 ) in 4-component vector of float) +0:11 true case is null +0:14 Test condition and select (temp void) +0:14 Condition +0:14 all (temp bool) +0:14 Equal (temp 4-component vector of bool) +0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 true case is null +0:19 Test condition and select (temp void) +0:19 Condition +0:19 all (temp bool) +0:19 Equal (temp 4-component vector of bool) +0:19 'input' (layout(location=0 ) in 4-component vector of float) +0:19 'input' (layout(location=0 ) in 4-component vector of float) +0:19 true case +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:20 'input' (layout(location=0 ) in 4-component vector of float) +0:20 Branch: Return +0:23 Test condition and select (temp void) +0:23 Condition +0:23 all (temp bool) +0:23 Equal (temp 4-component vector of bool) +0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 true case +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:24 'input' (layout(location=0 ) in 4-component vector of float) +0:24 Branch: Return +0:23 false case +0:? Sequence +0:26 Sequence +0:26 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:26 Negate value (temp 4-component vector of float) +0:26 'input' (layout(location=0 ) in 4-component vector of float) +0:26 Branch: Return +0:30 Test condition and select (temp void) +0:30 Condition +0:30 move second child to first child (temp float) +0:30 'ii' (temp float) +0:30 direct index (temp float) +0:30 'input' (layout(location=0 ) in 4-component vector of float) +0:30 Constant: +0:30 2 (const int) +0:30 true case +0:31 Pre-Increment (temp float) +0:31 'ii' (temp float) +0:32 Pre-Increment (temp int) +0:32 'ii' (temp int) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 84 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" 9 19 + ExecutionMode 4 OriginUpperLeft + Name 4 "PixelShaderFunction" + Name 9 "input" + Name 19 "@entryPointOutput" + Name 67 "ii" + Name 80 "ii" + Decorate 9(input) Location 0 + Decorate 19(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Input 7(fvec4) + 9(input): 8(ptr) Variable Input + 12: TypeBool + 13: TypeVector 12(bool) 4 + 18: TypePointer Output 7(fvec4) +19(@entryPointOutput): 18(ptr) Variable Output + 66: TypePointer Function 6(float) + 68: TypeInt 32 0 + 69: 68(int) Constant 2 + 70: TypePointer Input 6(float) + 76: 6(float) Constant 1065353216 + 78: TypeInt 32 1 + 79: TypePointer Function 78(int) + 82: 78(int) Constant 1 +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 67(ii): 66(ptr) Variable Function + 80(ii): 79(ptr) Variable Function + 10: 7(fvec4) Load 9(input) + 11: 7(fvec4) Load 9(input) + 14: 13(bvec4) FOrdEqual 10 11 + 15: 12(bool) All 14 + SelectionMerge 17 None + BranchConditional 15 16 17 + 16: Label + 20: 7(fvec4) Load 9(input) + Store 19(@entryPointOutput) 20 + Return + 17: Label + 22: 7(fvec4) Load 9(input) + 23: 7(fvec4) Load 9(input) + 24: 13(bvec4) FOrdEqual 22 23 + 25: 12(bool) All 24 + SelectionMerge 27 None + BranchConditional 25 26 30 + 26: Label + 28: 7(fvec4) Load 9(input) + Store 19(@entryPointOutput) 28 + Return + 30: Label + 31: 7(fvec4) Load 9(input) + 32: 7(fvec4) FNegate 31 + Store 19(@entryPointOutput) 32 + Return + 27: Label + 34: 7(fvec4) Load 9(input) + 35: 7(fvec4) Load 9(input) + 36: 13(bvec4) FOrdEqual 34 35 + 37: 12(bool) All 36 + SelectionMerge 39 None + BranchConditional 37 38 39 + 38: Label + Branch 39 + 39: Label + 40: 7(fvec4) Load 9(input) + 41: 7(fvec4) Load 9(input) + 42: 13(bvec4) FOrdEqual 40 41 + 43: 12(bool) All 42 + SelectionMerge 45 None + BranchConditional 43 44 45 + 44: Label + Branch 45 + 45: Label + 46: 7(fvec4) Load 9(input) + 47: 7(fvec4) Load 9(input) + 48: 13(bvec4) FOrdEqual 46 47 + 49: 12(bool) All 48 + SelectionMerge 51 None + BranchConditional 49 50 51 + 50: Label + 52: 7(fvec4) Load 9(input) + Store 19(@entryPointOutput) 52 + Return + 51: Label + 54: 7(fvec4) Load 9(input) + 55: 7(fvec4) Load 9(input) + 56: 13(bvec4) FOrdEqual 54 55 + 57: 12(bool) All 56 + SelectionMerge 59 None + BranchConditional 57 58 62 + 58: Label + 60: 7(fvec4) Load 9(input) + Store 19(@entryPointOutput) 60 + Return + 62: Label + 63: 7(fvec4) Load 9(input) + 64: 7(fvec4) FNegate 63 + Store 19(@entryPointOutput) 64 + Return + 59: Label + 71: 70(ptr) AccessChain 9(input) 69 + 72: 6(float) Load 71 + Store 67(ii) 72 + SelectionMerge 74 None + BranchConditional 72 73 74 + 73: Label + 75: 6(float) Load 67(ii) + 77: 6(float) FAdd 75 76 + Store 67(ii) 77 + Branch 74 + 74: Label + 81: 78(int) Load 80(ii) + 83: 78(int) IAdd 81 82 + Store 80(ii) 83 + Return + FunctionEnd |