diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out | 624 |
1 files changed, 336 insertions, 288 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out index 056b672e308..6b6de9c5f4c 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.if.frag.out @@ -2,104 +2,116 @@ hlsl.if.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input' ( in 4-component vector of float) +0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) +0:1 Function Parameters: +0:1 'input' ( in 4-component vector of float) 0:? Sequence -0:3 Test condition and select ( temp void) -0:3 Condition -0:3 all ( temp bool) -0:3 Equal ( temp 4-component vector of bool) -0:3 'input' ( in 4-component vector of float) -0:3 'input' ( in 4-component vector of float) -0:3 true case -0:4 Branch: Return with expression -0:4 'input' ( in 4-component vector of float) -0:6 Test condition and select ( temp void) -0:6 Condition -0:6 all ( temp bool) -0:6 Equal ( temp 4-component vector of bool) -0:6 'input' ( in 4-component vector of float) -0:6 'input' ( in 4-component vector of float) -0:6 true case -0:7 Branch: Return with expression -0:7 'input' ( in 4-component vector of float) -0:6 false case -0:9 Branch: Return with expression -0:9 Negate value ( temp 4-component vector of float) +0:2 Test condition and select ( temp void) +0:2 Condition +0:2 all ( temp bool) +0:2 Equal ( temp 4-component vector of bool) +0:2 'input' ( in 4-component vector of float) +0:2 'input' ( in 4-component vector of float) +0:2 true case +0:3 Branch: Return with expression +0:3 'input' ( in 4-component vector of float) +0:2 false case +0:5 Branch: Return with expression +0:5 Negate value ( temp 4-component vector of float) +0:5 'input' ( in 4-component vector of float) +0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) +0:8 Function Parameters: +0:8 'input' ( in 4-component vector of float) +0:? Sequence +0:9 Test condition and select ( temp void) +0:9 Condition +0:9 all ( temp bool) +0:9 Equal ( temp 4-component vector of bool) +0:9 'input' ( in 4-component vector of float) 0:9 'input' ( in 4-component vector of float) -0:11 Test condition and select ( temp void) -0:11 Condition -0:11 all ( temp bool) -0:11 Equal ( temp 4-component vector of bool) -0:11 'input' ( in 4-component vector of float) -0:11 'input' ( in 4-component vector of float) -0:11 true case is null -0:14 Test condition and select ( temp void) -0:14 Condition -0:14 all ( temp bool) -0:14 Equal ( temp 4-component vector of bool) -0:14 'input' ( in 4-component vector of float) -0:14 'input' ( in 4-component vector of float) -0:14 true case is null -0:19 Test condition and select ( temp void): Flatten -0:19 Condition -0:19 all ( temp bool) -0:19 Equal ( temp 4-component vector of bool) -0:19 'input' ( in 4-component vector of float) -0:19 'input' ( in 4-component vector of float) -0:19 true case +0:9 true case +0:? Sequence +0:10 Branch: Return with expression +0:10 'input' ( in 4-component vector of float) +0:9 false case 0:? Sequence -0:20 Branch: Return with expression -0:20 'input' ( in 4-component vector of float) +0:12 Branch: Return with expression +0:12 Negate value ( temp 4-component vector of float) +0:12 'input' ( in 4-component vector of float) +0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:17 Function Parameters: +0:17 'input' ( in 4-component vector of float) +0:? Sequence +0:18 Test condition and select ( temp void) +0:18 Condition +0:18 all ( temp bool) +0:18 Equal ( temp 4-component vector of bool) +0:18 'input' ( in 4-component vector of float) +0:18 'input' ( in 4-component vector of float) +0:18 true case +0:19 Branch: Return with expression +0:19 'input' ( in 4-component vector of float) +0:21 Function Call: f0(vf4; ( temp 4-component vector of float) +0:21 'input' ( in 4-component vector of float) 0:23 Test condition and select ( temp void) 0:23 Condition 0:23 all ( temp bool) 0:23 Equal ( temp 4-component vector of bool) 0:23 'input' ( in 4-component vector of float) 0:23 'input' ( in 4-component vector of float) -0:23 true case -0:? Sequence -0:24 Branch: Return with expression -0:24 'input' ( in 4-component vector of float) -0:23 false case +0:23 true case is null +0:26 Test condition and select ( temp void) +0:26 Condition +0:26 all ( temp bool) +0:26 Equal ( temp 4-component vector of bool) +0:26 'input' ( in 4-component vector of float) +0:26 'input' ( in 4-component vector of float) +0:26 true case is null +0:31 Test condition and select ( temp void): Flatten +0:31 Condition +0:31 all ( temp bool) +0:31 Equal ( temp 4-component vector of bool) +0:31 'input' ( in 4-component vector of float) +0:31 'input' ( in 4-component vector of float) +0:31 true case 0:? Sequence -0:26 Branch: Return with expression -0:26 Negate value ( temp 4-component vector of float) -0:26 'input' ( in 4-component vector of float) -0:30 Test condition and select ( temp void) -0:30 Condition -0:30 Convert float to bool ( temp bool) -0:30 move second child to first child ( temp float) -0:30 'ii' ( temp float) -0:30 direct index ( temp float) -0:30 'input' ( in 4-component vector of float) -0:30 Constant: -0:30 2 (const int) -0:30 true case -0:31 Pre-Increment ( temp float) -0:31 'ii' ( temp float) -0:32 Pre-Increment ( temp int) -0:32 'ii' ( temp int) -0:33 Test condition and select ( temp void) -0:33 Condition -0:33 Compare Equal ( temp bool) -0:33 Convert int to float ( temp float) -0:33 'ii' ( temp int) -0:33 Constant: -0:33 1.000000 -0:33 true case -0:34 Pre-Increment ( temp int) -0:34 'ii' ( temp int) -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: +0:32 Branch: Return with expression +0:32 'input' ( in 4-component vector of float) +0:35 Function Call: f1(vf4; ( temp 4-component vector of float) +0:35 'input' ( in 4-component vector of float) +0:38 Test condition and select ( temp void) +0:38 Condition +0:38 Convert float to bool ( temp bool) +0:38 move second child to first child ( temp float) +0:38 'ii' ( temp float) +0:38 direct index ( temp float) +0:38 'input' ( in 4-component vector of float) +0:38 Constant: +0:38 2 (const int) +0:38 true case +0:39 Pre-Increment ( temp float) +0:39 'ii' ( temp float) +0:40 Pre-Increment ( temp int) +0:40 'ii' ( temp int) +0:41 Test condition and select ( temp void) +0:41 Condition +0:41 Compare Equal ( temp bool) +0:41 Convert int to float ( temp float) +0:41 'ii' ( temp int) +0:41 Constant: +0:41 1.000000 +0:41 true case +0:42 Pre-Increment ( temp int) +0:42 'ii' ( temp int) +0:17 Function Definition: PixelShaderFunction( ( temp void) +0:17 Function Parameters: 0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) +0:17 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) +0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) @@ -112,259 +124,295 @@ Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input' ( in 4-component vector of float) +0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) +0:1 Function Parameters: +0:1 'input' ( in 4-component vector of float) +0:? Sequence +0:2 Test condition and select ( temp void) +0:2 Condition +0:2 all ( temp bool) +0:2 Equal ( temp 4-component vector of bool) +0:2 'input' ( in 4-component vector of float) +0:2 'input' ( in 4-component vector of float) +0:2 true case +0:3 Branch: Return with expression +0:3 'input' ( in 4-component vector of float) +0:2 false case +0:5 Branch: Return with expression +0:5 Negate value ( temp 4-component vector of float) +0:5 'input' ( in 4-component vector of float) +0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) +0:8 Function Parameters: +0:8 'input' ( in 4-component vector of float) 0:? Sequence -0:3 Test condition and select ( temp void) -0:3 Condition -0:3 all ( temp bool) -0:3 Equal ( temp 4-component vector of bool) -0:3 'input' ( in 4-component vector of float) -0:3 'input' ( in 4-component vector of float) -0:3 true case -0:4 Branch: Return with expression -0:4 'input' ( in 4-component vector of float) -0:6 Test condition and select ( temp void) -0:6 Condition -0:6 all ( temp bool) -0:6 Equal ( temp 4-component vector of bool) -0:6 'input' ( in 4-component vector of float) -0:6 'input' ( in 4-component vector of float) -0:6 true case -0:7 Branch: Return with expression -0:7 'input' ( in 4-component vector of float) -0:6 false case -0:9 Branch: Return with expression -0:9 Negate value ( temp 4-component vector of float) +0:9 Test condition and select ( temp void) +0:9 Condition +0:9 all ( temp bool) +0:9 Equal ( temp 4-component vector of bool) 0:9 'input' ( in 4-component vector of float) -0:11 Test condition and select ( temp void) -0:11 Condition -0:11 all ( temp bool) -0:11 Equal ( temp 4-component vector of bool) -0:11 'input' ( in 4-component vector of float) -0:11 'input' ( in 4-component vector of float) -0:11 true case is null -0:14 Test condition and select ( temp void) -0:14 Condition -0:14 all ( temp bool) -0:14 Equal ( temp 4-component vector of bool) -0:14 'input' ( in 4-component vector of float) -0:14 'input' ( in 4-component vector of float) -0:14 true case is null -0:19 Test condition and select ( temp void): Flatten -0:19 Condition -0:19 all ( temp bool) -0:19 Equal ( temp 4-component vector of bool) -0:19 'input' ( in 4-component vector of float) -0:19 'input' ( in 4-component vector of float) -0:19 true case +0:9 'input' ( in 4-component vector of float) +0:9 true case +0:? Sequence +0:10 Branch: Return with expression +0:10 'input' ( in 4-component vector of float) +0:9 false case 0:? Sequence -0:20 Branch: Return with expression -0:20 'input' ( in 4-component vector of float) +0:12 Branch: Return with expression +0:12 Negate value ( temp 4-component vector of float) +0:12 'input' ( in 4-component vector of float) +0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:17 Function Parameters: +0:17 'input' ( in 4-component vector of float) +0:? Sequence +0:18 Test condition and select ( temp void) +0:18 Condition +0:18 all ( temp bool) +0:18 Equal ( temp 4-component vector of bool) +0:18 'input' ( in 4-component vector of float) +0:18 'input' ( in 4-component vector of float) +0:18 true case +0:19 Branch: Return with expression +0:19 'input' ( in 4-component vector of float) +0:21 Function Call: f0(vf4; ( temp 4-component vector of float) +0:21 'input' ( in 4-component vector of float) 0:23 Test condition and select ( temp void) 0:23 Condition 0:23 all ( temp bool) 0:23 Equal ( temp 4-component vector of bool) 0:23 'input' ( in 4-component vector of float) 0:23 'input' ( in 4-component vector of float) -0:23 true case +0:23 true case is null +0:26 Test condition and select ( temp void) +0:26 Condition +0:26 all ( temp bool) +0:26 Equal ( temp 4-component vector of bool) +0:26 'input' ( in 4-component vector of float) +0:26 'input' ( in 4-component vector of float) +0:26 true case is null +0:31 Test condition and select ( temp void): Flatten +0:31 Condition +0:31 all ( temp bool) +0:31 Equal ( temp 4-component vector of bool) +0:31 'input' ( in 4-component vector of float) +0:31 'input' ( in 4-component vector of float) +0:31 true case 0:? Sequence -0:24 Branch: Return with expression -0:24 'input' ( in 4-component vector of float) -0:23 false case -0:? Sequence -0:26 Branch: Return with expression -0:26 Negate value ( temp 4-component vector of float) -0:26 'input' ( in 4-component vector of float) -0:30 Test condition and select ( temp void) -0:30 Condition -0:30 Convert float to bool ( temp bool) -0:30 move second child to first child ( temp float) -0:30 'ii' ( temp float) -0:30 direct index ( temp float) -0:30 'input' ( in 4-component vector of float) -0:30 Constant: -0:30 2 (const int) -0:30 true case -0:31 Pre-Increment ( temp float) -0:31 'ii' ( temp float) -0:32 Pre-Increment ( temp int) -0:32 'ii' ( temp int) -0:33 Test condition and select ( temp void) -0:33 Condition -0:33 Compare Equal ( temp bool) -0:33 Convert int to float ( temp float) -0:33 'ii' ( temp int) -0:33 Constant: -0:33 1.000000 -0:33 true case -0:34 Pre-Increment ( temp int) -0:34 'ii' ( temp int) -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: +0:32 Branch: Return with expression +0:32 'input' ( in 4-component vector of float) +0:35 Function Call: f1(vf4; ( temp 4-component vector of float) +0:35 'input' ( in 4-component vector of float) +0:38 Test condition and select ( temp void) +0:38 Condition +0:38 Convert float to bool ( temp bool) +0:38 move second child to first child ( temp float) +0:38 'ii' ( temp float) +0:38 direct index ( temp float) +0:38 'input' ( in 4-component vector of float) +0:38 Constant: +0:38 2 (const int) +0:38 true case +0:39 Pre-Increment ( temp float) +0:39 'ii' ( temp float) +0:40 Pre-Increment ( temp int) +0:40 'ii' ( temp int) +0:41 Test condition and select ( temp void) +0:41 Condition +0:41 Compare Equal ( temp bool) +0:41 Convert int to float ( temp float) +0:41 'ii' ( temp int) +0:41 Constant: +0:41 1.000000 +0:41 true case +0:42 Pre-Increment ( temp int) +0:42 'ii' ( temp int) +0:17 Function Definition: PixelShaderFunction( ( temp void) +0:17 Function Parameters: 0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) +0:17 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) +0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 -// Generated by (magic number): 80007 -// Id's are bound by 103 +// Generated by (magic number): 80008 +// Id's are bound by 117 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 96 99 + EntryPoint Fragment 4 "PixelShaderFunction" 110 113 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" - Name 11 "@PixelShaderFunction(vf4;" + Name 11 "f0(vf4;" Name 10 "input" - Name 68 "ii" + Name 14 "f1(vf4;" + Name 13 "input" + Name 17 "@PixelShaderFunction(vf4;" + Name 16 "input" + Name 55 "param" + Name 78 "param" Name 82 "ii" - Name 94 "input" - Name 96 "input" - Name 99 "@entryPointOutput" - Name 100 "param" - Decorate 96(input) Location 0 - Decorate 99(@entryPointOutput) Location 0 + Name 96 "ii" + Name 108 "input" + Name 110 "input" + Name 113 "@entryPointOutput" + Name 114 "param" + Decorate 110(input) Location 0 + Decorate 113(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) - 15: TypeBool - 16: TypeVector 15(bool) 4 - 67: TypePointer Function 6(float) - 69: TypeInt 32 0 - 70: 69(int) Constant 2 - 73: 6(float) Constant 0 - 78: 6(float) Constant 1065353216 - 80: TypeInt 32 1 - 81: TypePointer Function 80(int) - 84: 80(int) Constant 1 - 95: TypePointer Input 7(fvec4) - 96(input): 95(ptr) Variable Input - 98: TypePointer Output 7(fvec4) -99(@entryPointOutput): 98(ptr) Variable Output + 21: TypeBool + 22: TypeVector 21(bool) 4 + 81: TypePointer Function 6(float) + 83: TypeInt 32 0 + 84: 83(int) Constant 2 + 87: 6(float) Constant 0 + 92: 6(float) Constant 1065353216 + 94: TypeInt 32 1 + 95: TypePointer Function 94(int) + 98: 94(int) Constant 1 + 109: TypePointer Input 7(fvec4) + 110(input): 109(ptr) Variable Input + 112: TypePointer Output 7(fvec4) +113(@entryPointOutput): 112(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 94(input): 8(ptr) Variable Function - 100(param): 8(ptr) Variable Function - 97: 7(fvec4) Load 96(input) - Store 94(input) 97 - 101: 7(fvec4) Load 94(input) - Store 100(param) 101 - 102: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 100(param) - Store 99(@entryPointOutput) 102 + 108(input): 8(ptr) Variable Function + 114(param): 8(ptr) Variable Function + 111: 7(fvec4) Load 110(input) + Store 108(input) 111 + 115: 7(fvec4) Load 108(input) + Store 114(param) 115 + 116: 7(fvec4) FunctionCall 17(@PixelShaderFunction(vf4;) 114(param) + Store 113(@entryPointOutput) 116 Return FunctionEnd -11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 11(f0(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label - 68(ii): 67(ptr) Variable Function + 19: 7(fvec4) Load 10(input) + 20: 7(fvec4) Load 10(input) + 23: 22(bvec4) FOrdEqual 19 20 + 24: 21(bool) All 23 + SelectionMerge 26 None + BranchConditional 24 25 29 + 25: Label + 27: 7(fvec4) Load 10(input) + ReturnValue 27 + 29: Label + 30: 7(fvec4) Load 10(input) + 31: 7(fvec4) FNegate 30 + ReturnValue 31 + 26: Label + Unreachable + FunctionEnd + 14(f1(vf4;): 7(fvec4) Function None 9 + 13(input): 8(ptr) FunctionParameter + 15: Label + 34: 7(fvec4) Load 13(input) + 35: 7(fvec4) Load 13(input) + 36: 22(bvec4) FOrdEqual 34 35 + 37: 21(bool) All 36 + SelectionMerge 39 None + BranchConditional 37 38 42 + 38: Label + 40: 7(fvec4) Load 13(input) + ReturnValue 40 + 42: Label + 43: 7(fvec4) Load 13(input) + 44: 7(fvec4) FNegate 43 + ReturnValue 44 + 39: Label + Unreachable + FunctionEnd +17(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 16(input): 8(ptr) FunctionParameter + 18: Label + 55(param): 8(ptr) Variable Function + 78(param): 8(ptr) Variable Function 82(ii): 81(ptr) Variable Function - 13: 7(fvec4) Load 10(input) - 14: 7(fvec4) Load 10(input) - 17: 16(bvec4) FOrdEqual 13 14 - 18: 15(bool) All 17 - SelectionMerge 20 None - BranchConditional 18 19 20 - 19: Label - 21: 7(fvec4) Load 10(input) - ReturnValue 21 - 20: Label - 23: 7(fvec4) Load 10(input) - 24: 7(fvec4) Load 10(input) - 25: 16(bvec4) FOrdEqual 23 24 - 26: 15(bool) All 25 - SelectionMerge 28 None - BranchConditional 26 27 31 - 27: Label - 29: 7(fvec4) Load 10(input) - ReturnValue 29 - 31: Label - 32: 7(fvec4) Load 10(input) - 33: 7(fvec4) FNegate 32 - ReturnValue 33 - 28: Label - 35: 7(fvec4) Load 10(input) - 36: 7(fvec4) Load 10(input) - 37: 16(bvec4) FOrdEqual 35 36 - 38: 15(bool) All 37 - SelectionMerge 40 None - BranchConditional 38 39 40 - 39: Label - Branch 40 - 40: Label - 41: 7(fvec4) Load 10(input) - 42: 7(fvec4) Load 10(input) - 43: 16(bvec4) FOrdEqual 41 42 - 44: 15(bool) All 43 - SelectionMerge 46 None - BranchConditional 44 45 46 - 45: Label - Branch 46 - 46: Label - 47: 7(fvec4) Load 10(input) - 48: 7(fvec4) Load 10(input) - 49: 16(bvec4) FOrdEqual 47 48 - 50: 15(bool) All 49 - SelectionMerge 52 Flatten + 96(ii): 95(ptr) Variable Function + 47: 7(fvec4) Load 16(input) + 48: 7(fvec4) Load 16(input) + 49: 22(bvec4) FOrdEqual 47 48 + 50: 21(bool) All 49 + SelectionMerge 52 None BranchConditional 50 51 52 51: Label - 53: 7(fvec4) Load 10(input) + 53: 7(fvec4) Load 16(input) ReturnValue 53 52: Label - 55: 7(fvec4) Load 10(input) - 56: 7(fvec4) Load 10(input) - 57: 16(bvec4) FOrdEqual 55 56 - 58: 15(bool) All 57 - SelectionMerge 60 None - BranchConditional 58 59 63 - 59: Label - 61: 7(fvec4) Load 10(input) - ReturnValue 61 - 63: Label - 64: 7(fvec4) Load 10(input) - 65: 7(fvec4) FNegate 64 - ReturnValue 65 - 60: Label - 71: 67(ptr) AccessChain 10(input) 70 - 72: 6(float) Load 71 - Store 68(ii) 72 - 74: 15(bool) FOrdNotEqual 72 73 - SelectionMerge 76 None - BranchConditional 74 75 76 - 75: Label - 77: 6(float) Load 68(ii) - 79: 6(float) FAdd 77 78 - Store 68(ii) 79 - Branch 76 - 76: Label - 83: 80(int) Load 82(ii) - 85: 80(int) IAdd 83 84 - Store 82(ii) 85 - 86: 80(int) Load 82(ii) - 87: 6(float) ConvertSToF 86 - 88: 15(bool) FOrdEqual 87 78 + 56: 7(fvec4) Load 16(input) + Store 55(param) 56 + 57: 7(fvec4) FunctionCall 11(f0(vf4;) 55(param) + 58: 7(fvec4) Load 16(input) + 59: 7(fvec4) Load 16(input) + 60: 22(bvec4) FOrdEqual 58 59 + 61: 21(bool) All 60 + SelectionMerge 63 None + BranchConditional 61 62 63 + 62: Label + Branch 63 + 63: Label + 64: 7(fvec4) Load 16(input) + 65: 7(fvec4) Load 16(input) + 66: 22(bvec4) FOrdEqual 64 65 + 67: 21(bool) All 66 + SelectionMerge 69 None + BranchConditional 67 68 69 + 68: Label + Branch 69 + 69: Label + 70: 7(fvec4) Load 16(input) + 71: 7(fvec4) Load 16(input) + 72: 22(bvec4) FOrdEqual 70 71 + 73: 21(bool) All 72 + SelectionMerge 75 Flatten + BranchConditional 73 74 75 + 74: Label + 76: 7(fvec4) Load 16(input) + ReturnValue 76 + 75: Label + 79: 7(fvec4) Load 16(input) + Store 78(param) 79 + 80: 7(fvec4) FunctionCall 14(f1(vf4;) 78(param) + 85: 81(ptr) AccessChain 16(input) 84 + 86: 6(float) Load 85 + Store 82(ii) 86 + 88: 21(bool) FOrdNotEqual 86 87 SelectionMerge 90 None BranchConditional 88 89 90 89: Label - 91: 80(int) Load 82(ii) - 92: 80(int) IAdd 91 84 - Store 82(ii) 92 + 91: 6(float) Load 82(ii) + 93: 6(float) FAdd 91 92 + Store 82(ii) 93 Branch 90 90: Label - 93: 7(fvec4) Undef - ReturnValue 93 + 97: 94(int) Load 96(ii) + 99: 94(int) IAdd 97 98 + Store 96(ii) 99 + 100: 94(int) Load 96(ii) + 101: 6(float) ConvertSToF 100 + 102: 21(bool) FOrdEqual 101 92 + SelectionMerge 104 None + BranchConditional 102 103 104 + 103: Label + 105: 94(int) Load 96(ii) + 106: 94(int) IAdd 105 98 + Store 96(ii) 106 + Branch 104 + 104: Label + 107: 7(fvec4) Undef + ReturnValue 107 FunctionEnd |