diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out new file mode 100644 index 00000000000..c1c90f4b257 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out @@ -0,0 +1,182 @@ +hlsl.getdimensions.dx10.vert +Shader version: 450 +0:? Sequence +0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos}) +0:11 Function Parameters: +0:? Sequence +0:21 Sequence +0:21 move second child to first child (temp uint) +0:21 'sizeQueryTemp' (temp uint) +0:21 textureSize (temp uint) +0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:21 move second child to first child (temp uint) +0:21 'WidthU' (temp uint) +0:21 'sizeQueryTemp' (temp uint) +0:22 Sequence +0:22 move second child to first child (temp uint) +0:22 'sizeQueryTemp' (temp uint) +0:22 textureSize (temp uint) +0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:22 Constant: +0:22 6 (const uint) +0:22 move second child to first child (temp uint) +0:22 'WidthU' (temp uint) +0:22 'sizeQueryTemp' (temp uint) +0:22 move second child to first child (temp uint) +0:22 'NumberOfLevelsU' (temp uint) +0:22 textureQueryLevels (temp uint) +0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:24 move second child to first child (temp 4-component vector of float) +0:24 Pos: direct index for structure (temp 4-component vector of float) +0:24 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:24 Constant: +0:24 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:26 Sequence +0:26 Sequence +0:26 move second child to first child (temp 4-component vector of float) +0:? 'Pos' (out 4-component vector of float Position) +0:26 Pos: direct index for structure (temp 4-component vector of float) +0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:26 Constant: +0:26 0 (const int) +0:26 Branch: Return +0:? Linker Objects +0:? 'Pos' (out 4-component vector of float Position) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) + + +Linked vertex stage: + + +Shader version: 450 +0:? Sequence +0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos}) +0:11 Function Parameters: +0:? Sequence +0:21 Sequence +0:21 move second child to first child (temp uint) +0:21 'sizeQueryTemp' (temp uint) +0:21 textureSize (temp uint) +0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:21 move second child to first child (temp uint) +0:21 'WidthU' (temp uint) +0:21 'sizeQueryTemp' (temp uint) +0:22 Sequence +0:22 move second child to first child (temp uint) +0:22 'sizeQueryTemp' (temp uint) +0:22 textureSize (temp uint) +0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:22 Constant: +0:22 6 (const uint) +0:22 move second child to first child (temp uint) +0:22 'WidthU' (temp uint) +0:22 'sizeQueryTemp' (temp uint) +0:22 move second child to first child (temp uint) +0:22 'NumberOfLevelsU' (temp uint) +0:22 textureQueryLevels (temp uint) +0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) +0:24 move second child to first child (temp 4-component vector of float) +0:24 Pos: direct index for structure (temp 4-component vector of float) +0:24 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:24 Constant: +0:24 0 (const int) +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:26 Sequence +0:26 Sequence +0:26 move second child to first child (temp 4-component vector of float) +0:? 'Pos' (out 4-component vector of float Position) +0:26 Pos: direct index for structure (temp 4-component vector of float) +0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:26 Constant: +0:26 0 (const int) +0:26 Branch: Return +0:? Linker Objects +0:? 'Pos' (out 4-component vector of float Position) +0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 43 + + Capability Shader + Capability Sampled1D + Capability ImageQuery + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" 36 + Name 4 "main" + Name 8 "sizeQueryTemp" + Name 12 "g_tTex1df4" + Name 16 "WidthU" + Name 18 "sizeQueryTemp" + Name 23 "NumberOfLevelsU" + Name 27 "VS_OUTPUT" + MemberName 27(VS_OUTPUT) 0 "Pos" + Name 29 "vsout" + Name 36 "Pos" + Name 42 "g_sSamp" + Decorate 12(g_tTex1df4) DescriptorSet 0 + Decorate 12(g_tTex1df4) Binding 0 + Decorate 36(Pos) BuiltIn Position + Decorate 42(g_sSamp) DescriptorSet 0 + Decorate 42(g_sSamp) Binding 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeInt 32 0 + 7: TypePointer Function 6(int) + 9: TypeFloat 32 + 10: TypeImage 9(float) 1D sampled format:Unknown + 11: TypePointer UniformConstant 10 + 12(g_tTex1df4): 11(ptr) Variable UniformConstant + 14: TypeInt 32 1 + 20: 6(int) Constant 6 + 26: TypeVector 9(float) 4 + 27(VS_OUTPUT): TypeStruct 26(fvec4) + 28: TypePointer Function 27(VS_OUTPUT) + 30: 14(int) Constant 0 + 31: 9(float) Constant 0 + 32: 26(fvec4) ConstantComposite 31 31 31 31 + 33: TypePointer Function 26(fvec4) + 35: TypePointer Output 26(fvec4) + 36(Pos): 35(ptr) Variable Output + 40: TypeSampler + 41: TypePointer UniformConstant 40 + 42(g_sSamp): 41(ptr) Variable UniformConstant + 4(main): 2 Function None 3 + 5: Label +8(sizeQueryTemp): 7(ptr) Variable Function + 16(WidthU): 7(ptr) Variable Function +18(sizeQueryTemp): 7(ptr) Variable Function +23(NumberOfLevelsU): 7(ptr) Variable Function + 29(vsout): 28(ptr) Variable Function + 13: 10 Load 12(g_tTex1df4) + 15: 14(int) ImageQuerySize 13 + Store 8(sizeQueryTemp) 15 + 17: 6(int) Load 8(sizeQueryTemp) + Store 16(WidthU) 17 + 19: 10 Load 12(g_tTex1df4) + 21: 14(int) ImageQuerySizeLod 19 20 + Store 18(sizeQueryTemp) 21 + 22: 6(int) Load 18(sizeQueryTemp) + Store 16(WidthU) 22 + 24: 10 Load 12(g_tTex1df4) + 25: 14(int) ImageQueryLevels 24 + Store 23(NumberOfLevelsU) 25 + 34: 33(ptr) AccessChain 29(vsout) 30 + Store 34 32 + 37: 33(ptr) AccessChain 29(vsout) 30 + 38: 26(fvec4) Load 37 + Store 36(Pos) 38 + Return + FunctionEnd |