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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out182
1 files changed, 182 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out
new file mode 100644
index 00000000000..c1c90f4b257
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out
@@ -0,0 +1,182 @@
+hlsl.getdimensions.dx10.vert
+Shader version: 450
+0:? Sequence
+0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
+0:11 Function Parameters:
+0:? Sequence
+0:21 Sequence
+0:21 move second child to first child (temp uint)
+0:21 'sizeQueryTemp' (temp uint)
+0:21 textureSize (temp uint)
+0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:21 move second child to first child (temp uint)
+0:21 'WidthU' (temp uint)
+0:21 'sizeQueryTemp' (temp uint)
+0:22 Sequence
+0:22 move second child to first child (temp uint)
+0:22 'sizeQueryTemp' (temp uint)
+0:22 textureSize (temp uint)
+0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:22 Constant:
+0:22 6 (const uint)
+0:22 move second child to first child (temp uint)
+0:22 'WidthU' (temp uint)
+0:22 'sizeQueryTemp' (temp uint)
+0:22 move second child to first child (temp uint)
+0:22 'NumberOfLevelsU' (temp uint)
+0:22 textureQueryLevels (temp uint)
+0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:24 move second child to first child (temp 4-component vector of float)
+0:24 Pos: direct index for structure (temp 4-component vector of float)
+0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:24 Constant:
+0:24 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:26 Sequence
+0:26 Sequence
+0:26 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:26 Pos: direct index for structure (temp 4-component vector of float)
+0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:26 Constant:
+0:26 0 (const int)
+0:26 Branch: Return
+0:? Linker Objects
+0:? 'Pos' (out 4-component vector of float Position)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+
+
+Linked vertex stage:
+
+
+Shader version: 450
+0:? Sequence
+0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
+0:11 Function Parameters:
+0:? Sequence
+0:21 Sequence
+0:21 move second child to first child (temp uint)
+0:21 'sizeQueryTemp' (temp uint)
+0:21 textureSize (temp uint)
+0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:21 move second child to first child (temp uint)
+0:21 'WidthU' (temp uint)
+0:21 'sizeQueryTemp' (temp uint)
+0:22 Sequence
+0:22 move second child to first child (temp uint)
+0:22 'sizeQueryTemp' (temp uint)
+0:22 textureSize (temp uint)
+0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:22 Constant:
+0:22 6 (const uint)
+0:22 move second child to first child (temp uint)
+0:22 'WidthU' (temp uint)
+0:22 'sizeQueryTemp' (temp uint)
+0:22 move second child to first child (temp uint)
+0:22 'NumberOfLevelsU' (temp uint)
+0:22 textureQueryLevels (temp uint)
+0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:24 move second child to first child (temp 4-component vector of float)
+0:24 Pos: direct index for structure (temp 4-component vector of float)
+0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:24 Constant:
+0:24 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:26 Sequence
+0:26 Sequence
+0:26 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:26 Pos: direct index for structure (temp 4-component vector of float)
+0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:26 Constant:
+0:26 0 (const int)
+0:26 Branch: Return
+0:? Linker Objects
+0:? 'Pos' (out 4-component vector of float Position)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 43
+
+ Capability Shader
+ Capability Sampled1D
+ Capability ImageQuery
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 36
+ Name 4 "main"
+ Name 8 "sizeQueryTemp"
+ Name 12 "g_tTex1df4"
+ Name 16 "WidthU"
+ Name 18 "sizeQueryTemp"
+ Name 23 "NumberOfLevelsU"
+ Name 27 "VS_OUTPUT"
+ MemberName 27(VS_OUTPUT) 0 "Pos"
+ Name 29 "vsout"
+ Name 36 "Pos"
+ Name 42 "g_sSamp"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 12(g_tTex1df4) Binding 0
+ Decorate 36(Pos) BuiltIn Position
+ Decorate 42(g_sSamp) DescriptorSet 0
+ Decorate 42(g_sSamp) Binding 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 0
+ 7: TypePointer Function 6(int)
+ 9: TypeFloat 32
+ 10: TypeImage 9(float) 1D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeInt 32 1
+ 20: 6(int) Constant 6
+ 26: TypeVector 9(float) 4
+ 27(VS_OUTPUT): TypeStruct 26(fvec4)
+ 28: TypePointer Function 27(VS_OUTPUT)
+ 30: 14(int) Constant 0
+ 31: 9(float) Constant 0
+ 32: 26(fvec4) ConstantComposite 31 31 31 31
+ 33: TypePointer Function 26(fvec4)
+ 35: TypePointer Output 26(fvec4)
+ 36(Pos): 35(ptr) Variable Output
+ 40: TypeSampler
+ 41: TypePointer UniformConstant 40
+ 42(g_sSamp): 41(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+8(sizeQueryTemp): 7(ptr) Variable Function
+ 16(WidthU): 7(ptr) Variable Function
+18(sizeQueryTemp): 7(ptr) Variable Function
+23(NumberOfLevelsU): 7(ptr) Variable Function
+ 29(vsout): 28(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 15: 14(int) ImageQuerySize 13
+ Store 8(sizeQueryTemp) 15
+ 17: 6(int) Load 8(sizeQueryTemp)
+ Store 16(WidthU) 17
+ 19: 10 Load 12(g_tTex1df4)
+ 21: 14(int) ImageQuerySizeLod 19 20
+ Store 18(sizeQueryTemp) 21
+ 22: 6(int) Load 18(sizeQueryTemp)
+ Store 16(WidthU) 22
+ 24: 10 Load 12(g_tTex1df4)
+ 25: 14(int) ImageQueryLevels 24
+ Store 23(NumberOfLevelsU) 25
+ 34: 33(ptr) AccessChain 29(vsout) 30
+ Store 34 32
+ 37: 33(ptr) AccessChain 29(vsout) 30
+ 38: 26(fvec4) Load 37
+ Store 36(Pos) 38
+ Return
+ FunctionEnd