summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out1765
1 files changed, 1765 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out
new file mode 100644
index 00000000000..433957417e5
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out
@@ -0,0 +1,1765 @@
+hlsl.gatherRGBA.offset.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Function Parameters:
+0:? Sequence
+0:46 Sequence
+0:46 move second child to first child (temp 4-component vector of float)
+0:46 'txval001' (temp 4-component vector of float)
+0:46 textureGatherOffset (temp 4-component vector of float)
+0:46 Construct combined texture-sampler (temp sampler2D)
+0:46 'g_tTex2df4' (uniform texture2D)
+0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Constant:
+0:46 1 (const uint)
+0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Constant:
+0:46 5 (const uint)
+0:46 Constant:
+0:46 0 (const int)
+0:47 Sequence
+0:47 move second child to first child (temp 4-component vector of int)
+0:47 'txval011' (temp 4-component vector of int)
+0:47 textureGatherOffset (temp 4-component vector of int)
+0:47 Construct combined texture-sampler (temp isampler2D)
+0:47 'g_tTex2di4' (uniform itexture2D)
+0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 Constant:
+0:47 1 (const uint)
+0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 Constant:
+0:47 5 (const uint)
+0:47 Constant:
+0:47 0 (const int)
+0:48 Sequence
+0:48 move second child to first child (temp 4-component vector of uint)
+0:48 'txval021' (temp 4-component vector of uint)
+0:48 textureGatherOffset (temp 4-component vector of uint)
+0:48 Construct combined texture-sampler (temp usampler2D)
+0:48 'g_tTex2du4' (uniform utexture2D)
+0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 Constant:
+0:48 1 (const uint)
+0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 Constant:
+0:48 5 (const uint)
+0:48 Constant:
+0:48 0 (const int)
+0:50 Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:50 'txval004' (temp 4-component vector of float)
+0:50 textureGatherOffsets (temp 4-component vector of float)
+0:50 Construct combined texture-sampler (temp sampler2D)
+0:50 'g_tTex2df4' (uniform texture2D)
+0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 1 (const uint)
+0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 Constant:
+0:50 0 (const int)
+0:51 Sequence
+0:51 move second child to first child (temp 4-component vector of int)
+0:51 'txval014' (temp 4-component vector of int)
+0:51 textureGatherOffsets (temp 4-component vector of int)
+0:51 Construct combined texture-sampler (temp isampler2D)
+0:51 'g_tTex2di4' (uniform itexture2D)
+0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
+0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 Constant:
+0:51 0 (const int)
+0:52 Sequence
+0:52 move second child to first child (temp 4-component vector of uint)
+0:52 'txval024' (temp 4-component vector of uint)
+0:52 textureGatherOffsets (temp 4-component vector of uint)
+0:52 Construct combined texture-sampler (temp usampler2D)
+0:52 'g_tTex2du4' (uniform utexture2D)
+0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 1 (const uint)
+0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 Constant:
+0:52 0 (const int)
+0:62 Sequence
+0:62 move second child to first child (temp 4-component vector of float)
+0:62 'txval101' (temp 4-component vector of float)
+0:62 textureGatherOffset (temp 4-component vector of float)
+0:62 Construct combined texture-sampler (temp sampler2D)
+0:62 'g_tTex2df4' (uniform texture2D)
+0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 1 (const uint)
+0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 5 (const uint)
+0:62 Constant:
+0:62 1 (const int)
+0:63 Sequence
+0:63 move second child to first child (temp 4-component vector of int)
+0:63 'txval111' (temp 4-component vector of int)
+0:63 textureGatherOffset (temp 4-component vector of int)
+0:63 Construct combined texture-sampler (temp isampler2D)
+0:63 'g_tTex2di4' (uniform itexture2D)
+0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 1 (const uint)
+0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 5 (const uint)
+0:63 Constant:
+0:63 1 (const int)
+0:64 Sequence
+0:64 move second child to first child (temp 4-component vector of uint)
+0:64 'txval121' (temp 4-component vector of uint)
+0:64 textureGatherOffset (temp 4-component vector of uint)
+0:64 Construct combined texture-sampler (temp usampler2D)
+0:64 'g_tTex2du4' (uniform utexture2D)
+0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 Constant:
+0:64 1 (const uint)
+0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 Constant:
+0:64 5 (const uint)
+0:64 Constant:
+0:64 1 (const int)
+0:66 Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:66 'txval104' (temp 4-component vector of float)
+0:66 textureGatherOffsets (temp 4-component vector of float)
+0:66 Construct combined texture-sampler (temp sampler2D)
+0:66 'g_tTex2df4' (uniform texture2D)
+0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 1 (const uint)
+0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 Constant:
+0:66 1 (const int)
+0:67 Sequence
+0:67 move second child to first child (temp 4-component vector of int)
+0:67 'txval114' (temp 4-component vector of int)
+0:67 textureGatherOffsets (temp 4-component vector of int)
+0:67 Construct combined texture-sampler (temp isampler2D)
+0:67 'g_tTex2di4' (uniform itexture2D)
+0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 1 (const uint)
+0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 Constant:
+0:67 1 (const int)
+0:68 Sequence
+0:68 move second child to first child (temp 4-component vector of uint)
+0:68 'txval124' (temp 4-component vector of uint)
+0:68 textureGatherOffsets (temp 4-component vector of uint)
+0:68 Construct combined texture-sampler (temp usampler2D)
+0:68 'g_tTex2du4' (uniform utexture2D)
+0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 1 (const uint)
+0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 Constant:
+0:68 1 (const int)
+0:78 Sequence
+0:78 move second child to first child (temp 4-component vector of float)
+0:78 'txval201' (temp 4-component vector of float)
+0:78 textureGatherOffset (temp 4-component vector of float)
+0:78 Construct combined texture-sampler (temp sampler2D)
+0:78 'g_tTex2df4' (uniform texture2D)
+0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 Constant:
+0:78 1 (const uint)
+0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 Constant:
+0:78 5 (const uint)
+0:78 Constant:
+0:78 2 (const int)
+0:79 Sequence
+0:79 move second child to first child (temp 4-component vector of int)
+0:79 'txval211' (temp 4-component vector of int)
+0:79 textureGatherOffset (temp 4-component vector of int)
+0:79 Construct combined texture-sampler (temp isampler2D)
+0:79 'g_tTex2di4' (uniform itexture2D)
+0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 Constant:
+0:79 1 (const uint)
+0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 Constant:
+0:79 5 (const uint)
+0:79 Constant:
+0:79 2 (const int)
+0:80 Sequence
+0:80 move second child to first child (temp 4-component vector of uint)
+0:80 'txval221' (temp 4-component vector of uint)
+0:80 textureGatherOffset (temp 4-component vector of uint)
+0:80 Construct combined texture-sampler (temp usampler2D)
+0:80 'g_tTex2du4' (uniform utexture2D)
+0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 Constant:
+0:80 1 (const uint)
+0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 Constant:
+0:80 5 (const uint)
+0:80 Constant:
+0:80 2 (const int)
+0:82 Sequence
+0:82 move second child to first child (temp 4-component vector of float)
+0:82 'txval204' (temp 4-component vector of float)
+0:82 textureGatherOffsets (temp 4-component vector of float)
+0:82 Construct combined texture-sampler (temp sampler2D)
+0:82 'g_tTex2df4' (uniform texture2D)
+0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 1 (const uint)
+0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 Constant:
+0:82 2 (const int)
+0:83 Sequence
+0:83 move second child to first child (temp 4-component vector of int)
+0:83 'txval214' (temp 4-component vector of int)
+0:83 textureGatherOffsets (temp 4-component vector of int)
+0:83 Construct combined texture-sampler (temp isampler2D)
+0:83 'g_tTex2di4' (uniform itexture2D)
+0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 1 (const uint)
+0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 Constant:
+0:83 2 (const int)
+0:84 Sequence
+0:84 move second child to first child (temp 4-component vector of uint)
+0:84 'txval224' (temp 4-component vector of uint)
+0:84 textureGatherOffsets (temp 4-component vector of uint)
+0:84 Construct combined texture-sampler (temp usampler2D)
+0:84 'g_tTex2du4' (uniform utexture2D)
+0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 1 (const uint)
+0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 Constant:
+0:84 2 (const int)
+0:94 Sequence
+0:94 move second child to first child (temp 4-component vector of float)
+0:94 'txval301' (temp 4-component vector of float)
+0:94 textureGatherOffset (temp 4-component vector of float)
+0:94 Construct combined texture-sampler (temp sampler2D)
+0:94 'g_tTex2df4' (uniform texture2D)
+0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 Constant:
+0:94 1 (const uint)
+0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 Constant:
+0:94 5 (const uint)
+0:94 Constant:
+0:94 3 (const int)
+0:95 Sequence
+0:95 move second child to first child (temp 4-component vector of int)
+0:95 'txval311' (temp 4-component vector of int)
+0:95 textureGatherOffset (temp 4-component vector of int)
+0:95 Construct combined texture-sampler (temp isampler2D)
+0:95 'g_tTex2di4' (uniform itexture2D)
+0:95 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 Constant:
+0:95 1 (const uint)
+0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 Constant:
+0:95 5 (const uint)
+0:95 Constant:
+0:95 3 (const int)
+0:96 Sequence
+0:96 move second child to first child (temp 4-component vector of uint)
+0:96 'txval321' (temp 4-component vector of uint)
+0:96 textureGatherOffset (temp 4-component vector of uint)
+0:96 Construct combined texture-sampler (temp usampler2D)
+0:96 'g_tTex2du4' (uniform utexture2D)
+0:96 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 Constant:
+0:96 1 (const uint)
+0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 Constant:
+0:96 5 (const uint)
+0:96 Constant:
+0:96 3 (const int)
+0:98 Sequence
+0:98 move second child to first child (temp 4-component vector of float)
+0:98 'txval304' (temp 4-component vector of float)
+0:98 textureGatherOffsets (temp 4-component vector of float)
+0:98 Construct combined texture-sampler (temp sampler2D)
+0:98 'g_tTex2df4' (uniform texture2D)
+0:98 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 1 (const uint)
+0:98 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 Constant:
+0:98 3 (const int)
+0:99 Sequence
+0:99 move second child to first child (temp 4-component vector of int)
+0:99 'txval314' (temp 4-component vector of int)
+0:99 textureGatherOffsets (temp 4-component vector of int)
+0:99 Construct combined texture-sampler (temp isampler2D)
+0:99 'g_tTex2di4' (uniform itexture2D)
+0:99 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 1 (const uint)
+0:99 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 Constant:
+0:99 3 (const int)
+0:100 Sequence
+0:100 move second child to first child (temp 4-component vector of uint)
+0:100 'txval324' (temp 4-component vector of uint)
+0:100 textureGatherOffsets (temp 4-component vector of uint)
+0:100 Construct combined texture-sampler (temp usampler2D)
+0:100 'g_tTex2du4' (uniform utexture2D)
+0:100 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 1 (const uint)
+0:100 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 Constant:
+0:100 3 (const int)
+0:112 move second child to first child (temp 4-component vector of float)
+0:112 Color: direct index for structure (temp 4-component vector of float)
+0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:112 Constant:
+0:112 0 (const int)
+0:112 Constant:
+0:112 1.000000
+0:112 1.000000
+0:112 1.000000
+0:112 1.000000
+0:113 move second child to first child (temp float)
+0:113 Depth: direct index for structure (temp float)
+0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:113 Constant:
+0:113 1 (const int)
+0:113 Constant:
+0:113 1.000000
+0:115 Sequence
+0:115 Sequence
+0:115 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:115 Color: direct index for structure (temp 4-component vector of float)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:115 Constant:
+0:115 0 (const int)
+0:115 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:115 Depth: direct index for structure (temp float)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:115 Constant:
+0:115 1 (const int)
+0:115 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Function Parameters:
+0:? Sequence
+0:46 Sequence
+0:46 move second child to first child (temp 4-component vector of float)
+0:46 'txval001' (temp 4-component vector of float)
+0:46 textureGatherOffset (temp 4-component vector of float)
+0:46 Construct combined texture-sampler (temp sampler2D)
+0:46 'g_tTex2df4' (uniform texture2D)
+0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Constant:
+0:46 1 (const uint)
+0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Constant:
+0:46 5 (const uint)
+0:46 Constant:
+0:46 0 (const int)
+0:47 Sequence
+0:47 move second child to first child (temp 4-component vector of int)
+0:47 'txval011' (temp 4-component vector of int)
+0:47 textureGatherOffset (temp 4-component vector of int)
+0:47 Construct combined texture-sampler (temp isampler2D)
+0:47 'g_tTex2di4' (uniform itexture2D)
+0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 Constant:
+0:47 1 (const uint)
+0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 Constant:
+0:47 5 (const uint)
+0:47 Constant:
+0:47 0 (const int)
+0:48 Sequence
+0:48 move second child to first child (temp 4-component vector of uint)
+0:48 'txval021' (temp 4-component vector of uint)
+0:48 textureGatherOffset (temp 4-component vector of uint)
+0:48 Construct combined texture-sampler (temp usampler2D)
+0:48 'g_tTex2du4' (uniform utexture2D)
+0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 Constant:
+0:48 1 (const uint)
+0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 Constant:
+0:48 5 (const uint)
+0:48 Constant:
+0:48 0 (const int)
+0:50 Sequence
+0:50 move second child to first child (temp 4-component vector of float)
+0:50 'txval004' (temp 4-component vector of float)
+0:50 textureGatherOffsets (temp 4-component vector of float)
+0:50 Construct combined texture-sampler (temp sampler2D)
+0:50 'g_tTex2df4' (uniform texture2D)
+0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 1 (const uint)
+0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Constant:
+0:50 5 (const uint)
+0:50 Constant:
+0:50 0 (const int)
+0:51 Sequence
+0:51 move second child to first child (temp 4-component vector of int)
+0:51 'txval014' (temp 4-component vector of int)
+0:51 textureGatherOffsets (temp 4-component vector of int)
+0:51 Construct combined texture-sampler (temp isampler2D)
+0:51 'g_tTex2di4' (uniform itexture2D)
+0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 1 (const uint)
+0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Constant:
+0:51 5 (const uint)
+0:51 Constant:
+0:51 0 (const int)
+0:52 Sequence
+0:52 move second child to first child (temp 4-component vector of uint)
+0:52 'txval024' (temp 4-component vector of uint)
+0:52 textureGatherOffsets (temp 4-component vector of uint)
+0:52 Construct combined texture-sampler (temp usampler2D)
+0:52 'g_tTex2du4' (uniform utexture2D)
+0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 1 (const uint)
+0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Constant:
+0:52 5 (const uint)
+0:52 Constant:
+0:52 0 (const int)
+0:62 Sequence
+0:62 move second child to first child (temp 4-component vector of float)
+0:62 'txval101' (temp 4-component vector of float)
+0:62 textureGatherOffset (temp 4-component vector of float)
+0:62 Construct combined texture-sampler (temp sampler2D)
+0:62 'g_tTex2df4' (uniform texture2D)
+0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 1 (const uint)
+0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Constant:
+0:62 5 (const uint)
+0:62 Constant:
+0:62 1 (const int)
+0:63 Sequence
+0:63 move second child to first child (temp 4-component vector of int)
+0:63 'txval111' (temp 4-component vector of int)
+0:63 textureGatherOffset (temp 4-component vector of int)
+0:63 Construct combined texture-sampler (temp isampler2D)
+0:63 'g_tTex2di4' (uniform itexture2D)
+0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 1 (const uint)
+0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 Constant:
+0:63 5 (const uint)
+0:63 Constant:
+0:63 1 (const int)
+0:64 Sequence
+0:64 move second child to first child (temp 4-component vector of uint)
+0:64 'txval121' (temp 4-component vector of uint)
+0:64 textureGatherOffset (temp 4-component vector of uint)
+0:64 Construct combined texture-sampler (temp usampler2D)
+0:64 'g_tTex2du4' (uniform utexture2D)
+0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 Constant:
+0:64 1 (const uint)
+0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 Constant:
+0:64 5 (const uint)
+0:64 Constant:
+0:64 1 (const int)
+0:66 Sequence
+0:66 move second child to first child (temp 4-component vector of float)
+0:66 'txval104' (temp 4-component vector of float)
+0:66 textureGatherOffsets (temp 4-component vector of float)
+0:66 Construct combined texture-sampler (temp sampler2D)
+0:66 'g_tTex2df4' (uniform texture2D)
+0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 1 (const uint)
+0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Constant:
+0:66 5 (const uint)
+0:66 Constant:
+0:66 1 (const int)
+0:67 Sequence
+0:67 move second child to first child (temp 4-component vector of int)
+0:67 'txval114' (temp 4-component vector of int)
+0:67 textureGatherOffsets (temp 4-component vector of int)
+0:67 Construct combined texture-sampler (temp isampler2D)
+0:67 'g_tTex2di4' (uniform itexture2D)
+0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 1 (const uint)
+0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Constant:
+0:67 5 (const uint)
+0:67 Constant:
+0:67 1 (const int)
+0:68 Sequence
+0:68 move second child to first child (temp 4-component vector of uint)
+0:68 'txval124' (temp 4-component vector of uint)
+0:68 textureGatherOffsets (temp 4-component vector of uint)
+0:68 Construct combined texture-sampler (temp usampler2D)
+0:68 'g_tTex2du4' (uniform utexture2D)
+0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 1 (const uint)
+0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Constant:
+0:68 5 (const uint)
+0:68 Constant:
+0:68 1 (const int)
+0:78 Sequence
+0:78 move second child to first child (temp 4-component vector of float)
+0:78 'txval201' (temp 4-component vector of float)
+0:78 textureGatherOffset (temp 4-component vector of float)
+0:78 Construct combined texture-sampler (temp sampler2D)
+0:78 'g_tTex2df4' (uniform texture2D)
+0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 Constant:
+0:78 1 (const uint)
+0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 Constant:
+0:78 5 (const uint)
+0:78 Constant:
+0:78 2 (const int)
+0:79 Sequence
+0:79 move second child to first child (temp 4-component vector of int)
+0:79 'txval211' (temp 4-component vector of int)
+0:79 textureGatherOffset (temp 4-component vector of int)
+0:79 Construct combined texture-sampler (temp isampler2D)
+0:79 'g_tTex2di4' (uniform itexture2D)
+0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 Constant:
+0:79 1 (const uint)
+0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 Constant:
+0:79 5 (const uint)
+0:79 Constant:
+0:79 2 (const int)
+0:80 Sequence
+0:80 move second child to first child (temp 4-component vector of uint)
+0:80 'txval221' (temp 4-component vector of uint)
+0:80 textureGatherOffset (temp 4-component vector of uint)
+0:80 Construct combined texture-sampler (temp usampler2D)
+0:80 'g_tTex2du4' (uniform utexture2D)
+0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 Constant:
+0:80 1 (const uint)
+0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 Constant:
+0:80 5 (const uint)
+0:80 Constant:
+0:80 2 (const int)
+0:82 Sequence
+0:82 move second child to first child (temp 4-component vector of float)
+0:82 'txval204' (temp 4-component vector of float)
+0:82 textureGatherOffsets (temp 4-component vector of float)
+0:82 Construct combined texture-sampler (temp sampler2D)
+0:82 'g_tTex2df4' (uniform texture2D)
+0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 1 (const uint)
+0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Constant:
+0:82 5 (const uint)
+0:82 Constant:
+0:82 2 (const int)
+0:83 Sequence
+0:83 move second child to first child (temp 4-component vector of int)
+0:83 'txval214' (temp 4-component vector of int)
+0:83 textureGatherOffsets (temp 4-component vector of int)
+0:83 Construct combined texture-sampler (temp isampler2D)
+0:83 'g_tTex2di4' (uniform itexture2D)
+0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 1 (const uint)
+0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Constant:
+0:83 5 (const uint)
+0:83 Constant:
+0:83 2 (const int)
+0:84 Sequence
+0:84 move second child to first child (temp 4-component vector of uint)
+0:84 'txval224' (temp 4-component vector of uint)
+0:84 textureGatherOffsets (temp 4-component vector of uint)
+0:84 Construct combined texture-sampler (temp usampler2D)
+0:84 'g_tTex2du4' (uniform utexture2D)
+0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 1 (const uint)
+0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Constant:
+0:84 5 (const uint)
+0:84 Constant:
+0:84 2 (const int)
+0:94 Sequence
+0:94 move second child to first child (temp 4-component vector of float)
+0:94 'txval301' (temp 4-component vector of float)
+0:94 textureGatherOffset (temp 4-component vector of float)
+0:94 Construct combined texture-sampler (temp sampler2D)
+0:94 'g_tTex2df4' (uniform texture2D)
+0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 Constant:
+0:94 1 (const uint)
+0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 Constant:
+0:94 5 (const uint)
+0:94 Constant:
+0:94 3 (const int)
+0:95 Sequence
+0:95 move second child to first child (temp 4-component vector of int)
+0:95 'txval311' (temp 4-component vector of int)
+0:95 textureGatherOffset (temp 4-component vector of int)
+0:95 Construct combined texture-sampler (temp isampler2D)
+0:95 'g_tTex2di4' (uniform itexture2D)
+0:95 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 Constant:
+0:95 1 (const uint)
+0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 Constant:
+0:95 5 (const uint)
+0:95 Constant:
+0:95 3 (const int)
+0:96 Sequence
+0:96 move second child to first child (temp 4-component vector of uint)
+0:96 'txval321' (temp 4-component vector of uint)
+0:96 textureGatherOffset (temp 4-component vector of uint)
+0:96 Construct combined texture-sampler (temp usampler2D)
+0:96 'g_tTex2du4' (uniform utexture2D)
+0:96 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 Constant:
+0:96 1 (const uint)
+0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 Constant:
+0:96 5 (const uint)
+0:96 Constant:
+0:96 3 (const int)
+0:98 Sequence
+0:98 move second child to first child (temp 4-component vector of float)
+0:98 'txval304' (temp 4-component vector of float)
+0:98 textureGatherOffsets (temp 4-component vector of float)
+0:98 Construct combined texture-sampler (temp sampler2D)
+0:98 'g_tTex2df4' (uniform texture2D)
+0:98 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 1 (const uint)
+0:98 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Constant:
+0:98 5 (const uint)
+0:98 Constant:
+0:98 3 (const int)
+0:99 Sequence
+0:99 move second child to first child (temp 4-component vector of int)
+0:99 'txval314' (temp 4-component vector of int)
+0:99 textureGatherOffsets (temp 4-component vector of int)
+0:99 Construct combined texture-sampler (temp isampler2D)
+0:99 'g_tTex2di4' (uniform itexture2D)
+0:99 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 1 (const uint)
+0:99 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Constant:
+0:99 5 (const uint)
+0:99 Constant:
+0:99 3 (const int)
+0:100 Sequence
+0:100 move second child to first child (temp 4-component vector of uint)
+0:100 'txval324' (temp 4-component vector of uint)
+0:100 textureGatherOffsets (temp 4-component vector of uint)
+0:100 Construct combined texture-sampler (temp usampler2D)
+0:100 'g_tTex2du4' (uniform utexture2D)
+0:100 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 1 (const uint)
+0:100 Construct ivec2 (temp 4-element array of 2-component vector of int)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
+0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Constant:
+0:100 5 (const uint)
+0:100 Constant:
+0:100 3 (const int)
+0:112 move second child to first child (temp 4-component vector of float)
+0:112 Color: direct index for structure (temp 4-component vector of float)
+0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:112 Constant:
+0:112 0 (const int)
+0:112 Constant:
+0:112 1.000000
+0:112 1.000000
+0:112 1.000000
+0:112 1.000000
+0:113 move second child to first child (temp float)
+0:113 Depth: direct index for structure (temp float)
+0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:113 Constant:
+0:113 1 (const int)
+0:113 Constant:
+0:113 1.000000
+0:115 Sequence
+0:115 Sequence
+0:115 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:115 Color: direct index for structure (temp 4-component vector of float)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:115 Constant:
+0:115 0 (const int)
+0:115 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:115 Depth: direct index for structure (temp float)
+0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:115 Constant:
+0:115 1 (const int)
+0:115 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 392
+
+ Capability Shader
+ Capability ImageGatherExtended
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 355 359
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "txval001"
+ Name 12 "g_tTex2df4"
+ Name 16 "g_sSamp"
+ Name 26 "$Global"
+ MemberName 26($Global) 0 "c1"
+ MemberName 26($Global) 1 "c2"
+ MemberName 26($Global) 2 "c3"
+ MemberName 26($Global) 3 "c4"
+ MemberName 26($Global) 4 "o1"
+ MemberName 26($Global) 5 "o2"
+ MemberName 26($Global) 6 "o3"
+ MemberName 26($Global) 7 "o4"
+ Name 28 ""
+ Name 40 "txval011"
+ Name 43 "g_tTex2di4"
+ Name 56 "txval021"
+ Name 59 "g_tTex2du4"
+ Name 69 "txval004"
+ Name 87 "txval014"
+ Name 103 "txval024"
+ Name 119 "txval101"
+ Name 128 "txval111"
+ Name 137 "txval121"
+ Name 146 "txval104"
+ Name 162 "txval114"
+ Name 178 "txval124"
+ Name 194 "txval201"
+ Name 204 "txval211"
+ Name 213 "txval221"
+ Name 222 "txval204"
+ Name 238 "txval214"
+ Name 254 "txval224"
+ Name 270 "txval301"
+ Name 280 "txval311"
+ Name 289 "txval321"
+ Name 298 "txval304"
+ Name 314 "txval314"
+ Name 330 "txval324"
+ Name 346 "PS_OUTPUT"
+ MemberName 346(PS_OUTPUT) 0 "Color"
+ MemberName 346(PS_OUTPUT) 1 "Depth"
+ Name 348 "psout"
+ Name 355 "Color"
+ Name 359 "Depth"
+ Name 363 "g_sSamp2d"
+ Name 366 "g_tTex1df4a"
+ Name 367 "g_tTex1df4"
+ Name 370 "g_tTex1di4"
+ Name 373 "g_tTex1du4"
+ Name 376 "g_tTex3df4"
+ Name 379 "g_tTex3di4"
+ Name 382 "g_tTex3du4"
+ Name 385 "g_tTexcdf4"
+ Name 388 "g_tTexcdi4"
+ Name 391 "g_tTexcdu4"
+ Decorate 12(g_tTex2df4) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ MemberDecorate 26($Global) 0 Offset 0
+ MemberDecorate 26($Global) 1 Offset 8
+ MemberDecorate 26($Global) 2 Offset 16
+ MemberDecorate 26($Global) 3 Offset 32
+ MemberDecorate 26($Global) 4 Offset 48
+ MemberDecorate 26($Global) 5 Offset 56
+ MemberDecorate 26($Global) 6 Offset 64
+ MemberDecorate 26($Global) 7 Offset 80
+ Decorate 26($Global) Block
+ Decorate 28 DescriptorSet 0
+ Decorate 43(g_tTex2di4) DescriptorSet 0
+ Decorate 59(g_tTex2du4) DescriptorSet 0
+ Decorate 355(Color) Location 0
+ Decorate 359(Depth) BuiltIn FragDepth
+ Decorate 363(g_sSamp2d) DescriptorSet 0
+ Decorate 366(g_tTex1df4a) DescriptorSet 0
+ Decorate 366(g_tTex1df4a) Binding 1
+ Decorate 367(g_tTex1df4) DescriptorSet 0
+ Decorate 367(g_tTex1df4) Binding 0
+ Decorate 370(g_tTex1di4) DescriptorSet 0
+ Decorate 373(g_tTex1du4) DescriptorSet 0
+ Decorate 376(g_tTex3df4) DescriptorSet 0
+ Decorate 379(g_tTex3di4) DescriptorSet 0
+ Decorate 382(g_tTex3du4) DescriptorSet 0
+ Decorate 385(g_tTexcdf4) DescriptorSet 0
+ Decorate 388(g_tTexcdi4) DescriptorSet 0
+ Decorate 391(g_tTexcdu4) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 2D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex2df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: TypeVector 6(float) 2
+ 21: TypeVector 6(float) 3
+ 22: TypeInt 32 1
+ 23: TypeVector 22(int) 2
+ 24: TypeVector 22(int) 3
+ 25: TypeVector 22(int) 4
+ 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4)
+ 27: TypePointer Uniform 26($Global)
+ 28: 27(ptr) Variable Uniform
+ 29: 22(int) Constant 1
+ 30: TypePointer Uniform 20(fvec2)
+ 33: 22(int) Constant 5
+ 34: TypePointer Uniform 23(ivec2)
+ 37: 22(int) Constant 0
+ 39: TypePointer Function 25(ivec4)
+ 41: TypeImage 22(int) 2D sampled format:Unknown
+ 42: TypePointer UniformConstant 41
+ 43(g_tTex2di4): 42(ptr) Variable UniformConstant
+ 46: TypeSampledImage 41
+ 53: TypeInt 32 0
+ 54: TypeVector 53(int) 4
+ 55: TypePointer Function 54(ivec4)
+ 57: TypeImage 53(int) 2D sampled format:Unknown
+ 58: TypePointer UniformConstant 57
+ 59(g_tTex2du4): 58(ptr) Variable UniformConstant
+ 62: TypeSampledImage 57
+ 83: 53(int) Constant 4
+ 84: TypeArray 23(ivec2) 83
+ 202: 22(int) Constant 2
+ 278: 22(int) Constant 3
+ 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 347: TypePointer Function 346(PS_OUTPUT)
+ 349: 6(float) Constant 1065353216
+ 350: 7(fvec4) ConstantComposite 349 349 349 349
+ 352: TypePointer Function 6(float)
+ 354: TypePointer Output 7(fvec4)
+ 355(Color): 354(ptr) Variable Output
+ 358: TypePointer Output 6(float)
+ 359(Depth): 358(ptr) Variable Output
+ 363(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 364: TypeImage 6(float) 1D sampled format:Unknown
+ 365: TypePointer UniformConstant 364
+366(g_tTex1df4a): 365(ptr) Variable UniformConstant
+ 367(g_tTex1df4): 365(ptr) Variable UniformConstant
+ 368: TypeImage 22(int) 1D sampled format:Unknown
+ 369: TypePointer UniformConstant 368
+ 370(g_tTex1di4): 369(ptr) Variable UniformConstant
+ 371: TypeImage 53(int) 1D sampled format:Unknown
+ 372: TypePointer UniformConstant 371
+ 373(g_tTex1du4): 372(ptr) Variable UniformConstant
+ 374: TypeImage 6(float) 3D sampled format:Unknown
+ 375: TypePointer UniformConstant 374
+ 376(g_tTex3df4): 375(ptr) Variable UniformConstant
+ 377: TypeImage 22(int) 3D sampled format:Unknown
+ 378: TypePointer UniformConstant 377
+ 379(g_tTex3di4): 378(ptr) Variable UniformConstant
+ 380: TypeImage 53(int) 3D sampled format:Unknown
+ 381: TypePointer UniformConstant 380
+ 382(g_tTex3du4): 381(ptr) Variable UniformConstant
+ 383: TypeImage 6(float) Cube sampled format:Unknown
+ 384: TypePointer UniformConstant 383
+ 385(g_tTexcdf4): 384(ptr) Variable UniformConstant
+ 386: TypeImage 22(int) Cube sampled format:Unknown
+ 387: TypePointer UniformConstant 386
+ 388(g_tTexcdi4): 387(ptr) Variable UniformConstant
+ 389: TypeImage 53(int) Cube sampled format:Unknown
+ 390: TypePointer UniformConstant 389
+ 391(g_tTexcdu4): 390(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval001): 8(ptr) Variable Function
+ 40(txval011): 39(ptr) Variable Function
+ 56(txval021): 55(ptr) Variable Function
+ 69(txval004): 8(ptr) Variable Function
+ 87(txval014): 39(ptr) Variable Function
+ 103(txval024): 55(ptr) Variable Function
+ 119(txval101): 8(ptr) Variable Function
+ 128(txval111): 39(ptr) Variable Function
+ 137(txval121): 55(ptr) Variable Function
+ 146(txval104): 8(ptr) Variable Function
+ 162(txval114): 39(ptr) Variable Function
+ 178(txval124): 55(ptr) Variable Function
+ 194(txval201): 8(ptr) Variable Function
+ 204(txval211): 39(ptr) Variable Function
+ 213(txval221): 55(ptr) Variable Function
+ 222(txval204): 8(ptr) Variable Function
+ 238(txval214): 39(ptr) Variable Function
+ 254(txval224): 55(ptr) Variable Function
+ 270(txval301): 8(ptr) Variable Function
+ 280(txval311): 39(ptr) Variable Function
+ 289(txval321): 55(ptr) Variable Function
+ 298(txval304): 8(ptr) Variable Function
+ 314(txval314): 39(ptr) Variable Function
+ 330(txval324): 55(ptr) Variable Function
+ 348(psout): 347(ptr) Variable Function
+ 13: 10 Load 12(g_tTex2df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 31: 30(ptr) AccessChain 28 29
+ 32: 20(fvec2) Load 31
+ 35: 34(ptr) AccessChain 28 33
+ 36: 23(ivec2) Load 35
+ 38: 7(fvec4) ImageGather 19 32 37 Offset 36
+ Store 9(txval001) 38
+ 44: 41 Load 43(g_tTex2di4)
+ 45: 14 Load 16(g_sSamp)
+ 47: 46 SampledImage 44 45
+ 48: 30(ptr) AccessChain 28 29
+ 49: 20(fvec2) Load 48
+ 50: 34(ptr) AccessChain 28 33
+ 51: 23(ivec2) Load 50
+ 52: 25(ivec4) ImageGather 47 49 37 Offset 51
+ Store 40(txval011) 52
+ 60: 57 Load 59(g_tTex2du4)
+ 61: 14 Load 16(g_sSamp)
+ 63: 62 SampledImage 60 61
+ 64: 30(ptr) AccessChain 28 29
+ 65: 20(fvec2) Load 64
+ 66: 34(ptr) AccessChain 28 33
+ 67: 23(ivec2) Load 66
+ 68: 54(ivec4) ImageGather 63 65 37 Offset 67
+ Store 56(txval021) 68
+ 70: 10 Load 12(g_tTex2df4)
+ 71: 14 Load 16(g_sSamp)
+ 72: 18 SampledImage 70 71
+ 73: 30(ptr) AccessChain 28 29
+ 74: 20(fvec2) Load 73
+ 75: 34(ptr) AccessChain 28 33
+ 76: 23(ivec2) Load 75
+ 77: 34(ptr) AccessChain 28 33
+ 78: 23(ivec2) Load 77
+ 79: 34(ptr) AccessChain 28 33
+ 80: 23(ivec2) Load 79
+ 81: 34(ptr) AccessChain 28 33
+ 82: 23(ivec2) Load 81
+ 85: 84 CompositeConstruct 76 78 80 82
+ 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85
+ Store 69(txval004) 86
+ 88: 41 Load 43(g_tTex2di4)
+ 89: 14 Load 16(g_sSamp)
+ 90: 46 SampledImage 88 89
+ 91: 30(ptr) AccessChain 28 29
+ 92: 20(fvec2) Load 91
+ 93: 34(ptr) AccessChain 28 33
+ 94: 23(ivec2) Load 93
+ 95: 34(ptr) AccessChain 28 33
+ 96: 23(ivec2) Load 95
+ 97: 34(ptr) AccessChain 28 33
+ 98: 23(ivec2) Load 97
+ 99: 34(ptr) AccessChain 28 33
+ 100: 23(ivec2) Load 99
+ 101: 84 CompositeConstruct 94 96 98 100
+ 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101
+ Store 87(txval014) 102
+ 104: 57 Load 59(g_tTex2du4)
+ 105: 14 Load 16(g_sSamp)
+ 106: 62 SampledImage 104 105
+ 107: 30(ptr) AccessChain 28 29
+ 108: 20(fvec2) Load 107
+ 109: 34(ptr) AccessChain 28 33
+ 110: 23(ivec2) Load 109
+ 111: 34(ptr) AccessChain 28 33
+ 112: 23(ivec2) Load 111
+ 113: 34(ptr) AccessChain 28 33
+ 114: 23(ivec2) Load 113
+ 115: 34(ptr) AccessChain 28 33
+ 116: 23(ivec2) Load 115
+ 117: 84 CompositeConstruct 110 112 114 116
+ 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117
+ Store 103(txval024) 118
+ 120: 10 Load 12(g_tTex2df4)
+ 121: 14 Load 16(g_sSamp)
+ 122: 18 SampledImage 120 121
+ 123: 30(ptr) AccessChain 28 29
+ 124: 20(fvec2) Load 123
+ 125: 34(ptr) AccessChain 28 33
+ 126: 23(ivec2) Load 125
+ 127: 7(fvec4) ImageGather 122 124 29 Offset 126
+ Store 119(txval101) 127
+ 129: 41 Load 43(g_tTex2di4)
+ 130: 14 Load 16(g_sSamp)
+ 131: 46 SampledImage 129 130
+ 132: 30(ptr) AccessChain 28 29
+ 133: 20(fvec2) Load 132
+ 134: 34(ptr) AccessChain 28 33
+ 135: 23(ivec2) Load 134
+ 136: 25(ivec4) ImageGather 131 133 29 Offset 135
+ Store 128(txval111) 136
+ 138: 57 Load 59(g_tTex2du4)
+ 139: 14 Load 16(g_sSamp)
+ 140: 62 SampledImage 138 139
+ 141: 30(ptr) AccessChain 28 29
+ 142: 20(fvec2) Load 141
+ 143: 34(ptr) AccessChain 28 33
+ 144: 23(ivec2) Load 143
+ 145: 54(ivec4) ImageGather 140 142 29 Offset 144
+ Store 137(txval121) 145
+ 147: 10 Load 12(g_tTex2df4)
+ 148: 14 Load 16(g_sSamp)
+ 149: 18 SampledImage 147 148
+ 150: 30(ptr) AccessChain 28 29
+ 151: 20(fvec2) Load 150
+ 152: 34(ptr) AccessChain 28 33
+ 153: 23(ivec2) Load 152
+ 154: 34(ptr) AccessChain 28 33
+ 155: 23(ivec2) Load 154
+ 156: 34(ptr) AccessChain 28 33
+ 157: 23(ivec2) Load 156
+ 158: 34(ptr) AccessChain 28 33
+ 159: 23(ivec2) Load 158
+ 160: 84 CompositeConstruct 153 155 157 159
+ 161: 7(fvec4) ImageGather 149 151 29 ConstOffsets 160
+ Store 146(txval104) 161
+ 163: 41 Load 43(g_tTex2di4)
+ 164: 14 Load 16(g_sSamp)
+ 165: 46 SampledImage 163 164
+ 166: 30(ptr) AccessChain 28 29
+ 167: 20(fvec2) Load 166
+ 168: 34(ptr) AccessChain 28 33
+ 169: 23(ivec2) Load 168
+ 170: 34(ptr) AccessChain 28 33
+ 171: 23(ivec2) Load 170
+ 172: 34(ptr) AccessChain 28 33
+ 173: 23(ivec2) Load 172
+ 174: 34(ptr) AccessChain 28 33
+ 175: 23(ivec2) Load 174
+ 176: 84 CompositeConstruct 169 171 173 175
+ 177: 25(ivec4) ImageGather 165 167 29 ConstOffsets 176
+ Store 162(txval114) 177
+ 179: 57 Load 59(g_tTex2du4)
+ 180: 14 Load 16(g_sSamp)
+ 181: 62 SampledImage 179 180
+ 182: 30(ptr) AccessChain 28 29
+ 183: 20(fvec2) Load 182
+ 184: 34(ptr) AccessChain 28 33
+ 185: 23(ivec2) Load 184
+ 186: 34(ptr) AccessChain 28 33
+ 187: 23(ivec2) Load 186
+ 188: 34(ptr) AccessChain 28 33
+ 189: 23(ivec2) Load 188
+ 190: 34(ptr) AccessChain 28 33
+ 191: 23(ivec2) Load 190
+ 192: 84 CompositeConstruct 185 187 189 191
+ 193: 54(ivec4) ImageGather 181 183 29 ConstOffsets 192
+ Store 178(txval124) 193
+ 195: 10 Load 12(g_tTex2df4)
+ 196: 14 Load 16(g_sSamp)
+ 197: 18 SampledImage 195 196
+ 198: 30(ptr) AccessChain 28 29
+ 199: 20(fvec2) Load 198
+ 200: 34(ptr) AccessChain 28 33
+ 201: 23(ivec2) Load 200
+ 203: 7(fvec4) ImageGather 197 199 202 Offset 201
+ Store 194(txval201) 203
+ 205: 41 Load 43(g_tTex2di4)
+ 206: 14 Load 16(g_sSamp)
+ 207: 46 SampledImage 205 206
+ 208: 30(ptr) AccessChain 28 29
+ 209: 20(fvec2) Load 208
+ 210: 34(ptr) AccessChain 28 33
+ 211: 23(ivec2) Load 210
+ 212: 25(ivec4) ImageGather 207 209 202 Offset 211
+ Store 204(txval211) 212
+ 214: 57 Load 59(g_tTex2du4)
+ 215: 14 Load 16(g_sSamp)
+ 216: 62 SampledImage 214 215
+ 217: 30(ptr) AccessChain 28 29
+ 218: 20(fvec2) Load 217
+ 219: 34(ptr) AccessChain 28 33
+ 220: 23(ivec2) Load 219
+ 221: 54(ivec4) ImageGather 216 218 202 Offset 220
+ Store 213(txval221) 221
+ 223: 10 Load 12(g_tTex2df4)
+ 224: 14 Load 16(g_sSamp)
+ 225: 18 SampledImage 223 224
+ 226: 30(ptr) AccessChain 28 29
+ 227: 20(fvec2) Load 226
+ 228: 34(ptr) AccessChain 28 33
+ 229: 23(ivec2) Load 228
+ 230: 34(ptr) AccessChain 28 33
+ 231: 23(ivec2) Load 230
+ 232: 34(ptr) AccessChain 28 33
+ 233: 23(ivec2) Load 232
+ 234: 34(ptr) AccessChain 28 33
+ 235: 23(ivec2) Load 234
+ 236: 84 CompositeConstruct 229 231 233 235
+ 237: 7(fvec4) ImageGather 225 227 202 ConstOffsets 236
+ Store 222(txval204) 237
+ 239: 41 Load 43(g_tTex2di4)
+ 240: 14 Load 16(g_sSamp)
+ 241: 46 SampledImage 239 240
+ 242: 30(ptr) AccessChain 28 29
+ 243: 20(fvec2) Load 242
+ 244: 34(ptr) AccessChain 28 33
+ 245: 23(ivec2) Load 244
+ 246: 34(ptr) AccessChain 28 33
+ 247: 23(ivec2) Load 246
+ 248: 34(ptr) AccessChain 28 33
+ 249: 23(ivec2) Load 248
+ 250: 34(ptr) AccessChain 28 33
+ 251: 23(ivec2) Load 250
+ 252: 84 CompositeConstruct 245 247 249 251
+ 253: 25(ivec4) ImageGather 241 243 202 ConstOffsets 252
+ Store 238(txval214) 253
+ 255: 57 Load 59(g_tTex2du4)
+ 256: 14 Load 16(g_sSamp)
+ 257: 62 SampledImage 255 256
+ 258: 30(ptr) AccessChain 28 29
+ 259: 20(fvec2) Load 258
+ 260: 34(ptr) AccessChain 28 33
+ 261: 23(ivec2) Load 260
+ 262: 34(ptr) AccessChain 28 33
+ 263: 23(ivec2) Load 262
+ 264: 34(ptr) AccessChain 28 33
+ 265: 23(ivec2) Load 264
+ 266: 34(ptr) AccessChain 28 33
+ 267: 23(ivec2) Load 266
+ 268: 84 CompositeConstruct 261 263 265 267
+ 269: 54(ivec4) ImageGather 257 259 202 ConstOffsets 268
+ Store 254(txval224) 269
+ 271: 10 Load 12(g_tTex2df4)
+ 272: 14 Load 16(g_sSamp)
+ 273: 18 SampledImage 271 272
+ 274: 30(ptr) AccessChain 28 29
+ 275: 20(fvec2) Load 274
+ 276: 34(ptr) AccessChain 28 33
+ 277: 23(ivec2) Load 276
+ 279: 7(fvec4) ImageGather 273 275 278 Offset 277
+ Store 270(txval301) 279
+ 281: 41 Load 43(g_tTex2di4)
+ 282: 14 Load 16(g_sSamp)
+ 283: 46 SampledImage 281 282
+ 284: 30(ptr) AccessChain 28 29
+ 285: 20(fvec2) Load 284
+ 286: 34(ptr) AccessChain 28 33
+ 287: 23(ivec2) Load 286
+ 288: 25(ivec4) ImageGather 283 285 278 Offset 287
+ Store 280(txval311) 288
+ 290: 57 Load 59(g_tTex2du4)
+ 291: 14 Load 16(g_sSamp)
+ 292: 62 SampledImage 290 291
+ 293: 30(ptr) AccessChain 28 29
+ 294: 20(fvec2) Load 293
+ 295: 34(ptr) AccessChain 28 33
+ 296: 23(ivec2) Load 295
+ 297: 54(ivec4) ImageGather 292 294 278 Offset 296
+ Store 289(txval321) 297
+ 299: 10 Load 12(g_tTex2df4)
+ 300: 14 Load 16(g_sSamp)
+ 301: 18 SampledImage 299 300
+ 302: 30(ptr) AccessChain 28 29
+ 303: 20(fvec2) Load 302
+ 304: 34(ptr) AccessChain 28 33
+ 305: 23(ivec2) Load 304
+ 306: 34(ptr) AccessChain 28 33
+ 307: 23(ivec2) Load 306
+ 308: 34(ptr) AccessChain 28 33
+ 309: 23(ivec2) Load 308
+ 310: 34(ptr) AccessChain 28 33
+ 311: 23(ivec2) Load 310
+ 312: 84 CompositeConstruct 305 307 309 311
+ 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312
+ Store 298(txval304) 313
+ 315: 41 Load 43(g_tTex2di4)
+ 316: 14 Load 16(g_sSamp)
+ 317: 46 SampledImage 315 316
+ 318: 30(ptr) AccessChain 28 29
+ 319: 20(fvec2) Load 318
+ 320: 34(ptr) AccessChain 28 33
+ 321: 23(ivec2) Load 320
+ 322: 34(ptr) AccessChain 28 33
+ 323: 23(ivec2) Load 322
+ 324: 34(ptr) AccessChain 28 33
+ 325: 23(ivec2) Load 324
+ 326: 34(ptr) AccessChain 28 33
+ 327: 23(ivec2) Load 326
+ 328: 84 CompositeConstruct 321 323 325 327
+ 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328
+ Store 314(txval314) 329
+ 331: 57 Load 59(g_tTex2du4)
+ 332: 14 Load 16(g_sSamp)
+ 333: 62 SampledImage 331 332
+ 334: 30(ptr) AccessChain 28 29
+ 335: 20(fvec2) Load 334
+ 336: 34(ptr) AccessChain 28 33
+ 337: 23(ivec2) Load 336
+ 338: 34(ptr) AccessChain 28 33
+ 339: 23(ivec2) Load 338
+ 340: 34(ptr) AccessChain 28 33
+ 341: 23(ivec2) Load 340
+ 342: 34(ptr) AccessChain 28 33
+ 343: 23(ivec2) Load 342
+ 344: 84 CompositeConstruct 337 339 341 343
+ 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344
+ Store 330(txval324) 345
+ 351: 8(ptr) AccessChain 348(psout) 37
+ Store 351 350
+ 353: 352(ptr) AccessChain 348(psout) 29
+ Store 353 349
+ 356: 8(ptr) AccessChain 348(psout) 37
+ 357: 7(fvec4) Load 356
+ Store 355(Color) 357
+ 360: 352(ptr) AccessChain 348(psout) 29
+ 361: 6(float) Load 360
+ Store 359(Depth) 361
+ Return
+ FunctionEnd