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1 files changed, 397 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out
new file mode 100644
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out
@@ -0,0 +1,397 @@
+hlsl.gather.basic.dx10.vert
+Shader version: 450
+0:? Sequence
+0:28 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
+0:28 Function Parameters:
+0:? Sequence
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of float)
+0:33 'txval20' (temp 4-component vector of float)
+0:33 textureGather (temp 4-component vector of float)
+0:33 Construct combined texture-sampler (temp sampler2D)
+0:33 'g_tTex2df4' (uniform texture2D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of int)
+0:34 'txval21' (temp 4-component vector of int)
+0:34 textureGather (temp 4-component vector of int)
+0:34 Construct combined texture-sampler (temp isampler2D)
+0:34 'g_tTex2di4' (uniform itexture2D)
+0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of uint)
+0:35 'txval22' (temp 4-component vector of uint)
+0:35 textureGather (temp 4-component vector of uint)
+0:35 Construct combined texture-sampler (temp usampler2D)
+0:35 'g_tTex2du4' (uniform utexture2D)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval40' (temp 4-component vector of float)
+0:39 textureGather (temp 4-component vector of float)
+0:39 Construct combined texture-sampler (temp samplerCube)
+0:39 'g_tTexcdf4' (uniform textureCube)
+0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval41' (temp 4-component vector of int)
+0:40 textureGather (temp 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isamplerCube)
+0:40 'g_tTexcdi4' (uniform itextureCube)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval42' (temp 4-component vector of uint)
+0:41 textureGather (temp 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usamplerCube)
+0:41 'g_tTexcdu4' (uniform utextureCube)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 Pos: direct index for structure (temp 4-component vector of float)
+0:43 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:43 Constant:
+0:43 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:45 Sequence
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:45 Pos: direct index for structure (temp 4-component vector of float)
+0:45 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:45 Constant:
+0:45 0 (const int)
+0:45 Branch: Return
+0:? Linker Objects
+0:? 'Pos' (out 4-component vector of float Position)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+
+Linked vertex stage:
+
+
+Shader version: 450
+0:? Sequence
+0:28 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
+0:28 Function Parameters:
+0:? Sequence
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of float)
+0:33 'txval20' (temp 4-component vector of float)
+0:33 textureGather (temp 4-component vector of float)
+0:33 Construct combined texture-sampler (temp sampler2D)
+0:33 'g_tTex2df4' (uniform texture2D)
+0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of int)
+0:34 'txval21' (temp 4-component vector of int)
+0:34 textureGather (temp 4-component vector of int)
+0:34 Construct combined texture-sampler (temp isampler2D)
+0:34 'g_tTex2di4' (uniform itexture2D)
+0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of uint)
+0:35 'txval22' (temp 4-component vector of uint)
+0:35 textureGather (temp 4-component vector of uint)
+0:35 Construct combined texture-sampler (temp usampler2D)
+0:35 'g_tTex2du4' (uniform utexture2D)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval40' (temp 4-component vector of float)
+0:39 textureGather (temp 4-component vector of float)
+0:39 Construct combined texture-sampler (temp samplerCube)
+0:39 'g_tTexcdf4' (uniform textureCube)
+0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval41' (temp 4-component vector of int)
+0:40 textureGather (temp 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isamplerCube)
+0:40 'g_tTexcdi4' (uniform itextureCube)
+0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval42' (temp 4-component vector of uint)
+0:41 textureGather (temp 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usamplerCube)
+0:41 'g_tTexcdu4' (uniform utextureCube)
+0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:43 move second child to first child (temp 4-component vector of float)
+0:43 Pos: direct index for structure (temp 4-component vector of float)
+0:43 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:43 Constant:
+0:43 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:45 Sequence
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of float)
+0:? 'Pos' (out 4-component vector of float Position)
+0:45 Pos: direct index for structure (temp 4-component vector of float)
+0:45 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:45 Constant:
+0:45 0 (const int)
+0:45 Branch: Return
+0:? Linker Objects
+0:? 'Pos' (out 4-component vector of float Position)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 121
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 97
+ Name 4 "main"
+ Name 9 "txval20"
+ Name 12 "g_tTex2df4"
+ Name 16 "g_sSamp"
+ Name 29 "txval21"
+ Name 32 "g_tTex2di4"
+ Name 44 "txval22"
+ Name 47 "g_tTex2du4"
+ Name 56 "txval40"
+ Name 59 "g_tTexcdf4"
+ Name 67 "txval41"
+ Name 70 "g_tTexcdi4"
+ Name 77 "txval42"
+ Name 80 "g_tTexcdu4"
+ Name 90 "VS_OUTPUT"
+ MemberName 90(VS_OUTPUT) 0 "Pos"
+ Name 92 "vsout"
+ Name 97 "Pos"
+ Name 101 "g_sSamp2d"
+ Name 104 "g_tTex1df4a"
+ Name 105 "g_tTex1df4"
+ Name 108 "g_tTex1di4"
+ Name 111 "g_tTex1du4"
+ Name 114 "g_tTex3df4"
+ Name 117 "g_tTex3di4"
+ Name 120 "g_tTex3du4"
+ Decorate 12(g_tTex2df4) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ Decorate 32(g_tTex2di4) DescriptorSet 0
+ Decorate 47(g_tTex2du4) DescriptorSet 0
+ Decorate 59(g_tTexcdf4) DescriptorSet 0
+ Decorate 70(g_tTexcdi4) DescriptorSet 0
+ Decorate 80(g_tTexcdu4) DescriptorSet 0
+ Decorate 97(Pos) BuiltIn Position
+ Decorate 101(g_sSamp2d) DescriptorSet 0
+ Decorate 104(g_tTex1df4a) DescriptorSet 0
+ Decorate 104(g_tTex1df4a) Binding 1
+ Decorate 105(g_tTex1df4) DescriptorSet 0
+ Decorate 105(g_tTex1df4) Binding 0
+ Decorate 108(g_tTex1di4) DescriptorSet 0
+ Decorate 111(g_tTex1du4) DescriptorSet 0
+ Decorate 114(g_tTex3df4) DescriptorSet 0
+ Decorate 117(g_tTex3di4) DescriptorSet 0
+ Decorate 120(g_tTex3du4) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 2D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex2df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: TypeVector 6(float) 2
+ 21: 6(float) Constant 1036831949
+ 22: 6(float) Constant 1045220557
+ 23: 20(fvec2) ConstantComposite 21 22
+ 24: TypeInt 32 1
+ 25: 24(int) Constant 0
+ 27: TypeVector 24(int) 4
+ 28: TypePointer Function 27(ivec4)
+ 30: TypeImage 24(int) 2D sampled format:Unknown
+ 31: TypePointer UniformConstant 30
+ 32(g_tTex2di4): 31(ptr) Variable UniformConstant
+ 35: TypeSampledImage 30
+ 37: 6(float) Constant 1050253722
+ 38: 6(float) Constant 1053609165
+ 39: 20(fvec2) ConstantComposite 37 38
+ 41: TypeInt 32 0
+ 42: TypeVector 41(int) 4
+ 43: TypePointer Function 42(ivec4)
+ 45: TypeImage 41(int) 2D sampled format:Unknown
+ 46: TypePointer UniformConstant 45
+ 47(g_tTex2du4): 46(ptr) Variable UniformConstant
+ 50: TypeSampledImage 45
+ 52: 6(float) Constant 1056964608
+ 53: 6(float) Constant 1058642330
+ 54: 20(fvec2) ConstantComposite 52 53
+ 57: TypeImage 6(float) Cube sampled format:Unknown
+ 58: TypePointer UniformConstant 57
+ 59(g_tTexcdf4): 58(ptr) Variable UniformConstant
+ 62: TypeSampledImage 57
+ 64: TypeVector 6(float) 3
+ 65: 64(fvec3) ConstantComposite 21 22 37
+ 68: TypeImage 24(int) Cube sampled format:Unknown
+ 69: TypePointer UniformConstant 68
+ 70(g_tTexcdi4): 69(ptr) Variable UniformConstant
+ 73: TypeSampledImage 68
+ 75: 64(fvec3) ConstantComposite 38 52 53
+ 78: TypeImage 41(int) Cube sampled format:Unknown
+ 79: TypePointer UniformConstant 78
+ 80(g_tTexcdu4): 79(ptr) Variable UniformConstant
+ 83: TypeSampledImage 78
+ 85: 6(float) Constant 1060320051
+ 86: 6(float) Constant 1061997773
+ 87: 6(float) Constant 1063675494
+ 88: 64(fvec3) ConstantComposite 85 86 87
+ 90(VS_OUTPUT): TypeStruct 7(fvec4)
+ 91: TypePointer Function 90(VS_OUTPUT)
+ 93: 6(float) Constant 0
+ 94: 7(fvec4) ConstantComposite 93 93 93 93
+ 96: TypePointer Output 7(fvec4)
+ 97(Pos): 96(ptr) Variable Output
+ 101(g_sSamp2d): 15(ptr) Variable UniformConstant
+ 102: TypeImage 6(float) 1D sampled format:Unknown
+ 103: TypePointer UniformConstant 102
+104(g_tTex1df4a): 103(ptr) Variable UniformConstant
+ 105(g_tTex1df4): 103(ptr) Variable UniformConstant
+ 106: TypeImage 24(int) 1D sampled format:Unknown
+ 107: TypePointer UniformConstant 106
+ 108(g_tTex1di4): 107(ptr) Variable UniformConstant
+ 109: TypeImage 41(int) 1D sampled format:Unknown
+ 110: TypePointer UniformConstant 109
+ 111(g_tTex1du4): 110(ptr) Variable UniformConstant
+ 112: TypeImage 6(float) 3D sampled format:Unknown
+ 113: TypePointer UniformConstant 112
+ 114(g_tTex3df4): 113(ptr) Variable UniformConstant
+ 115: TypeImage 24(int) 3D sampled format:Unknown
+ 116: TypePointer UniformConstant 115
+ 117(g_tTex3di4): 116(ptr) Variable UniformConstant
+ 118: TypeImage 41(int) 3D sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTex3du4): 119(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval20): 8(ptr) Variable Function
+ 29(txval21): 28(ptr) Variable Function
+ 44(txval22): 43(ptr) Variable Function
+ 56(txval40): 8(ptr) Variable Function
+ 67(txval41): 28(ptr) Variable Function
+ 77(txval42): 43(ptr) Variable Function
+ 92(vsout): 91(ptr) Variable Function
+ 13: 10 Load 12(g_tTex2df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 26: 7(fvec4) ImageGather 19 23 25
+ Store 9(txval20) 26
+ 33: 30 Load 32(g_tTex2di4)
+ 34: 14 Load 16(g_sSamp)
+ 36: 35 SampledImage 33 34
+ 40: 27(ivec4) ImageGather 36 39 25
+ Store 29(txval21) 40
+ 48: 45 Load 47(g_tTex2du4)
+ 49: 14 Load 16(g_sSamp)
+ 51: 50 SampledImage 48 49
+ 55: 42(ivec4) ImageGather 51 54 25
+ Store 44(txval22) 55
+ 60: 57 Load 59(g_tTexcdf4)
+ 61: 14 Load 16(g_sSamp)
+ 63: 62 SampledImage 60 61
+ 66: 7(fvec4) ImageGather 63 65 25
+ Store 56(txval40) 66
+ 71: 68 Load 70(g_tTexcdi4)
+ 72: 14 Load 16(g_sSamp)
+ 74: 73 SampledImage 71 72
+ 76: 27(ivec4) ImageGather 74 75 25
+ Store 67(txval41) 76
+ 81: 78 Load 80(g_tTexcdu4)
+ 82: 14 Load 16(g_sSamp)
+ 84: 83 SampledImage 81 82
+ 89: 42(ivec4) ImageGather 84 88 25
+ Store 77(txval42) 89
+ 95: 8(ptr) AccessChain 92(vsout) 25
+ Store 95 94
+ 98: 8(ptr) AccessChain 92(vsout) 25
+ 99: 7(fvec4) Load 98
+ Store 97(Pos) 99
+ Return
+ FunctionEnd