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1 files changed, 426 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
new file mode 100644
index 00000000000..ee550d165cb
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
@@ -0,0 +1,426 @@
+hlsl.gather.array.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 'txval20' (temp 4-component vector of float)
+0:29 textureGather (temp 4-component vector of float)
+0:29 Construct combined texture-sampler (temp sampler2DArray)
+0:29 'g_tTex2df4a' (uniform texture2DArray)
+0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of int)
+0:30 'txval21' (temp 4-component vector of int)
+0:30 textureGather (temp 4-component vector of int)
+0:30 Construct combined texture-sampler (temp isampler2DArray)
+0:30 'g_tTex2di4a' (uniform itexture2DArray)
+0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of uint)
+0:31 'txval22' (temp 4-component vector of uint)
+0:31 textureGather (temp 4-component vector of uint)
+0:31 Construct combined texture-sampler (temp usampler2DArray)
+0:31 'g_tTex2du4a' (uniform utexture2DArray)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval40' (temp 4-component vector of float)
+0:35 textureGather (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp samplerCubeArray)
+0:35 'g_tTexcdf4a' (uniform textureCubeArray)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval41' (temp 4-component vector of int)
+0:36 textureGather (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isamplerCubeArray)
+0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval42' (temp 4-component vector of uint)
+0:37 textureGather (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usamplerCubeArray)
+0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:? 1.000000
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 0 (const int)
+0:39 Constant:
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:40 move second child to first child (temp float)
+0:40 Depth: direct index for structure (temp float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 1 (const int)
+0:40 Constant:
+0:40 1.000000
+0:42 Sequence
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 1 (const int)
+0:42 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'g_tTexcdf4a' (uniform textureCubeArray)
+0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 'txval20' (temp 4-component vector of float)
+0:29 textureGather (temp 4-component vector of float)
+0:29 Construct combined texture-sampler (temp sampler2DArray)
+0:29 'g_tTex2df4a' (uniform texture2DArray)
+0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of int)
+0:30 'txval21' (temp 4-component vector of int)
+0:30 textureGather (temp 4-component vector of int)
+0:30 Construct combined texture-sampler (temp isampler2DArray)
+0:30 'g_tTex2di4a' (uniform itexture2DArray)
+0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of uint)
+0:31 'txval22' (temp 4-component vector of uint)
+0:31 textureGather (temp 4-component vector of uint)
+0:31 Construct combined texture-sampler (temp usampler2DArray)
+0:31 'g_tTex2du4a' (uniform utexture2DArray)
+0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval40' (temp 4-component vector of float)
+0:35 textureGather (temp 4-component vector of float)
+0:35 Construct combined texture-sampler (temp samplerCubeArray)
+0:35 'g_tTexcdf4a' (uniform textureCubeArray)
+0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval41' (temp 4-component vector of int)
+0:36 textureGather (temp 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isamplerCubeArray)
+0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval42' (temp 4-component vector of uint)
+0:37 textureGather (temp 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usamplerCubeArray)
+0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:? 1.000000
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 Color: direct index for structure (temp 4-component vector of float)
+0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 0 (const int)
+0:39 Constant:
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:39 1.000000
+0:40 move second child to first child (temp float)
+0:40 Depth: direct index for structure (temp float)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 1 (const int)
+0:40 Constant:
+0:40 1.000000
+0:42 Sequence
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:42 Color: direct index for structure (temp 4-component vector of float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 0 (const int)
+0:42 move second child to first child (temp float)
+0:? 'Depth' (out float FragDepth)
+0:42 Depth: direct index for structure (temp float)
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:42 Constant:
+0:42 1 (const int)
+0:42 Branch: Return
+0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
+0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
+0:? 'g_tTex1di4a' (uniform itexture1DArray)
+0:? 'g_tTex1du4a' (uniform utexture1DArray)
+0:? 'g_tTex2df4a' (uniform texture2DArray)
+0:? 'g_tTex2di4a' (uniform itexture2DArray)
+0:? 'g_tTex2du4a' (uniform utexture2DArray)
+0:? 'g_tTexcdf4a' (uniform textureCubeArray)
+0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 117
+
+ Capability Shader
+ Capability Sampled1D
+ Capability SampledCubeArray
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 99 103
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 9 "txval20"
+ Name 12 "g_tTex2df4a"
+ Name 16 "g_sSamp"
+ Name 30 "txval21"
+ Name 33 "g_tTex2di4a"
+ Name 45 "txval22"
+ Name 48 "g_tTex2du4a"
+ Name 57 "txval40"
+ Name 60 "g_tTexcdf4a"
+ Name 67 "txval41"
+ Name 70 "g_tTexcdi4a"
+ Name 77 "txval42"
+ Name 80 "g_tTexcdu4a"
+ Name 90 "PS_OUTPUT"
+ MemberName 90(PS_OUTPUT) 0 "Color"
+ MemberName 90(PS_OUTPUT) 1 "Depth"
+ Name 92 "psout"
+ Name 99 "Color"
+ Name 103 "Depth"
+ Name 109 "g_tTex1df4a"
+ Name 110 "g_tTex1df4"
+ Name 113 "g_tTex1di4a"
+ Name 116 "g_tTex1du4a"
+ Decorate 12(g_tTex2df4a) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 16(g_sSamp) Binding 0
+ Decorate 33(g_tTex2di4a) DescriptorSet 0
+ Decorate 48(g_tTex2du4a) DescriptorSet 0
+ Decorate 60(g_tTexcdf4a) DescriptorSet 0
+ Decorate 70(g_tTexcdi4a) DescriptorSet 0
+ Decorate 80(g_tTexcdu4a) DescriptorSet 0
+ Decorate 99(Color) Location 0
+ Decorate 103(Depth) BuiltIn FragDepth
+ Decorate 109(g_tTex1df4a) DescriptorSet 0
+ Decorate 109(g_tTex1df4a) Binding 1
+ Decorate 110(g_tTex1df4) DescriptorSet 0
+ Decorate 110(g_tTex1df4) Binding 0
+ Decorate 113(g_tTex1di4a) DescriptorSet 0
+ Decorate 116(g_tTex1du4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 2D array sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex2df4a): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: TypeVector 6(float) 3
+ 21: 6(float) Constant 1036831949
+ 22: 6(float) Constant 1045220557
+ 23: 6(float) Constant 1050253722
+ 24: 20(fvec3) ConstantComposite 21 22 23
+ 25: TypeInt 32 1
+ 26: 25(int) Constant 0
+ 28: TypeVector 25(int) 4
+ 29: TypePointer Function 28(ivec4)
+ 31: TypeImage 25(int) 2D array sampled format:Unknown
+ 32: TypePointer UniformConstant 31
+ 33(g_tTex2di4a): 32(ptr) Variable UniformConstant
+ 36: TypeSampledImage 31
+ 38: 6(float) Constant 1053609165
+ 39: 6(float) Constant 1056964608
+ 40: 20(fvec3) ConstantComposite 23 38 39
+ 42: TypeInt 32 0
+ 43: TypeVector 42(int) 4
+ 44: TypePointer Function 43(ivec4)
+ 46: TypeImage 42(int) 2D array sampled format:Unknown
+ 47: TypePointer UniformConstant 46
+ 48(g_tTex2du4a): 47(ptr) Variable UniformConstant
+ 51: TypeSampledImage 46
+ 53: 6(float) Constant 1058642330
+ 54: 6(float) Constant 1060320051
+ 55: 20(fvec3) ConstantComposite 39 53 54
+ 58: TypeImage 6(float) Cube array sampled format:Unknown
+ 59: TypePointer UniformConstant 58
+ 60(g_tTexcdf4a): 59(ptr) Variable UniformConstant
+ 63: TypeSampledImage 58
+ 65: 7(fvec4) ConstantComposite 21 22 23 38
+ 68: TypeImage 25(int) Cube array sampled format:Unknown
+ 69: TypePointer UniformConstant 68
+ 70(g_tTexcdi4a): 69(ptr) Variable UniformConstant
+ 73: TypeSampledImage 68
+ 75: 7(fvec4) ConstantComposite 38 39 53 54
+ 78: TypeImage 42(int) Cube array sampled format:Unknown
+ 79: TypePointer UniformConstant 78
+ 80(g_tTexcdu4a): 79(ptr) Variable UniformConstant
+ 83: TypeSampledImage 78
+ 85: 6(float) Constant 1061997773
+ 86: 6(float) Constant 1063675494
+ 87: 6(float) Constant 1065353216
+ 88: 7(fvec4) ConstantComposite 54 85 86 87
+ 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 91: TypePointer Function 90(PS_OUTPUT)
+ 93: 7(fvec4) ConstantComposite 87 87 87 87
+ 95: 25(int) Constant 1
+ 96: TypePointer Function 6(float)
+ 98: TypePointer Output 7(fvec4)
+ 99(Color): 98(ptr) Variable Output
+ 102: TypePointer Output 6(float)
+ 103(Depth): 102(ptr) Variable Output
+ 107: TypeImage 6(float) 1D array sampled format:Unknown
+ 108: TypePointer UniformConstant 107
+109(g_tTex1df4a): 108(ptr) Variable UniformConstant
+ 110(g_tTex1df4): 108(ptr) Variable UniformConstant
+ 111: TypeImage 25(int) 1D array sampled format:Unknown
+ 112: TypePointer UniformConstant 111
+113(g_tTex1di4a): 112(ptr) Variable UniformConstant
+ 114: TypeImage 42(int) 1D array sampled format:Unknown
+ 115: TypePointer UniformConstant 114
+116(g_tTex1du4a): 115(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval20): 8(ptr) Variable Function
+ 30(txval21): 29(ptr) Variable Function
+ 45(txval22): 44(ptr) Variable Function
+ 57(txval40): 8(ptr) Variable Function
+ 67(txval41): 29(ptr) Variable Function
+ 77(txval42): 44(ptr) Variable Function
+ 92(psout): 91(ptr) Variable Function
+ 13: 10 Load 12(g_tTex2df4a)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 27: 7(fvec4) ImageGather 19 24 26
+ Store 9(txval20) 27
+ 34: 31 Load 33(g_tTex2di4a)
+ 35: 14 Load 16(g_sSamp)
+ 37: 36 SampledImage 34 35
+ 41: 28(ivec4) ImageGather 37 40 26
+ Store 30(txval21) 41
+ 49: 46 Load 48(g_tTex2du4a)
+ 50: 14 Load 16(g_sSamp)
+ 52: 51 SampledImage 49 50
+ 56: 43(ivec4) ImageGather 52 55 26
+ Store 45(txval22) 56
+ 61: 58 Load 60(g_tTexcdf4a)
+ 62: 14 Load 16(g_sSamp)
+ 64: 63 SampledImage 61 62
+ 66: 7(fvec4) ImageGather 64 65 26
+ Store 57(txval40) 66
+ 71: 68 Load 70(g_tTexcdi4a)
+ 72: 14 Load 16(g_sSamp)
+ 74: 73 SampledImage 71 72
+ 76: 28(ivec4) ImageGather 74 75 26
+ Store 67(txval41) 76
+ 81: 78 Load 80(g_tTexcdu4a)
+ 82: 14 Load 16(g_sSamp)
+ 84: 83 SampledImage 81 82
+ 89: 43(ivec4) ImageGather 84 88 26
+ Store 77(txval42) 89
+ 94: 8(ptr) AccessChain 92(psout) 26
+ Store 94 93
+ 97: 96(ptr) AccessChain 92(psout) 95
+ Store 97 87
+ 100: 8(ptr) AccessChain 92(psout) 26
+ 101: 7(fvec4) Load 100
+ Store 99(Color) 101
+ 104: 96(ptr) AccessChain 92(psout) 95
+ 105: 6(float) Load 104
+ Store 103(Depth) 105
+ Return
+ FunctionEnd