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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out
new file mode 100644
index 00000000000..86fde14c632
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out
@@ -0,0 +1,287 @@
+hlsl.entry-out.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
+0:7 Function Parameters:
+0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:? Sequence
+0:8 move second child to first child (temp 2-component vector of float)
+0:8 v: direct index for structure (temp 2-component vector of float)
+0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 0.400000
+0:8 0.400000
+0:9 move second child to first child (temp 2-component vector of int)
+0:9 i: direct index for structure (temp 2-component vector of int)
+0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 7 (const int)
+0:9 7 (const int)
+0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
+0:13 Function Parameters:
+0:13 'input' (layout(location=0 ) in 4-component vector of float)
+0:13 'out1' (layout(location=1 ) out 4-component vector of float)
+0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:? Sequence
+0:14 move second child to first child (temp 4-component vector of float)
+0:14 'out1' (layout(location=1 ) out 4-component vector of float)
+0:14 'input' (layout(location=0 ) in 4-component vector of float)
+0:15 move second child to first child (temp 2-component vector of float)
+0:? 'v' (layout(location=2 ) out 2-component vector of float)
+0:15 Constant:
+0:15 2.000000
+0:15 2.000000
+0:16 move second child to first child (temp 2-component vector of int)
+0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:16 Constant:
+0:16 3 (const int)
+0:16 3 (const int)
+0:18 move second child to first child (temp 2-component vector of float)
+0:18 v: direct index for structure (temp 2-component vector of float)
+0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:18 Constant:
+0:18 0 (const int)
+0:18 Constant:
+0:18 12.000000
+0:18 12.000000
+0:19 move second child to first child (temp 2-component vector of int)
+0:19 i: direct index for structure (temp 2-component vector of int)
+0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:19 Constant:
+0:19 1 (const int)
+0:19 Constant:
+0:19 13 (const int)
+0:19 13 (const int)
+0:20 Comma (temp void)
+0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
+0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:20 Sequence
+0:20 move second child to first child (temp 2-component vector of float)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:20 v: direct index for structure (temp 2-component vector of float)
+0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child (temp 2-component vector of int)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
+0:20 i: direct index for structure (temp 2-component vector of int)
+0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:20 Constant:
+0:20 1 (const int)
+0:22 Sequence
+0:22 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:22 'out1' (layout(location=1 ) out 4-component vector of float)
+0:22 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'input' (layout(location=0 ) in 4-component vector of float)
+0:? 'out1' (layout(location=1 ) out 4-component vector of float)
+0:? 'v' (layout(location=2 ) out 2-component vector of float)
+0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
+0:7 Function Parameters:
+0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:? Sequence
+0:8 move second child to first child (temp 2-component vector of float)
+0:8 v: direct index for structure (temp 2-component vector of float)
+0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 0.400000
+0:8 0.400000
+0:9 move second child to first child (temp 2-component vector of int)
+0:9 i: direct index for structure (temp 2-component vector of int)
+0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:9 Constant:
+0:9 1 (const int)
+0:9 Constant:
+0:9 7 (const int)
+0:9 7 (const int)
+0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
+0:13 Function Parameters:
+0:13 'input' (layout(location=0 ) in 4-component vector of float)
+0:13 'out1' (layout(location=1 ) out 4-component vector of float)
+0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:? Sequence
+0:14 move second child to first child (temp 4-component vector of float)
+0:14 'out1' (layout(location=1 ) out 4-component vector of float)
+0:14 'input' (layout(location=0 ) in 4-component vector of float)
+0:15 move second child to first child (temp 2-component vector of float)
+0:? 'v' (layout(location=2 ) out 2-component vector of float)
+0:15 Constant:
+0:15 2.000000
+0:15 2.000000
+0:16 move second child to first child (temp 2-component vector of int)
+0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:16 Constant:
+0:16 3 (const int)
+0:16 3 (const int)
+0:18 move second child to first child (temp 2-component vector of float)
+0:18 v: direct index for structure (temp 2-component vector of float)
+0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:18 Constant:
+0:18 0 (const int)
+0:18 Constant:
+0:18 12.000000
+0:18 12.000000
+0:19 move second child to first child (temp 2-component vector of int)
+0:19 i: direct index for structure (temp 2-component vector of int)
+0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:19 Constant:
+0:19 1 (const int)
+0:19 Constant:
+0:19 13 (const int)
+0:19 13 (const int)
+0:20 Comma (temp void)
+0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
+0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:20 Sequence
+0:20 move second child to first child (temp 2-component vector of float)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:20 v: direct index for structure (temp 2-component vector of float)
+0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child (temp 2-component vector of int)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
+0:20 i: direct index for structure (temp 2-component vector of int)
+0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:20 Constant:
+0:20 1 (const int)
+0:22 Sequence
+0:22 move second child to first child (temp 4-component vector of float)
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:22 'out1' (layout(location=1 ) out 4-component vector of float)
+0:22 Branch: Return
+0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'input' (layout(location=0 ) in 4-component vector of float)
+0:? 'out1' (layout(location=1 ) out 4-component vector of float)
+0:? 'v' (layout(location=2 ) out 2-component vector of float)
+0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:? 'v' (layout(location=4 ) out 2-component vector of float)
+0:? 'i' (layout(location=5 ) out 2-component vector of int)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 60
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction" 28 30 33 37 51 54 57
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "PixelShaderFunction"
+ Name 10 "OutParam"
+ MemberName 10(OutParam) 0 "v"
+ MemberName 10(OutParam) 1 "i"
+ Name 14 "fun(struct-OutParam-vf2-vi21;"
+ Name 13 "op"
+ Name 28 "out1"
+ Name 30 "input"
+ Name 33 "v"
+ Name 37 "i"
+ Name 40 "local"
+ Name 47 "tempArg"
+ Name 48 "param"
+ Name 51 "v"
+ Name 54 "i"
+ Name 57 "@entryPointOutput"
+ Decorate 28(out1) Location 1
+ Decorate 30(input) Location 0
+ Decorate 33(v) Location 2
+ Decorate 37(i) Location 3
+ Decorate 51(v) Location 4
+ Decorate 54(i) Location 5
+ Decorate 57(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 2
+ 8: TypeInt 32 1
+ 9: TypeVector 8(int) 2
+ 10(OutParam): TypeStruct 7(fvec2) 9(ivec2)
+ 11: TypePointer Function 10(OutParam)
+ 12: TypeFunction 2 11(ptr)
+ 16: 8(int) Constant 0
+ 17: 6(float) Constant 1053609165
+ 18: 7(fvec2) ConstantComposite 17 17
+ 19: TypePointer Function 7(fvec2)
+ 21: 8(int) Constant 1
+ 22: 8(int) Constant 7
+ 23: 9(ivec2) ConstantComposite 22 22
+ 24: TypePointer Function 9(ivec2)
+ 26: TypeVector 6(float) 4
+ 27: TypePointer Output 26(fvec4)
+ 28(out1): 27(ptr) Variable Output
+ 29: TypePointer Input 26(fvec4)
+ 30(input): 29(ptr) Variable Input
+ 32: TypePointer Output 7(fvec2)
+ 33(v): 32(ptr) Variable Output
+ 34: 6(float) Constant 1073741824
+ 35: 7(fvec2) ConstantComposite 34 34
+ 36: TypePointer Output 9(ivec2)
+ 37(i): 36(ptr) Variable Output
+ 38: 8(int) Constant 3
+ 39: 9(ivec2) ConstantComposite 38 38
+ 41: 6(float) Constant 1094713344
+ 42: 7(fvec2) ConstantComposite 41 41
+ 44: 8(int) Constant 13
+ 45: 9(ivec2) ConstantComposite 44 44
+ 51(v): 32(ptr) Variable Output
+ 54(i): 36(ptr) Variable Output
+57(@entryPointOutput): 27(ptr) Variable Output
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 40(local): 11(ptr) Variable Function
+ 47(tempArg): 11(ptr) Variable Function
+ 48(param): 11(ptr) Variable Function
+ 31: 26(fvec4) Load 30(input)
+ Store 28(out1) 31
+ Store 33(v) 35
+ Store 37(i) 39
+ 43: 19(ptr) AccessChain 40(local) 16
+ Store 43 42
+ 46: 24(ptr) AccessChain 40(local) 21
+ Store 46 45
+ 49: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 48(param)
+ 50:10(OutParam) Load 48(param)
+ Store 47(tempArg) 50
+ 52: 19(ptr) AccessChain 47(tempArg) 16
+ 53: 7(fvec2) Load 52
+ Store 51(v) 53
+ 55: 24(ptr) AccessChain 47(tempArg) 21
+ 56: 9(ivec2) Load 55
+ Store 54(i) 56
+ 58: 26(fvec4) Load 28(out1)
+ Store 57(@entryPointOutput) 58
+ Return
+ FunctionEnd
+14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12
+ 13(op): 11(ptr) FunctionParameter
+ 15: Label
+ 20: 19(ptr) AccessChain 13(op) 16
+ Store 20 18
+ 25: 24(ptr) AccessChain 13(op) 21
+ Store 25 23
+ Return
+ FunctionEnd